ZOS had used the new style of content releases as "seasons" and in most games that means a "battle pass". Those generally have a free and paid version so I would think if they are using the term in the video game industry standard, something will still be directly purchasable
This dungeon pack looks to be an awkward in-between the model transition and I'm guess next month it will be included in whatever the new model is
ImmortalCX wrote: »Or could they gate access to the game behind direct or plus?
I suspect when they go to direct, that chapters and expansions will no longer be purchaseable. If you dont have it prior to direct, you will need to sub to get it.
This means that there is an advantage to buying expansions and dlc prior to direct, so that you can continue to play them.
Of course, eventually zos will release a new system that you need (like gemming gear for xtra stats), and unless you sub you will be left in the dust.
I think Direct is their move to 100% sub model.
They havent told us anything, so its important to speculate. Should we buy unowned content now, or forever lose them behind a subscription?
tomofhyrule wrote: »I do think the DLC only be available with the sub is a preview of things to come.
Without Chapters, ESO will need some way to make up for the loss of revenue. I know a lot of people are against the concept of a "season pass," but that seems the most likely so far. That, and I think ESO's goal is to get more people to sub, so it's likely going to be that a non-sub account will end up pretty limited in what they have.
I do have a suspicion that the basegame will be going free-to-play soon, and the updates to the starter areas are designed to make the game more attractive to new players. But that goes with the idea that a free account is using the servers without paying, so I'm expecting that they really want to push ESO+ as something players need to play. You can't put the cat back in the bag and go back to a sub-only model, but they can definitely try to make the sub really attractive by making it so one-time purchases of the DLCs are a thing of the past.
sleepy_worm wrote: »I think ESO Direct is just the name of the stream where they reveal content every year.
Sorry, but that’s not what they meant. Instead of it being “important to speculate,” what’s important is to instead bracket your assumptions.ImmortalCX wrote: »Or could they gate access to the game behind direct or plus?
I suspect when they go to direct, that chapters and expansions will no longer be purchaseable. If you dont have it prior to direct, you will need to sub to get it.
This means that there is an advantage to buying expansions and dlc prior to direct, so that you can continue to play them.
Of course, eventually zos will release a new system that you need (like gemming gear for xtra stats), and unless you sub you will be left in the dust.
I think Direct is their move to 100% sub model.
They havent told us anything, so it’s important to speculate. Should we buy unowned content now, or forever lose them behind a subscription?
Izanagi.Xiiib16_ESO wrote: »ImmortalCX wrote: »Or could they gate access to the game behind direct or plus?
I suspect when they go to direct, that chapters and expansions will no longer be purchaseable. If you dont have it prior to direct, you will need to sub to get it.
This means that there is an advantage to buying expansions and dlc prior to direct, so that you can continue to play them.
Of course, eventually zos will release a new system that you need (like gemming gear for xtra stats), and unless you sub you will be left in the dust.
I think Direct is their move to 100% sub model.
They havent told us anything, so its important to speculate. Should we buy unowned content now, or forever lose them behind a subscription?
As a note, its actually potentially a good thing too, for example do we really need a 'new zone' at this point instead of just more / reworked content. There's plenty of land already in the game that could be updated and added to, sticking to the 'chapter' system was potentially holding them back in terms of the chapter 'requiring' certain unneeded content.
No - I do not.
They have already said that they aren't going to do "Seasons" like other games nor make content unobtainable after a certain point (like Destiny).
I think they went with "Seasons" as a way to help explain to the non developer that they are moving to agile methodology (kind of abstract concept to understand if you're not a developer or familiar with it).
IMO people have been burned by seasons in other games and have fear when ZoS used that word. I think people are just overthinking what Seasons will be in this game.
ImmortalCX wrote: »No - I do not.
They have already said that they aren't going to do "Seasons" like other games nor make content unobtainable after a certain point (like Destiny).
I think they went with "Seasons" as a way to help explain to the non developer that they are moving to agile methodology (kind of abstract concept to understand if you're not a developer or familiar with it).
IMO people have been burned by seasons in other games and have fear when ZoS used that word. I think people are just overthinking what Seasons will be in this game.
You can use Agile method and still deliver to a schedule. I don't want to go off on a swdev tangent, but the change more likely represents a reorganization and smaller teams.
Agile is not a difficult concept to understand, even for non sw people.
ImmortalCX wrote: »No - I do not.
They have already said that they aren't going to do "Seasons" like other games nor make content unobtainable after a certain point (like Destiny).
I think they went with "Seasons" as a way to help explain to the non developer that they are moving to agile methodology (kind of abstract concept to understand if you're not a developer or familiar with it).
IMO people have been burned by seasons in other games and have fear when ZoS used that word. I think people are just overthinking what Seasons will be in this game.
You can use Agile method and still deliver to a schedule. I don't want to go off on a swdev tangent, but the change more likely represents a reorganization and smaller teams.
Agile is not a difficult concept to understand, even for non sw people.
There is a reason why companies pay $1,000's per team member to put them through agile training. Yes, of course you deliver on a schedule while being agile - that isn't changing. During their end of year letter they openly talked about how their 2-ish year lead time on content schedule kept them from being agile and moving to a smaller more "seasons" approach would allow them to be more agile and react faster.
AKA - seasons is their way of delivering content but having the ability to course correct quicker if needed. Imagine if they still had their old content schedule - now with the pain points thread @ZOS_Kevin started it would take them ages to be able to get that thrown into the release window.
Now with the new seasons they add it to the backlog and boom in a few months they can start fixing those things (they can do it sooner than that.. just giving them wiggle room here).
ImmortalCX wrote: »ImmortalCX wrote: »No - I do not.
They have already said that they aren't going to do "Seasons" like other games nor make content unobtainable after a certain point (like Destiny).
I think they went with "Seasons" as a way to help explain to the non developer that they are moving to agile methodology (kind of abstract concept to understand if you're not a developer or familiar with it).
IMO people have been burned by seasons in other games and have fear when ZoS used that word. I think people are just overthinking what Seasons will be in this game.
You can use Agile method and still deliver to a schedule. I don't want to go off on a swdev tangent, but the change more likely represents a reorganization and smaller teams.
Agile is not a difficult concept to understand, even for non sw people.
There is a reason why companies pay $1,000's per team member to put them through agile training. Yes, of course you deliver on a schedule while being agile - that isn't changing. During their end of year letter they openly talked about how their 2-ish year lead time on content schedule kept them from being agile and moving to a smaller more "seasons" approach would allow them to be more agile and react faster.
AKA - seasons is their way of delivering content but having the ability to course correct quicker if needed. Imagine if they still had their old content schedule - now with the pain points thread @ZOS_Kevin started it would take them ages to be able to get that thrown into the release window.
Now with the new seasons they add it to the backlog and boom in a few months they can start fixing those things (they can do it sooner than that.. just giving them wiggle room here).
I'm not disagreeing that they changed their roadmap and approach, but it has nothing to do with Agile. I mean, it *may*, but it doesn't have to.
ImmortalCX wrote: »ImmortalCX wrote: »No - I do not.
They have already said that they aren't going to do "Seasons" like other games nor make content unobtainable after a certain point (like Destiny).
I think they went with "Seasons" as a way to help explain to the non developer that they are moving to agile methodology (kind of abstract concept to understand if you're not a developer or familiar with it).
IMO people have been burned by seasons in other games and have fear when ZoS used that word. I think people are just overthinking what Seasons will be in this game.
You can use Agile method and still deliver to a schedule. I don't want to go off on a swdev tangent, but the change more likely represents a reorganization and smaller teams.
Agile is not a difficult concept to understand, even for non sw people.
There is a reason why companies pay $1,000's per team member to put them through agile training. Yes, of course you deliver on a schedule while being agile - that isn't changing. During their end of year letter they openly talked about how their 2-ish year lead time on content schedule kept them from being agile and moving to a smaller more "seasons" approach would allow them to be more agile and react faster.
AKA - seasons is their way of delivering content but having the ability to course correct quicker if needed. Imagine if they still had their old content schedule - now with the pain points thread @ZOS_Kevin started it would take them ages to be able to get that thrown into the release window.
Now with the new seasons they add it to the backlog and boom in a few months they can start fixing those things (they can do it sooner than that.. just giving them wiggle room here).
I'm not disagreeing that they changed their roadmap and approach, but it has nothing to do with Agile. I mean, it *may*, but it doesn't have to.
In their letter they literally said it does.
I know a few people have mentioned this already but I think it's important to note that 'ESO Direct' is just the name of the livestream and tells us absolutely nothing about the new business model.
It's weird to think we've reached a point where people don't know this, but there's almost zero chance ESO is going to switch back to a subscription only model. That's how the game started out and less than a year in they were faced with the choice between switching to their current model of buy-to-play with an optional subscription or shutting the game down entirely. The mandatory subscription wasn't the only problem with the game at launch, but ZOS said it was a big problem for them, and the game has been far more successful since they changed.
If they switch back they not only lose a significant source of income and a lot of good will among players but also make it much harder to get even existing players to take a chance on the game in future because it's a much bigger committment.
I've never heard of an MMO changing to a subscription model after launch, and it would be very strange for a game which already made that mistake once.
ImmortalCX wrote: »I know a few people have mentioned this already but I think it's important to note that 'ESO Direct' is just the name of the livestream and tells us absolutely nothing about the new business model.
It's weird to think we've reached a point where people don't know this, but there's almost zero chance ESO is going to switch back to a subscription only model. That's how the game started out and less than a year in they were faced with the choice between switching to their current model of buy-to-play with an optional subscription or shutting the game down entirely. The mandatory subscription wasn't the only problem with the game at launch, but ZOS said it was a big problem for them, and the game has been far more successful since they changed.
If they switch back they not only lose a significant source of income and a lot of good will among players but also make it much harder to get even existing players to take a chance on the game in future because it's a much bigger committment.
I've never heard of an MMO changing to a subscription model after launch, and it would be very strange for a game which already made that mistake once.
I am not disagreeing; a sub-only model I would not play.
Previous content has been released in two varieties:
1) Cash purchase chapters (steam), which bundle all past chapters
2) In game crown DLC purchases, which do not bundle other DLC.
If they no longer have chapters, then on the surface that appears that individual DLC will be in-game purchaseable and non-bundled.
I am in the category of players who bought chapter updates every couple years, play them for a few months, buy some crown stuff (with farmed gold) and then quit til the next major.
Lets assum no sub model. Lets hypothesize that all the major chapters become FREE. (After all, they can no longer bundle past chapters with the latest, because there is no latest.)
That is a TON of content for free, and many people would come to the game, play it all and enjoy it all for FREE, without need to make any crown purchases. Because of the horizontal nature of progression, if a person just has access to the main chapters, that is years of material. You don't need DLC dungeons to really enjoy the game, and if they can be purchased with in-game gold, many people could play indefinitely without paying.
That means, they have to come up with something else to entice people to buy. My guess is that DLC zones will add new systems that players need. For instance replacing gear enchants with gemming that is more effective.
OTH, they could go to a subscription model, where ESO+ gives everything. What failed ten years ago might work better today.
tldr; If they don't go to an exclusive sub model and give away the base game for free, they need to come up with systems that "force" players to buy DLC.
i imagine they are just going to tell you they are going to finally focus on the pvp game now that the chapters are dead which makes sense for a sunsetting game with reduced content generation as it doesnt require nearly the effort of the pve game.
so their version of trying new things is really just a test bed for their new game. Not that that is a bad thing.
id wager vet dlc dungeons and trials are and have been out of reach for most players for the last 7 years or so simply because the weaving requirement isnt met by most players.
ImmortalCX wrote: »I think what ESO really needs is endgame progression.
ImmortalCX wrote: »Let the sweats migrate to Apex Legends or New World.
id wager vet dlc dungeons and trials are and have been out of reach for most players for the last 7 years or so simply because the weaving requirement isnt met by most players.