dark_hunterxmg wrote: »Banner Bearer should not allow the user to sneak or stealth when active. It's a big flag on top of your character...
You cant end ganking but you can separate new players from old ones. Account based highest alliance rank and three campaigns novice, adept and master cyrodill campaigns. players can then graduate upward but not backward so if your new most of the gankers will be in a different campaign than you.
this is actually critical for new players since a good first experience goes a long way to staying with the game. As bane would say to batman..your success has defeated you.
Given it seems ZoS's stance that ganking is bad against chunky targets, they should make sure to end all forms of gank damage stacking potential to ensure only the bads get ganked, while the goods can always keep their HP topped up within GCD windows.
BXR_Lonestar wrote: »@Avran_Sylt
SpoilerThis already happens. Good players keep their buffs up, even when standing around, soft stack to avoid blowing up the group, and hold LT which mitigates a massive amount of damage, even from a ganker attacking from stealth. Most people who aren't bombers or gankers themselves run 30k+ hp (usually an indication that you also have a fair amount of heavy armor), meaning you are not a prime gank target either. Anyone who is getting ganked at this point is either just bad or they're a decent player that got caught unawares or flat footed, or was afk.
DarkWitcher2511 wrote: »Why do they nerf the NB every time? So sorc is a great balanced class? Why cut down on gameplay variety? Why cut ganking? It's just a style of play like any other. Well remove ganking as a style of play, let's all play tanks and fight in pvp for 10 minutes until someone is low on resources and dies. Very exciting pvp will be( ganker is already very thin. I agree for bombers that unnecessary but solo ganking should be for it is as much a part of the game as any kind of role-playing wagering. There is a great balance you can kill someone one and leave, but if caught you are dead, in open pvp ganker dies immediately. If someone is always complaining about ganking it's his problem that he can not think of a build or use elixirs for detection
Avran_Sylt wrote: »
And don’t you see a problem with good players getting caught off guard-flat footed getting ganked?
I’ve illuminated some additional methods of means to stack damage directly out of stealth that might protect those players.
CameraBeardThePirate wrote: »
No, there is no issue with a ganker killing a good player. Use it as a learning experience.
I rarely get ganked - so rarely in fact that I basically never deposit my Tel Var in IC. If a ganker has a good enough combo and is aware enough to kill me at the right time, then good on them. I look at when I got ganked, what they killed me with, and what I could have done to survive.
Dying from a gank is almost always the target's fault - it means you weren't buffed, do not have enough defense on your build, or were not careful enough. Often it's a mix between those. Learn from it.
And don’t you see a problem with good players getting caught off guard-flat footed getting ganked?
CameraBeardThePirate wrote: »
No, there is no issue with a ganker killing a good player. Use it as a learning experience.
I rarely get ganked - so rarely in fact that I basically never deposit my Tel Var in IC. If a ganker has a good enough combo and is aware enough to kill me at the right time, then good on them. I look at when I got ganked, what they killed me with, and what I could have done to survive.
Dying from a gank is almost always the target's fault - it means you weren't buffed, do not have enough defense on your build, or were not careful enough. Often it's a mix between those. Learn from it.
Avran_Sylt wrote: »
I mean I agree with you, but wouldn't a formal handshake before fighting be much more honorable?