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How are we feeling about Subclassing?

  • ADarklore
    ADarklore
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    I believe it will devalue certain classes, namely Warden.

    Exactly how does it devalue Warden?
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Uncommondoor
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    ADarklore wrote: »
    I believe it will devalue certain classes, namely Warden.

    Exactly how does it devalue Warden?

    Suddenly every healer will run Green Balance for minor fort.
  • Desiato
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    99.999% of combat in eso is so ridiculously easy -- including most non-hm vet dungeons and trials -- that subclassing is practically irrelevant. It's just a flavor thing because everything melts and dedicated healers are optional.

    It only really matters in pvp and vet trials, mainly hm and trifectas.

    I'm not worried about it from a pvp pov because pvp is already completely broken. At some point the degree of broken stops mattering and that was probably years ago.

    I'm worried about how it will work out in the aspect of the game I currently play. I'm a mid-tier trial player who was, until recently, into hard modes and just getting started in trifecta progs.

    The more competitive a group is, the more optimized the builds will become. It gets to the point where players have multiple trash and prebuff builds in addition to unique builds for each boss encounter.

    If one is in multiple hm/tri cores, it can already be a huge headache managing all of the gear, builds, cp/scribing configs, etc...

    On top of that technical challenges and addons add more dimensions of complexity. *SO* many trials have technical issue dead zones while we help someone with an addon issue or wait for someone who crashed to come back online.

    At the level I play at, I won't be the one figuring out any of the metas. So this is just another level of granularity that will make end game trials more tedious to prepare for -- and I'm already at the breaking point of tedium in eso.

    So to me, subclassing is a new layer of complexity that doesn't offer any tangible improvements.

    I'll also say that it's unfair for zos to leave players relying on addon authors to manage builds. The armory is not sufficient for that purpose.
    spending a year dead for tax reasons
  • Kazajhan
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    Templar werewolf.

    Nerfed again. So much for trashmob-clearing puncturing strikes. It was kind of the non-suck part of how sucky my dps got after U35.

    Don't want to minmax my character, stayed in my class, lived with the nerfs. But, this is now a Massively Multiplayer Online Ruleslawyering Punishment Grinder. Where being true to your class is rewarded with nerf.

    Thanks, Zenimax. Thanks for nothing. If Khajiit weren't so beautiful and the Elsweyr lore so deep, I'd have left you for that other game years ago.
  • Ratzkifal
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    Desiato wrote: »
    99.999% of combat in eso is so ridiculously easy -- including most non-hm vet dungeons and trials -- that subclassing is practically irrelevant. It's just a flavor thing because everything melts and dedicated healers are optional.

    It only really matters in pvp and vet trials, mainly hm and trifectas.

    I'm not worried about it from a pvp pov because pvp is already completely broken. At some point the degree of broken stops mattering and that was probably years ago.

    I'm worried about how it will work out in the aspect of the game I currently play. I'm a mid-tier trial player who was, until recently, into hard modes and just getting started in trifecta progs.

    The more competitive a group is, the more optimized the builds will become. It gets to the point where players have multiple trash and prebuff builds in addition to unique builds for each boss encounter.

    If one is in multiple hm/tri cores, it can already be a huge headache managing all of the gear, builds, cp/scribing configs, etc...

    On top of that technical challenges and addons add more dimensions of complexity. *SO* many trials have technical issue dead zones while we help someone with an addon issue or wait for someone who crashed to come back online.

    At the level I play at, I won't be the one figuring out any of the metas. So this is just another level of granularity that will make end game trials more tedious to prepare for -- and I'm already at the breaking point of tedium in eso.

    So to me, subclassing is a new layer of complexity that doesn't offer any tangible improvements.

    I'll also say that it's unfair for zos to leave players relying on addon authors to manage builds. The armory is not sufficient for that purpose.

    Very well put. I especially relate to the "I am already at the breaking point of tedium in ESO" part. That reflects my PvE thoughts on this quite well.
    Minor disagree on the PvP part because I am worried about how this will affect the enjoyment of PvP moreso than the balance. If you are fighting someone using Warden skills, you know they aren't going to hit you with a Grim Focus out of nowhere. That's not going to be the case anymore and the skill/knowledge check of knowing what your opponent is capable of from the skills they are using, is part of the fun. Having to relearn what common combos look like because classes don't exist anymore doesn't excite me, it just sounds like more tedium.
    This Bosmer was tortured to death. There is nothing left to be done.
  • ADarklore
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    I'm wondering why min/maxers even play this game if it's so 'tedious' and requires so much effort to keep up with changes?
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • DenverRalphy
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    Initially I was just worried. Now I'm truly disappointed.

    I was prepared to simply ignore subclassing should I determine that it's not for me, and just keep on keepin on. But now it appears that my characters will take a hit should I choose the purist route, and I will be required to participate in subclassing if I wish to keep my characters at the same performance level.

    That IMO is unacceptable.

    [Edit] And to be clear, I'm not a meta chaser by any means.
    Edited by DenverRalphy on April 15, 2025 2:28AM
  • Ratzkifal
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    ADarklore wrote: »
    I'm wondering why min/maxers even play this game if it's so 'tedious' and requires so much effort to keep up with changes?

    @ADarklore I am wondering why casuals even play this game if all they ever see of the game are overland quests, it's not like chapters came at a discount if you never entered a trial. I am also wondering why they always chime into discussions about meta and balance when they keep emphasising how little they care about these things.

    You see, this works both ways. If you want an analogy for an overland quester, think if ZOS kept rewriting the plot of your favorite quests and every time a sequel quest comes out you are confused about what's going on, and you need to go back and look at what they changed before you can continue to enjoy the content as the sequel quest has no relation to the previous quest you remember. Do you see how that can get tedious? Because if your trial progression group was working towards a hardmode and ZOS comes in and forces you to completely relearn your class and refarm your gear, then that is pretty much what they are experiencing.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Prism_ADC
    Prism_ADC
    Soul Shriven
    As a brand new player, I find it appealing that I can maybe try other classes while sticking to one character :)
    Pain is nothing but an infinite enemy upon my conscience
    Echo of Täsyä - Dark Elf Templar
  • Wereswan
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    Initially I was just worried. Now I'm truly disappointed.

    I was prepared to simply ignore subclassing should I determine that it's not for me, and just keep on keepin on. But now it appears that my characters will take a hit should I choose the purist route, and I will be required to participate in subclassing if I wish to keep my characters at the same performance level.

    That IMO is unacceptable.

    [Edit] And to be clear, I'm not a meta chaser by any means.

    If it's any consolation, it's early in the PTS cycle and sometimes the changes get toned down (or even, Azura permitting, reversed) before release. A faint hope, but it's something.

    But yes; as someone who did not ask for this, does not want it, and does not intend to use it, it's disheartening to see a whole slew of nerfs aimed at my class skills because non-Templars were planning to poach them for their min-maxing antics.
  • Ratzkifal
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    Prism_ADC wrote: »
    As a brand new player, I find it appealing that I can maybe try other classes while sticking to one character :)

    That's not quite what this is though. Would be cooler if it was, but you can't experience "another class". Just one skill line per class. So at best 1/3 of one, which depending on which class we are talking about, is not even true to the real experience. We all wanted to experience other classes on the same character through class change tokens, or being able to respec into another class. What we are actually getting is throwing classes into a blender. Some people would like a blended class smoothie, but about as many seem to dislike that yet will be getting served the smoothie all the same.
    This Bosmer was tortured to death. There is nothing left to be done.
  • ragnarok6644b14_ESO
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    The "extensive list of nerfs" also includes a whole lot of buffs, if you actually read it... I mean heck, I was nodding along with most of the changes.

    I do find the crooning about "the meta will change" from the crowd that also croons about "the meta is too stale" to be hard to believe. You get your BIS pet/potion/food/class/set 1/set 2/ arena or monster set /mythic/rotation/buffs...

    Yes, now your 2 key may be bound to a Warden skill instead of a Templar skill, or visa versa, or whatever. Relequen's will still be the best stamina DPS set... I don't know. I really just don't understand what's so scary about it.

    "Balance" is a worry for PVP, I will grant. And difficulty is a worry for hardcore endgame trifecta trial players, maybe. I can grant that too.

    But they already grind out the meta until it tastes like ash. I *could* be a endgame trifecta player. But I was in 2 guilds at different times and just... Got bored. Same old ***, same old day. New patch? Change *** real quick go go go - ah, finally, meta again.

    The meta will always meta, and choices will always plummet to near-zero.

    The other concerns:
    - Class identity? You know you are in the Elder Scrolls universe right?

    - nerfs? Sure, or buffs, idk..the actual list is pretty mixed. Things do change in live service games as a rule.

    Can someone explain to me why subclassing is a bad thing, while also explaining how their objection doesn't literally apply to any non-minor-adjustment ever?
  • Ratzkifal
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    The "extensive list of nerfs" also includes a whole lot of buffs, if you actually read it... I mean heck, I was nodding along with most of the changes.

    I do find the crooning about "the meta will change" from the crowd that also croons about "the meta is too stale" to be hard to believe. You get your BIS pet/potion/food/class/set 1/set 2/ arena or monster set /mythic/rotation/buffs...

    Yes, now your 2 key may be bound to a Warden skill instead of a Templar skill, or visa versa, or whatever. Relequen's will still be the best stamina DPS set... I don't know. I really just don't understand what's so scary about it.

    "Balance" is a worry for PVP, I will grant. And difficulty is a worry for hardcore endgame trifecta trial players, maybe. I can grant that too.

    But they already grind out the meta until it tastes like ash. I *could* be a endgame trifecta player. But I was in 2 guilds at different times and just... Got bored. Same old ***, same old day. New patch? Change *** real quick go go go - ah, finally, meta again.

    The meta will always meta, and choices will always plummet to near-zero.

    The other concerns:
    - Class identity? You know you are in the Elder Scrolls universe right?

    - nerfs? Sure, or buffs, idk..the actual list is pretty mixed. Things do change in live service games as a rule.

    Can someone explain to me why subclassing is a bad thing, while also explaining how their objection doesn't literally apply to any non-minor-adjustment ever?

    @ragnarok6644b14_ESO Alright, non-minor-adjustment: Third morph option on all class abilities.

    Because these new and exciting morph options come at the cost of not being able to slot the morphs you'd previously pick, they can be quite powerful and just as exciting as existing skills. For the sake of the argument, let's assume the balancing of those morphs is fine. Will the meta shift? Yes. Is that a problem? No, not unless the functionality of those skills doesn't add anything game breaking or threatens to make a certain class obsolete in trials (leading to people being uninvited from raids).

    One of the reasons why subclassing is bad is that this threatens to make certain classes obsolete in trials. You are stuck to at least one of your core skill lines, so subclassing into something else won't fix that - aside from the whole issue that the new skill lines cost twice the skill points. People are already posting legitimate parses with 170k dps and previously 130k dps was already considered exceedingly good. As you can imagine, things will be nerfed. And because things will be nerfed, this means that anyone who wishes to play the way they want - as a purist - will likely be subjected to major damage loss. If you are a top tier player, that damage loss doesn't really mean anything, because you will still clear the content. But if you aren't, then this damage loss could mean the difference between getting that next veteran dungeon hardmode achievement or not.
    The bigger the imbalance, the harder the fall.
    Another reason why this isn't like other major updates is that, unless ZOS would copy and paste the Cloak skill and make it into a World or Guild skill, nothing could ever turn a Dragonknight or Sorcerer into an invisible menace in PvP. Do you know how hard it is to track down a cloaking Nightblade in PvP? Even with detection potions and reveal skills it's not that easy. Now think about what it would mean to give a Nightblade access to Streak on top of that. Good luck catching that guy. No amount of number changing is going to make that not be the most annoying thing ever in PvP - unless of course ZOS nerfs these skills to the point of unusability - which will make Sorcs or Nightblades very upset, depending on which skill was made unusable, perhaps both.
    All of this couldn't happen in the third morph option scenario. It almost happened with Scribing. It did happen with Hybridization which is why everyone is now using a mix of magicka and stamina skills, but because nobody is a "staff main" nobody is actually upset about using dualwielding on their magicka builds, but even that took years of balancing to get it right.
    Subclassing is also a convenient excuse for ZOS to stop caring about certain aspects of balance. You can hear it in their talk about non-pet Sorcerer. Their suggestion to Sorcerers who don't like playing with pets is "swap that skill line for something else". Except Haunting Curse is also in that skill line and so is Bound Aegis/Armaments. And the Atronach is vital for raids because Major Berserk is still not easy to come by. In fact, ZOS just nerfed non-pet Sorcerers using this very logic as justification. They turned the passives from that skill line into purely pet related passives again, which hits every Sorcerer that decided to keep Daedric Summoning for their raid group. Does that sound fair to you?
    This Bosmer was tortured to death. There is nothing left to be done.
  • OldStygian
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    Ratzkifal wrote: »
    ADarklore wrote: »
    I'm wondering why min/maxers even play this game if it's so 'tedious' and requires so much effort to keep up with changes?

    @ADarklore I am wondering why casuals even play this game if all they ever see of the game are overland quests, it's not like chapters came at a discount if you never entered a trial. I am also wondering why they always chime into discussions about meta and balance when they keep emphasising how little they care about these things.

    You see, this works both ways. If you want an analogy for an overland quester, think if ZOS kept rewriting the plot of your favorite quests and every time a sequel quest comes out you are confused about what's going on, and you need to go back and look at what they changed before you can continue to enjoy the content as the sequel quest has no relation to the previous quest you remember. Do you see how that can get tedious? Because if your trial progression group was working towards a hardmode and ZOS comes in and forces you to completely relearn your class and refarm your gear, then that is pretty much what they are experiencing.

    We chime in because we want the new thing being offered and don't want it shouted down. Every time there is a new thing, there is an especially loud chorus of woe from people concerned about their peak performance. Should the game remain static and unchanging, forever? Should we not say that we want to see something added just to keep you end gamers happy?
  • Wereswan
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    The "extensive list of nerfs" also includes a whole lot of buffs, if you actually read it... I mean heck, I was nodding along with most of the changes.

    I do find the crooning about "the meta will change" from the crowd that also croons about "the meta is too stale" to be hard to believe. You get your BIS pet/potion/food/class/set 1/set 2/ arena or monster set /mythic/rotation/buffs...

    Yes, now your 2 key may be bound to a Warden skill instead of a Templar skill, or visa versa, or whatever. Relequen's will still be the best stamina DPS set... I don't know. I really just don't understand what's so scary about it.

    "Balance" is a worry for PVP, I will grant. And difficulty is a worry for hardcore endgame trifecta trial players, maybe. I can grant that too.

    But they already grind out the meta until it tastes like ash. I *could* be a endgame trifecta player. But I was in 2 guilds at different times and just... Got bored. Same old ***, same old day. New patch? Change *** real quick go go go - ah, finally, meta again.

    The meta will always meta, and choices will always plummet to near-zero.

    The other concerns:
    - Class identity? You know you are in the Elder Scrolls universe right?

    - nerfs? Sure, or buffs, idk..the actual list is pretty mixed. Things do change in live service games as a rule.

    Can someone explain to me why subclassing is a bad thing, while also explaining how their objection doesn't literally apply to any non-minor-adjustment ever?

    Is it really this difficult to understand? Regardless of whether you think classes should've been a thing in this game or not, we've had them for eleven years, and some of us actually enjoy playing as those classes (special shout-out to the Necro mains who've stuck with it even though Necro's been languishing in the doldrums for awhile.) The fact that you see no problem with "big deal, you've just got a Warden skill on a character you've been playing as Templar for years now" is part of the problem.
  • Ratzkifal
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    OldStygian wrote: »
    Ratzkifal wrote: »
    ADarklore wrote: »
    I'm wondering why min/maxers even play this game if it's so 'tedious' and requires so much effort to keep up with changes?

    [removed tag] I am wondering why casuals even play this game if all they ever see of the game are overland quests, it's not like chapters came at a discount if you never entered a trial. I am also wondering why they always chime into discussions about meta and balance when they keep emphasising how little they care about these things.

    You see, this works both ways. If you want an analogy for an overland quester, think if ZOS kept rewriting the plot of your favorite quests and every time a sequel quest comes out you are confused about what's going on, and you need to go back and look at what they changed before you can continue to enjoy the content as the sequel quest has no relation to the previous quest you remember. Do you see how that can get tedious? Because if your trial progression group was working towards a hardmode and ZOS comes in and forces you to completely relearn your class and refarm your gear, then that is pretty much what they are experiencing.

    We chime in because we want the new thing being offered and don't want it shouted down. Every time there is a new thing, there is an especially loud chorus of woe from people concerned about their peak performance. Should the game remain static and unchanging, forever? Should we not say that we want to see something added just to keep you end gamers happy?

    You want new things. You don't want this thing specifically. Big difference. Again, casual players don't actually care about meta and balance. Casual players don't read patch notes. If this wasn't part of the marketing strategy casual players wouldn't even be aware of it. You can make a casual player happy by giving them that dopamine hit when they kill a quest boss with a cool special synergy that pops up specifically for that fight that won't affect anything about balance in PvP or the trial meta.

    This is a multiplayer game. You are sharing this world with others. You might like this new thing but you want this new thing for essentially very selfish reasons and don't care about how it affects others because you want it. A casual player would love to have an "I always win" button, but such a button isn't good for the health of the game. If ZOS wants to make that button, they are free to do so and you are free to want this button also. But as long as that hypothetical button isn't here yet and there are people who care about the challenge that this game provides, there will be people who will make their voice be heard that such a button is a bad idea.
    I think there are plenty of other cool and exciting ideas that we'd both be really happy about. It's just sad that ZOS isn't giving us these things.
    This Bosmer was tortured to death. There is nothing left to be done.
  • OldStygian
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    @Wereswan - Who's forcing you to change your selected skills on your toon?


    .
    Edited by OldStygian on April 15, 2025 6:51AM
  • Ratzkifal
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    OldStygian wrote: »
    Who's forcing you to change your selected skills on your toon?

    Zenimax Online Studios, because suddenly that dungeon achievement I wanted to get can't be gotten anymore with my old setup because of nerfs that were only necessary because of a dumb idea that comes 11 years too late no matter how cool it sounds on the surface level.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Wereswan
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    OldStygian wrote: »
    Who's forcing you to change your selected skills on your toon?

    https://forums.elderscrollsonline.com/en/discussion/comment/8297152/#Comment_8297152

    We're already hearing "just swap the skill line out if you don't like the changes" from ZOS now. Can you understand our concern about that?

    Edit to add: And I misunderstood exactly what the change to the Daedric Summoning skill line is doing; they are, in fact, eliminating the non-summoning skills. So if you used those, you'll be looking for a replacement when/if this goes live.
    Edited by Wereswan on April 15, 2025 7:05AM
  • OldStygian
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    @Ratzkifal - Well I disagree, your arguments can just as easily apply to your side of the subject.

    In every TES game I've played since Daggerfall, I've almost always created custom adventurers with the skills that fit the character concept I've had in mind.

    Since I first tried it, I've seen the limitation of skill lines in TESO as a minus.

    I look forward to our new subclass overloads etc etc



    .
  • Ratzkifal
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    OldStygian wrote: »
    [Removed Tag] - Well I disagree, your arguments can just as easily apply to your side of the subject.

    In every TES game I've played since Daggerfall, I've almost always created custom adventurers with the skills that fit the character concept I've had in mind.

    Since I first tried it, I've seen the limitation of skill lines in TESO as a minus.

    I look forward to our new subclass overloads etc etc



    .

    This would have been fine 11 years ago. It's the fact that we've had 11 years with classes and ZOS decides to do this now. Is this game still in the beta playtest? What are they going to change next? Are they going to merge magicka and stamina into one bar, like in Dark Souls? Nothing in this game is truly sacred to the devs and they are willing to change it all up, no matter how many people liked the way it was before. At this point they could undo hybridization next update and happily present it as the cool new feature that delivers on the fantasy of being a powerful mage or a hardened warrior, allowing players to truly play the way they want!
    The problem with changes like these this late into the lifetime of the game is, that new players won't be checking out a game that's 11 years old just because the lines between classes got a bit blurry. Meanwhile people will put down the game as a result of these heavy nerfs that are coming. Morrowind had a huge exodus over sustain changes, update 35 was another big exodus, unless ZOS puts some major guard rails on subclassing this will be another.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ishtarknows
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    With all the nerfs to class skills, I fear some people will be forced into sub-classing just to maintain where they were and that's who I feel sorry for.

    As a min-max Endgamers myself I expect to have to subscribe to whatever new feature comes along, but newbies and super casual gamers won't know what's hit them when their skills don't work or protect them like they used to
  • Tariq9898
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    Damn looks like pure classes are done. Not everyone wants to subclass and they shouldn’t be forced to.

    Allowing pure classes to still thrive in conjunction with subclasses is what will truly allow players to express themselves in battle. Whether it’s for roleplaying purposes or the most endgame content.
    Edited by Tariq9898 on April 15, 2025 7:43AM
  • Mayrael
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    This is one of the cleverest ways to introduce balance. Congratulations on the idea. Thanks to this, I think in the near future we’ll be able to put an end to the eternal debates about class balance because if something is truly OP, everyone can use it, and a nerf will satisfy most players to a greater or lesser extent. Moreover, it’s a brilliant way to breathe life into classes that have so far had significant gaps in their arsenal. I can’t wait to see what other players come up with.

    Additionally, the way subclassing was introduced is genius. The requirement to give up one of your own skill lines encourages reflection on the strengths and weaknesses of a class. On top of that, the option to choose, for example, just one skill line and keep two of your own ensures that class choice remains important but not as definitive as it used to be. This is a great solution for people who’ve invested a lot of time in developing their character and don’t want to start a new class from scratch because their current one is too weak.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • phairdon
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    Looking forward to trying subclasses!
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • ArctosCethlenn
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    Gonna kill build diversity in pve when the best damage setup on every class is "grab herald of the tome and grave lord". like seriously, within a few months of this going live it'll effectively be a game with one damage class, one healer class, and one tank class only. Players aren't gonna be picking bad *** on purpose, nobody plays games like that.
  • Nebbles
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    I'm honestly dreading it and think it's a terrible idea.


    ESO has ridiculous power creep in many ways. They don't have a good track record of combat design and balancing and adding subclassing is going to make a bad situation a million times worse. I'm mostly talking about PvP as I don't do hard PvE group content. PvP is already extremely unwelcoming for new players, or players that prefer a more casual war type game mode. This is going to make it even more discouraging for them. I have little confidence in their ability to handle and manage this. PvP is gonna do something I didn't think possible. It's gonna get even worse than it currently is.


    I've been playing my characters on and off for nearly 10 years. I have one of most classes, mainly focus on three of them. I've become attached to them over the years for their theme/flavour/class. Now this is moot. They're introducing a change that will impact characters that we have been playing for years. I still fully intend not to subclass. But as we already have seen, some of the core functionality of the classes are starting to be gutted due to the subclassing system (beam, executes etc).

    Pure classes will fall behind in performance. They're sacrificing classes we've been play for a decade to this low cost system. You shouldn't just introduce a change like this. You can't just suddenly change a class system that the entire game has been designed around for 10 years.


    I'm getting the feeling this was a low hanging fruit. I think it's obvious more internal focus is on other projects so less time for ESO. Rather than developing a new system, new class, subclassing takes a lot less work. I think subclassing is a way to lessen the work they need to do now and in the future.

    Even though it won't happen, a tiny part of me hopes they abandon this. Or extensively cut it back (something like allowing one skill from another class). This completely changes the ESO I've known for a decade and tbh, I've lost most of my desire to keep playing because of this. It reminds me of SWG NGE. I don't think they realise how huge a change this is. I've lost the little bit of confidence I've had in them.

  • GloatingSwine
    GloatingSwine
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    TBH I think it would be better overall if you were limited to one subclass line.

    That would mean more interesting decisions about what class to pick and what to support it with. As it stands you just pick one of the classes that goes into the best three-line combo possible and plug in the other two.

    There would still be a bit of an issue with totally self-contained lines that provide all of the pieces to enable themselves like Herald of the Tome, but it would still allow less total degeneracy to develop.
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
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    So the objections are "we don't like change, and because it came out wrong it has to stay wrong?"

    I *am* a necro main. I have played for 11 years (I was Templar before that). I am not loyal to the Necromancer Class, though, I am loyal to my *character* who, for years, has been unable to learn the cool tentacle spell or the neato frost mage spell or the neato poison breath.

    Now that she can, people want to stop her because they're scared that those things will be nerfed? And they're shaking an actually pretty awesome list of changes in my face going "see"? Forgive me for being unconvinced.

    Not using subclassing is like using one one-handed weapon going forwards. It may be cool, but it will be weaker than the alternatives. And that's fine! It's okay to not be at 170k or 250k or 1e86k DPS, unless you are ALSO trying to compete for endgame trifecta content, in which case, you already have your "allowed options" truncated to a very specific few builds.
    Edited by ragnarok6644b14_ESO on April 15, 2025 11:21AM
  • HowlKimchi
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    I stopped playing during the patch where hardened ward was buffed to have a heal built in. Then, a few months later, I hear that multiclass is coming to ESO, so I get interested. Theorycrafting would be fun again! AND THEN, I see in the PTS that Hardened Ward is now nerfed to not have a heal without a pet, and I am subbed.

    I like making bowblades work (not the snipe kind, but the skirmishing kind that can 1vX), and initial thoughts is that I'm combining crystal weapon and spectral bow on a 1NB/1Sorc/1something else multiclass).

    I can also finally have fun in PVE as I find NBs extremely boring in PVE, but extremely fun in PVP! Essentially, I can now make my perfect class for all content.

    I've always loved multiclassing in DnD and JRPGs, and having a mainline MMO embrace this feature is 1000000% appreciated.

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
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