This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign). Please try out the new campaign and let us know what you think!
This is the official feedback thread for the new Cyrodiil Champions (Vengeance Campaign). Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
Yes, though we should have a free main keep recall(just the two main entrance keeps). To not get stuck behind enemy lines, or anywhere else on the map.[*]Were you able to successfully get into large-scale battles?
To me they felt just as responsive as ever, but I was already using 6 class abilities before this campaign. These battles were much more fun than normal! No bombers, no immortals, no infinite healing, etc. Just plain fair and fun! Atleast have a permanent Cyrodiil campaign like this available forever.[*]Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
Loved it, much more class diversity. Some abilities could use minor tweaks, but overall it was a fair playing field. Do not expand on this with more skills, please![*]What you think of the simplified abilities?
No issues as always.[*]Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
Unlimited siege equipment should stay like this in all campaigns. This makes Cyrodiil and sieges much more available to everyone. Even as a PvE'er I enjoyed PvP for once.[*]What are your initial thoughts on Cyrodiil Champions (Vengeance Campaign)?
This Vengeance campaign is fun, and that is coming from a PvE player like me![*]Do you have any general feedback?