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ZOS please go all in on Skill Styling

Takashi
Takashi
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I'm really hoping ZOS goes more in on creating more skill styles for every different ability. Especially with the news of subclassing, I would love it if every ability for every class has a different color matching every different class. More skill styles would improve class identity even though subclasses will make it almost nonexistent.

What do you guys think? I was on the fence about subclasses but the more and more I think about it the more I'm starting to like it.

I'm hoping scribing is also worked on more but for class skills. Game just really needs more options in the class cosmetic department.
Edited by Takashi on April 11, 2025 9:37PM
  • tomofhyrule
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    I would love some more Skill Styles, personally. It seems like the perfect thing to put in the Crown Store - something that really only changes the color (or in some cases the model/effects) of an attack, but really nothing else. It does feel like a dev could bang a few of them out in a few hours and they'd get a great return on it.

    The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.
    ks1k2tp731sw.png
    I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.

    Otherwise, I'd like to see a whole bunch of new ones come in. We did get all of the colors a few months back, so they can keep going on that route. It'd also be fun to get a few more things, like swap the Warden Cliff Racers into hawks or something of the like.
  • Erickson9610
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    The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.
    ks1k2tp731sw.png
    I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.

    The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).

    That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.


    I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Alaztor91
    Alaztor91
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    Balance concerns aside, I would love Styles for Skill Trees that are meant to mesh with another Class theme. For example, an ''Undead'' skill Style bundle for the Animal Companions tree that changes the ''animals'' into Skeleton/Zombie variants. Or a ''Bound Weapon'' skill Style bundle that changes the Aedric Spear stuff into ''Bound Spear'' variants.
  • xylena_lazarow
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    Warframe lets you dye your spells. Just sayin.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Stx
    Stx
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    Yes, Skill styles are incredible and we need more! They really fit well with subclassing and the build freedom theme.

    I really want an uppercut skill style, werewolf form skill styles, caltrops skill styles, and so many more.
  • Stx
    Stx
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    A shadowy Boneyard skill for Necro would be cool too!
  • Erickson9610
    Erickson9610
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    Alaztor91 wrote: »
    For example, an ''Undead'' skill Style bundle for the Animal Companions tree that changes the ''animals'' into Skeleton/Zombie variants.

    I've personally really wanted a skeletal or undead werewolf Skill Style for Werewolf Transformation to go with my Necromancer Werewolf. Those appearances are already used by NPCs in the game, utilizing the same Werewolf animation rig that players use, so I don't really see why it wouldn't be possible for players to borrow that same appearance. It'd be really cool for roleplaying a spooky monster character!
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • tomofhyrule
    tomofhyrule
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    The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.

    I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.

    The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).

    That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.


    I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.

    See, I don't care if "ugh, bears can't pounce." I just want the look, and just replacing the model is a much easier thing to hope for than a brand new were form that's never been playable in any game. And that's only one of the skills, which is only active every 5 seconds - otherwise it's a claw swipe which is appropriate.

    After all, Skyrim's got a mod that just replaces that werewolf with the werebear enemy, and it looks perfectly fine.5eci8p6dqh7o.gif

    If I had to choose between "getting it but obviously jury rigged" and "not getting it but at least it's getting justice done to it," I'll take the former any day of the week. Anyone who doesn't like it would have the option/i] of not using it, after all.
  • BretonMage
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    I wish we had skill styles with different animations myself. If the Arcanist beam is going to be mandatory for everyone, I'd like different animations so everything won't look the same. Perhaps other classes could have the option of beaming through a weapon - holding up a staff, for example, the way healers do with their Regeneration skill.
  • Erickson9610
    Erickson9610
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    The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.

    I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.

    The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).

    That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.


    I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.

    See, I don't care if "ugh, bears can't pounce." I just want the look, and just replacing the model is a much easier thing to hope for than a brand new were form that's never been playable in any game. And that's only one of the skills, which is only active every 5 seconds - otherwise it's a claw swipe which is appropriate.

    After all, Skyrim's got a mod that just replaces that werewolf with the werebear enemy, and it looks perfectly fine.5eci8p6dqh7o.gif

    If I had to choose between "getting it but obviously jury rigged" and "not getting it but at least it's getting justice done to it," I'll take the former any day of the week. Anyone who doesn't like it would have the option of not using it, after all.

    There is no werebear model in ESO currently. ZOS could either:
    1. Create a new werebear creature, complete with fitting animations and unique attacks to make it stand out from werewolf enemies.
    2. Make a fork of the werewolf creature that derives the same animations and attacks, and remodel it to look like a werebear.
    With the Dragonborn DLC, Bethesda made werebears using option 2. That's why it looks fine using the same werewolf animations; there's very little to set them apart.

    But when it came to making the Wolfhunter DLC, ZOS decided to make an entirely new creature, the Werewolf Behemoth, using entirely new animations to make it stand out — breaking up the monotony of seeing the same kind of werewolf enemy but in different colors and sizes. ZOS also decided not to make a transformed werebear enemy type, despite a character in the Wolfhunter DLC claiming to be a werebear.


    That last point about us having the option to not use it is true. But naturally, we don't have the option of not seeing other people use Skill Styles.

    Other remodels that reuse the Werewolf animation armature make sense because they're still werewolves and they maintain similar body proportions. I know some people will happily overlook a werebear howling and being acrobatic like a werewolf, but that kind of low effort would really bother other people.

    I'd rather see werebears be properly designed from the ground up, rather than built as an extension of werewolves. I'm not so desperate to play as a werebear that I'd accept the bare minimum.
    Edited by Erickson9610 on April 12, 2025 3:08AM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • tomofhyrule
    tomofhyrule
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    The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.

    I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.

    The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).

    That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.


    I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.

    See, I don't care if "ugh, bears can't pounce." I just want the look, and just replacing the model is a much easier thing to hope for than a brand new were form that's never been playable in any game. And that's only one of the skills, which is only active every 5 seconds - otherwise it's a claw swipe which is appropriate.

    After all, Skyrim's got a mod that just replaces that werewolf with the werebear enemy, and it looks perfectly fine.

    If I had to choose between "getting it but obviously jury rigged" and "not getting it but at least it's getting justice done to it," I'll take the former any day of the week. Anyone who doesn't like it would have the option of not using it, after all.

    There is no werebear model in ESO currently. ZOS could either:
    1. Create a new werebear creature, complete with fitting animations and unique attacks to make it stand out from werewolf enemies.
    2. Make a fork of the werewolf creature that derives the same animations and attacks, and remodel it to look like a werebear.
    With the Dragonborn DLC, Bethesda made werebears using option 2. That's why it looks fine using the same werewolf animations; there's very little to set them apart.

    But when it came to making the Wolfhunter DLC, ZOS decided to make an entirely new creature, the Werewolf Behemoth, using entirely new animations to make it stand out — breaking up the monotony of seeing the same kind of werewolf enemy but in different colors and sizes. ZOS also decided not to make a transformed werebear enemy type, despite a character in the Wolfhunter DLC claiming to be a werebear.


    That last point about us having the option to not use it is true. But naturally, we don't have the option of not seeing other people use Skill Styles.

    Other remodels that reuse the Werewolf animation armature make sense because they're still werewolves and they maintain similar body proportions. I know some people will happily overlook a werebear howling and being acrobatic like a werewolf, but that kind of low effort would really bother other people.

    I'd rather see werebears be properly designed from the ground up, rather than built as an extension of werewolves. I'm not so desperate to play as a werebear that I'd accept the bare minimum.

    Ok, well I am desperate enough for a werebear that I'll take anything. My secondary's main story is that he's a werebear, so for years now he's just never felt right. I'd pay a lot of money just to get it to look sort-of better.

    It does sadden me a bit to think that you'd use "but other people will see it" as a reason not to. After all, I know you're really into werewolf skill styles (and constantly promote your thread in your sig), and you offer several options including the undead- and skeletal-werewolves as options. Frankly, I don't like those and I would not want to use them... but I wouldn't begrudge someone else buying and using them if they were ever made available.

    I realize a 'playable' thing and a 'creature' thing are different, but sometimes it just works. Another example I have is the Minotaur polymorph they came out with - sure it doesn't look like the monsters in-game, but it was really cool to have and just the existence of that cosmetic basically wrote an entire character backstory for me. I'll take what I can get.

    Now I know that there's essentially a 0% chance of getting anything in the first place. I doubt there will be any werewolf skill styles beyond the three basegame colors, and even that may not be a high-enough priority to happen. But I can still dream that one day my character can be the bear he's supposed to be, and I'd take whatever I can get in that case.
    Edited by tomofhyrule on April 12, 2025 3:57AM
  • Hapexamendios
    Hapexamendios
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    The skill styles don't really appeal to me much. I rarely use the ones we have and that's mostly when there's an endeavor for it.
  • Erickson9610
    Erickson9610
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    The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.

    I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.

    The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).

    That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.


    I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.

    See, I don't care if "ugh, bears can't pounce." I just want the look, and just replacing the model is a much easier thing to hope for than a brand new were form that's never been playable in any game. And that's only one of the skills, which is only active every 5 seconds - otherwise it's a claw swipe which is appropriate.

    After all, Skyrim's got a mod that just replaces that werewolf with the werebear enemy, and it looks perfectly fine.

    If I had to choose between "getting it but obviously jury rigged" and "not getting it but at least it's getting justice done to it," I'll take the former any day of the week. Anyone who doesn't like it would have the option of not using it, after all.

    There is no werebear model in ESO currently. ZOS could either:
    1. Create a new werebear creature, complete with fitting animations and unique attacks to make it stand out from werewolf enemies.
    2. Make a fork of the werewolf creature that derives the same animations and attacks, and remodel it to look like a werebear.
    With the Dragonborn DLC, Bethesda made werebears using option 2. That's why it looks fine using the same werewolf animations; there's very little to set them apart.

    But when it came to making the Wolfhunter DLC, ZOS decided to make an entirely new creature, the Werewolf Behemoth, using entirely new animations to make it stand out — breaking up the monotony of seeing the same kind of werewolf enemy but in different colors and sizes. ZOS also decided not to make a transformed werebear enemy type, despite a character in the Wolfhunter DLC claiming to be a werebear.


    That last point about us having the option to not use it is true. But naturally, we don't have the option of not seeing other people use Skill Styles.

    Other remodels that reuse the Werewolf animation armature make sense because they're still werewolves and they maintain similar body proportions. I know some people will happily overlook a werebear howling and being acrobatic like a werewolf, but that kind of low effort would really bother other people.

    I'd rather see werebears be properly designed from the ground up, rather than built as an extension of werewolves. I'm not so desperate to play as a werebear that I'd accept the bare minimum.

    Ok, well I am desperate enough for a werebear that I'll take anything. My secondary's main story is that he's a werebear, so for years now he's just never felt right. I'd pay a lot of money just to get it to look sort-of better.

    It does sadden me a bit to think that you'd use "but other people will see it" as a reason not to. After all, I know you're really into werewolf skill styles (and constantly promote your thread in your sig), and you offer several options including the undead- and skeletal-werewolves as options. Frankly, I don't like those and I would not want to use them... but I wouldn't begrudge someone else buying and using them if they were ever made available.

    I realize a 'playable' thing and a 'creature' thing are different, but sometimes it just works. Another example I have is the Minotaur polymorph they came out with - sure it doesn't look like the monsters in-game, but it was really cool to have and just the existence of that cosmetic basically wrote an entire character backstory for me. I'll take what I can get.

    Now I know that there's essentially a 0% chance of getting anything in the first place. I doubt there will be any werewolf skill styles beyond the three basegame colors, and even that may not be a high-enough priority to happen. But I can still dream that one day my character can be the bear he's supposed to be, and I'd take whatever I can get in that case.

    For the record, I am totally fine with other people playing as werebears or any other werecreature — but only if it's done right. I do want Werewolf Transformation Skill Styles, but I'm worried how well Werewolf abilities and animations would translate to other werecreatures.

    A werebear reusing the Werewolf animations wouldn't be an authentic experience — it'd just be a werewolf that is using illusion magic to look like a werebear. Then we'd never get an actual playable werebear, since we would have a Werewolf skill style to emulate it.

    I should apologize for using the "but other people will see it" argument. It just feels like people intentionally choosing the current Biting Jabs animation over the older one, and frankly I'd just rather not deal with seeing something poorly thrown together like that. ZOS would have to make an entirely new set of animations parallel to all of Werewolf's animations for a werebear to look right as a Werewolf skill style.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • LukosCreyden
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    More unlockable skill styles would be great. Colour changes are real nice, but some other visual changes would be cool too, like the current 'leaves' one found in the crown crates. More like this, please!
    Struggling to find a new class to call home.Please send help.
  • Jestir
    Jestir
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    Full class skill line style "packs" with simple "matching other classes skill line's colors" would be an excellent sell to go along with subclassing
    Edited by Jestir on April 12, 2025 8:18AM
  • Takashi
    Takashi
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    More unlockable skill styles would be great. Colour changes are real nice, but some other visual changes would be cool too, like the current 'leaves' one found in the crown crates. More like this, please!

    Yeah I'm really hoping ZOS stops with the FOMO and just makes all of them unlockable. Bring back that skill style chest that they gave away most of them for the anniversary the last time. No more gating off skill styles behind the crown store either.
  • Erickson9610
    Erickson9610
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    Takashi wrote: »
    More unlockable skill styles would be great. Colour changes are real nice, but some other visual changes would be cool too, like the current 'leaves' one found in the crown crates. More like this, please!

    Yeah I'm really hoping ZOS stops with the FOMO and just makes all of them unlockable. Bring back that skill style chest that they gave away most of them for the anniversary the last time. No more gating off skill styles behind the crown store either.

    I don't see anything wrong with Skill Styles being in the Crown Store. They're cosmetics, and cosmetics belong in a store. We can continue to unlock some cosmetics through gameplay like we currently do as well.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • DeadlySerious
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    Please. Enough with all the focus on cosmetic nonsense that doesn't result in an improved gaming experience.
  • The_Meathead
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    Takashi wrote: »
    More unlockable skill styles would be great. Colour changes are real nice, but some other visual changes would be cool too, like the current 'leaves' one found in the crown crates. More like this, please!

    Yeah I'm really hoping ZOS stops with the FOMO and just makes all of them unlockable. Bring back that skill style chest that they gave away most of them for the anniversary the last time. No more gating off skill styles behind the crown store either.

    I don't see anything wrong with Skill Styles being in the Crown Store. They're cosmetics, and cosmetics belong in a store. We can continue to unlock some cosmetics through gameplay like we currently do as well.

    I agree with this.

    Things like a skill style color are about as cosmetic as cosmetics get, and I'm not opposed to them being in the Crown Store.

    More importantly, though, I very much hope they exist in SOME fashion because I think it's gonna look like garbage if everyone is suddenly rando in technicolor ability spam on each character. I've always liked and appreciated uniformity to match my Class kit, and some of the Scribing options (like changing color on Vigor or Degen) have been a wonderful boon in that way.

    I hope we get something of that sort with the Subclasses, so it's not just a chaotic mess of presentation per character.
  • Stx
    Stx
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    Please. Enough with all the focus on cosmetic nonsense that doesn't result in an improved gaming experience.

    Cosmetics directly improve gaming experience, otherwise players wouldn’t care about them.
  • Cooperharley
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    Theyre doing all the right stuff with these skill styles - it's just the speed at which theyre released. Slowly releasing RGB versions of skills is silly. They just need to add all of them in one clump and then start giving us cool gameplay options to unlock more specialized visual alterations of skills and alterations of transformations.

    Edit: Just to add, like special questlines for new vampire ultimate forms, werewolf forms, etc.
    Edited by Cooperharley on April 12, 2025 5:42PM
  • Red_Feather
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    I really like that Aquatic War Horn I saw in the crates. Unfortunately, I don't use War Horn!
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