I am a long time Necromancer player and I love how I have set up my characters in game!
However, I have played many elder scrolls games and found that some of the skills on ESO do not really make sense in the lore?
So why does our necromancer use a scythe? No necromancer I have seen in any other Elder scrolls have done this.
If it was replaced with a Soul drain ability- aoe or single target, it would make more sense.
There is also the lack of corpse usage when it come to the corpse system, we should be able to raise zombies or more undead from corpses.
I would like to recommend a rework of some skills including the Bone Goliath Transformation. I understand there are cosmetic items related to a Lich, and there is even a set too! Many different cosmetic situations can be met for a rp perspective. But I feel if you are going to portray a Necromancer class in the elder scrolls at least give us access to magic related to higher forms of necromancy! We should be able to have mechanics for ritual related spells and the use of soul gems to do them.
I think even a Lich Ultimate would be cool too in place of the Bone Goliath, or even in place of reanimate.
The Lich Ultimate
Lich Form:
Cast your Phylactery down at your feet and transform into a monstrous undead Lich, gaining access to new abilities. In this form your max health is increased by _ and your max magicka by _ and magicka recovery by _. This form will persist until you are defeated, move too far away from your Phylactery, or the Phylactery is destroyed. If you die in lich form, you will teleport to the location of your Phylactery and revert form. If your Phylactery is Destroyed, you will die.
Morph 1: Dread Lich Form
Any (humanoid?) enemy killed while in lich form will automatically be reanimated as an additional thrall, up to a maximum of 5 extra thralls.
Morph 2: Agile Lich Form
Your Lich form gains Major expedition at all times, increasing your movement speed by 30% and Major mending at all times Increasing your healing done by _.
Soul shard/Lich crystal:
Summon a soul shard/Lich Crystal at the target ground location. After 2-3 seconds, the shard explodes, dealing _ magic damage and stunning enemies hit for 4 seconds. This effect scales off your higher weapon or spell damage.
Morph 1: Alchemical Embrace
Turns into a healing ability and instead gives allies improved resistances and heals them for _.
Morph 2: Dark Bloom
You heal for 50% of the damage caused. Increases the damage of the explosion by _.
Raise thrall:
Reanimate a zombie to fight for you for 20 seconds, the zombie will chase and attack enemies dealing _ physical damage you can have a maximum of 5 reanimated thralls at once.
Morph 1: Infected Horde
Your thralls will apply Minor defile to their targets. Reducing healing done.
Morph 2: Corpse's Gift
When a thrall dies, an ally can activate the Corpse's Gift synergy to gain magicka, health, and stamina recovery by _. and increase weapon and spell damage by _.
Necrotic Rejuvenation: Sacrifice a Thrall to heal for _ and gain back double the magicka used to summon the thrall.
Morph 1: Necrotic Alleviation
Use the thrall to instead heal more targets in a large area over time.
Morph 2: Necrotic Slaughter
The thrall no longer gives back magicka, it instead gives you major brutality and sorcery, increasing your weapon and spell damage by 20% for 20 seconds.
Summon bone colossus:
Summon a dreaded Bone Colossus to aid you in battle for 40 seconds or until it is destroyed, every 3 seconds it will strike the ground in a large area direct damage attack. Dealing _ physical damage.
Morph 1: Summon Bone Harvester
The bone colossus will summon four skeletal minions every 20 seconds, these minions will persist until destroyed and a max of 4 can be summoned at once.
Morph 2: Summon Bone Wall
The bone colossus will take 60% of the damage caused to you instead.
Aura of undeath: Surround yourself with the souls of the fallen, generating an aura effect that increases your undead minions health by 5% and weapon and spell damage by 5%. This effect lasts 12 seconds.
Morph 1: Aura of Hate
The buff is increased to 10% for both health and damage
Morph 2: Withering Aura
This buff extends to players in the aura as well, but lasts half the time.
This is just a suggestion, I wouldn't even mind these examples being edited for balance purposes, but this has been a long time coming and I feel like it would bring a LOT of players back to the class and many more new players would likely buy it too!