
tomofhyrule wrote: »The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.
I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.
For example, an ''Undead'' skill Style bundle for the Animal Companions tree that changes the ''animals'' into Skeleton/Zombie variants.
Erickson9610 wrote: »tomofhyrule wrote: »The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.
I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.
The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).
That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.
I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.

tomofhyrule wrote: »Erickson9610 wrote: »tomofhyrule wrote: »The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.
I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.
The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).
That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.
I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.
See, I don't care if "ugh, bears can't pounce." I just want the look, and just replacing the model is a much easier thing to hope for than a brand new were form that's never been playable in any game. And that's only one of the skills, which is only active every 5 seconds - otherwise it's a claw swipe which is appropriate.
After all, Skyrim's got a mod that just replaces that werewolf with the werebear enemy, and it looks perfectly fine.
If I had to choose between "getting it but obviously jury rigged" and "not getting it but at least it's getting justice done to it," I'll take the former any day of the week. Anyone who doesn't like it would have the option of not using it, after all.
Erickson9610 wrote: »tomofhyrule wrote: »Erickson9610 wrote: »tomofhyrule wrote: »The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.
I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.
The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).
That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.
I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.
See, I don't care if "ugh, bears can't pounce." I just want the look, and just replacing the model is a much easier thing to hope for than a brand new were form that's never been playable in any game. And that's only one of the skills, which is only active every 5 seconds - otherwise it's a claw swipe which is appropriate.
After all, Skyrim's got a mod that just replaces that werewolf with the werebear enemy, and it looks perfectly fine.
If I had to choose between "getting it but obviously jury rigged" and "not getting it but at least it's getting justice done to it," I'll take the former any day of the week. Anyone who doesn't like it would have the option of not using it, after all.
There is no werebear model in ESO currently. ZOS could either:With the Dragonborn DLC, Bethesda made werebears using option 2. That's why it looks fine using the same werewolf animations; there's very little to set them apart.
- Create a new werebear creature, complete with fitting animations and unique attacks to make it stand out from werewolf enemies.
- Make a fork of the werewolf creature that derives the same animations and attacks, and remodel it to look like a werebear.
But when it came to making the Wolfhunter DLC, ZOS decided to make an entirely new creature, the Werewolf Behemoth, using entirely new animations to make it stand out — breaking up the monotony of seeing the same kind of werewolf enemy but in different colors and sizes. ZOS also decided not to make a transformed werebear enemy type, despite a character in the Wolfhunter DLC claiming to be a werebear.
That last point about us having the option to not use it is true. But naturally, we don't have the option of not seeing other people use Skill Styles.
Other remodels that reuse the Werewolf animation armature make sense because they're still werewolves and they maintain similar body proportions. I know some people will happily overlook a werebear howling and being acrobatic like a werewolf, but that kind of low effort would really bother other people.
I'd rather see werebears be properly designed from the ground up, rather than built as an extension of werewolves. I'm not so desperate to play as a werebear that I'd accept the bare minimum.
tomofhyrule wrote: »Erickson9610 wrote: »tomofhyrule wrote: »Erickson9610 wrote: »tomofhyrule wrote: »The main one I need though is a bit more involved. I need a Werewolf Skill Style - not just a color change, but a model change.
I need a werebear model in the worst way. Keep the animations the same, just change the model to a brown werebear and I will drop so many Crowns on that.
The issue I see with adding different werecreatures as Werewolf Transformation Skill Styles is that they won't look right if they reuse Werewolf's animations. Werebears are bulkier than werewolves, so it would look really strange to see them move in the exact same manner as werewolves — from things like the arms clipping into the body due to being naturally bulkier or the attack animations having the weight and force of something far weaker than it actually looks (this is why a scaled-down Werewolf Behemoth won't be a Skill Style either).
That's not even mentioning the specific animations that make sense for a werewolf to do, like the howling. If ZOS wanted to do werebears justice, they'd have to make separate animations specifically for werebears, essentially making a brand new mob type — at least then we'd get to encounter them as enemies in the game.
I'd like to see werebears in this game, but I don't know if they ought to be playable. At the very least, ZOS should start by adding werebears as creatures in the game, then figure out whether it makes sense to make it a Skill Style or a separate skill line. It may not make sense having two "werebeast" skill lines because it would feel redundant. ZOS could figure something out if they really wanted to.
See, I don't care if "ugh, bears can't pounce." I just want the look, and just replacing the model is a much easier thing to hope for than a brand new were form that's never been playable in any game. And that's only one of the skills, which is only active every 5 seconds - otherwise it's a claw swipe which is appropriate.
After all, Skyrim's got a mod that just replaces that werewolf with the werebear enemy, and it looks perfectly fine.
If I had to choose between "getting it but obviously jury rigged" and "not getting it but at least it's getting justice done to it," I'll take the former any day of the week. Anyone who doesn't like it would have the option of not using it, after all.
There is no werebear model in ESO currently. ZOS could either:With the Dragonborn DLC, Bethesda made werebears using option 2. That's why it looks fine using the same werewolf animations; there's very little to set them apart.
- Create a new werebear creature, complete with fitting animations and unique attacks to make it stand out from werewolf enemies.
- Make a fork of the werewolf creature that derives the same animations and attacks, and remodel it to look like a werebear.
But when it came to making the Wolfhunter DLC, ZOS decided to make an entirely new creature, the Werewolf Behemoth, using entirely new animations to make it stand out — breaking up the monotony of seeing the same kind of werewolf enemy but in different colors and sizes. ZOS also decided not to make a transformed werebear enemy type, despite a character in the Wolfhunter DLC claiming to be a werebear.
That last point about us having the option to not use it is true. But naturally, we don't have the option of not seeing other people use Skill Styles.
Other remodels that reuse the Werewolf animation armature make sense because they're still werewolves and they maintain similar body proportions. I know some people will happily overlook a werebear howling and being acrobatic like a werewolf, but that kind of low effort would really bother other people.
I'd rather see werebears be properly designed from the ground up, rather than built as an extension of werewolves. I'm not so desperate to play as a werebear that I'd accept the bare minimum.
Ok, well I am desperate enough for a werebear that I'll take anything. My secondary's main story is that he's a werebear, so for years now he's just never felt right. I'd pay a lot of money just to get it to look sort-of better.
It does sadden me a bit to think that you'd use "but other people will see it" as a reason not to. After all, I know you're really into werewolf skill styles (and constantly promote your thread in your sig), and you offer several options including the undead- and skeletal-werewolves as options. Frankly, I don't like those and I would not want to use them... but I wouldn't begrudge someone else buying and using them if they were ever made available.
I realize a 'playable' thing and a 'creature' thing are different, but sometimes it just works. Another example I have is the Minotaur polymorph they came out with - sure it doesn't look like the monsters in-game, but it was really cool to have and just the existence of that cosmetic basically wrote an entire character backstory for me. I'll take what I can get.
Now I know that there's essentially a 0% chance of getting anything in the first place. I doubt there will be any werewolf skill styles beyond the three basegame colors, and even that may not be a high-enough priority to happen. But I can still dream that one day my character can be the bear he's supposed to be, and I'd take whatever I can get in that case.
LukosCreyden wrote: »More unlockable skill styles would be great. Colour changes are real nice, but some other visual changes would be cool too, like the current 'leaves' one found in the crown crates. More like this, please!
LukosCreyden wrote: »More unlockable skill styles would be great. Colour changes are real nice, but some other visual changes would be cool too, like the current 'leaves' one found in the crown crates. More like this, please!
Yeah I'm really hoping ZOS stops with the FOMO and just makes all of them unlockable. Bring back that skill style chest that they gave away most of them for the anniversary the last time. No more gating off skill styles behind the crown store either.
Erickson9610 wrote: »LukosCreyden wrote: »More unlockable skill styles would be great. Colour changes are real nice, but some other visual changes would be cool too, like the current 'leaves' one found in the crown crates. More like this, please!
Yeah I'm really hoping ZOS stops with the FOMO and just makes all of them unlockable. Bring back that skill style chest that they gave away most of them for the anniversary the last time. No more gating off skill styles behind the crown store either.
I don't see anything wrong with Skill Styles being in the Crown Store. They're cosmetics, and cosmetics belong in a store. We can continue to unlock some cosmetics through gameplay like we currently do as well.
DeadlySerious wrote: »Please. Enough with all the focus on cosmetic nonsense that doesn't result in an improved gaming experience.