After 7 years since sumemrset release we should finally get random traits on jewelry pieces

KekwLord3000
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Like I get jewelry pieces being exclusive to arcane,robust or healthy early on so people will farm the other types research and recon. But after 7 years we should get a QOL that jewelry pieces will drop in all traits. Like for example Mother's sorrow is only light it will drop only in arcane, it should in all traits.
It might create influx of the new mats if people started to deconstruct them, they could just make the mats not drop from the deconned items, or at lower percentages.
  • aleksandr_ESO
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    You forgot to mention the meaning of this change.
  • KekwLord3000
    KekwLord3000
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    You forgot to mention the meaning of this change.

    Just annoying that we have to re-transmute most jewelry pieces as meta for pve is BT (and I guess infused for healers?) and infused for most pvp builds. So every time you go for a new build that's 50-75 transmutes down the drain.
    I had this idea yesterday cause I was buying couple of sets in impen traits for a build I'm making and was wondering why jewelry never drops outside of the 3 usual traits, the summerset dlc was quite a while ago, ZOS changed the chromium to be much more accessible I don't see why not do it with jewelry traits as well.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.
    Edited by Izanagi.Xiiib16_ESO on March 17, 2025 11:05AM
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  • M0ntie
    M0ntie
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    A pretty minor annoyance at worst. The idea is to fill a sticker book so then it only costs 25 transmutes to make what u need.
  • frogthroat
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    meta for pve is BT
    I consider BT similar to Nirnhoned. Nirnhoned drops from Craglorn quests, sure, but mainly from (veteran) trials. It's not really available as a normal drop from anywhere else.

    So if they would change what traits drop, I would guess BT would drop only in trials. You would still need to spend transmutes for overland/dungeon/pvp gear anyway.
  • KekwLord3000
    KekwLord3000
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.

    After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
    But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
    Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.

    After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
    But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
    Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.

    Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.

    If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost. (ideally do this with a group of 3 and then 1 of you have an additional lvl 10 character - this way you queue in, vote kick the lvl 10 so it doesn't gain xp and only get the quick dungeons).
    Edited by Izanagi.Xiiib16_ESO on March 17, 2025 11:28AM
    @Solar_Breeze
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  • KekwLord3000
    KekwLord3000
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.

    After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
    But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
    Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.

    Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.

    If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.

    Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
    And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.
  • WaywardArgonian
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    Summerset is 7 years ago? Damn...
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.

    After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
    But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
    Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.

    Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.

    If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.

    Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
    And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.

    The activity I described will net you over 1000 transmutes (even if you don't have max character slots it will be a lot) which is enough for far more than 2 sets even if you were transmuting everything rather than crafting it with the right traits. It also doesn't take 2 weeks to just do random normals and a reward box each day for enough transmutes for a set of rings.

    But yes I think this is is better than bloating drop tables and distracting dev work from other things to fix part of the gameplay loop of gearing. It's highly unlikely that you farm the rings you want / the gold to buy them in the 'right' trait in less time.
    Edited by Izanagi.Xiiib16_ESO on March 17, 2025 11:46AM
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  • Turtle_Bot
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    Summerset is 7 years ago? Damn...

    Oof, I feel old now :disappointed:
  • KekwLord3000
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.

    After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
    But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
    Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.

    Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.

    If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.

    Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
    And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.

    The activity I described will net you over 1000 transmutes (even if you don't have max character slots it will be a lot) which is enough for far more than 2 sets even if you were transmuting everything rather than crafting it with the right traits. It also doesn't take 2 weeks to just do random normals and a reward box each day for enough transmutes for a set of rings.

    But yes I think this is is better than bloating drop tables and distracting dev work from other things to fix part of the gameplay loop of gearing. It's highly unlikely that you farm the rings you want / the gold to buy them in the 'right' trait in less time.

    A full set if 13 pieces 7 body 3 jewelry 3 weapons.
    Let's assume we can get them at 25 a pop 13x25=325 transmutes for a full set.
    325/35 (25 from ROTW and 10 for rnd) = 9~10 days, ok not 2 weeks but a week an a half.
    There is nothing bloating the drop table, the same jewelry will drop, just in a different trait. Your counter argument makes 0 sense, enabling jewelry to drop in random traits doesn't require a whole lot of work they aren't creating anything new and it's a great QOL feature that will help people explore different jewelry traits outside for the 3 that they get from default drops.
  • Turtle_Bot
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    As for topic thread, I'm finding the updated reward coffers from PvP (cyro) are providing a good stream of transmutes coming in (I too love theorycrafting builds on all classes (especially themed builds) and was always sitting sub 50 transmutes until recently). Now I'm having to hold unopened geodes on some alts because I'm constantly at the 1k cap and am finding the transmutes for jewelry traits to be less of an issue (especially on sets I have finished the sticker book for).

    Edit:
    Maybe add other traits to things like the rings/necklaces in the golden vendor?
    Edited by Turtle_Bot on March 17, 2025 12:34PM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.

    After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
    But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
    Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.

    Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.

    If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.

    Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
    And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.

    The activity I described will net you over 1000 transmutes (even if you don't have max character slots it will be a lot) which is enough for far more than 2 sets even if you were transmuting everything rather than crafting it with the right traits. It also doesn't take 2 weeks to just do random normals and a reward box each day for enough transmutes for a set of rings.

    But yes I think this is is better than bloating drop tables and distracting dev work from other things to fix part of the gameplay loop of gearing. It's highly unlikely that you farm the rings you want / the gold to buy them in the 'right' trait in less time.

    A full set if 13 pieces 7 body 3 jewelry 3 weapons.
    Let's assume we can get them at 25 a pop 13x25=325 transmutes for a full set.
    325/35 (25 from ROTW and 10 for rnd) = 9~10 days, ok not 2 weeks but a week an a half.
    There is nothing bloating the drop table, the same jewelry will drop, just in a different trait. Your counter argument makes 0 sense, enabling jewelry to drop in random traits doesn't require a whole lot of work they aren't creating anything new and it's a great QOL feature that will help people explore different jewelry traits outside for the 3 that they get from default drops.

    The 10 from rnd is per character per day. So if you have 18 characters that 180 transmutes per day from rnd + 25 from rotw from no other sources.

    I think it's acceptable to need to spend time gathering resources for gearing as its basically a core system of endgame activity.
    @Solar_Breeze
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  • frogthroat
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    325 for a full PVP build is 2 days of collecting. Not even with all characters. Open 2 RotW boxes, one per day. That's 50. Leaves 275. And then run RND with 14 characters per day. That's 280 transmutes. You will even have 5 extra.
    So if you have 18 characters that 180 transmutes per day from rnd + 25 from rotw from no other sources.
    With the introduction of Arcanist, the max characters was increased to 20.

    200 transmutes per day from RND.
  • KekwLord3000
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    You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).

    I don't think this is a problem that needs fixing.

    After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
    But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
    Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.

    Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.

    If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.

    Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
    And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.

    The activity I described will net you over 1000 transmutes (even if you don't have max character slots it will be a lot) which is enough for far more than 2 sets even if you were transmuting everything rather than crafting it with the right traits. It also doesn't take 2 weeks to just do random normals and a reward box each day for enough transmutes for a set of rings.

    But yes I think this is is better than bloating drop tables and distracting dev work from other things to fix part of the gameplay loop of gearing. It's highly unlikely that you farm the rings you want / the gold to buy them in the 'right' trait in less time.

    A full set if 13 pieces 7 body 3 jewelry 3 weapons.
    Let's assume we can get them at 25 a pop 13x25=325 transmutes for a full set.
    325/35 (25 from ROTW and 10 for rnd) = 9~10 days, ok not 2 weeks but a week an a half.
    There is nothing bloating the drop table, the same jewelry will drop, just in a different trait. Your counter argument makes 0 sense, enabling jewelry to drop in random traits doesn't require a whole lot of work they aren't creating anything new and it's a great QOL feature that will help people explore different jewelry traits outside for the 3 that they get from default drops.

    The 10 from rnd is per character per day. So if you have 18 characters that 180 transmutes per day from rnd + 25 from rotw from no other sources.

    I think it's acceptable to need to spend time gathering resources for gearing as its basically a core system of endgame activity.

    But I don't want to play rnds on multiple chars every day
  • Renato90085
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    why not that ap can buy transmute crystals or more transmute crystals from reward
    you still need transmute crystals,so your way still not solve the problem
    we can also solve the fact that ap is trash
  • Grizzbeorn
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    But I don't want to play rnds on multiple chars every day

    Then you're going to receive fewer transmutes.

    People are telling you how to get what you want.
    If you don't want to do it, then you won't get as many things as you desire.
      PC/NA Warden Main
    • aleksandr_ESO
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      Just annoying that we have to re-transmute most jewelry pieces
      retransmute is much easier than getting a piece with the right trait.
    • aleksandr_ESO
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      But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
      Don't forget that ROTW must be opened once a day to receive a geode.

      I went to the IC to do quests at the event and I still haven't opened all the ROTWs. There are literally about 1,000 crystals there.

      Jewelry and geodes are very well balanced. To change something is only to make it worse. Just play the game in a variety of ways.
    • Stx
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      It really doesn’t make any sense that armor and weapons naturally drop 8 of 9 available traits, but jewelry only drops in 3 of the 9 available traits.

      It is very tedious and also clunky to have to go buy special mats and craft a set of jewelry to then give to an alt to research.
    • virtus753
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      Stx wrote: »
      It really doesn’t make any sense that armor and weapons naturally drop 8 of 9 available traits, but jewelry only drops in 3 of the 9 available traits.

      It makes perfect sense when the numbers are put into context: these were the numbers present before the newer traits were added. Nirnhoned was introduced with Craglorn and the other 6 jewelry traits with Summerset. The original traits drop everywhere, while the newer traits are very limited in their sources. That is consistent: just like Nirnhoned has not been added to more than one source of drops in game, so too have the six later jewelry traits not been added to multiple sources. Many of these newer traits, including Nirn, can be found as a story quest reward and then have their dedicated drop source.
    • SeaGtGruff
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      You get 25 transmutes per day from PVP reward boxes,

      On days when I spend enough time in Cyrodiil to earn several RFTW coffers, I often get two geodes with 25 TCs each. But as far as a daily minimum-- yeah, you should be able to get at least 25 per day from RFTW coffers without much effort.
      After burning 700 transmutes on a few setups for a prog I'm sitting on 0,

      Are you deconstructing gear to recover TCs? Or what are you burning your TCs on? Were they all spent on transmuting traits on dropped gear?
      I've fought mudcrabs more fearsome than me!
    • Hapexamendios
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      I don't think it needs to change. The traits can be researched far cheaper now and transmute crystals are not hard to come by.
    • Necrotech_Master
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      my personal beef with jewelry traits is how everything other than arcane, healthy, or robust only comes from specific sources

      for instance the only way to get swift is either transmute/reconstruct to the trait, or buy gilding wax with writ vouchers

      it also doesnt help that jewelry traits still have "unrefined" versions of all trait mats, which makes using transmutes to decon so inefficient its not worth it

      other ways that would fix transmute issues for people who wanted them would be if they changed it to allow being able to sell transmute geodes lol, im capped out on transmutes, and have approximately another 1500 transmutes in geodes (i have at least 50+ of the 25x transmute geodes) + another 500 transmutes in recreated gear that i cant reclaim because of the hard cap
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • aleksandr_ESO
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      eOo228A.png
      There's nowhere to put them. I haven't actively played the game for over a year and have completely changed my 20 characters into meta builds 2 times.
    • KekwLord3000
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      eOo228A.png
      There's nowhere to put them. I haven't actively played the game for over a year and have completely changed my 20 characters into meta builds 2 times.

      you haven't played the game for over a year hence why you don't need transmutes.
    • aleksandr_ESO
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      you haven't played the game for over a year hence why you don't need transmutes.

      I wrote that I've changed builds for my 20 characters twice this year. That's 15-20k of spent crystals. And I still have 10k crystals left.

      Oh, I forgot that when you deconstruct the old gear that you created for crystals, you get 25 crystals back. This is just a "free" reconstruction.
      How can you stay without crystals in this game? Just try to play the game.


    • Maitsukas
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      you haven't played the game for over a year hence why you don't need transmutes.

      I wrote that I've changed builds for my 20 characters twice this year. That's 15-20k of spent crystals. And I still have 10k crystals left.

      Oh, I forgot that when you deconstruct the old gear that you created for crystals, you get 25 crystals back. This is just a "free" reconstruction.
      How can you stay without crystals in this game? Just try to play the game.


      You could transmute gear into different traits and the deconstruct them for chance getting trait materials back (or in the case of jewelry, pulverized trait materials).
      PC-EU @maitsukas

      Posting the Infinite Archive and Imperial City Weekly Vendor updates.

      Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
    • Izanagi.Xiiib16_ESO
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      I don't particularly want to keep pushing my point, I think its fine to disagree and its not a bad suggestion to make just one that I don't think should be considered at this time with the other major issues the game has.

      However gearing is one of ESO's core 'progression systems'. The others being score pushing and item collection.

      This is part of the reason why there in some ways 'should' be some gating to 'perfect' gearing. Whilst it can be frustrating it is a core gameplay loop that ESO has decided to adopt. The reconstruction mechanic was added to make it easier to swap gearing meaning that you can deconstruct and keep some of the materials spent to swap the trait (something which transmutation heavily punished)

      Creating multiple perfect item sets is meant to be a drain on your resources and there are therefore ways that players can engage with the systems to maximise their transmutation gain if they put in more effort. It's also part of the reason there is a cap on transmutes (otherwise it would cease to be an issue after a while).

      For example I'd rather that I could obtain certain gearsets and items via different acquisition mechanics for example dsa for both the death dealers fate ring lead and perfected weapons is a really annoying and fairly pointless grind after the first few attempts. Instead of adding ring traits i'd much rather that they removed all but 1 of the onehand and shield variants of 'special weapons' because having to grind out dagger and shield, sword and shield, axe and shield, mace and shield is really frustrating in comparison to just getting a couple of transmutes from a random normal dungeon or pvp reward each day.
      @Solar_Breeze
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