Uncommondoor wrote: »I believe it will devalue certain classes, namely Warden.
Uncommondoor wrote: »I believe it will devalue certain classes, namely Warden.
Exactly how does it devalue Warden?
99.999% of combat in eso is so ridiculously easy -- including most non-hm vet dungeons and trials -- that subclassing is practically irrelevant. It's just a flavor thing because everything melts and dedicated healers are optional.
It only really matters in pvp and vet trials, mainly hm and trifectas.
I'm not worried about it from a pvp pov because pvp is already completely broken. At some point the degree of broken stops mattering and that was probably years ago.
I'm worried about how it will work out in the aspect of the game I currently play. I'm a mid-tier trial player who was, until recently, into hard modes and just getting started in trifecta progs.
The more competitive a group is, the more optimized the builds will become. It gets to the point where players have multiple trash and prebuff builds in addition to unique builds for each boss encounter.
If one is in multiple hm/tri cores, it can already be a huge headache managing all of the gear, builds, cp/scribing configs, etc...
On top of that technical challenges and addons add more dimensions of complexity. *SO* many trials have technical issue dead zones while we help someone with an addon issue or wait for someone who crashed to come back online.
At the level I play at, I won't be the one figuring out any of the metas. So this is just another level of granularity that will make end game trials more tedious to prepare for -- and I'm already at the breaking point of tedium in eso.
So to me, subclassing is a new layer of complexity that doesn't offer any tangible improvements.
I'll also say that it's unfair for zos to leave players relying on addon authors to manage builds. The armory is not sufficient for that purpose.
I'm wondering why min/maxers even play this game if it's so 'tedious' and requires so much effort to keep up with changes?
DenverRalphy wrote: »Initially I was just worried. Now I'm truly disappointed.
I was prepared to simply ignore subclassing should I determine that it's not for me, and just keep on keepin on. But now it appears that my characters will take a hit should I choose the purist route, and I will be required to participate in subclassing if I wish to keep my characters at the same performance level.
That IMO is unacceptable.
[Edit] And to be clear, I'm not a meta chaser by any means.
As a brand new player, I find it appealing that I can maybe try other classes while sticking to one character
ragnarok6644b14_ESO wrote: »The "extensive list of nerfs" also includes a whole lot of buffs, if you actually read it... I mean heck, I was nodding along with most of the changes.
I do find the crooning about "the meta will change" from the crowd that also croons about "the meta is too stale" to be hard to believe. You get your BIS pet/potion/food/class/set 1/set 2/ arena or monster set /mythic/rotation/buffs...
Yes, now your 2 key may be bound to a Warden skill instead of a Templar skill, or visa versa, or whatever. Relequen's will still be the best stamina DPS set... I don't know. I really just don't understand what's so scary about it.
"Balance" is a worry for PVP, I will grant. And difficulty is a worry for hardcore endgame trifecta trial players, maybe. I can grant that too.
But they already grind out the meta until it tastes like ash. I *could* be a endgame trifecta player. But I was in 2 guilds at different times and just... Got bored. Same old ***, same old day. New patch? Change *** real quick go go go - ah, finally, meta again.
The meta will always meta, and choices will always plummet to near-zero.
The other concerns:
- Class identity? You know you are in the Elder Scrolls universe right?
- nerfs? Sure, or buffs, idk..the actual list is pretty mixed. Things do change in live service games as a rule.
Can someone explain to me why subclassing is a bad thing, while also explaining how their objection doesn't literally apply to any non-minor-adjustment ever?
I'm wondering why min/maxers even play this game if it's so 'tedious' and requires so much effort to keep up with changes?
@ADarklore I am wondering why casuals even play this game if all they ever see of the game are overland quests, it's not like chapters came at a discount if you never entered a trial. I am also wondering why they always chime into discussions about meta and balance when they keep emphasising how little they care about these things.
You see, this works both ways. If you want an analogy for an overland quester, think if ZOS kept rewriting the plot of your favorite quests and every time a sequel quest comes out you are confused about what's going on, and you need to go back and look at what they changed before you can continue to enjoy the content as the sequel quest has no relation to the previous quest you remember. Do you see how that can get tedious? Because if your trial progression group was working towards a hardmode and ZOS comes in and forces you to completely relearn your class and refarm your gear, then that is pretty much what they are experiencing.
ragnarok6644b14_ESO wrote: »The "extensive list of nerfs" also includes a whole lot of buffs, if you actually read it... I mean heck, I was nodding along with most of the changes.
I do find the crooning about "the meta will change" from the crowd that also croons about "the meta is too stale" to be hard to believe. You get your BIS pet/potion/food/class/set 1/set 2/ arena or monster set /mythic/rotation/buffs...
Yes, now your 2 key may be bound to a Warden skill instead of a Templar skill, or visa versa, or whatever. Relequen's will still be the best stamina DPS set... I don't know. I really just don't understand what's so scary about it.
"Balance" is a worry for PVP, I will grant. And difficulty is a worry for hardcore endgame trifecta trial players, maybe. I can grant that too.
But they already grind out the meta until it tastes like ash. I *could* be a endgame trifecta player. But I was in 2 guilds at different times and just... Got bored. Same old ***, same old day. New patch? Change *** real quick go go go - ah, finally, meta again.
The meta will always meta, and choices will always plummet to near-zero.
The other concerns:
- Class identity? You know you are in the Elder Scrolls universe right?
- nerfs? Sure, or buffs, idk..the actual list is pretty mixed. Things do change in live service games as a rule.
Can someone explain to me why subclassing is a bad thing, while also explaining how their objection doesn't literally apply to any non-minor-adjustment ever?
OldStygian wrote: »I'm wondering why min/maxers even play this game if it's so 'tedious' and requires so much effort to keep up with changes?
[removed tag] I am wondering why casuals even play this game if all they ever see of the game are overland quests, it's not like chapters came at a discount if you never entered a trial. I am also wondering why they always chime into discussions about meta and balance when they keep emphasising how little they care about these things.
You see, this works both ways. If you want an analogy for an overland quester, think if ZOS kept rewriting the plot of your favorite quests and every time a sequel quest comes out you are confused about what's going on, and you need to go back and look at what they changed before you can continue to enjoy the content as the sequel quest has no relation to the previous quest you remember. Do you see how that can get tedious? Because if your trial progression group was working towards a hardmode and ZOS comes in and forces you to completely relearn your class and refarm your gear, then that is pretty much what they are experiencing.
We chime in because we want the new thing being offered and don't want it shouted down. Every time there is a new thing, there is an especially loud chorus of woe from people concerned about their peak performance. Should the game remain static and unchanging, forever? Should we not say that we want to see something added just to keep you end gamers happy?
OldStygian wrote: »Who's forcing you to change your selected skills on your toon?
OldStygian wrote: »Who's forcing you to change your selected skills on your toon?
OldStygian wrote: »[Removed Tag] - Well I disagree, your arguments can just as easily apply to your side of the subject.
In every TES game I've played since Daggerfall, I've almost always created custom adventurers with the skills that fit the character concept I've had in mind.
Since I first tried it, I've seen the limitation of skill lines in TESO as a minus.
I look forward to our new subclass overloads etc etc
.