class balance I mean
no build, no gear, no bonus, no passives
veangeance skills are great
DUTCH_REAPER wrote: »They should keep it like this lol. Friggin fun.
Alchimiste1 wrote: »MincMincMinc wrote: »Alchimiste1 wrote: »No lag but also this is the worst pvp experience I have ever played.
Combat is slow, sluggish, and has no room for skill expression. Just a numbers game.
Says you, I had an amazing time. A good sorc can still outplay 3-4 players which is asking alot considering they still have sets and weapons disabled. You add back in those systems and you could easily build to fight 10+ people again.
The big zerg battles are EXACTLY what the first few years of cyrodil was like. Which if I remember correctly Alch you joined sometime around summerset. Smallscale and 1vX back in the old days had to do more with farms and openworld ganking.
I think you misunderstand. I was doing well, probably better than the vast majority of players. Doesn't change the fact that its too bare bones, and doesn't leave much to skill expression.
I bought the game in 2015, started pvping in early 2016
Alchimiste1 wrote: »@MincVinyl alright so update. vengeance is way more fun in a 3/4 man than solo lol
MincMincMinc wrote: »Alchimiste1 wrote: »MincMincMinc wrote: »Alchimiste1 wrote: »No lag but also this is the worst pvp experience I have ever played.
Combat is slow, sluggish, and has no room for skill expression. Just a numbers game.
Says you, I had an amazing time. A good sorc can still outplay 3-4 players which is asking alot considering they still have sets and weapons disabled. You add back in those systems and you could easily build to fight 10+ people again.
The big zerg battles are EXACTLY what the first few years of cyrodil was like. Which if I remember correctly Alch you joined sometime around summerset. Smallscale and 1vX back in the old days had to do more with farms and openworld ganking.
I think you misunderstand. I was doing well, probably better than the vast majority of players. Doesn't change the fact that its too bare bones, and doesn't leave much to skill expression.
I bought the game in 2015, started pvping in early 2016Alchimiste1 wrote: »@MincVinyl alright so update. vengeance is way more fun in a 3/4 man than solo lol
I cannot agree with anyone who says it is dumbed down.
Izanagi.Xiiib16_ESO wrote: »MincMincMinc wrote: »Alchimiste1 wrote: »MincMincMinc wrote: »Alchimiste1 wrote: »No lag but also this is the worst pvp experience I have ever played.
Combat is slow, sluggish, and has no room for skill expression. Just a numbers game.
Says you, I had an amazing time. A good sorc can still outplay 3-4 players which is asking alot considering they still have sets and weapons disabled. You add back in those systems and you could easily build to fight 10+ people again.
The big zerg battles are EXACTLY what the first few years of cyrodil was like. Which if I remember correctly Alch you joined sometime around summerset. Smallscale and 1vX back in the old days had to do more with farms and openworld ganking.
I think you misunderstand. I was doing well, probably better than the vast majority of players. Doesn't change the fact that its too bare bones, and doesn't leave much to skill expression.
I bought the game in 2015, started pvping in early 2016Alchimiste1 wrote: »@MincVinyl alright so update. vengeance is way more fun in a 3/4 man than solo lol
I cannot agree with anyone who says it is dumbed down.
Combat is actually dumbed down though, interactions between sets and skills are not incorporated into this system. Theorycrafting is limited to which skills of a very small number are placed on your bar. Positioning in group play is certainly dumbed down - now you just want to pixel stack on crown because of the AOE cap in place.
Mechanical skill is still there for sure but the variety of setups and counters to setups are not. This is why players say combat is dumbed down.
Duelling was always more fun when you standardised gear and skills (this is basically what almost every duelling tournament rule set was aimed at) this hasn't changed.
(I'm not talking about balance because ZOS specifically said they don't care about it for this test but ofc it's an issue too).
Yeah it's definitely dumbed down. Way less going on, way slower pace. No distinct variants of any class. I too found that positioning reduced to either stacking pixel on pixel with allies to brawl, or floating exactly 28m away from the edge of the zerg taking pot shots. So the same meta as live: ball group (harder to play), or ranged single target spam (easier to play vs slower enemies). The slow movement speed severely limits smallscale tactics and class diversity.Izanagi.Xiiib16_ESO wrote: »Combat is actually dumbed down though, interactions between sets and skills are not incorporated into this system. Theorycrafting is limited to which skills of a very small number are placed on your bar. Positioning in group play is certainly dumbed down - now you just want to pixel stack on crown because of the AOE cap in place.
xylena_lazarow wrote: ». So the same meta as live: ball group (harder to play), or ranged single target spam (easier to play vs slower enemies). The slow movement speed severely limits smallscale tactics and class diversity.Izanagi.Xiiib16_ESO wrote: »Combat is actually dumbed down though, interactions between sets and skills are not incorporated into this system. Theorycrafting is limited to which skills of a very small number are placed on your bar. Positioning in group play is certainly dumbed down - now you just want to pixel stack on crown because of the AOE cap in place.
Alchimiste1 wrote: »That part I will disagree with. It’s definitely less mechanically challenging. There’s not a lot of combos you can work with. There’s not as many tools available that allow you to really outplay the other person. Can’t play around off balance , can’t play around sorc curse streak combo, no shade maneuvering, some classes missing stun etc.
Alchimiste1 wrote: »That part I will disagree with. It’s definitely less mechanically challenging. There’s not a lot of combos you can work with. There’s not as many tools available that allow you to really outplay the other person. Can’t play around off balance , can’t play around sorc curse streak combo, no shade maneuvering, some classes missing stun etc.
I feel like resource management is way more challenging than it is on live, you can't overextend or engage a group solo while not near LoS, and bash canceling is actually pretty significant. I honestly like it and feel like certain elements of Vengeance are way more skill based than normal Cyrodiil.
There's also no "free" damage in Vengeance. If you want to do good damage you have to press skills, you can't get status effect procs, set procs, and enchantment procs. In normal Cyrodiil someone can randomly light attack you and have 5 or more instances of damage hit you. At this point players aren't even directly responsible for the amount of damage they do.
I agree that combos are a little limited right now, but there's definitely a lot of opportunities to outplay someone. As for off balance, that's not a very fun or skill based mechanic and it should stay gone. All off balance does is encourage people to hold down their block button until they are no longer off balanced, and at this point that can be easily sustained. It's especially annoying on nightblade since server positioning is so bad that sometimes you're flanking or being flanked when it doesn't appear you are on your screen. The concept of an off GCD stun is nice, but I think it should instead be a skill like Crushing Weapon where you activate it and then your next heavy attack in x seconds will stun. That would at least give more power to the player and eliminate the worst parts of off balance.
Joy_Division wrote: »Reminds me of Beta.
But the balance on these skills is terrible.
Just wanted to reiterate that the focus here is not on balance, but overall game performance. This is just a test and not a full on game mode, so balance was not the core concern. So we appreciate anyone playing without the balance element in mind for this test.
freespirit wrote: »I would love to try the new Campaign but already at late afternoon my time, all Alliances are locked and the DC queue is at 108!!
PC-EU. Just how many people per Alliance are allowed? Anyone know?
Alchimiste1 wrote: »another update
campaign sucks, nb is the only class worth playing
Yeah they're miserable to deal with in smaller engagements. Who'd have thought that "burst heal cloak" would play badly in practice. They can pretty much infinitely reset the fight, the exact thing everyone always complains about, that they finally solved on live with the toggle cloak. At least they're more normal in staged duels and in large scale.Joy_Division wrote: »Pretty rough fighting them with no detect pots or camo hunter. Just have to hope they're not very good.
xylena_lazarow wrote: »Zerger DK chain pull spam isn't Rushing Agony bad, but it's definitely a "haha screw you for leaving the zerg" anti-skill mechanic that punishes soloing and rewards brainless spam gameplay. Sure I can still run in circles around rocks or towers and they can't pull me but in something like a keep battle, it's like, why did I bother showing up.