Subclass passives and subclass racial passives swapping incoming?

Ice_Cweam6
Ice_Cweam6
Soul Shriven
More fun or more chaotic?
Edited by Ice_Cweam6 on April 14, 2025 1:41AM
  • ForumBully
    ForumBully
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    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Not really getting it...is there sub-racing? Subclass passives are already in there since skill lines have passives in them.
  • gc0018
    gc0018
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    Then how does Zos supposed to sell their race change services? >:)
    Images not allowed, sad
  • Ice_Cweam6
    Ice_Cweam6
    Soul Shriven
    ForumBully wrote: »
    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Not really getting it...is there sub-racing? Subclass passives are already in there since skill lines have passives in them.

    With swapping out up to two class skill lines on the horizon why not allow the swapping of class-skill passives and also racial passives? Allowing the player to choose which class/racial passives they want. For example swapping out racial passives for like Wood Elves, Argonian's, and Redguards would be a nice addition. That Nightblade passive that allows for ultimate gain for using a potion. More customizations for toons can create even more unique builds for all roles in pve/pvp.
  • Erickson9610
    Erickson9610
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    Ice_Cweam6 wrote: »
    ForumBully wrote: »
    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Not really getting it...is there sub-racing? Subclass passives are already in there since skill lines have passives in them.

    With swapping out up to two class skill lines on the horizon why not allow the swapping of class-skill passives and also racial passives? Allowing the player to choose which class/racial passives they want. For example swapping out racial passives for like Wood Elves, Argonian's, and Redguards would be a nice addition. That Nightblade passive that allows for ultimate gain for using a potion. More customizations for toons can create even more unique builds for all roles in pve/pvp.

    We already swap out Class Actives, Passives, and Ultimates for those of another Class when we swap skill lines via Subclassing.

    In other words, subclassing into Siphoning will grant you the Nightblade passive Catalyst, which grants Ultimate when using a potion. You replace one skill line from your Class with one from another, eliminating the Passives, Actives, and Ultimates of the skill line being replaced.
    Edited by Erickson9610 on April 14, 2025 3:06AM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Ice_Cweam6
    Ice_Cweam6
    Soul Shriven
    Ice_Cweam6 wrote: »
    ForumBully wrote: »
    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Not really getting it...is there sub-racing? Subclass passives are already in there since skill lines have passives in them.

    With swapping out up to two class skill lines on the horizon why not allow the swapping of class-skill passives and also racial passives? Allowing the player to choose which class/racial passives they want. For example swapping out racial passives for like Wood Elves, Argonian's, and Redguards would be a nice addition. That Nightblade passive that allows for ultimate gain for using a potion. More customizations for toons can create even more unique builds for all roles in pve/pvp.

    We already swap out Class Actives, Passives, and Ultimates for those of another Class when we swap skill lines via Subclassing.

    In other words, subclassing into Siphoning will grant you the Nightblade passive Catalyst, which grants Ultimate when using a potion. You replace one skill line from your Class with one from another, eliminating the Passives, Actives, and Ultimates of the skill line being replaced.

    Yes indeed! However, I am referring to like for example on my Sorc I want to swap for a Warden class skill line and an Archanist class skill line, and on top of that swapping for other class skill passives from other classes for more additional customizations, but once I start thinking about it more deeply this could lead to some serious op builds. Lol
  • randconfig
    randconfig
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    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Subracing....? :D
  • Erickson9610
    Erickson9610
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    Ice_Cweam6 wrote: »
    Ice_Cweam6 wrote: »
    ForumBully wrote: »
    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Not really getting it...is there sub-racing? Subclass passives are already in there since skill lines have passives in them.

    With swapping out up to two class skill lines on the horizon why not allow the swapping of class-skill passives and also racial passives? Allowing the player to choose which class/racial passives they want. For example swapping out racial passives for like Wood Elves, Argonian's, and Redguards would be a nice addition. That Nightblade passive that allows for ultimate gain for using a potion. More customizations for toons can create even more unique builds for all roles in pve/pvp.

    We already swap out Class Actives, Passives, and Ultimates for those of another Class when we swap skill lines via Subclassing.

    In other words, subclassing into Siphoning will grant you the Nightblade passive Catalyst, which grants Ultimate when using a potion. You replace one skill line from your Class with one from another, eliminating the Passives, Actives, and Ultimates of the skill line being replaced.

    Yes indeed! However, I am referring to like for example on my Sorc I want to swap for a Warden class skill line and an Archanist class skill line, and on top of that swapping for other class skill passives from other classes for more additional customizations, but once I start thinking about it more deeply this could lead to some serious op builds. Lol

    I don't think it'd be that OP, honestly — rather, it'd be a detriment. Many passives specifically require the active abilities for that skill line. For instance, every single passive in the Animal Companions skill line requires Animal Companions skills to make use of. Replacing the passives would make the Animal Companions skills weaker, while replacing a different skill line's passives with Animal Companions passives would essentially delete a skill line's worth of applicable passives.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • virtus753
    virtus753
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    Ice_Cweam6 wrote: »
    Ice_Cweam6 wrote: »
    ForumBully wrote: »
    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Not really getting it...is there sub-racing? Subclass passives are already in there since skill lines have passives in them.

    With swapping out up to two class skill lines on the horizon why not allow the swapping of class-skill passives and also racial passives? Allowing the player to choose which class/racial passives they want. For example swapping out racial passives for like Wood Elves, Argonian's, and Redguards would be a nice addition. That Nightblade passive that allows for ultimate gain for using a potion. More customizations for toons can create even more unique builds for all roles in pve/pvp.

    We already swap out Class Actives, Passives, and Ultimates for those of another Class when we swap skill lines via Subclassing.

    In other words, subclassing into Siphoning will grant you the Nightblade passive Catalyst, which grants Ultimate when using a potion. You replace one skill line from your Class with one from another, eliminating the Passives, Actives, and Ultimates of the skill line being replaced.

    Yes indeed! However, I am referring to like for example on my Sorc I want to swap for a Warden class skill line and an Archanist class skill line, and on top of that swapping for other class skill passives from other classes for more additional customizations, but once I start thinking about it more deeply this could lead to some serious op builds. Lol

    To add to the above, the passives are very unbalanced already both within and between classes when it comes to how restrictive their support is. A few could be OP, but many will be underpowered or prohibitively impaired. Unless you’re meaning individual skills, not just all four of a line’s passives as a set, in which case I would think any hope for balance goes out the window.

    Warden’s Animal Companions passives have no ability to support anything but that line’s own active abilities, as mentioned, but there are 3 passives in Winter’s Embrace that work with any class. (Whether they’re worth using is another question entirely, which goes to the issue of how these were all designed as part of a package, not only as a line but also as a class, the latter of which is now going to be taken apart with subclassing as is.)

    For Templar, meanwhile, only one passive skill would work from each of Dawn’s Wrath and Restoring Light, while two from Aedric Spear without an active skill from the respective line. Nightblade is in the same situation numbers-wise.

    Sorc is overloaded with non-restricted passives by comparison: there are 3 in Storm Calling alone (whose fourth passive depends only on Sorc abilities being slotted, not Storm Calling ones specifically), plus 2 in Dark Magic and 1 in Daedric Summoning. That line also has a passive that requires a permanent pet but doesn’t specify it has to be a Sorc pet - presumably it will work with Warden’s bear as well. So Sorc has 6 fully non-restricted passives but a total of 8 passives not dependent on active skills in their respective lines, twice as many as Templar, Nightblade, Warden, or Necro.

    Arcanist technically has 9, but 5 of those depend on having an Arc class skill (from any line) for Crux. So there are only 4 Arc passives that work with any class, the same as Templar, Nightblade, and Warden. (DK has 5.)

    Necro has only 3 such passives, distributed evenly by line, plus a passive that is designed to be procced by Necro corpse consumption abilities but in theory could be satisfied by Templar’s Repentance as well. This class has the most restrictive passives in terms of how they depend on their active counterparts.

    It’s also worth noting that, with the exception of Warden’s Minor Toughness (Green Balance), the Minor buffs sourced from classes are granted by passives that can only be procced by active skills in their line (e.g. Minor Sorcery requires a Dawn’s Wrath active ability to be cast). It would hinder group utility to have these things sitting there unable to be activated. Subclassing as it will be implemented won’t disrupt that relationship between active and passive within the same line.

    Passive skills not dependent on active abilities in their lines:

    Templar: 4 total (2 Aedric Spear, 1 each in Dawn’s Wrath and Restoring Light)

    Nightblade: 4 total (2 Assassination, 1 each in Shadow and Siphoning)

    DK: 5 total (2 in Draconic Power, 1 in Earthen Heart, 2 in Ardent Flame)

    Sorc: 6 not restricted at all (3 in Storm Calling, 2 in Dark Magic, 1 in Daedric Summoning), plus 1 not restricted to the line but dependent on Sorc, plus another 1 dependent on any permanent pet (which could be Warden’s bear)

    Warden: 4 total (none in Animal Companions, 1 in Green Balance, 3 in Winter’s Embrace)

    Necro: 3 not restricted at all (1 in Bone Tyrant, 1 in Grave Lord, 1 in Living Death), plus 1 dependent on corpse consumption (which could include Repentance)

    Arcanist: 4 not restricted at all (1 in Herald of the Tome, 2 in Soldier of Apocrypha, and 1 in Curative Runeforms), plus 5 (1 in Herald of the Tome, 2 in Soldier of Apocrypha, and 2 in Curative Runeforms) dependent only on class, not line
  • KekwLord3000
    KekwLord3000
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    Ice_Cweam6 wrote: »
    ForumBully wrote: »
    Ice_Cweam6 wrote: »
    More fun or more chaotic?

    Not really getting it...is there sub-racing? Subclass passives are already in there since skill lines have passives in them.

    With swapping out up to two class skill lines on the horizon why not allow the swapping of class-skill passives and also racial passives? Allowing the player to choose which class/racial passives they want. For example swapping out racial passives for like Wood Elves, Argonian's, and Redguards would be a nice addition. That Nightblade passive that allows for ultimate gain for using a potion. More customizations for toons can create even more unique builds for all roles in pve/pvp.

    imo race should be picked by lore/looks not passives we should be able to select which passives we want cause rn every tank is a nord and every DD is a Dark elf.
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