Joy_Division wrote: »Reminds me of Beta.
Joy_Division wrote: »Reminds me of Beta.
But the balance on these skills is terrible.
Just wanted to reiterate that the focus here is not on balance, but overall game performance. This is just a test and not a full on game mode, so balance was not the core concern. So we appreciate anyone playing without the balance element in mind for this test.
Just wanted to reiterate that the focus here is not on balance, but overall game performance. This is just a test and not a full on game mode, so balance was not the core concern. So we appreciate anyone playing without the balance element in mind for this test.
xylena_lazarow wrote: »Let's not celebrate the performance until we see it handle NA prime time.
xylena_lazarow wrote: »Let's not celebrate the performance until we see it handle NA prime time.
So … it’s like beta? 😆Joy_Division wrote: »Reminds me of Beta.
But the balance on these skills is terrible.
freespirit wrote: »I would love to try the new Campaign but already at late afternoon my time, all Alliances are locked and the DC queue is at 108!!
PC-EU. Just how many people per Alliance are allowed? Anyone know?
Just wanted to reiterate that the focus here is not on balance, but overall game performance. This is just a test and not a full on game mode, so balance was not the core concern. So we appreciate anyone playing without the balance element in mind for this test.
acastanza_ESO wrote: »
Early indications from this morning was that pop cap is >=200/faction. At least, AD hit 200 at one fight. I would guess that this aligns with at least double the normal popcap.
It is extremely difficult to separate ZOS's stated disregard for any balance consideration with the request for feedback on how the combat feels/is "fun" (direct quote, emphasis mine; "and how combat feels (responsive or not, fun or not, etc.)?").
Consider that the feedback thread specifically asks "What you think of the simplified abilities?"
Any response to address this mandates commentary on ZOS's abject and admitted failure to do reasonable balancing.
Unbalanced combat, with poorly thought out abilities is not fun, and the simplified abilities in their current unbalanced state are bad. ZOS's continuance to insist that this criticism is invalid is pants-on-head.
Isn't this just semantics? If something feels weak and clunky in practice then it probably isn't balanced, and probably does need a buff, look at Necro. If something feels unfair to fight against, then it's probably overpowered, look at Rushing Agony. Fun and balance go hand in hand more than players realize.acastanza_ESO wrote: »It is extremely difficult to separate ZOS's stated disregard for any balance consideration with the request for feedback on how the combat feels/is "fun"
I've tried DK, NB, and Warden. DK felt good in smaller fights, but in larger ones I felt like a big slow target dummy. NB felt overrated, no range. Warden was a bit weird but solid, fast and tanky, fast birds. The individual meta heavily favors ranged weapons and classes with a ranged kit, even more than live, there's seemingly zero payoff for melee weapons or taking the risk to get into melee range in the first place. Offensive Resto might be cracked.DUTCH_REAPER wrote: »All I kno is ARC, Plar and Sorc are fun right now in the test. I haven’t tried NB or Necro yet. But I will soon. DK is complete trash in this test. Just my personal opinion. And I’m a huge DK fan.
xylena_lazarow wrote: »I've tried DK, NB, and Warden. DK felt good in smaller fights, but in larger ones I felt like a big slow target dummy. NB felt overrated, no range. Warden was a bit weird but solid, fast and tanky, fast birds. The individual meta heavily favors ranged weapons and classes with a ranged kit, even more than live, there's seemingly zero payoff for melee weapons or taking the risk to get into melee range in the first place. Offensive Resto might be cracked.
xylena_lazarow wrote: »I've tried DK, NB, and Warden. DK felt good in smaller fights, but in larger ones I felt like a big slow target dummy. NB felt overrated, no range. Warden was a bit weird but solid, fast and tanky, fast birds. The individual meta heavily favors ranged weapons and classes with a ranged kit, even more than live, there's seemingly zero payoff for melee weapons or taking the risk to get into melee range in the first place. Offensive Resto might be cracked.