So I have this idea for creating another way to get into Trouble - Random Encounters.
As we all travel to and thru Way shrines, we have the abilities to Travel to Players (free travel), and also there are ways to escape from Cyro or IC by Queuing out. You can also travel out of Cyrodil thru the home base Way shrines.
The idea is when in the Void of traveling you are thrown, dragged, Hijacked off track and Into a Volatile situation.
Way shrine travel should have the Lowest level of chances if any.
Travel to another player should have the next level of a chance but still fairly Low
this hijack CAN be one of the established Dungeons tweaked for this Instance.
If In a group then one player is trying to travel to / from the group the group is Hijacked Also.
NOW Queuing out from Cyro or IC should have the highest level if hijacking and parties should be thrown into the meaner places.
Now There does need to be a way to shut this off, but as a reward the chances for TOP Level Rewards needs to be greatly increased of working your way thru the unintended Adventure.