xylena_lazarow wrote: »Let's not celebrate the performance until we see it handle NA prime time.
SeaGtGruff wrote: »
Turtle_Bot wrote: »Performance was also infinitely better than whenever a ball group logs into regular Cyrodiil. Further evidence that the specific way ball groups specifically play (and not just "zerg numbers" like many ball group players keep claiming) is a big (and direct) contributor to the lag that we see in regular PvP.
I was bored in an hour. It's fun to figure out the class at first, then you're Zerger #648912 and you either like that or you don't. Individual skill pretty much doesn't matter in large scale, why go full sweatlord when it's just as good to spam Resto heavies and an AoE heal. Range/melee balance is even worse than on live. The performance did hold up, it's great to see a lot of casuals getting into it, but the shallow gameplay will lose some players.Joy_Division wrote: »Also think we will quickly tire that vengeance is pretty much just a numbers game with these templates.
There's no way they fully redesigned 126 class skills just for one week...Izanagi.Xiiib16_ESO wrote: »Personally it feels like these tests have nothing to do with Cyrodiil performance and are just early tests for ZOS's other MMO in development, but maybe I'm jaded after the years of inaction :P
xylena_lazarow wrote: »There's no way they fully redesigned 126 class skills just for one week...Izanagi.Xiiib16_ESO wrote: »Personally it feels like these tests have nothing to do with Cyrodiil performance and are just early tests for ZOS's other MMO in development, but maybe I'm jaded after the years of inaction :P
xylena_lazarow wrote: »There's no way they fully redesigned 126 class skills just for one week...Izanagi.Xiiib16_ESO wrote: »Personally it feels like these tests have nothing to do with Cyrodiil performance and are just early tests for ZOS's other MMO in development, but maybe I'm jaded after the years of inaction :P
xylena_lazarow wrote: »There's no way they fully redesigned 126 class skills just for one week...Izanagi.Xiiib16_ESO wrote: »Personally it feels like these tests have nothing to do with Cyrodiil performance and are just early tests for ZOS's other MMO in development, but maybe I'm jaded after the years of inaction :P
Alchimiste1 wrote: »No lag but also this is the worst pvp experience I have ever played.
Combat is slow, sluggish, and has no room for skill expression. Just a numbers game.
MincMincMinc wrote: »Alchimiste1 wrote: »No lag but also this is the worst pvp experience I have ever played.
Combat is slow, sluggish, and has no room for skill expression. Just a numbers game.
Says you, I had an amazing time. A good sorc can still outplay 3-4 players which is asking alot considering they still have sets and weapons disabled. You add back in those systems and you could easily build to fight 10+ people again.
The big zerg battles are EXACTLY what the first few years of cyrodil was like. Which if I remember correctly Alch you joined sometime around summerset. Smallscale and 1vX back in the old days had to do more with farms and openworld ganking.
xylena_lazarow wrote: »Let's not celebrate the performance until we see it handle NA prime time.
xylena_lazarow wrote: »I've tried DK, NB, and Warden. DK felt good in smaller fights, but in larger ones I felt like a big slow target dummy. NB felt overrated, no range. Warden was a bit weird but solid, fast and tanky, fast birds. The individual meta heavily favors ranged weapons and classes with a ranged kit, even more than live, there's seemingly zero payoff for melee weapons or taking the risk to get into melee range in the first place. Offensive Resto might be cracked.DUTCH_REAPER wrote: »All I kno is ARC, Plar and Sorc are fun right now in the test. I haven’t tried NB or Necro yet. But I will soon. DK is complete trash in this test. Just my personal opinion. And I’m a huge DK fan.
acastanza_ESO wrote: »freespirit wrote: »I would love to try the new Campaign but already at late afternoon my time, all Alliances are locked and the DC queue is at 108!!
PC-EU. Just how many people per Alliance are allowed? Anyone know?
Early indications from this morning was that pop cap is >=200/faction. At least, AD hit 200 at one fight. I would guess that this aligns with at least double the normal popcap.Joy_Division wrote: »Reminds me of Beta.
But the balance on these skills is terrible.
Just wanted to reiterate that the focus here is not on balance, but overall game performance. This is just a test and not a full on game mode, so balance was not the core concern. So we appreciate anyone playing without the balance element in mind for this test.
It is extremely difficult to separate ZOS's stated disregard for any balance consideration with the request for feedback on how the combat feels/is "fun" (direct quote, emphasis mine; "and how combat feels (responsive or not, fun or not, etc.)?").
Consider that the feedback thread specifically asks "What you think of the simplified abilities?"
Any response to address this mandates commentary on ZOS's abject and admitted failure to do reasonable balancing.
Unbalanced combat, with poorly thought out abilities is not fun, and the simplified abilities in their current unbalanced state are bad. ZOS's continuance to insist that this criticism is invalid is pants-on-head.
MorallyBipolar wrote: »acastanza_ESO wrote: »freespirit wrote: »I would love to try the new Campaign but already at late afternoon my time, all Alliances are locked and the DC queue is at 108!!
PC-EU. Just how many people per Alliance are allowed? Anyone know?
Early indications from this morning was that pop cap is >=200/faction. At least, AD hit 200 at one fight. I would guess that this aligns with at least double the normal popcap.Joy_Division wrote: »Reminds me of Beta.
But the balance on these skills is terrible.
Just wanted to reiterate that the focus here is not on balance, but overall game performance. This is just a test and not a full on game mode, so balance was not the core concern. So we appreciate anyone playing without the balance element in mind for this test.
It is extremely difficult to separate ZOS's stated disregard for any balance consideration with the request for feedback on how the combat feels/is "fun" (direct quote, emphasis mine; "and how combat feels (responsive or not, fun or not, etc.)?").
Consider that the feedback thread specifically asks "What you think of the simplified abilities?"
Any response to address this mandates commentary on ZOS's abject and admitted failure to do reasonable balancing.
Unbalanced combat, with poorly thought out abilities is not fun, and the simplified abilities in their current unbalanced state are bad. ZOS's continuance to insist that this criticism is invalid is pants-on-head.
I've seen a lot more block casting than I have in a while, just because there's so little downside to jamming on the block button when you have nothing else to do with your stam bar. Not something that should be encouraged imo.MorallyBipolar wrote: »Yep. Stamina is only good for running and dodge rolling now. No other reason to even have a stamina bar this way for the most part.
Do you see more potential for 3-4 smallscale on Vengeance than on live? Smaller fights seemed potentially fun but it was hard to find any, and the slow mounts made it painful to ride out to back line resources. Ran with my group of 3 the other day but we got bored pretty fast, we can't use our speed to our advantage anywhere near like we can on live.Alchimiste1 wrote: »@MincVinyl alright so update. vengeance is way more fun in a 3/4 man than solo lol
xylena_lazarow wrote: »Do you see more potential for 3-4 smallscale on Vengeance than on live? Smaller fights seemed potentially fun but it was hard to find any, and the slow mounts made it painful to ride out to back line resources. Ran with my group of 3 the other day but we got bored pretty fast, we can't use our speed to our advantage anywhere near like we can on live.
This campaign is extremely balanced even if it is not the first objective.
WaywardArgonian wrote: »