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Rush of Agony needs a telegraph

  • Tonturri
    Tonturri
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    olsborg wrote: »
    The set needs to be deleted. Its one of the things thats just simply keeping me from enjoying pvp atm, the dumbest things is when i see 8 ppl running these pullgroups... So I dont pvp anymore, wich means I dont rly play much anymore.

    Unfortunately I think ZOS heavily underestimates the impact unpleasant sets can have. Even if I win a BG match or it's really close and otherwise a fantastic game, having to constantly deal with sets like ROA throughout the duration of the match turn an otherwise fun experience sour. It's bonkers having to make that many gameplay decisions around a single armor set - keeping an eye out for the user, different positioning, saving ults, having to pay even more attention to allies' positioning and their health values (there's always a 25k-er out there somewhere).

    I mostly play 8v8 BGs where there are enough people that it's a problem, unfortunately. I don't begrudge folks their vicious death kills but roa is definitely too much.
  • Thumbless_Bot
    Thumbless_Bot
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    The counterplay is to disengage.
    Can we still call it counterplay if the counter is to not play?

    I dont know. It's a good question.

    Call it whatever, I guess. It's how I deal with it. I left one today you were in because the other team had an acuityden. My choice. I went and did my dailies and theory crafted for a bit. Then queued again.

    No harm, no foul.
  • xylena_lazarow
    xylena_lazarow
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    Tonturri wrote: »
    Even if I win a BG match or it's really close and otherwise a fantastic game, having to constantly deal with sets like ROA throughout the duration of the match turn an otherwise fun experience sour. It's bonkers having to make that many gameplay decisions around a single armor set - keeping an eye out for the user, different positioning, saving ults, having to pay even more attention to allies' positioning and their health values (there's always a 25k-er out there somewhere).
    This explains very well how exactly Rushing Agony makes PvP unfun. The constant meticulous awareness required to play around RoA makes the game so freakin sweaty, with no real payoff for it. Even if I win, I feel like I lost. Same deal for dealing with all the ranged Sorc spam, but that's the other thread.
    Edited by xylena_lazarow on March 16, 2025 2:12PM
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • AngryNecro
    AngryNecro
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    lol "I don't like Set cause it makes me have to be more careful in pvp." This is of course a very strong argument xD

    as I understand it, cyro players have claims to the set because of the balls. and all els its claims from not warry strong playrs who dont wanna be better in pvp and wanna only cry about too strong set. The most surprising thing is saying "I want a more honest pvp" from playrs who play in cyro and 8x8. dude wanna try clear pvp play in 4x4.

    everyone except the cyro players did not give a single weighty argument why the set is so bad and why they want it removed except for "it's hard for me to play against him, I have to be too careful" but cyro have problem with balls not with set.

    I think that topic can be close. you can ask ZOS about more blank set pvp mode i dont think its get some 4x4 playrs out off it.
  • AngryNecro
    AngryNecro
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    Tonturri wrote: »

    Unfortunately I think ZOS heavily underestimates the impact unpleasant sets can have. Even if I win a BG match or it's really close and otherwise a fantastic game, having to constantly deal with sets like ROA throughout the duration of the match turn an otherwise fun experience sour. It's bonkers having to make that many gameplay decisions around a single armor set - keeping an eye out for the user, different positioning, saving ults, having to pay even more attention to allies' positioning and their health values (there's always a 25k-er out there somewhere).

    I mostly play 8v8 BGs where there are enough people that it's a problem, unfortunately. I don't begrudge folks their vicious death kills but roa is definitely too much.

    You're a necromancer. It's strange to hear this from a necromancer, we always have to play with increased attention and make more efforts.
    It's also strange that you're playing 8x8 instead of 4x4.
    Well, here's something else that's weird for you. Necromancer is the best class after NB to use RoA xD

    With your approach to PVP, I can't invite you to join my necro team)
    Edited by AngryNecro on March 16, 2025 4:38PM
  • Tonturri
    Tonturri
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    AngryNecro wrote: »
    Tonturri wrote: »

    Unfortunately I think ZOS heavily underestimates the impact unpleasant sets can have. Even if I win a BG match or it's really close and otherwise a fantastic game, having to constantly deal with sets like ROA throughout the duration of the match turn an otherwise fun experience sour. It's bonkers having to make that many gameplay decisions around a single armor set - keeping an eye out for the user, different positioning, saving ults, having to pay even more attention to allies' positioning and their health values (there's always a 25k-er out there somewhere).

    I mostly play 8v8 BGs where there are enough people that it's a problem, unfortunately. I don't begrudge folks their vicious death kills but roa is definitely too much.

    You're a necromancer. It's strange to hear this from a necromancer, we always have to play with increased attention and make more efforts.
    It's also strange that you're playing 8x8 instead of 4x4.
    Well, here's something else that's weird for you. Necromancer is the best class after NB to use RoA xD

    With your approach to PVP, I can't invite you to join my necro team)

    There's a difference between having to try a little harder due to a class/spec being weaker, and having to do so because of a particular set.

    For example - I don't care if my opponent is wearing Julianos, or Hundings Rage, or even stuff like Anthelmir's Construct monster set or a DK wearing pyrebrand. Perhaps I'll pay a little more attention to blocking heavies for Anthelmir or focus a little more on making sure my HoTs are up vs a pyrebrand DK (or any other class running DoT procs), but it's only a certain amount of attention, effort, and adjustment. I don't really care if my opponent, who for sake of discussion we'll say is a sorc, is wearing Wretched Vitality or something. Even if my opponent is slotting skills outside the expected setup - maybe the sorc is using...Idk, 2h executioner skill vs using their class execute.

    There's a certain ratio of effort required to 'deal with' something vs effort required to use it. Pyrebrand doesn't matter to me because the 'effort' (which is basically nil) required to 'deal' with the set is equivalent to what the user had to invest to run it. This is what balance is.

    Things become a problem when this ratio is uneven. Too much effort to use something and too little effort required to deal with it? Underpowered. Too much effort required to counter and deal with something or too little effort in comparison required to use it? Overpowered.

    RoA is overpowered because it warps opponents' gameplay around a *single armor set* to a much higher degree than any other armor set, or even entire builds. The effort required to play around RoA builds far outstrips what the user had to invest to do it. Your interpretation of people complaining about this set as just 'boo hoo I have to pay more attention' is reductive and lacking in understanding, as it looks like you play one of the few areas of the game where the set can actually be perfectly fine. For everywhere else, though, such as 8v8 and Cyrodiil, the effort:reward / effort to run: effort to play around ratios are very uneven. It's similar to someone in PvE saying they don't have a problem with some mechanic in PvP because they've never been there in the first place. More power to ya for (or so it seems from your posts) playing mostly 4v4s, but you're not really playing a part of the game where this sort of thing *is* a problem ragging on the people who do play those parts of the game.

    And this is all without even touching on the other parts of the set that break established balancing rules ESO has, such as 'high impact -> high cooldown' and 'CCs -> apply CC immunity'. I've actually gotten pulled twice in a row by this set when two people on the enemy team are wearing it. Compared to dark convergence, it's much lower cooldown (8s vs 25s) and still does solid damage (base damage is higher but doesn't have the increase per target w/in 3m), and it does all this faster (0.8s vs 1.0s to pull and 2s vs 4s for damage proc).

    If you play 4v4s on PC NA, maybe I'll see you around in there. I returned to the game a few months ago and have been rebuilding my characters, and the necro is up next for a second round of polishing. I generally prefer 8v8 as it's more fun to play supports there, but I guess it also means more likely to get someone with 20-25k HP.
  • AngryNecro
    AngryNecro
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    Tonturri wrote: »

    Necr need only drop tothem and then up his combo in time for RoA cont. thats it. more than you can stay ready for RoA attak with tottem many body around and combo on ready. come on dude you play on class who can most of all stay and bulling dudes with RoA) if you be all do right RoA playrs stop atak you in 8x8 cose found too many goodnes goals.

    And no im from EU server. I think if ill be on NA ill dont like RoA too, cose i see its only youre server problem xD only NA playrse heare say RoA too bad.

  • AngryNecro
    AngryNecro
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    I don't know why you can't accept the idea that you might be doing something wrong.

    On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?

    But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.

    99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    AngryNecro wrote: »
    I don't know why you can't accept the idea that you might be doing something wrong.

    On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?

    But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.

    99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.

    The set should be adjusted because it goes against the combat rules present in every other set in the game, CC should always provide immunity based on ZOS's core gameplay design. For some reason this 1 set was added which circumvents this rule.

    Secondly when it comes to mechanics of the set - The telegraph is unfortunately somewhat buggy. Yes its very easy to see this set when a player simply charges to you in normal gameplay especially in a 4v4 bg where there is little delay however there are 2 scenario's where this isn't the case necessarily.

    1) in Cyrodiil where there are both the clutter of multiple effects and players (for more than just 4) and high amounts latency causing the set to be somewhat random in it's proc timing. for example both using the set and being affected by it, sometimes it goes off in just .8s sometimes it takes 2s to activate, should I just hold block until I see it happen? its annoying.

    2) Gapclosing from stealth has a delay in revealing the attacker in some instances (especially in cyrodiil due to the issues mentioned above), this causes the set to appear to be instance sometimes.

    Both of these 'visual' issues could be overlooked, despite not conforming to other sets visual clarity (for example the AOE circle of dark convergence is very visible in comparison). However it is this combined with the core combat gameplay rule breaking which causes the set to be an issue.

    edit: also forgot to mention that the set is actually not working as intended with regards to LOS checks too - there are other posts on this.
    Edited by Izanagi.Xiiib16_ESO on March 17, 2025 12:52PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • AngryNecro
    AngryNecro
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    AngryNecro wrote: »
    I don't know why you can't accept the idea that you might be doing something wrong.

    On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?

    But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.

    99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.

    The set should be adjusted because it goes against the combat rules present in every other set in the game, CC should always provide immunity based on ZOS's core gameplay design. For some reason this 1 set was added which circumvents this rule.

    Secondly when it comes to mechanics of the set - The telegraph is unfortunately somewhat buggy. Yes its very easy to see this set when a player simply charges to you in normal gameplay especially in a 4v4 bg where there is little delay however there are 2 scenario's where this isn't the case necessarily.

    1) in Cyrodiil where there are both the clutter of multiple effects and players (for more than just 4) and high amounts latency causing the set to be somewhat random in it's proc timing. for example both using the set and being affected by it, sometimes it goes off in just .8s sometimes it takes 2s to activate, should I just hold block until I see it happen? its annoying.

    2) Gapclosing from stealth has a delay in revealing the attacker in some instances (especially in cyrodiil due to the issues mentioned above), this causes the set to appear to be instance sometimes.

    Both of these 'visual' issues could be overlooked, despite not conforming to other sets visual clarity (for example the AOE circle of dark convergence is very visible in comparison). However it is this combined with the core combat gameplay rule breaking which causes the set to be an issue.

    edit: also forgot to mention that the set is actually not working as intended with regards to LOS checks too - there are other posts on this.

    all set and skill (DC, scribind skill) ignor imun to cc when move playrs. but not ignore imun to cc when stan. I think all right with mehanic. you can use all 3 source and all 3 be moved playrs. but imun on cc will be work
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    AngryNecro wrote: »
    AngryNecro wrote: »
    I don't know why you can't accept the idea that you might be doing something wrong.

    On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?

    But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.

    99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.

    The set should be adjusted because it goes against the combat rules present in every other set in the game, CC should always provide immunity based on ZOS's core gameplay design. For some reason this 1 set was added which circumvents this rule.

    Secondly when it comes to mechanics of the set - The telegraph is unfortunately somewhat buggy. Yes its very easy to see this set when a player simply charges to you in normal gameplay especially in a 4v4 bg where there is little delay however there are 2 scenario's where this isn't the case necessarily.

    1) in Cyrodiil where there are both the clutter of multiple effects and players (for more than just 4) and high amounts latency causing the set to be somewhat random in it's proc timing. for example both using the set and being affected by it, sometimes it goes off in just .8s sometimes it takes 2s to activate, should I just hold block until I see it happen? its annoying.

    2) Gapclosing from stealth has a delay in revealing the attacker in some instances (especially in cyrodiil due to the issues mentioned above), this causes the set to appear to be instance sometimes.

    Both of these 'visual' issues could be overlooked, despite not conforming to other sets visual clarity (for example the AOE circle of dark convergence is very visible in comparison). However it is this combined with the core combat gameplay rule breaking which causes the set to be an issue.

    edit: also forgot to mention that the set is actually not working as intended with regards to LOS checks too - there are other posts on this.

    all set and skill (DC, scribind skill) ignor imun to cc when move playrs. but not ignore imun to cc when stan. I think all right with mehanic. you can use all 3 source and all 3 be moved playrs. but imun on cc will be work

    This is incorrect. When you are pulled via other mechanics you gain CC immunity because your character was controlled. Only rush of agony doesn't apply CC immunity after moving you.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • AngryNecro
    AngryNecro
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    This is incorrect. When you are pulled via other mechanics you gain CC immunity because your character was controlled. Only rush of agony doesn't apply CC immunity after moving you.

    ok agein in all movment set and skill from scribing MOVMENT work with out imun. CC work with imun. do you see difrend with movment and cc?

  • Joy_Division
    Joy_Division
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    AngryNecro wrote: »
    I don't know why you can't accept the idea that you might be doing something wrong.

    On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?

    But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.

    99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.

    Here's a good way to understand how most people feel about RoA. In the sorcerer thread, read your own comments and replace "sorcerer" with "rush of agony."

    Then in this thread read your comments about "rush of agony" and replace that with "sorcerer."

    Naturally, with the outlier set that you like and presumably use is perfectly fine, and people can't accept that they might "be doing something wrong. But, the outlier class is a "cancer" deserves to be in "a state of non-playability."

    It's almost like people get frustrated when having to play an imbalanced game where so many other people are using sets, skills, classes, etc., that are OP.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • JustLovely
    JustLovely
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    Free pull sets should not exist in a PvP environment.
  • AngryNecro
    AngryNecro
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    Here's a good way to understand how most people feel about RoA. In the sorcerer thread, read your own comments and replace "sorcerer" with "rush of agony."

    Then in this thread read your comments about "rush of agony" and replace that with "sorcerer."

    Naturally, with the outlier set that you like and presumably use is perfectly fine, and people can't accept that they might "be doing something wrong. But, the outlier class is a "cancer" deserves to be in "a state of non-playability."

    It's almost like people get frustrated when having to play an imbalanced game where so many other people are using sets, skills, classes, etc., that are OP.

    oh no no no buddy such blackmail will not work with me. No need to mix the warm and soft here.

    1. RoA its set what can use all playrs.
    2. when sorc dress RoA he have huge stat then necro. when sorc dress any els set they have huge stat then necro.
    3. Sorc have how active skills who havent other class in game (and it more than one) and passive skills (with minor crit too)
    4. Sorc its class not set. comparing them is generally utter nonsense. Someone may not like it purely for aesthetic reasons. Someone does not want to associate themselves with these players, someone does not want to play for this class for some other reason.
    5. Sorks don't stop me from winning that much. I just want justice. Necromancers have been outsiders for too long, and sorc have too muth unmoral playrs who allwayse do some durt like get pet on 4x4 and stay all round at spawn. on the day when zos fix necr I won't care about sorc.
    6. RoA its сlose combat set, not range. cry from close combat set, that shame.

    Even if your comparison wasn't utter nonsense, you still have to try to think of comparing an entire class and one set lol. You still wouldn't be able to shame a necromancer who plays 4x4 as an active DD and often plays on 1vs4. More than how necr i wery clerly know how contr that set.
    Edited by AngryNecro on March 17, 2025 5:07PM
  • AngryNecro
    AngryNecro
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    There are not many sets in the game that allow you to play a two-panel combo well and have worthwhile damage. (I hope you don't need to explain why a good dd needs a two-panel combo, I won't explain anyway.) RoA one of best for it.
    Its can be contred well and all you in realy do not give no one real reson for why it need be cut.

    I have real reson and argument why sorc need be cuted. For min it have more buff then els and can get more variable bild. have strik who any els havent, more good passive. in pure calculating sorc get more stat. youre reson for cut RoA havent any pure calculation.
  • AngryNecro
    AngryNecro
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    JustLovely wrote: »
    Free pull sets should not exist in a PvP environment.

    what else should not exist, pile on the whole list already. Someone just doesn't know how to play with prog sets.

    Here's some information for you, when you put on a prog set, your stats suffer. So it's your choice to take a prog set or boost your stats.
    Edited by AngryNecro on March 17, 2025 5:26PM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    AngryNecro wrote: »

    This is incorrect. When you are pulled via other mechanics you gain CC immunity because your character was controlled. Only rush of agony doesn't apply CC immunity after moving you.

    ok agein in all movment set and skill from scribing MOVMENT work with out imun. CC work with imun. do you see difrend with movment and cc?

    I'm sorry your sentence doesn't make sense. Please give an example of what you are trying to explain naming specific skills and in the case of scribing their slotted scripts.

    If you are trying to say a gap closer doesn't provide CC immunity and therefore a pull skill shouldn't then I completely disagree with you because you are activating the gap closer yourself therefore your character is not 'Controlled' vs an enemy changing the location or movement of your character does 'Control' your movement
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • xylena_lazarow
    xylena_lazarow
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    AngryNecro wrote: »
    such blackmail will not work with me
    Please elaborate on how you are being blackmailed. This could be serious. Thank you for your time.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • AngryNecro
    AngryNecro
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    I'm sorry your sentence doesn't make sense. Please give an example of what you are trying to explain naming specific skills and in the case of scribing their slotted scripts.

    If you are trying to say a gap closer doesn't provide CC immunity and therefore a pull skill shouldn't then I completely disagree with you because you are activating the gap closer yourself therefore your character is not 'Controlled' vs an enemy changing the location or movement of your character does 'Control' your movement

    oh i need farm set (RoA by the way xD) on new acc and not ansering again and again on same question.
    cc and movment have diferent imun, you can see it on potions.
    movment and charm set/skill ignore imun now its not problem of one set. and i like that mehanic.
    for most esy to chek that you can if enter one by one RoA and DC
  • Joy_Division
    Joy_Division
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    AngryNecro wrote: »


    Here's a good way to understand how most people feel about RoA. In the sorcerer thread, read your own comments and replace "sorcerer" with "rush of agony."

    Then in this thread read your comments about "rush of agony" and replace that with "sorcerer."

    Naturally, with the outlier set that you like and presumably use is perfectly fine, and people can't accept that they might "be doing something wrong. But, the outlier class is a "cancer" deserves to be in "a state of non-playability."

    It's almost like people get frustrated when having to play an imbalanced game where so many other people are using sets, skills, classes, etc., that are OP.

    oh no no no buddy such blackmail will not work with me. No need to mix the warm and soft here.

    1. RoA its set what can use all playrs.
    2. when sorc dress RoA he have huge stat then necro. when sorc dress any els set they have huge stat then necro.
    3. Sorc have how active skills who havent other class in game (and it more than one) and passive skills (with minor crit too)
    4. Sorc its class not set. comparing them is generally utter nonsense. Someone may not like it purely for aesthetic reasons. Someone does not want to associate themselves with these players, someone does not want to play for this class for some other reason.
    5. Sorks don't stop me from winning that much. I just want justice. Necromancers have been outsiders for too long, and sorc have too muth unmoral playrs who allwayse do some durt like get pet on 4x4 and stay all round at spawn. on the day when zos fix necr I won't care about sorc.
    6. RoA its сlose combat set, not range. cry from close combat set, that shame.

    Even if your comparison wasn't utter nonsense, you still have to try to think of comparing an entire class and one set lol. You still wouldn't be able to shame a necromancer who plays 4x4 as an active DD and often plays on 1vs4. More than how necr i wery clerly know how contr that set.

    LOL blackmail.

    No, it's clear how you roll. When a class has skills and passives that no other class has, it's a problem. When there is a handy dandy set you use that does something that no other set or skill or ultimate in the game, it's totally cool. It's highly skilled gameplay, and others need to learn how to play better.

    And the idea that RoA is a close combat set is ridiculous. It triggers off a gap closer (22 meter range) and then pulls everyone 12 meters away once the movement is completed. That is part of what makes the set so busted. It allows an organized group to quickly nuke players who are far away from them.
    Edited by Joy_Division on March 17, 2025 6:47PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AngryNecro
    AngryNecro
    ✭✭✭

    LOL blackmail.

    No, it's clear how you roll. When a class has skills and passives that no other class has, it's a problem. When there is a handy dandy set you use that does something that no other set or skill or ultimate in the game, it's totally cool. It's highly skilled gameplay, and others need to learn how to play better.

    And the idea that RoA is a close combat set is ridiculous. It triggers off a gap closer (22 meter range) and then pulls everyone 12 meters away once the movement is completed. That is part of what makes the set so busted. It allows an organized group to quickly nuke players who are far away from them.

    yap, buddy, set and class that diferent thing. It's strange that you don't understand this.

    "does something that no other set or skill" hahaha do you sereosley?) 3 set now in game what do that. (RoA, DC, and that 3d what get movment from blok)
    new set be cutet on pts and that is disgusting. its be cool on start. ZOS you be absolutley whrong when cut movment on it - https://eso-hub.com/en/sets/jerensis-bladestorm

    skill wellcome - https://eso-hub.com/en/scribing-simulator?combination=217462,14,25,64,5&utm_medium=website&utm_source=esohubcom&utm_campaign=share_button

    warden variant what can keep you on charm with out cd - https://eso-hub.com/en/scribing-simulator?combination=217462,14,25,64,5&utm_medium=website&utm_source=esohubcom&utm_campaign=share_button


    [snip]

    I can tell you what happend if ZOS cut RoA. dude like me and ball group stop they + on some month and start use some els. and i know what not happends - youre play not go more easy.

    [edited for baiting]
    Edited by ZOS_Icy on March 24, 2025 10:11AM
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