DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
DestroyerPewnack wrote: »Players will complain on the forums. Casuals will mock them. PvP will die. The end.

Minnesinger wrote: »I think you are wrong about it being particularly boring. The same type of boring pvp happens in a regular Cyro as well. On the contary to regular Cyro, the fights are lag free and bigger than before and they are happening around the map in Vengeance. What do you find boring about Vengeance?
I can see them including it as a separate campaign, but not replacing real cyrodiil. It's too basic in it's current form though, and ZOS has stated that future tests will include more skill options, and even set options. The idea behind the test is to figure out the real reason for poor performance so real cyrodiil can be fixed.
DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
tsaescishoeshiner wrote: »As a longtime PvP player, I enjoyed the Vengeance campaign and see it as very promising if it gets some more build diversity. So much is improved--the equivalence between players, the convenience of siege, the performance of combat. I still saw players 1vXing, so I can only imagine how much room for skill and diverse ways to play there will be if they took the same model and added more abilities to it. (If that's even what they're thinking).
I assumed the test was to remove as much as possible and then maybe trickle things back in. I miss my set choices, but there are so many build choices that I've learned are apparently unnecessary to enjoying PvP! Give me skill choices with as many options as normal PvP gear or proc sets, and I think I'd have just as much fun as with them, if not more with better improvement.
sans-culottes wrote: »This seems like a slightly hyperbolic response to a weeklong test.
DestroyerPewnack wrote: »Minnesinger wrote: »I think you are wrong about it being particularly boring. The same type of boring pvp happens in a regular Cyro as well. On the contary to regular Cyro, the fights are lag free and bigger than before and they are happening around the map in Vengeance. What do you find boring about Vengeance?
The lack of build variety, mostly. It is very satisfying, for example, to be able to streak through a zerg, have a few of them follow you, then turn around, prioritize targets based on squishiness, and proceed to fight them. That is impossible to do in Vengeance for many reasons, such as mobility skills having cooldowns, everyone has the same HP and resistances (including you,) and you can't build into recovery to help you take on longer fights.
In regular Cyrodiil, if we have low population, and other alliances are zerging us down, I could switch to a bomber, and give my alliance a fighting chance. Not in Vengeance, though. No access to essential bombing gear and skills.
If we are the ones doing the zerging, I could switch to healer with high recovery, and keep my teammates alive. Again, impossible in Vengeance, because there aren't enough healing abilities and recovery, and the heal targeting is severely limited and clunky.
The other thing is, I've noticed that in Vengeance mode, I'm able to take down experienced, truly veteran players in 1v1's, even though I know for a fact it would be impossible for me to do that in regular Cyrodiil. At the same time, if I go up against 2 sub-CP160 players, and all they do is spam a damaging skill, then I'm as good as dead. I don't know what it is, but seeing PvP work like this feels wrong.I can see them including it as a separate campaign, but not replacing real cyrodiil. It's too basic in it's current form though, and ZOS has stated that future tests will include more skill options, and even set options. The idea behind the test is to figure out the real reason for poor performance so real cyrodiil can be fixed.
I honestly understand. I see what they're trying to do. But stripping the game mode of everything that made it fun is not solving the problem; it's specifically avoiding the problem. They don't want to pay for bigger and better servers, even though that's the only real solution here.
I also don't mind them making a separate campaign for people who enjoy it. More options for everyone is a good thing. But if the new campaign is used as a stepping stone to making it the only campaign? That's what I'm predicting here, and nothing would make me happier than turning out to be wrong.
DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
ImmortalCX wrote: »DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
There are lots of people rotating through ESO.
New players will probably more enjoy checkers than chess.
Not that ESO pvp is chess. But you understand what I'm saying.
You are only considering long term players, not new players. The pool of potential new players is MUCH greater than the pool of old hands.
DestroyerPewnack wrote: »
I honestly understand. I see what they're trying to do. But stripping the game mode of everything that made it fun is not solving the problem; it's specifically avoiding the problem. They don't want to pay for bigger and better servers, even though that's the only real solution here.
huskandhunger wrote: »everyone is on an equal footing now, isn't that a nice change of pace so you can really go for the 1vX and feel rewarded for your skill now?
I do believe they should upgrade the servers again, [snip]. If they just get the strongest bare metal servers available, there's no telling if the same problem will pop up again in the next couple of years, especially if they want to increase cryodiil's population cap which has been steadily increasing over the years but still not performing any better. Even if it takes 2+ years, the potential outcome of these tests finally splitting PvE from PvP everywhere but still allowing for build variety and individuality is worth it.
huskandhunger wrote: »DestroyerPewnack wrote: »Minnesinger wrote: »I think you are wrong about it being particularly boring. The same type of boring pvp happens in a regular Cyro as well. On the contary to regular Cyro, the fights are lag free and bigger than before and they are happening around the map in Vengeance. What do you find boring about Vengeance?
The lack of build variety, mostly. It is very satisfying, for example, to be able to streak through a zerg, have a few of them follow you, then turn around, prioritize targets based on squishiness, and proceed to fight them. That is impossible to do in Vengeance for many reasons, such as mobility skills having cooldowns, everyone has the same HP and resistances (including you,) and you can't build into recovery to help you take on longer fights.
In regular Cyrodiil, if we have low population, and other alliances are zerging us down, I could switch to a bomber, and give my alliance a fighting chance. Not in Vengeance, though. No access to essential bombing gear and skills.
If we are the ones doing the zerging, I could switch to healer with high recovery, and keep my teammates alive. Again, impossible in Vengeance, because there aren't enough healing abilities and recovery, and the heal targeting is severely limited and clunky.
The other thing is, I've noticed that in Vengeance mode, I'm able to take down experienced, truly veteran players in 1v1's, even though I know for a fact it would be impossible for me to do that in regular Cyrodiil. At the same time, if I go up against 2 sub-CP160 players, and all they do is spam a damaging skill, then I'm as good as dead. I don't know what it is, but seeing PvP work like this feels wrong.I can see them including it as a separate campaign, but not replacing real cyrodiil. It's too basic in it's current form though, and ZOS has stated that future tests will include more skill options, and even set options. The idea behind the test is to figure out the real reason for poor performance so real cyrodiil can be fixed.
I honestly understand. I see what they're trying to do. But stripping the game mode of everything that made it fun is not solving the problem; it's specifically avoiding the problem. They don't want to pay for bigger and better servers, even though that's the only real solution here.
I also don't mind them making a separate campaign for people who enjoy it. More options for everyone is a good thing. But if the new campaign is used as a stepping stone to making it the only campaign? That's what I'm predicting here, and nothing would make me happier than turning out to be wrong.
everyone is on an equal footing now, isn't that a nice change of pace so you can really go for the 1vX and feel rewarded for your skill now?
Seriously, that should be the absolute maximum! In my opinion, 1vsX should never have been possible. The vengeance campaign gave you a fair playing field, even being able to kill 2 of the 5 should make you feel good about your PvP skills. But that should basically be the limit of what is possible.So yeah, good luck killing anyone under those circumstances.. The most I've gotten was 2 kills in a 1v5, but it was on nb (pretty much the best class because it's the one that gets the closest to having burst, while having actually decent sustain), the players I killed seemed barely sentient and I got killed shortly after because any player who knows how to use a keyboard will not be killable with the low damage we have
You are right, as I myself have also stopped doing Cyrodiil. Due to not being a PvPer, and wanting to take advantage of the double exp event which is currently live.I think numbers of people participating is are already decreasing, which shows people had fun in the beginning, but such mode quickly gets boring. And you should remember this is still in the campaign with 2x AP bonus. When the mayhem is up, I think there are more people across all campaigns than right now participating in the tests.
DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
You are right, as I myself have also stopped doing Cyrodiil. Due to not being a PvPer, and wanting to take advantage of the double exp event which is currently live.I think numbers of people participating is are already decreasing, which shows people had fun in the beginning, but such mode quickly gets boring. And you should remember this is still in the campaign with 2x AP bonus. When the mayhem is up, I think there are more people across all campaigns than right now participating in the tests.
Longterm, I think vengeance would be the better PvP option over the normal Cyrodiil(if we had to pick one). As vengeance more easily allows new players to flow into PvP and allows them to enjoy themselves in PvP more/longer. Allowing for more of the population to become a PvPer over time, longterm. Basically growing a more healthy PvP playerbase bit by bit, as that is what vengeance allows to happen.
Some players, like me, will never become PvPers anymore though. Did that in other games, and am totally done with that type of gameplay. Not saying I don't have fun on occassion in ESO's PvP. For example: I really liked doing the pursuits in veangeance.
Longterm, I think vengeance should be the future of PvP. Atleast in regards to growing a healthy PvP population for ESO.
I think numbers of people participating is are already decreasing, which shows people had fun in the beginning, but such mode quickly gets boring. And you should remember this is still in the campaign with 2x AP bonus. When the mayhem is up, I think there are more people across all campaigns than right now participating in the tests.
ImmortalCX wrote: »DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
There are lots of people rotating through ESO.
New players will probably more enjoy checkers than chess.
Not that ESO pvp is chess. But you understand what I'm saying.
You are only considering long term players, not new players. The pool of potential new players is MUCH greater than the pool of old hands.
DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
100% think you are wrong on this. Rich, Brian, Gina... they all have said there is zero desire to make Cyro like this.
The positivity isn't coming from the lack of skills.. it's coming from the performance gains and the population increase... with a dash of minimal ball groups thrown into the mix.
I fully expect they will continue to expand on this.. rework a lot of the skills/procs so they don't hammer the server for calculations, and over time we will get back to old school Cyro with good performance. Once everything is back and good performance I'd expect them to make some new Cyro content - although that is years away IMO.
Vengence will not become the norm. They 100% know people will stop playing if so. Shoot, DC was 2bar during prime time last night because people are tired of the no skills light/heavy attack meta.
DestroyerPewnack wrote: »Minnesinger wrote: »I think you are wrong about it being particularly boring. The same type of boring pvp happens in a regular Cyro as well. On the contary to regular Cyro, the fights are lag free and bigger than before and they are happening around the map in Vengeance. What do you find boring about Vengeance?
The lack of build variety, mostly. It is very satisfying, for example, to be able to streak through a zerg, have a few of them follow you, then turn around, prioritize targets based on squishiness, and proceed to fight them. That is impossible to do in Vengeance for many reasons, such as mobility skills having cooldowns, everyone has the same HP and resistances (including you,) and you can't build into recovery to help you take on longer fights.
In regular Cyrodiil, if we have low population, and other alliances are zerging us down, I could switch to a bomber, and give my alliance a fighting chance. Not in Vengeance, though. No access to essential bombing gear and skills.
If we are the ones doing the zerging, I could switch to healer with high recovery, and keep my teammates alive. Again, impossible in Vengeance, because there aren't enough healing abilities and recovery, and the heal targeting is severely limited and clunky.
The other thing is, I've noticed that in Vengeance mode, I'm able to take down experienced, truly veteran players in 1v1's, even though I know for a fact it would be impossible for me to do that in regular Cyrodiil. At the same time, if I go up against 2 sub-CP160 players, and all they do is spam a damaging skill, then I'm as good as dead. I don't know what it is, but seeing PvP work like this feels wrong.I can see them including it as a separate campaign, but not replacing real cyrodiil. It's too basic in it's current form though, and ZOS has stated that future tests will include more skill options, and even set options. The idea behind the test is to figure out the real reason for poor performance so real cyrodiil can be fixed.
I honestly understand. I see what they're trying to do. But stripping the game mode of everything that made it fun is not solving the problem; it's specifically avoiding the problem. They don't want to pay for bigger and better servers, even though that's the only real solution here.
I also don't mind them making a separate campaign for people who enjoy it. More options for everyone is a good thing. But if the new campaign is used as a stepping stone to making it the only campaign? That's what I'm predicting here, and nothing would make me happier than turning out to be wrong.
DestroyerPewnack wrote: »ZOS will see the overwhelming positive feedback from the Vengeance campaign on the forums, mostly from people who have never PvP'ed in their lives.
ZOS will push to make Cyrodiil more like the Vengeance campaign, and this would not have been "just a test."
Players will quickly realize it's an incredibly boring, dumbed down version, variety killing game mode that might be fun for one week as something different and new, but is absolutely not viable as a permanent game mode.
Players will complain on the forums. Casuals will mock them. PvP will die. The end.
I hope I'm wrong, but I have a bad feeling about this. Be careful what you wish for.
AngryPenguin wrote: »I think numbers of people participating is are already decreasing, which shows people had fun in the beginning, but such mode quickly gets boring. And you should remember this is still in the campaign with 2x AP bonus. When the mayhem is up, I think there are more people across all campaigns than right now participating in the tests.
Yes. There was a 5 min queue last night during NA prime time. Guilds have already cancelled normally scheduled raids until the end of the event etc. People are already bored of just running in massive zergs from one objective to the next. Virtually can't solo a resource anymore either. The guards are too strong and heal too fast for a single player to compete with resource guards. ....but the casual PvE community loves this mode for now because there is no learning curve. Just follow the zerg and smash some buttons.
It's already plain to see how this "test" is going to go and what the results will be. That's why ZOS focused on this entirely new game mode instead of making fixes to the game mode they already had.