aleksandr_ESO wrote: »You forgot to mention the meaning of this change.
I consider BT similar to Nirnhoned. Nirnhoned drops from Craglorn quests, sure, but mainly from (veteran) trials. It's not really available as a normal drop from anywhere else.KekwLord3000 wrote: »meta for pve is BT
Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).
I don't think this is a problem that needs fixing.
KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).
I don't think this is a problem that needs fixing.
After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.
Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).
I don't think this is a problem that needs fixing.
After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.
Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.
If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.
KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).
I don't think this is a problem that needs fixing.
After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.
Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.
If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.
Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.
Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).
I don't think this is a problem that needs fixing.
After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.
Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.
If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.
Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.
The activity I described will net you over 1000 transmutes (even if you don't have max character slots it will be a lot) which is enough for far more than 2 sets even if you were transmuting everything rather than crafting it with the right traits. It also doesn't take 2 weeks to just do random normals and a reward box each day for enough transmutes for a set of rings.
But yes I think this is is better than bloating drop tables and distracting dev work from other things to fix part of the gameplay loop of gearing. It's highly unlikely that you farm the rings you want / the gold to buy them in the 'right' trait in less time.
KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).
I don't think this is a problem that needs fixing.
After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.
Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.
If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.
Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.
The activity I described will net you over 1000 transmutes (even if you don't have max character slots it will be a lot) which is enough for far more than 2 sets even if you were transmuting everything rather than crafting it with the right traits. It also doesn't take 2 weeks to just do random normals and a reward box each day for enough transmutes for a set of rings.
But yes I think this is is better than bloating drop tables and distracting dev work from other things to fix part of the gameplay loop of gearing. It's highly unlikely that you farm the rings you want / the gold to buy them in the 'right' trait in less time.
A full set if 13 pieces 7 body 3 jewelry 3 weapons.
Let's assume we can get them at 25 a pop 13x25=325 transmutes for a full set.
325/35 (25 from ROTW and 10 for rnd) = 9~10 days, ok not 2 weeks but a week an a half.
There is nothing bloating the drop table, the same jewelry will drop, just in a different trait. Your counter argument makes 0 sense, enabling jewelry to drop in random traits doesn't require a whole lot of work they aren't creating anything new and it's a great QOL feature that will help people explore different jewelry traits outside for the 3 that they get from default drops.
With the introduction of Arcanist, the max characters was increased to 20.Izanagi.Xiiib16_ESO wrote: »So if you have 18 characters that 180 transmutes per day from rnd + 25 from rotw from no other sources.
Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »KekwLord3000 wrote: »Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes, 10 transmutes per character per day from random normal dungeons as well as transmutes from other events both daily and weekly (iirc the card game gives a decent amount) In addition you can get 50 transmutes per character monthly from end of campaign rewards if you make 25k ap per character (takes between 5 to 30 mins to do this).
I don't think this is a problem that needs fixing.
After burning 700 transmutes on a few setups for a prog I'm sitting on 0, and as a pvp enjoyer I make pvp setups fairly frequently on different class.
But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
Obviously if you don't craft any setups then the current arrangement is fine, but as someone who makes a lot of setups transmutes just burn in seconds.
Just make as many lvl 10 characters as possible, get 25k ap in a side campaign, you'll get 50 transmutes per character on them next Monday. Additionally each character getting the 25k ap will get 1 reward of the worthy which you can open per day to get an additional 25.
If you do this with the full 18 character slots available you'll get 900 transmutes next monday and 25 transmutes per day from just the pvp activity. In addition you can do a quick random normal even just 1 character per day is 70 transmutes per week which covers your mentioned cost.
Yeah but we talking about 2 weeks of activities to get enough transmutes for a full set. That's a quite a bit.
And I know how to get transmutes, but working on transmutes for 2 weeks for 1 setups is kinda cringe.
The activity I described will net you over 1000 transmutes (even if you don't have max character slots it will be a lot) which is enough for far more than 2 sets even if you were transmuting everything rather than crafting it with the right traits. It also doesn't take 2 weeks to just do random normals and a reward box each day for enough transmutes for a set of rings.
But yes I think this is is better than bloating drop tables and distracting dev work from other things to fix part of the gameplay loop of gearing. It's highly unlikely that you farm the rings you want / the gold to buy them in the 'right' trait in less time.
A full set if 13 pieces 7 body 3 jewelry 3 weapons.
Let's assume we can get them at 25 a pop 13x25=325 transmutes for a full set.
325/35 (25 from ROTW and 10 for rnd) = 9~10 days, ok not 2 weeks but a week an a half.
There is nothing bloating the drop table, the same jewelry will drop, just in a different trait. Your counter argument makes 0 sense, enabling jewelry to drop in random traits doesn't require a whole lot of work they aren't creating anything new and it's a great QOL feature that will help people explore different jewelry traits outside for the 3 that they get from default drops.
The 10 from rnd is per character per day. So if you have 18 characters that 180 transmutes per day from rnd + 25 from rotw from no other sources.
I think it's acceptable to need to spend time gathering resources for gearing as its basically a core system of endgame activity.
KekwLord3000 wrote: »But I don't want to play rnds on multiple chars every day
retransmute is much easier than getting a piece with the right trait.KekwLord3000 wrote: »Just annoying that we have to re-transmute most jewelry pieces
Don't forget that ROTW must be opened once a day to receive a geode.KekwLord3000 wrote: »But I'm mostly in IC where I don't get as many ROTW coffers with the 25 transmutes.
It really doesn’t make any sense that armor and weapons naturally drop 8 of 9 available traits, but jewelry only drops in 3 of the 9 available traits.
Izanagi.Xiiib16_ESO wrote: »You get 25 transmutes per day from PVP reward boxes,
KekwLord3000 wrote: »After burning 700 transmutes on a few setups for a prog I'm sitting on 0,

aleksandr_ESO wrote: »
There's nowhere to put them. I haven't actively played the game for over a year and have completely changed my 20 characters into meta builds 2 times.
KekwLord3000 wrote: »you haven't played the game for over a year hence why you don't need transmutes.
aleksandr_ESO wrote: »KekwLord3000 wrote: »you haven't played the game for over a year hence why you don't need transmutes.
I wrote that I've changed builds for my 20 characters twice this year. That's 15-20k of spent crystals. And I still have 10k crystals left.
Oh, I forgot that when you deconstruct the old gear that you created for crystals, you get 25 crystals back. This is just a "free" reconstruction.
How can you stay without crystals in this game? Just try to play the game.