Balancing PVP and PVE seperately is always the right choice.
Additionally, casual players make up over 90% of the player-base, this is worth noting;
So, making PVP more accessible to everybody and not just sweats will also be more profitable in the long run than trying to appease meta-chasing PVP streamer bros and the like. Yes, such things do get ESO exposure, this is true... but the excitement is fleeting as people try to emulate their heroes. Leveling the playing field and making it accessible to the casual/semi-casual majority of the game will ensure a much longer lifespan for PVP content going forward as people will be less likely to feel stonewalled, helpless, or excluded.
When more people can access and play the game's content comfortably, then the game will feel more whole and less sundered like it has been for so long.
--If this is indeed kept (and I hope it is) I would like to see extra siege items added as drops from defeated foes... ayleid wells, quests, loot, anchors... basically everything cyrodiil has had up to this point... with the major difference being that all skills, equips, and potions stay as they are in Vengeance currently... by that I mean no foreign effects should be allowed in, and all loot stuffs collected while in pvp areas could be accessed after leaving.
Balancing PVP and PVE seperately is always the right choice.
Additionally, casual players make up over 90% of the player-base, this is worth noting;
So, making PVP more accessible to everybody and not just sweats will also be more profitable in the long run than trying to appease meta-chasing PVP streamer bros and the like. Yes, such things do get ESO exposure, this is true... but the excitement is fleeting as people try to emulate their heroes. Leveling the playing field and making it accessible to the casual/semi-casual majority of the game will ensure a much longer lifespan for PVP content going forward as people will be less likely to feel stonewalled, helpless, or excluded.
When more people can access and play the game's content comfortably, then the game will feel more whole and less sundered like it has been for so long.
--If this is indeed kept (and I hope it is) I would like to see extra siege items added as drops from defeated foes... ayleid wells, quests, loot, anchors... basically everything cyrodiil has had up to this point... with the major difference being that all skills, equips, and potions stay as they are in Vengeance currently... by that I mean no foreign effects should be allowed in, and all loot stuffs collected while in pvp areas could be accessed after leaving.
you forget that every sweaty pvper was once a casual or new player. Not everyone always wants to stay on the easy path forever, and some people like creativity and challenge. Something like this removes every sense of creativity from pvp, and its not just sweaty players who like the freedom to play how they want. And i think you, and some others, are really underestimating how much casual players like the freedom to play different builds. Maybe a new player runs a more tanky build to learn, or the people who like to play tanks in pvp even though i cant understand it, or healers, or utility builds, or gankers (as bad as most of them are), or snipe builds, or whatever. Many of those people love the builds they play and are casual.
Many of you think you like this, and maybe you will for a little while. But boring is boring, and this will get boring very fast. Plus casual players already normally have the advantage in pvp because casual players normally get into massive zergs. The lag impacts you less, you always have the numbers and healing. And if you mean a casual player brand new to pvp trying to learn by themselves then either way its the wrong environment. And if they're not by themselves then see my previous point.
I just think given enough time many people will realize this is not the right choice for cyrodiil. Unfortunately zos will use the feedback from a week, but it could be fun for a week or two but eventually it will get very boring. There are so many problems with something like this if zos replaces cyrodiil with it. Maybe not so much if its just another campaign, but then the problem will be when they declare pvp performance is fixed. And all of us who like cyrodiil the way it is, and just want it to perform how it should, will get nothing. And unfortunately thats what i think will most likely happen. If im wrong, and they keep trying to improve cyrodiil as it is, and performance, then fine. Thats great, another option for pvp, maybe even as a seasonal thing, but im just not convinced they wont give up on cyrodiil after.
BardokRedSnow wrote: »Were you able to successfully get into large-scale battles?
--Yes
Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
--Responsive, yes. Fun, a bit at times yes though I quickly got bored.
What you think of the simplified abilities?
--loathe, the whole point of an mmo is to level up and have choices in how you play.
Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
--I didn't suffer any crashes or lag really so I cannot say, only lag I felt was when trying to open doors.
What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
--Here's the meat and potatoes of my response and here's where I want you to really see and take to heart what I say, @zenimax
I do know that this is just a test... So there's no guarantee or likelihood y'all would actually go through with making pvp even remotely like this. And yet on the slight chance that you do, I gotta say, as someone that knows the pvp side of the game more than you do, this will be the death of eso if you actually implement this.
This will not bring in more players, pvers are only happy right now because they dont have to worry about making a build and can just zerg. Blackreach pvpers who zerg down empty keeps, etc, they are already locked in. People won't return to eso for less complexity, neither will fans from other games, your competitors, stick around long enough to buy crown crates when this is the end game content.
The sole reason people played eso and stayed here for years is because of the complexity of the pvp which like the numbers in steam of active players, has been declining year after year.
The only positive takeaways from this test is something fans have been telling you forever... Get. Rid. Of. Heal. Stacking. Cut down overhealing. You wanna know the real reason for the most serious laggy sessions of your game, its the ballgroups. You have to cut down their ability to run around in keeps or on the field spamming the same abilities again and again unkillable. Nuke heal stacking and you can keep the game fun, and cut down lag.
The other aspect of the test that is evident is people like being able to kill and be killed. Bring back the damage meta. People are okay with getting killed, and being able to kill. They're not okay with everyone feeling immortal unless there's numbers, or a ball group running around, which again comes back to nerfing heal stacking and heals in general really.
Don't take the false positives from the test as "we need to get rid of sets and complex skills". No, you just gotta do what I stated above.
Do you have any general feedback?
--TLDR, the vengeance campaign shows that eso players can have fun without an abundance of healing in the game, let that be your one and only takeaway from this, ZOS or you'll kill what remains of your fanbase in favor of another that won't stick around.
I also experienced this, the sky is very pretty, but the lighting was weirdly stressful on my vision.The skybox was really tiring on the eyes, even the inside of keeps had this hazy, dimmed lighting, and after a while I had to log out to rest my eyes.
Balancing PVP and PVE seperately is always the right choice.
Additionally, casual players make up over 90% of the player-base, this is worth noting;
So, making PVP more accessible to everybody and not just sweats will also be more profitable in the long run than trying to appease meta-chasing PVP streamer bros and the like. Yes, such things do get ESO exposure, this is true... but the excitement is fleeting as people try to emulate their heroes. Leveling the playing field and making it accessible to the casual/semi-casual majority of the game will ensure a much longer lifespan for PVP content going forward as people will be less likely to feel stonewalled, helpless, or excluded.
When more people can access and play the game's content comfortably, then the game will feel more whole and less sundered like it has been for so long.
--If this is indeed kept (and I hope it is) I would like to see extra siege items added as drops from defeated foes... ayleid wells, quests, loot, anchors... basically everything cyrodiil has had up to this point... with the major difference being that all skills, equips, and potions stay as they are in Vengeance currently... by that I mean no foreign effects should be allowed in, and all loot stuffs collected while in pvp areas could be accessed after leaving.
you forget that every sweaty pvper was once a casual or new player. Not everyone always wants to stay on the easy path forever, and some people like creativity and challenge. Something like this removes every sense of creativity from pvp, and its not just sweaty players who like the freedom to play how they want. And i think you, and some others, are really underestimating how much casual players like the freedom to play different builds. Maybe a new player runs a more tanky build to learn, or the people who like to play tanks in pvp even though i cant understand it, or healers, or utility builds, or gankers (as bad as most of them are), or snipe builds, or whatever. Many of those people love the builds they play and are casual.
Many of you think you like this, and maybe you will for a little while. But boring is boring, and this will get boring very fast. Plus casual players already normally have the advantage in pvp because casual players normally get into massive zergs. The lag impacts you less, you always have the numbers and healing. And if you mean a casual player brand new to pvp trying to learn by themselves then either way its the wrong environment. And if they're not by themselves then see my previous point.
I just think given enough time many people will realize this is not the right choice for cyrodiil. Unfortunately zos will use the feedback from a week, but it could be fun for a week or two but eventually it will get very boring. There are so many problems with something like this if zos replaces cyrodiil with it. Maybe not so much if its just another campaign, but then the problem will be when they declare pvp performance is fixed. And all of us who like cyrodiil the way it is, and just want it to perform how it should, will get nothing. And unfortunately thats what i think will most likely happen. If im wrong, and they keep trying to improve cyrodiil as it is, and performance, then fine. Thats great, another option for pvp, maybe even as a seasonal thing, but im just not convinced they wont give up on cyrodiil after.
I hear you and IF it stayed like this - yes it would be boring.
But... they literally did a stream with Brian, Rich, Gina, and they said over and over and over and over that this will not be what cyro becomes. I don't think we have to worry about this.
Honestly, what I think will happen is they will just make a pvp version of skills utilizing battlespirit and instead of things like vigor hitting the whole group (or whatever the max is) it will be like 3 members now. Basically taking skills that can hit a ton of players and dropping it down to 3 or so. You may have to cast more.. but it cuts the calculations to the server in "bursts" down by a lot.
The skills that have to do a check.. see who is effected by xyz, and then they get hit with abc based on that xyz... yeah those kind of checks are what will get axed from pvp (this will impact ball groups FWIW).
YesWere you able to successfully get into large-scale battles?
Responsive? Yes.Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
To simple, unbalanced as hell, no build freedom, kills ESO spirit, kills RPG elements, kills fun, kills MMO aspect.What you think of the simplified abilities?
No.Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?
As I predicted, ZOS, under the guise of performance testing, is probing whether they could solve the performance issues in Cyrodiil by building it from the ground up using the simplest possible rules. They want to see how players will respond to it. And you know what? I'm afraid that in a game dominated by casual players who play for three months and then quit, ZOS will listen to them because they are the majority. This mode is the absolute worst of ESO, it's worse than level scaling, which ruined the fun of PvE. We didn’t farm dungeons and trials hundreds of times, do quests for skill points, chase after every corner of the map for skyshards, or grind through long and tedious quest lines just to not be able to benefit from it now.What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
This was supposed to be "just a test," but as I can see, the narrative is already shifting towards "how can we push this onto the players." I knew this would happen, but still, I feel deceived.Do you have any general feedback?
YesWere you able to successfully get into large-scale battles?Responsive? Yes.Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
Fun. Not at all.To simple, unbalanced as hell, no build freedom, kills ESO spirit, kills RPG elements, kills fun, kills MMO aspect.What you think of the simplified abilities?No.Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?As I predicted, ZOS, under the guise of performance testing, is probing whether they could solve the performance issues in Cyrodiil by building it from the ground up using the simplest possible rules. They want to see how players will respond to it. And you know what? I'm afraid that in a game dominated by casual players who play for three months and then quit, ZOS will listen to them because they are the majority. This mode is the absolute worst of ESO, it's worse than level scaling, which ruined the fun of PvE. We didn’t farm dungeons and trials hundreds of times, do quests for skill points, chase after every corner of the map for skyshards, or grind through long and tedious quest lines just to not be able to benefit from it now.What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?This was supposed to be "just a test," but as I can see, the narrative is already shifting towards "how can we push this onto the players." I knew this would happen, but still, I feel deceived.Do you have any general feedback?
sans-culottes wrote: »YesWere you able to successfully get into large-scale battles?Responsive? Yes.Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
Fun. Not at all.To simple, unbalanced as hell, no build freedom, kills ESO spirit, kills RPG elements, kills fun, kills MMO aspect.What you think of the simplified abilities?No.Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc?As I predicted, ZOS, under the guise of performance testing, is probing whether they could solve the performance issues in Cyrodiil by building it from the ground up using the simplest possible rules. They want to see how players will respond to it. And you know what? I'm afraid that in a game dominated by casual players who play for three months and then quit, ZOS will listen to them because they are the majority. This mode is the absolute worst of ESO, it's worse than level scaling, which ruined the fun of PvE. We didn’t farm dungeons and trials hundreds of times, do quests for skill points, chase after every corner of the map for skyshards, or grind through long and tedious quest lines just to not be able to benefit from it now.What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?This was supposed to be "just a test," but as I can see, the narrative is already shifting towards "how can we push this onto the players." I knew this would happen, but still, I feel deceived.Do you have any general feedback?
Why do you feel “deceived”? This isn’t permanent, nor is it replacing the other Cyrodiil instances.