Self heals aren't the problem and never have been, it's comp groups with minmax heal stacking.dark_hunterxmg wrote: »The popularity of this skill alone clearly illustrates how strong solo heals are in PvP. Players use this skill as their main spammable while tanking damage. ~2200 health cost per second and health bars barely move.
xylena_lazarow wrote: »Self heals aren't the problem and never have been, it's comp groups with minmax heal stacking.dark_hunterxmg wrote: »The popularity of this skill alone clearly illustrates how strong solo heals are in PvP. Players use this skill as their main spammable while tanking damage. ~2200 health cost per second and health bars barely move.
Oblivion_Protocol wrote: »With the exception of Warden, self heals aren’t a problem for any class. The issue you might be thinking of is how tanky most classes can get while still doing truckloads of damage. In the grand scheme of things, 2200 health is not that much. You can heal through that with ease.
dark_hunterxmg wrote: »xylena_lazarow wrote: »Self heals aren't the problem and never have been, it's comp groups with minmax heal stacking.dark_hunterxmg wrote: »The popularity of this skill alone clearly illustrates how strong solo heals are in PvP. Players use this skill as their main spammable while tanking damage. ~2200 health cost per second and health bars barely move.
Self heals are indeed a problem and it's right now. Vengeance has shown us that. Cross heals are a problem too, but that's a different topic.
xylena_lazarow wrote: »Self heals aren't the problem and never have been, it's comp groups with minmax heal stacking.dark_hunterxmg wrote: »The popularity of this skill alone clearly illustrates how strong solo heals are in PvP. Players use this skill as their main spammable while tanking damage. ~2200 health cost per second and health bars barely move.
Oblivion_Protocol wrote: »With the exception of Warden, self heals aren’t a problem for any class. The issue you might be thinking of is how tanky most classes can get while still doing truckloads of damage. In the grand scheme of things, 2200 health is not that much. You can heal through that with ease.
How the hell is anyone self healing too much on Vengeance? If anything, Vengeance has shown us how boring the game gets when you limit individual power too much. As far as live, we need to take the power away from comp group spreadsheets, and put it back on the field where it belongs. If you nerf self heals, you're indirectly buffing comp groups, i.e. the ball groups that made all the zergs quit on live and Cyro die, leading to them trying Vengeance.dark_hunterxmg wrote: »Self heals are indeed a problem and it's right now. Vengeance has shown us that.
xylena_lazarow wrote: »How the hell is anyone self healing too much on Vengeance? If anything, Vengeance has shown us how boring the game gets when you limit individual power too much. As far as live, we need to take the power away from comp group spreadsheets, and put it back on the field where it belongs. If you nerf self heals, you're indirectly buffing comp groups, i.e. the ball groups that made all the zergs quit on live and Cyro die, leading to them trying Vengeance.dark_hunterxmg wrote: »Self heals are indeed a problem and it's right now. Vengeance has shown us that.
xylena_lazarow wrote: »How the hell is anyone self healing too much on Vengeance? If anything, Vengeance has shown us how boring the game gets when you limit individual power too much. As far as live, we need to take the power away from comp group spreadsheets, and put it back on the field where it belongs. If you nerf self heals, you're indirectly buffing comp groups, i.e. the ball groups that made all the zergs quit on live and Cyro die, leading to them trying Vengeance.dark_hunterxmg wrote: »Self heals are indeed a problem and it's right now. Vengeance has shown us that.
TyrantNikolai wrote: »Self heals in general are not the issue it is cross healing. As for blood for blood it is overtuned and should be changed or cost alot more than 2k health.
dark_hunterxmg wrote: »TyrantNikolai wrote: »Self heals in general are not the issue it is cross healing. As for blood for blood it is overtuned and should be changed or cost alot more than 2k health.
Self heals are an issue when a player can spam this skill and not really be too concerned. I play Werewolf mostly and I could not imagine trying to use a skill that cost health while only having a burst heal available. This is partly why I say self healing is over tuned and the heavy use of Blood for Blood proves it.
Self healing itself in terms of individual skills is fine, the problem is how many self heal skills you can use.
I’ve said it before, but the game wasn’t designed to have all classes have access to both vigor and an on demand burst heal. You can thank hybridization for the current state of self healing.
Before hybridization, Stam builds had Vigor which is by far the best HoT, but they could only burst heal through Rally, which takes time to ramp up in strength.
Mag builds had access to shields or an on demand burst heal like Coagulating Blood, Honor the Dead, and Healthy Offering. Then they also had a second HoT that was weaker than vigor.
So basically you either got the best HoT, but a burst heal that could only be used every 10+ seconds or a burst heal that could always be used, but a weak HoT.
Hybridization means you get Vigor, the burst heal, and the secondary HoT on the same build. The original devs didn’t allow this for a reason and now healing is out of control. So they don’t need to touch the values of the abilities, they need to change the fact that you can slot so many heals at once.
dark_hunterxmg wrote: »TyrantNikolai wrote: »Self heals in general are not the issue it is cross healing. As for blood for blood it is overtuned and should be changed or cost alot more than 2k health.
Self heals are an issue when a player can spam this skill and not really be too concerned. I play Werewolf mostly and I could not imagine trying to use a skill that cost health while only having a burst heal available. This is partly why I say self healing is over tuned and the heavy use of Blood for Blood proves it.
Self healing itself in terms of individual skills is fine, the problem is how many self heal skills you can use.
I’ve said it before, but the game wasn’t designed to have all classes have access to both vigor and an on demand burst heal. You can thank hybridization for the current state of self healing.
Before hybridization, Stam builds had Vigor which is by far the best HoT, but they could only burst heal through Rally, which takes time to ramp up in strength.
Mag builds had access to shields or an on demand burst heal like Coagulating Blood, Honor the Dead, and Healthy Offering. Then they also had a second HoT that was weaker than vigor.
So basically you either got the best HoT, but a burst heal that could only be used every 10+ seconds or a burst heal that could always be used, but a weak HoT.
Hybridization means you get Vigor, the burst heal, and the secondary HoT on the same build. The original devs didn’t allow this for a reason and now healing is out of control. So they don’t need to touch the values of the abilities, they need to change the fact that you can slot so many heals at once.
TyrantNikolai wrote: »dark_hunterxmg wrote: »TyrantNikolai wrote: »Self heals in general are not the issue it is cross healing. As for blood for blood it is overtuned and should be changed or cost alot more than 2k health.
Self heals are an issue when a player can spam this skill and not really be too concerned. I play Werewolf mostly and I could not imagine trying to use a skill that cost health while only having a burst heal available. This is partly why I say self healing is over tuned and the heavy use of Blood for Blood proves it.
You contradict yourself now you say your self heals are weak on a werewolf... soo im not sure what you mean and my only guess is your build is not good enough or you stayed in werewolf form too long(unless your using torc) don't forget pale order exists if your wondering why they spam bfb in cyrodiil and if we are talking about bgs then your definitely thinking of cross heals. Self heal requires you to stop attacking and heal your self lol. None of what you say makes any sense.
If you play werewolf you are handicapping yourself. It is the worse than any class including necro and so bad that as a former werewolf player I had almost forgotten it even exists until you mentioned it. Only because werewolf has only 1 burstheal(and healing on claws) and fails miserably with it especially since ZoS removed 10k resistance other classes should not be limited to burstheal only either. They should rather give werewolf vigor too and restore 10k resistance to make it viable again.
dark_hunterxmg wrote: »TyrantNikolai wrote: »dark_hunterxmg wrote: »TyrantNikolai wrote: »Self heals in general are not the issue it is cross healing. As for blood for blood it is overtuned and should be changed or cost alot more than 2k health.
Self heals are an issue when a player can spam this skill and not really be too concerned. I play Werewolf mostly and I could not imagine trying to use a skill that cost health while only having a burst heal available. This is partly why I say self healing is over tuned and the heavy use of Blood for Blood proves it.
You contradict yourself now you say your self heals are weak on a werewolf... soo im not sure what you mean and my only guess is your build is not good enough or you stayed in werewolf form too long(unless your using torc) don't forget pale order exists if your wondering why they spam bfb in cyrodiil and if we are talking about bgs then your definitely thinking of cross heals. Self heal requires you to stop attacking and heal your self lol. None of what you say makes any sense.
There is no contradiction. No single heal is the issue. It's the stacking of healing skills. Having multiple HoTs ticking means you don't have to stop to heal nearly as often.
If you play werewolf you are handicapping yourself. It is the worse than any class including necro and so bad that as a former werewolf player I had almost forgotten it even exists until you mentioned it. Only because werewolf has only 1 burstheal(and healing on claws) and fails miserably with it especially since ZoS removed 10k resistance other classes should not be limited to burstheal only either. They should rather give werewolf vigor too and restore 10k resistance to make it viable again.
I am well aware of the limitations of being a Werewolf. I still make it work even with the limitations. It does give me a different perspective on the issue. [/quotedark_hunterxmg wrote: »TyrantNikolai wrote: »dark_hunterxmg wrote: »TyrantNikolai wrote: »Self heals in general are not the issue it is cross healing. As for blood for blood it is overtuned and should be changed or cost alot more than 2k health.
Self heals are an issue when a player can spam this skill and not really be too concerned. I play Werewolf mostly and I could not imagine trying to use a skill that cost health while only having a burst heal available. This is partly why I say self healing is over tuned and the heavy use of Blood for Blood proves it.
You contradict yourself now you say your self heals are weak on a werewolf... soo im not sure what you mean and my only guess is your build is not good enough or you stayed in werewolf form too long(unless your using torc) don't forget pale order exists if your wondering why they spam bfb in cyrodiil and if we are talking about bgs then your definitely thinking of cross heals. Self heal requires you to stop attacking and heal your self lol. None of what you say makes any sense.
There is no contradiction. No single heal is the issue. It's the stacking of healing skills. Having multiple HoTs ticking means you don't have to stop to heal nearly as often.
If you play werewolf you are handicapping yourself. It is the worse than any class including necro and so bad that as a former werewolf player I had almost forgotten it even exists until you mentioned it. Only because werewolf has only 1 burstheal(and healing on claws) and fails miserably with it especially since ZoS removed 10k resistance other classes should not be limited to burstheal only either. They should rather give werewolf vigor too and restore 10k resistance to make it viable again.
I am well aware of the limitations of being a Werewolf. I still make it work even with the limitations. It does give me a different perspective on the issue.
I said the first time cross healing is an issue not self heals that only affect yourself or 1 person. Again people spam blood for blood in cyrodiil because mech accuity + pale order = free blood for blood that has an overtuned damage scale.