Mark Target costs 2700 Magicka and Noxious Breath costs just under 3K Stam. Both put Major Breach on a target for 20 seconds. Ele Sus puts Major Breach on a target for a full minute, so it should cost 3500 Mag or more as a base cost & have less range than Snipe or any of its morphs, so 22-28m is fine.
Oh it's only 30 seconds, fine then.Mark Target costs 2700 Magicka and Noxious Breath costs just under 3K Stam. Both put Major Breach on a target for 20 seconds. Ele Sus puts Major Breach on a target for a full minute, so it should cost 3500 Mag or more as a base cost & have less range than Snipe or any of its morphs, so 22-28m is fine.
Elemental Susceptibility
Target: Enemy
Duration: 30 seconds
Maximum range: 35 meters
Effect
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
So we can just make Ele Sus cost the same amount of Magicka per second of Major Breach as Mark Target, OK?
2700 / 20 = 135 Magicka cost per second of Major Breach for Mark Target
But Ele Sus puts Major Breach on a target for 30 seconds, not 20.
So 135 Magicka cost per second * 30 seconds of Major Breach = 4050 total Magicka
So, there you go. For 30 seconds of Major Breach we can have it cost over 4000 Magicka to cast Ele Sus rather than the 3500 Magicka that I originally proposed.
See how fun actually doing math is Afterip?
YandereGirlfriend wrote: »Major_Mangle wrote: »Flame staff - Flame Susceptibility - Causes the target to take 5% increased flame damage and applies the burning status every 5 seconds.
Lightning staff - Lightning Susceptibility - Causes the target to take 5% increased shock damage and applies the concussed status every 5 seconds.
Frost staff - Frost Susceptibility - Causes the target to take 5% increase frost damage and applies the chilled status every 5 seconds
This together with a cost and a range reduction is the most logical answer. A overloaded skill such as ele sus shouldn't be free of cost at least (amd this goes for PvE as well). The suggested change above still makes the skill very very good.
"A overloaded skill such as ele sus shouldn't be free of cost at least (amd this goes for PvE as well)"
Lol wut?
No explanation as to why. Just, I don't like this in PvP, and because of that the skill is overloaded and needs to be changed for PVE reasons, too. There is nothing wrong with this ability in PvE. If you want to change it for PvP specifically because it hurts people's feelings, that's fine, but don't pull PvE into it to try and validate your point. Talk about reaching.
Except that it IS objectively busted for PvE as well.
Major_Mangle wrote: »Major_Mangle wrote: »Flame staff - Flame Susceptibility - Causes the target to take 5% increased flame damage and applies the burning status every 5 seconds.
Lightning staff - Lightning Susceptibility - Causes the target to take 5% increased shock damage and applies the concussed status every 5 seconds.
Frost staff - Frost Susceptibility - Causes the target to take 5% increase frost damage and applies the chilled status every 5 seconds
This together with a cost and a range reduction is the most logical answer. A overloaded skill such as ele sus shouldn't be free of cost at least (amd this goes for PvE as well). The suggested change above still makes the skill very very good.
"A overloaded skill such as ele sus shouldn't be free of cost at least (amd this goes for PvE as well)"
Lol wut?
No explanation as to why. Just, I don't like this in PvP, and because of that the skill is overloaded and needs to be changed for PVE reasons, too. There is nothing wrong with this ability in PvE. If you want to change it for PvP specifically because it hurts people's feelings, that's fine, but don't pull PvE into it to try and validate your point. Talk about reaching.
Name any other skill in the game that is free of cost and does even a fracture of what ele sus does, I´ll wait.
Ohh wait there is none....
https://eso-hub.com/en/buffs-debuffs/major-breach
Belittling me by saying it "hurts my feelings" isn´t exactly some master rhetoric either. PvE isn´t some sandbox area where power creep and poor balance should go unchecked. Having powerful skills are fine, but not when there is little to no cost or trade-off associated to them. Turtle_bot suggestions are perfectly reasonable and would keep the skill very viable and powerful for PvE as well.
Reduce range to 28m, increase cost to 4k magic, reduce duration to 20 sec and add 20 sec DoT effect.
I suggest redwork skill while retaining its usefulness.Reduce range to 28m, increase cost to 4k magic, reduce duration to 20 sec and add 20 sec DoT effect.
Your suggest just nerf it and make useless and thats really stupid.
And right now ele sus not even close to most powerfull skills/items for pvp.