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Rush of Agony needs a telegraph

  • AngryNecro
    AngryNecro
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    oK Let's look at it this way. How much RoA do you see in the top content? In a 4x4 BG with high mmr. How many players from the top 30 are wearing it? I can tell you that there are very few. Event close not so long ago how many pleyrse from top 30 you see on it? on EU server i see only my old acc. So if that set so strong why we dont have 5 of 10 playrse of top 10 in it?
  • xylena_lazarow
    xylena_lazarow
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    After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
    You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • AngryNecro
    AngryNecro
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    After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
    You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.

    the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.
  • xylena_lazarow
    xylena_lazarow
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    AngryNecro wrote: »
    the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.
    Refusing to cure a disease does not make you strong. Asking the doctor for medicine does not make you weak. And by your logic, Julianos is the best set in the game, just look at all those beginners wrecking the overworld with it.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • AngryNecro
    AngryNecro
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    Refusing to cure a disease does not make you strong. Asking the doctor for medicine does not make you weak. And by your logic, Julianos is the best set in the game, just look at all those beginners wrecking the overworld with it.

    Of course, you won't answer the question) everything you say doesn't connect well with reality.
  • Joy_Division
    Joy_Division
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    AngryNecro wrote: »
    After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
    You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.

    the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.

    Because the set in much better used with a ball group in Cyrodiil, which is the circumstance most people complain about it.

    It is not nearly as dangerous in a 4v4 against a coordinated team with very good players because there isn't nearly the number of dawnbreakers, whirling blades, deep fissures, prox dets, etc., that will instantly kill you after the unblockable Fear. It's still very strong because it does not confer CC immunity and provides the team with the opportunity to do a high amount of burst damage against grouped up targets that won't be blocking. There is not another set in the game that allows this because RoA violates a core mechanic in ESO's gameplay. It is true that in a 4v4, a good player with a solid build with be able to survive that GCD - if their teammates are not walking VD procs. It is still incredibly frustrating to lose control of your character for two consecutive GCDs, and absolutely busted when used against an organized group of 12, which all use RoA.

    It's not weak to ask for that to be adjusted. It's weak to insist that a set that violates the core rules of the game should continue to be used because highly experienced players in a setting with few players can deal with it. Are the PuGs really so dangerous/hard to kill that we need a set that double CCs them?
    Edited by Joy_Division on March 14, 2025 8:04PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AngryNecro
    AngryNecro
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    AngryNecro wrote: »
    After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
    You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.

    the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.

    Because the set in much better used with a ball group in Cyrodiil, which is the circumstance most people complain about it.

    It is not nearly as dangerous in a 4v4 against a coordinated team with very good players because there isn't nearly the number of dawnbreakers, whirling blades, deep fissures, prox dets, etc., that will instantly kill you after the unblockable Fear. It's still very strong because it does not confer CC immunity and provides the team with the opportunity to do a high amount of burst damage against grouped up targets that won't be blocking. There is not another set in the game that allows this because RoA violates a core mechanic in ESO's gameplay. It is true that in a 4v4, a good player with a solid build with be able to survive that GCD - if their teammates are not walking VD procs. It is still incredibly frustrating to lose control of your character for two consecutive GCDs, and absolutely busted when used against an organized group of 12, which all use RoA.

    It's not weak to ask for that to be adjusted. It's weak to insist that a set that violates the core rules of the game should continue to be used because highly experienced players in a setting with few players can deal with it. Are the PuGs really so dangerous/hard to kill that we need a set that double CCs them?

    You already get cyro mod with out sets, i dont understand what the problem. Why are you blaming one set on cyro mechanics? For example, I almost never play cyro, just because it is completely ruined and also lags. and he doesn't break the rules. This is just an exception to the rule. And I'll say it again, it's not just this set. There are no mechanics for immunity to movement, as well as no immunity to the charm of the warden. You can use 3 moves one after the other and it doesn't violate any rules. It's not just RoA that does this, DC does the same thing, you just don't know it because you didn't launch it after RoA. If you activate them from two panels, you will get a double move. It's the same with triple movement if you run scribing after them. And if you say yourself that this set is not so dangerous in 4x4, then there is nothing to cut it even more. Fix cyro, not sets. There are no problems with it in BG.
  • AngryNecro
    AngryNecro
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    You're confusing immunity to control. Which is not going anywhere. And an immunity to movement that does not exist. Show me where it says that there is an immunity to movement? In rules you found only imun to cc and if you have it RoA not stan you only move. Therefore, this topic is simply worthless, they don't even quite understand what they are talking about. And if you want to fix this set, then you'll have to fix warden's class record along with it, because it's the same thing. But you're talking about an immunity that doesn't exist.
    You're crying about this set and not crying about the warden just because they don't use their class record that often yet.
    So I'm informing all the Warden. Technically speaking, you can keep your opponent in a charm almost indefinitely. Come on, pile on more xD
    If we talk about these topics seriously, then we should not discuss the set, but the mechanics of movement. And being serious players, you can't discuss these issues separately by blaming the set and not considering warden's class record.
  • AngryNecro
    AngryNecro
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    But I'm also against the introduction of movement immunity xD
    even though wards can sometimes be a problem.
  • Theignson
    Theignson
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    That would be one solution. This is the worst set ever introduced to PvP. No telegraph (unlike virtually everything in the game), does not induce CC immunity, plus does damage, PLUS has an outrageous 12m pull radius.

    Almost Nothing in the game has anything near such a radius of effect. Plus it is a free pull!

    Ruinous cyclone, the Volendrong ultimate, has a nasty 15m pull. But it has a pretty well defined telegraph-- plus it is the Ultimate of one of th emost powerful items in the game! RoA is only a PROC set!

    The evidence of how ridiculously OP this set is , is every single ball in Cyrodil uses this. Nothing is nearly as strong.

    The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.

    A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • xFocused
    xFocused
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    AngryNecro wrote: »
    You're confusing immunity to control. Which is not going anywhere. And an immunity to movement that does not exist. Show me where it says that there is an immunity to movement? In rules you found only imun to cc and if you have it RoA not stan you only move. Therefore, this topic is simply worthless, they don't even quite understand what they are talking about. And if you want to fix this set, then you'll have to fix warden's class record along with it, because it's the same thing. But you're talking about an immunity that doesn't exist.
    You're crying about this set and not crying about the warden just because they don't use their class record that often yet.
    So I'm informing all the Warden. Technically speaking, you can keep your opponent in a charm almost indefinitely. Come on, pile on more xD
    If we talk about these topics seriously, then we should not discuss the set, but the mechanics of movement. And being serious players, you can't discuss these issues separately by blaming the set and not considering warden's class record.

    Lots and lots to unpack from your multiple posts but I'll try my best. Your wording and thought process on RoA sort of tells me you either rely heavily on the set so you're not wanting it nerfed, you haven't actually played PvP lately because if you have you'd clearly understand just how broken RoA is (Even comped groups are agreeing it's broken) or you're just rage baiting/trolling.

    Here's the big issues with RoA that has been highlighted many, many times in many, many threads.
    1. The animation proc is extremely unreliable and hardly visable. Dark con is a pull set that places a HUGE purple AoE on the ground which you could see from a mile away making it easier to counter, dodge/block & walk out of it. Majority of the time when you're hit with Rush you hardly ever see the chains, just the sound proccing and hope to God you can block/walk out of it if you even know where it's coming from.
    2. Cooldown is way too low so it's able to be stacked quite a bit. If you're yanked once and able to counter it, you'll literally be yanked back into it from someone else. Comped groups take advantage of this.
    3. No CC immunity. Speaks for itself
    4. The pull is so glitchy half the time that players are being yanked off walls, down stairs, around corners, even through walls. The whole "12 meters" is just false as again, multiple players from multiple platforms have reported it pulls them from way farther than 12 meters

    It's very much a broken, crutch set that should've been looked at and adjusted long before now. Read the comments on this post. Players are leaving BG's and Cyro entirely when they run into this set and I don't blame them. Every comped group/small scale comped group is crutching on the set because they know it's extremely overpowering
    PS5 - NA
    Necro Main
  • AngryNecro
    AngryNecro
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    Theignson wrote: »
    That would be one solution. This is the worst set ever introduced to PvP. No telegraph (unlike virtually everything in the game), does not induce CC immunity, plus does damage, PLUS has an outrageous 12m pull radius.

    Almost Nothing in the game has anything near such a radius of effect. Plus it is a free pull!

    Ruinous cyclone, the Volendrong ultimate, has a nasty 15m pull. But it has a pretty well defined telegraph-- plus it is the Ultimate of one of th emost powerful items in the game! RoA is only a PROC set!

    The evidence of how ridiculously OP this set is , is every single ball in Cyrodil uses this. Nothing is nearly as strong.

    The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.

    A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony

    why not 50yars? when game have only 10 xD
    Well, then answer the question why should this set be removed from behind the balls? I'm playing on a 4x4 BG and I don't see any balls. Instead of asking to fix the mechanics, you're talking about cutting the set. Well, it's a little crazy. ballgrup find new set. Why BG playrse must see some change in set from broken cyro mehanik? dont like ball group run from it.
    I don't really understand what you mean by a telegram, probably a translation error.
    With your experience of 10 years of playing in 40 years, you are confusing control and discard having different locks. Anti-discarding potions and other sources work and block RoA. You have almost a second to roll over, given that a very noticeable skill is used to activate it, I don't see any problems here. I don't see any valid arguments at all why this set is broken.
    As I understand it, there are pretexts for this set only in cyro. Well, they brought you a company with no sets at all, what else do you need?
    It is absolutely not clear why you blame seth because of cyro mechanics? Why should BG players figure out what kind of problems you have with this set and why they should see changes in it.
    But about the fact that someone's opinion is more valuable there) I am absolutely not interested in the opinion of those who drowned in the broken cyro, I can bet sorc xD with them ball group problem. and cying about bad broken sets.
    Your nagging will eventually lead to the fact that there will be no pvp sets at all. This set is too strong, that one is too strong. I think it's not the sets that are strong, but you are weak. xD It's easier not to cut the sets, but to trim cyro and make a new company without sets mandatory. Then we'll end these arguments about broken sets.
    But asking to trim a set just because it causes you a lot of problems in cyro is such terrible nonsense. And there are no problems with it in other places. The conclusion is that in cyro, everyone really should go in blank sets that are the same for everyone. This will solve all your problems.
  • Joy_Division
    Joy_Division
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    AngryNecro wrote: »
    AngryNecro wrote: »
    After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
    You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.

    the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.

    Because the set in much better used with a ball group in Cyrodiil, which is the circumstance most people complain about it.

    It is not nearly as dangerous in a 4v4 against a coordinated team with very good players because there isn't nearly the number of dawnbreakers, whirling blades, deep fissures, prox dets, etc., that will instantly kill you after the unblockable Fear. It's still very strong because it does not confer CC immunity and provides the team with the opportunity to do a high amount of burst damage against grouped up targets that won't be blocking. There is not another set in the game that allows this because RoA violates a core mechanic in ESO's gameplay. It is true that in a 4v4, a good player with a solid build with be able to survive that GCD - if their teammates are not walking VD procs. It is still incredibly frustrating to lose control of your character for two consecutive GCDs, and absolutely busted when used against an organized group of 12, which all use RoA.

    It's not weak to ask for that to be adjusted. It's weak to insist that a set that violates the core rules of the game should continue to be used because highly experienced players in a setting with few players can deal with it. Are the PuGs really so dangerous/hard to kill that we need a set that double CCs them?

    You already get cyro mod with out sets, i dont understand what the problem. Why are you blaming one set on cyro mechanics? For example, I almost never play cyro, just because it is completely ruined and also lags. and he doesn't break the rules. This is just an exception to the rule. And I'll say it again, it's not just this set. There are no mechanics for immunity to movement, as well as no immunity to the charm of the warden. You can use 3 moves one after the other and it doesn't violate any rules. It's not just RoA that does this, DC does the same thing, you just don't know it because you didn't launch it after RoA. If you activate them from two panels, you will get a double move. It's the same with triple movement if you run scribing after them. And if you say yourself that this set is not so dangerous in 4x4, then there is nothing to cut it even more. Fix cyro, not sets. There are no problems with it in BG.

    If you hardly play Cyrodiil, then you don't know how ruinous this set is in that setting with 12 man groups.

    The problem is, we shouldn't have to play a campaign that eliminates 85% of the sets, when there are just 5 or 6 that are problematic and 1 especially so.

    There is immunity for forced movement. Go on your DK, chain someone and then immediately try to fossilize them. Dark convergence does not act like RoA because when it forcibly moves someone, the target is given CC immunity. As you say, it's an exception. If we are going to have exceptions when it comes to rules and core mechanics, there should be a very compelling reason why. Making it trivial for ball groups, already too powerful, to instant-kill their targets is about the worst reason I can think of for an exception.

    I can see why you do not think this set is a big deal because you do not really play in Cyrodiil and thus have to deal with literally every single ball group who all use this set and only use this set as the core of every "strategy" they use. 12 players put far more damage than 1 or 4 so there is no way to fix Cyrodiil as long as this set does not allow CC immunity.

    The set doesn't just violate ZOS's core fundamentals, it also violates their own balance practices. They said that Crystal Fragments stunning while also allows a simultaneous large burst of damage to a single target was too powerful. Oh, really? But forcibly moving multiple targets while hitting them all with a burst of damage and denying them CC immunity isn't? Deep Fissure, Jabs, Incap, Destructive Reach all had the CC removed because ZOS said high damage + CC was bad. Cast times were added to many ultimates in the game because ZOS said they wanted targets about to be hit with large amounts of damage to have counterplay. RoA flies in the face of all of that. There is no consistency. If we have to deal with this broken set that goes against everything ZOS has said and balanced the game for the past decade, then at least they should be consistent so we have our powerful abilities back so we give these RoA users and organized groups a taste of their own medicine.
    Edited by Joy_Division on March 15, 2025 1:09AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AngryNecro
    AngryNecro
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    xFocused wrote: »

    1. The animation proc is extremely unreliable and hardly visable. Dark con is a pull set that places a HUGE purple AoE on the ground which you could see from a mile away making it easier to counter, dodge/block & walk out of it. Majority of the time when you're hit with Rush you hardly ever see the chains, just the sound proccing and hope to God you can block/walk out of it if you even know where it's coming from.
    2. Cooldown is way too low so it's able to be stacked quite a bit. If you're yanked once and able to counter it, you'll literally be yanked back into it from someone else. Comped groups take advantage of this.
    3. No CC immunity. Speaks for itself
    4. The pull is so glitchy half the time that players are being yanked off walls, down stairs, around corners, even through walls. The whole "12 meters" is just false as again, multiple players from multiple platforms have reported it pulls them from way farther than 12 meters

    1. ok about animation i can agree, but set have animation and if talk seriosly, come on open eye and all be ok. but ok lets give them more red animation on all 12m no problem. and it need pull/jump come on you dont see when some one jump on you? its badly
    2. The point of this set is be better then DC. corse if it need smal cool down why not? 8sec cool down its more than cc imun 7c. whare problem? 28s on DC its too muth, not real muth. and i say again we have warden master class scribing with charming and 2 warden can keep you in charm with out cd, you dont tell about that cose it not used in ball group. but it absolutley same.
    3. RoA have imun, but you need 2 imun for that. 1 cc imun and 2 imun against discarding.if you have imun out cc you not be stan if you have imun out discarding you not be attracted. i play with that set on BG many playrse not discarding.
    4. Cyro problem, fix cyro not set.

    im realy not see real argument.

    and playrs who leave BG cose kill by RoA, live BG in any way)

    Yes that wery strong set, and why its bad? and i write today can repeat RoA be strong only if all bild strong if we talk not about ball group. RoA with out mifik and monster with out duble panel spd buff with out vampire spd buff absolutley not strong. I dont think the strong set and bild is bad.
    Edited by AngryNecro on March 15, 2025 1:57AM
  • AngryNecro
    AngryNecro
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    If you hardly play Cyrodiil, then you don't know how ruinous this set is in that setting with 12 man groups.

    The problem is, we shouldn't have to play a campaign that eliminates 85% of the sets, when there are just 5 or 6 that are problematic and 1 especially so.

    There is immunity for forced movement. Go on your DK, chain someone and then immediately try to fossilize them. Dark convergence does not act like RoA because when it forcibly moves someone, the target is given CC immunity. As you say, it's an exception. If we are going to have exceptions when it comes to rules and core mechanics, there should be a very compelling reason why. Making it trivial for ball groups, already too powerful, to instant-kill their targets is about the worst reason I can think of for an exception.

    I can see why you do not think this set is a big deal because you do not really play in Cyrodiil and thus have to deal with literally every single ball group who all use this set and only use this set as the core of every "strategy" they use. 12 players put far more damage than 1 or 4 so there is no way to fix Cyrodiil as long as this set does not allow CC immunity.

    The set doesn't just violate ZOS's core fundamentals, it also violates their own balance practices. They said that Crystal Fragments stunning while also allows a simultaneous large burst of damage to a single target was too powerful. Oh, really? But forcibly moving multiple targets while hitting them all with a burst of damage and denying them CC immunity isn't? Deep Fissure, Jabs, Incap, Destructive Reach all had the CC removed because ZOS said high damage + CC was bad. Cast times were added to many ultimates in the game because ZOS said they wanted targets about to be hit with large amounts of damage to have counterplay. RoA flies in the face of all of that. There is no consistency. If we have to deal with this broken set that goes against everything ZOS has said and balanced the game for the past decade, then at least they should be consistent so we have our powerful abilities back so we give these RoA users and organized groups a taste of their own medicine.

    Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
    This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.

    "ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD

    If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.

    Edited by AngryNecro on March 15, 2025 1:59AM
  • kiwi_tea
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    AngryNecro wrote: »
    Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
    This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.

    "ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD

    If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.

    I love how JohnJRant 2.0 keeps telling us there is simple counterplay to RoA, but conspicuously avoids saying what it is every time.
    Edited by kiwi_tea on March 15, 2025 6:22AM
  • xFocused
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    kiwi_tea wrote: »
    AngryNecro wrote: »
    Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
    This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.

    "ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD

    If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.

    I love how JohnJRant 2.0 keeps telling us there is simple counterplay to RoA, but conspicuously avoids saying what it is every time.

    Probably crowns a ballgroup and doesn’t want to lose their bread and butter, lol.
    PS5 - NA
    Necro Main
  • AngryNecro
    AngryNecro
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    kiwi_tea wrote: »

    I love how JohnJRant 2.0 keeps telling us there is simple counterplay to RoA, but conspicuously avoids saying what it is every time.

    Come on, buddy, be honest. I wrote in the first message that we can discuss counter measures from this set, but you seem to need only tantrums. And how did it happen that such profi themselves do not realize the counter measures?

    Ok? lets first get BG 4x4

    1. Necro totem or anology. excellent protection if your group is standing still. Yes RoA be activated and you be pull but after RoA playr was be in stan and that be happend when youre stan already be off.
    2. All control. control its one off beter contr mere to all think, to enemy control, to healing, to damage, to run away dudes. for RoA you can activated youre RoA and see anology situation with totem. DC, Nunatac and all els.
    3. in time rolldonge) this is a very simple tip, but oddly enough it works if you do it on time. You can recite your mantra about bad animation, ping and pong els but with good reaction its work. Yes, success in TESO pvp largely depends on the build. But your reaction factor doesn't go away. it may bring only 10% to the victory, but sometimes these 10% decide. Train your reaction.
    4. AoE. damage AoE give you some help, damage + control give more help.
    5. Damage spam. its easy but work too. bilds with RoA are not highly durable. one burst combo in time can make him go on the defensive. brute force suppression works. Brute force always works. As much as anyone would like the opposite in wet dreams. Brute force is generally the best thing you can use. In any situation. Don't you understand something? use brute force. Do you see something strange? use brute force. Brute force rules the world.
    6. Healing. 2 in time heall skill save in 90% time from RoA 2 panel combo if you not ablosutley runing death body lowers then 25k hp.
    7. get youre eye open. on 4x4 not too many playse from what RoA playrs start ferst mostley burst combo. keep eye on that playse and cross that with AoE DoT
    8. I think I forgot something. I'll add it if I remember. But here's something that can help you not only with RoA, but in any other situation. its steel balls. steel balls can help you in anywhare. and stop whining all the time. I strongly advise you to always have a couple of them with you.

    And Cyro now. How i say im not usialy cyro visiter. but this year I had two cases of successfully capturing castles during a battle with balls.
    In first cyro its war where army need fight with army. BallGroup its some about war machne like BIGBAMBUZZKA and corse infantry get problem and dead when fight with it. if you cut RoA this will not fix the situation of instant death when getting under the wheels of ballgroups.
    Whats go do normal guild with normal GM? Surround ball group with minimaze situation when youre playrse fall on wheels of balls. Shut down their reinforcements. And then controll go in. I use DC and totem around the edges balls and I try to get the players running along the edges out of it, after which the others try to kill them before they return to the ball. 30-40 min of that dansing and ballgroup turns into not so danger 4-6 dudes, who cant make so problem more. it's not very difficult, as it seems to me. Or did you need instructions on how to kill all ballgroup in one face?

    <snipped for trolling/bashing>
    Edited by ZOS_Hadeostry on March 17, 2025 7:28PM
  • AngryNecro
    AngryNecro
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    xFocused wrote: »

    Probably crowns a ballgroup and doesn’t want to lose their bread and butter, lol. [/quote]

    hope see you on 4x4 BG buddy
    Edited by AngryNecro on March 15, 2025 10:12AM
  • RealLoveBVB
    RealLoveBVB
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    Theignson wrote: »
    The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.

    A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony

    That comes from the simple fact, that all your names play on NA, while others are on EU. I also just know your names from the forums, so it's impossible to say, whether you are good players or ranters.
    So I wouldn't mind, if they remove the set on NA, if they keep it on EU, as less players have a problem with it :p

  • xylena_lazarow
    xylena_lazarow
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    AngryNecro wrote: »
    For example, I almost never play cyro
    I too have lots of opinions on things I almost never do. Wanna hear them?
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Thumbless_Bot
    Thumbless_Bot
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    kiwi_tea wrote: »
    AngryNecro wrote: »
    Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
    This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.

    "ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD

    If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.

    I love how JohnJRant 2.0 keeps telling us there is simple counterplay to RoA, but conspicuously avoids saying what it is every time.

    The counterplay is to disengage. It's what I do for all forms of imbalance really. People want to stroke their egos by wearing cheeze and buffing their kda, for whatever reason. I want a competitive and balanced game, so I go find one, or... more often than not, go kill dragons, in my own homeland.
    Edited by Thumbless_Bot on March 15, 2025 1:54PM
  • Thumbless_Bot
    Thumbless_Bot
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    Theignson wrote: »
    The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.

    A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony

    That comes from the simple fact, that all your names play on NA, while others are on EU. I also just know your names from the forums, so it's impossible to say, whether you are good players or ranters.
    So I wouldn't mind, if they remove the set on NA, if they keep it on EU, as less players have a problem with it :p

    I've been playing this game for ten years on ps5 and pcna. But, so what? If I make an argument it's not right or wrong because I said it. It's right or wrong because it's right or wrong.

    Where and who the argument comes from is not relevant. Arguments for or against anything should stand on their own, no matter who says them, how good they are at the game, how many games theyve played, how many likes or whatever they have, how long they have been playing, or how many stream subscribers they have.

    https://en.m.wikipedia.org/wiki/Argument_from_authority
    Edited by Thumbless_Bot on March 15, 2025 1:56PM
  • RealLoveBVB
    RealLoveBVB
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    Theignson wrote: »
    The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.

    A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony

    That comes from the simple fact, that all your names play on NA, while others are on EU. I also just know your names from the forums, so it's impossible to say, whether you are good players or ranters.
    So I wouldn't mind, if they remove the set on NA, if they keep it on EU, as less players have a problem with it :p

    I've been playing this game for ten years on ps5 and pcna. But, so what? If I make an argument it's not right or wrong because I said it. It's right or wrong because it's right or wrong.

    Where and who the argument comes from is not relevant. Arguments for or against anything should stand on their own, no matter who says them, how good they are at the game, how many games theyve played, how many likes or whatever they have, how long they have been playing, or how many stream subscribers they have.

    https://en.m.wikipedia.org/wiki/Argument_from_authority

    Don't need to tell it to me, as it wasn't me, who counted 5 players and telling, they are right and all others are not ;)
  • xylena_lazarow
    xylena_lazarow
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    The counterplay is to disengage.
    Can we still call it counterplay if the counter is to not play?
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Joy_Division
    Joy_Division
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    AngryNecro wrote: »

    If you hardly play Cyrodiil, then you don't know how ruinous this set is in that setting with 12 man groups.

    The problem is, we shouldn't have to play a campaign that eliminates 85% of the sets, when there are just 5 or 6 that are problematic and 1 especially so.

    There is immunity for forced movement. Go on your DK, chain someone and then immediately try to fossilize them. Dark convergence does not act like RoA because when it forcibly moves someone, the target is given CC immunity. As you say, it's an exception. If we are going to have exceptions when it comes to rules and core mechanics, there should be a very compelling reason why. Making it trivial for ball groups, already too powerful, to instant-kill their targets is about the worst reason I can think of for an exception.

    I can see why you do not think this set is a big deal because you do not really play in Cyrodiil and thus have to deal with literally every single ball group who all use this set and only use this set as the core of every "strategy" they use. 12 players put far more damage than 1 or 4 so there is no way to fix Cyrodiil as long as this set does not allow CC immunity.

    The set doesn't just violate ZOS's core fundamentals, it also violates their own balance practices. They said that Crystal Fragments stunning while also allows a simultaneous large burst of damage to a single target was too powerful. Oh, really? But forcibly moving multiple targets while hitting them all with a burst of damage and denying them CC immunity isn't? Deep Fissure, Jabs, Incap, Destructive Reach all had the CC removed because ZOS said high damage + CC was bad. Cast times were added to many ultimates in the game because ZOS said they wanted targets about to be hit with large amounts of damage to have counterplay. RoA flies in the face of all of that. There is no consistency. If we have to deal with this broken set that goes against everything ZOS has said and balanced the game for the past decade, then at least they should be consistent so we have our powerful abilities back so we give these RoA users and organized groups a taste of their own medicine.

    Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
    This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.

    "ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD

    If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.

    Yes. ZoS balance practices. As much as I dislike and disagree with them they do exist. If they are not consistent - to use your example of licking Sorcs and dunking on Necros - then it creates problems and imbalances. So we need standards and consistency and at least try and pretend they exist.

    I can assure that people love to use skills, sets, combos, etc, that they know is broken all the time. Because 1) it enables them to win and inflate their ego 2) because everyone else uses them, they feel as if they have no choice but in order to compete.

    Believe me, if I could convince ZOS to ban RoA just in Cyrodiil and have the BG crowd have to deal with its nonsense because they're all cool with it, I'd sign up for that right now.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • olsborg
    olsborg
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    The set needs to be deleted. Its one of the things thats just simply keeping me from enjoying pvp atm, the dumbest things is when i see 8 ppl running these pullgroups... So I dont pvp anymore, wich means I dont rly play much anymore.

    PC EU
    PvP only
  • AngryNecro
    AngryNecro
    ✭✭✭

    Yes. ZoS balance practices. As much as I dislike and disagree with them they do exist. If they are not consistent - to use your example of licking Sorcs and dunking on Necros - then it creates problems and imbalances. So we need standards and consistency and at least try and pretend they exist.

    I can assure that people love to use skills, sets, combos, etc, that they know is broken all the time. Because 1) it enables them to win and inflate their ego 2) because everyone else uses them, they feel as if they have no choice but in order to compete.

    Believe me, if I could convince ZOS to ban RoA just in Cyrodiil and have the BG crowd have to deal with its nonsense because they're all cool with it, I'd sign up for that right now.

    RoA The only thing that differs from DC is the time and and the fact that it's for close combat whean DC for range. cppldown on DC too long. All about animation and els. maby its broken in cyro. But i fight with ballgroup in that set, its hard but not imposible. Well you need waiting cyro balls fix. set not so muth broken then cyro. mabe it need more animation i can egry only that. and once again, I often fight with the players in this set on BG not so muth playrs can use it right or can make rial problem.

  • AngryNecro
    AngryNecro
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    olsborg wrote: »
    The set needs to be deleted. Its one of the things thats just simply keeping me from enjoying pvp atm, the dumbest things is when i see 8 ppl running these pullgroups... So I dont pvp anymore, wich means I dont rly play much anymore.

    ow hell just go on 4x4 BG and you not get problem with any set. 4x4 at now the most honest and most demanding of abilities mode. If you want an honest pvp, go there. If you're a good player, you won't even feel weak on Necromancer. There is no balls, no run aroun tower just cleary fight.
  • AngryNecro
    AngryNecro
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    The counterplay is to disengage.
    Can we still call it counterplay if the counter is to not play?

    lol you can even stop breathing and puff out your cheeks. This will also be a counter game. They asked me to tell them how to deal with RoA, and I told them, and you keep on whining. Moreover, I told you how to deal not with weak players, whom, for example, I stupidly flood with damage. I told you how to deal with a full RoA build. The fact that you keep whining, without much argument, is already somehow ugly.
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