Dragonnord wrote: »Aaaaaaand... another one of these threads.
How many times we have to say that if you don't want things to go random DO NOT GO WITH RANDOM GROUPS?
Go with friends, guild mates, form group in zone chat, form group in Discord, use the group tool and create a custom group for questing, etc., etc., etc.
Stop going with random players if you want to do specific things.
El_Borracho wrote: »Group finder is not made for:
Quests
Reading every lorebook
Side bosses
DLC Hard Modes
Trial Hard Modes
Prog runs
Sorry, but that's the truth. While you could find some groups that would let you do these things, nobody should expect group finder to help you do these things. Its not rude, or mean, or intentional, or game breaking, or whatever. Group finder is a tool to get random people together to hopefully complete a dungeon or trial. It is not a guarantee that either will be accomplished.
Dragonnord wrote: »People having the time to read/listen to the quests they're on is a baseline expectation...
Their expectation is completely out of reality. That's why they don't get what they expect.
If they expect that a player that already did Direfrost Keep 600 times will wait for someone to quest/roleplay in the dungeon, their expectations are out-of-this-world wrong.
Also, there is no sign in the dungeon entrance that forces players or tells players how the dungeon has to be run.
Play as you want, don't force, demand nor tell others how they have to play their games.
Want to roleplay and quest? Go with players that want to roleplay and quest. Don't go with players that don't want to roleplay and quest.
What I really want to know is why do questers/casual players even care about the quests in these group dungeons? They're all the same. You talk to a generic NPC that has problem that can ONLY be fixed by killing the last boss. There is no deviation from this format. You can't betray the quest giver and side with the boss. You don't get different outcomes based on what prior zone stories you've done. You can't be evil and kill everyone. You can't use diplomacy and just talk your way out of combat. The only option you have is kill all the enemies/bosses. Every single dungeon is like this.
The quests for Lep Seclusa and Exiled Redoubt are exactly the same as the one in FG1. It's just the skin that's different.
So why do you care? You've already done every single dungeon quest as soon as you finish the one for FG1. Just grab the quest, spam through the pointless dialogue, and get the NPC to dispense his skill point at the end.
Dragonnord wrote: »People having the time to read/listen to the quests they're on is a baseline expectation...
Their expectation is completely out of reality. That's why they don't get what they expect.
If they expect that a player that already did Direfrost Keep 600 times will wait for someone to quest/roleplay in the dungeon, their expectations are out-of-this-world wrong.
Also, there is no sign in the dungeon entrance that forces players or tells players how the dungeon has to be run.
Play as you want, don't force, demand nor tell others how they have to play their games.
Want to roleplay and quest? Go with players that want to roleplay and quest. Don't go with players that don't want to roleplay and quest.
If you want to speed run, then go with players that want to speed run. Setup a GF and list it as doing dungeon speed runs.
Speed runners do "force" others in a random group to do the dungeon their way unless they drop group, which is an expectation that is completely out of reality as you put it.
It's an MMO, dungeons are group events, not selfish solo activities. If you don't care about anybody else in your group, then don't queue for any group activities. It also says a lot about the individual that doesn't care about the rest of the group they're in.
Dragonnord wrote: »Dragonnord wrote: »People having the time to read/listen to the quests they're on is a baseline expectation...
Their expectation is completely out of reality. That's why they don't get what they expect.
If they expect that a player that already did Direfrost Keep 600 times will wait for someone to quest/roleplay in the dungeon, their expectations are out-of-this-world wrong.
Also, there is no sign in the dungeon entrance that forces players or tells players how the dungeon has to be run.
Play as you want, don't force, demand nor tell others how they have to play their games.
Want to roleplay and quest? Go with players that want to roleplay and quest. Don't go with players that don't want to roleplay and quest.
If you want to speed run, then go with players that want to speed run. Setup a GF and list it as doing dungeon speed runs.
Speed runners do "force" others in a random group to do the dungeon their way unless they drop group, which is an expectation that is completely out of reality as you put it.
It's an MMO, dungeons are group events, not selfish solo activities. If you don't care about anybody else in your group, then don't queue for any group activities. It also says a lot about the individual that doesn't care about the rest of the group they're in.
First, as I already stated, I'm not a speed runner.
Second, everything you said goes the other way too, you know.
tomofhyrule wrote: »Dragonnord wrote: »Dragonnord wrote: »People having the time to read/listen to the quests they're on is a baseline expectation...
Their expectation is completely out of reality. That's why they don't get what they expect.
If they expect that a player that already did Direfrost Keep 600 times will wait for someone to quest/roleplay in the dungeon, their expectations are out-of-this-world wrong.
Also, there is no sign in the dungeon entrance that forces players or tells players how the dungeon has to be run.
Play as you want, don't force, demand nor tell others how they have to play their games.
Want to roleplay and quest? Go with players that want to roleplay and quest. Don't go with players that don't want to roleplay and quest.
If you want to speed run, then go with players that want to speed run. Setup a GF and list it as doing dungeon speed runs.
Speed runners do "force" others in a random group to do the dungeon their way unless they drop group, which is an expectation that is completely out of reality as you put it.
It's an MMO, dungeons are group events, not selfish solo activities. If you don't care about anybody else in your group, then don't queue for any group activities. It also says a lot about the individual that doesn't care about the rest of the group they're in.
First, as I already stated, I'm not a speed runner.
Second, everything you said goes the other way too, you know.
Not everything, and that's the point people are making.
Nobody's arguing that a single person should be able to hold up the whole group because they want to listen to every word of dialouge and RP walk their way through the whole dungeon. A person who wants a slow experience like that should 100% make a group finder group and not expect randoms to slow down to that extent.
However, "I should be able to pick up the quest, spam E through the dialogue, and get my skill point" is a reasonable expectation people should have.
Unfortunately for those people, one single speedrunner can pull everyone to them at each boss, making sure that the tank has no resources to block and that the whole group is stun-locked constantly. A single speedrunner can force the rest of the group to do it their way.
I do like how these threads always devole into the strawman versions of "I need to get through the whole dungeon in 2 minutes because my house is currently on fire" or "I need to make sure my character wanders through at the slowest possible speeds because I have to analyze the wood grain textures of this random table" and there's no inbetween. I can assure you that there are people - probably most of the ones using the dungeon finder to get quests - who are just spamming E through the dialogue and have no idea what the story is (I have seen people on this forum suggest that ESO should add Falkreath as a zone and the story could be a Reachman invasion, not knowing that literally that exact thing is the story of the Falkreath dungeon) but you still just need a few seconds at the beginning to pick the quest up and then blast through a few extra things in some of the basegame dungeons. And even getting a 1-3 minute delay over the course of the whole dungeon is evidently too much to ask?
Again, one quester can ask if others will wait and people are allowed to say no. But one speedrunner doesn't have to ask in order to break the quest for three people who did want to take that extra 20 seconds to get their skill points. So yes, it should go both ways and it doesn't.
Dragonnord wrote: »tomofhyrule wrote: »Dragonnord wrote: »Dragonnord wrote: »People having the time to read/listen to the quests they're on is a baseline expectation...
Their expectation is completely out of reality. That's why they don't get what they expect.
If they expect that a player that already did Direfrost Keep 600 times will wait for someone to quest/roleplay in the dungeon, their expectations are out-of-this-world wrong.
Also, there is no sign in the dungeon entrance that forces players or tells players how the dungeon has to be run.
Play as you want, don't force, demand nor tell others how they have to play their games.
Want to roleplay and quest? Go with players that want to roleplay and quest. Don't go with players that don't want to roleplay and quest.
If you want to speed run, then go with players that want to speed run. Setup a GF and list it as doing dungeon speed runs.
Speed runners do "force" others in a random group to do the dungeon their way unless they drop group, which is an expectation that is completely out of reality as you put it.
It's an MMO, dungeons are group events, not selfish solo activities. If you don't care about anybody else in your group, then don't queue for any group activities. It also says a lot about the individual that doesn't care about the rest of the group they're in.
First, as I already stated, I'm not a speed runner.
Second, everything you said goes the other way too, you know.
Not everything, and that's the point people are making.
Nobody's arguing that a single person should be able to hold up the whole group because they want to listen to every word of dialouge and RP walk their way through the whole dungeon. A person who wants a slow experience like that should 100% make a group finder group and not expect randoms to slow down to that extent.
However, "I should be able to pick up the quest, spam E through the dialogue, and get my skill point" is a reasonable expectation people should have.
Unfortunately for those people, one single speedrunner can pull everyone to them at each boss, making sure that the tank has no resources to block and that the whole group is stun-locked constantly. A single speedrunner can force the rest of the group to do it their way.
I do like how these threads always devole into the strawman versions of "I need to get through the whole dungeon in 2 minutes because my house is currently on fire" or "I need to make sure my character wanders through at the slowest possible speeds because I have to analyze the wood grain textures of this random table" and there's no inbetween. I can assure you that there are people - probably most of the ones using the dungeon finder to get quests - who are just spamming E through the dialogue and have no idea what the story is (I have seen people on this forum suggest that ESO should add Falkreath as a zone and the story could be a Reachman invasion, not knowing that literally that exact thing is the story of the Falkreath dungeon) but you still just need a few seconds at the beginning to pick the quest up and then blast through a few extra things in some of the basegame dungeons. And even getting a 1-3 minute delay over the course of the whole dungeon is evidently too much to ask?
Again, one quester can ask if others will wait and people are allowed to say no. But one speedrunner doesn't have to ask in order to break the quest for three people who did want to take that extra 20 seconds to get their skill points. So yes, it should go both ways and it doesn't.
I will respond what I responded on my very first post:
Don't want things to go random? Don't go with randoms.
Go with friends, guild mates, group formed in zone chat, group formed in Discord, create a customized group with the Group Tool, etc.
which is patently wrong if someone is a speedrunner since they can force everyone to do what they want. So why can a speedrunner dictate a run as a speedrun 100% of the time, and every other way (including "hey, ZOS put skill points in dungeons so give me 30 secs to grab the quest real quick") is considered a weird you-can't-do-this-without-a-signed-and-notarized-contract-from-three-other-people thing?Dragonnord wrote: »Second, everything you said goes the other way too, you know.
tomofhyrule wrote: »Dragonnord wrote: »tomofhyrule wrote: »Dragonnord wrote: »Dragonnord wrote: »People having the time to read/listen to the quests they're on is a baseline expectation...
Their expectation is completely out of reality. That's why they don't get what they expect.
If they expect that a player that already did Direfrost Keep 600 times will wait for someone to quest/roleplay in the dungeon, their expectations are out-of-this-world wrong.
Also, there is no sign in the dungeon entrance that forces players or tells players how the dungeon has to be run.
Play as you want, don't force, demand nor tell others how they have to play their games.
Want to roleplay and quest? Go with players that want to roleplay and quest. Don't go with players that don't want to roleplay and quest.
If you want to speed run, then go with players that want to speed run. Setup a GF and list it as doing dungeon speed runs.
Speed runners do "force" others in a random group to do the dungeon their way unless they drop group, which is an expectation that is completely out of reality as you put it.
It's an MMO, dungeons are group events, not selfish solo activities. If you don't care about anybody else in your group, then don't queue for any group activities. It also says a lot about the individual that doesn't care about the rest of the group they're in.
First, as I already stated, I'm not a speed runner.
Second, everything you said goes the other way too, you know.
Not everything, and that's the point people are making.
Nobody's arguing that a single person should be able to hold up the whole group because they want to listen to every word of dialouge and RP walk their way through the whole dungeon. A person who wants a slow experience like that should 100% make a group finder group and not expect randoms to slow down to that extent.
However, "I should be able to pick up the quest, spam E through the dialogue, and get my skill point" is a reasonable expectation people should have.
Unfortunately for those people, one single speedrunner can pull everyone to them at each boss, making sure that the tank has no resources to block and that the whole group is stun-locked constantly. A single speedrunner can force the rest of the group to do it their way.
I do like how these threads always devole into the strawman versions of "I need to get through the whole dungeon in 2 minutes because my house is currently on fire" or "I need to make sure my character wanders through at the slowest possible speeds because I have to analyze the wood grain textures of this random table" and there's no inbetween. I can assure you that there are people - probably most of the ones using the dungeon finder to get quests - who are just spamming E through the dialogue and have no idea what the story is (I have seen people on this forum suggest that ESO should add Falkreath as a zone and the story could be a Reachman invasion, not knowing that literally that exact thing is the story of the Falkreath dungeon) but you still just need a few seconds at the beginning to pick the quest up and then blast through a few extra things in some of the basegame dungeons. And even getting a 1-3 minute delay over the course of the whole dungeon is evidently too much to ask?
Again, one quester can ask if others will wait and people are allowed to say no. But one speedrunner doesn't have to ask in order to break the quest for three people who did want to take that extra 20 seconds to get their skill points. So yes, it should go both ways and it doesn't.
I will respond what I responded on my very first post:
Don't want things to go random? Don't go with randoms.
Go with friends, guild mates, group formed in zone chat, group formed in Discord, create a customized group with the Group Tool, etc.
It's very easy to see how you are misconstrued as a speedrunner though - every time people talk about the systematic issues with the dungeon finder, you only respond "just use group finder!"
Yes. That's an option. As is making a group of friends or guildmates (which is what I do, since I hate pugging).
But the point of the argument is: why is it not an expectation for people who want a speedrun to use the group finder to do speedruns? Every other way to do dungeons (quest, RP, looting everything, picking your nose while blindfolded), people say "you can't expect that in a random group, so use the group finder." But speedrunners don't have to clear their plans with the rest of the group to get what they want, they can just dictate that they're doing a speedrun and nobody gets a choice.
So again, you said in your last post:which is patently wrong if someone is a speedrunner since they can force everyone to do what they want. So why can a speedrunner dictate a run as a speedrun 100% of the time, and every other way (including "hey, ZOS put skill points in dungeons so give me 30 secs to grab the quest real quick") is considered a weird you-can't-do-this-without-a-signed-and-notarized-contract-from-three-other-people thing?Dragonnord wrote: »Second, everything you said goes the other way too, you know.
Again, I'm not arguing how to get these quests (or whatever else) done. That's not the topic. I'm arguing that one speedrunner has the power to overrule the rest of the group and force a speedrun while others have to hope people are considerate, so please respond to that argument instead.
Dragonnord wrote: »tomofhyrule wrote: »Dragonnord wrote: »tomofhyrule wrote: »Dragonnord wrote: »Dragonnord wrote: »People having the time to read/listen to the quests they're on is a baseline expectation...
Their expectation is completely out of reality. That's why they don't get what they expect.
If they expect that a player that already did Direfrost Keep 600 times will wait for someone to quest/roleplay in the dungeon, their expectations are out-of-this-world wrong.
Also, there is no sign in the dungeon entrance that forces players or tells players how the dungeon has to be run.
Play as you want, don't force, demand nor tell others how they have to play their games.
Want to roleplay and quest? Go with players that want to roleplay and quest. Don't go with players that don't want to roleplay and quest.
If you want to speed run, then go with players that want to speed run. Setup a GF and list it as doing dungeon speed runs.
Speed runners do "force" others in a random group to do the dungeon their way unless they drop group, which is an expectation that is completely out of reality as you put it.
It's an MMO, dungeons are group events, not selfish solo activities. If you don't care about anybody else in your group, then don't queue for any group activities. It also says a lot about the individual that doesn't care about the rest of the group they're in.
First, as I already stated, I'm not a speed runner.
Second, everything you said goes the other way too, you know.
Not everything, and that's the point people are making.
Nobody's arguing that a single person should be able to hold up the whole group because they want to listen to every word of dialouge and RP walk their way through the whole dungeon. A person who wants a slow experience like that should 100% make a group finder group and not expect randoms to slow down to that extent.
However, "I should be able to pick up the quest, spam E through the dialogue, and get my skill point" is a reasonable expectation people should have.
Unfortunately for those people, one single speedrunner can pull everyone to them at each boss, making sure that the tank has no resources to block and that the whole group is stun-locked constantly. A single speedrunner can force the rest of the group to do it their way.
I do like how these threads always devole into the strawman versions of "I need to get through the whole dungeon in 2 minutes because my house is currently on fire" or "I need to make sure my character wanders through at the slowest possible speeds because I have to analyze the wood grain textures of this random table" and there's no inbetween. I can assure you that there are people - probably most of the ones using the dungeon finder to get quests - who are just spamming E through the dialogue and have no idea what the story is (I have seen people on this forum suggest that ESO should add Falkreath as a zone and the story could be a Reachman invasion, not knowing that literally that exact thing is the story of the Falkreath dungeon) but you still just need a few seconds at the beginning to pick the quest up and then blast through a few extra things in some of the basegame dungeons. And even getting a 1-3 minute delay over the course of the whole dungeon is evidently too much to ask?
Again, one quester can ask if others will wait and people are allowed to say no. But one speedrunner doesn't have to ask in order to break the quest for three people who did want to take that extra 20 seconds to get their skill points. So yes, it should go both ways and it doesn't.
I will respond what I responded on my very first post:
Don't want things to go random? Don't go with randoms.
Go with friends, guild mates, group formed in zone chat, group formed in Discord, create a customized group with the Group Tool, etc.
It's very easy to see how you are misconstrued as a speedrunner though - every time people talk about the systematic issues with the dungeon finder, you only respond "just use group finder!"
Yes. That's an option. As is making a group of friends or guildmates (which is what I do, since I hate pugging).
But the point of the argument is: why is it not an expectation for people who want a speedrun to use the group finder to do speedruns? Every other way to do dungeons (quest, RP, looting everything, picking your nose while blindfolded), people say "you can't expect that in a random group, so use the group finder." But speedrunners don't have to clear their plans with the rest of the group to get what they want, they can just dictate that they're doing a speedrun and nobody gets a choice.
So again, you said in your last post:which is patently wrong if someone is a speedrunner since they can force everyone to do what they want. So why can a speedrunner dictate a run as a speedrun 100% of the time, and every other way (including "hey, ZOS put skill points in dungeons so give me 30 secs to grab the quest real quick") is considered a weird you-can't-do-this-without-a-signed-and-notarized-contract-from-three-other-people thing?Dragonnord wrote: »Second, everything you said goes the other way too, you know.
Again, I'm not arguing how to get these quests (or whatever else) done. That's not the topic. I'm arguing that one speedrunner has the power to overrule the rest of the group and force a speedrun while others have to hope people are considerate, so please respond to that argument instead.
So now it's "Why speed runners can dictate what to do inside a dungeon and questers can't?"
Open a new thread for that please.
By the way, that is exactly what you, me, questers, anyone, can't control.
Speed runners will continue to speed run, so anyone that doesn't want to deal with possible speed runners, I already said what they can do.
Hypertionb14_ESO wrote: »I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.
Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.
tomofhyrule wrote: »The solution would be for ZOS to either fix the basegame dungeon quests to allow you to just get the skill point even if you miss an NPC dialogue halfway through since you were pulled forward (which some of them have), or to prevent bosses or mobs from spawning or aggroing if someone was on the quest so that they can't be pulled until the person on the quest is there (which we have in Blessed Crucible since you can't aggro the giant until someone talks to him).
Or, you know, for everyone to be considerate of others, but that's not something we can hope for.
AvalonRanger wrote: »Just say "quest" at the group chat, then 90% people care about that.
But yea, rare careless player still exist.
said no one ever wrote: »I just wish to remind everyone that OP used the group finder and twp speed runners violated the conditions set forth in the group finder. FOR THAT ZOS should have some consequences for those two speed runners
tomofhyrule wrote: »However, "I should be able to pick up the quest, spam E through the dialogue, and get my skill point" is a reasonable expectation people should have.
said no one ever wrote: »I just wish to remind everyone that OP used the group finder and twp speed runners violated the conditions set forth in the group finder. FOR THAT ZOS should have some consequences for those two speed runners
said no one ever wrote: »I just wish to remind everyone that OP used the group finder and twp speed runners violated the conditions set forth in the group finder. FOR THAT ZOS should have some consequences for those two speed runners
Did OP actually say that? The thread is titled "Group Finder" but that could also mean the random "Dungeon Finder". Meanwhile, they did explicitly say that they "queued" for Tempest Island and wrote about having a quest in chat, which to me hints more at an RND group.
EDIT: Just to clarify, I don't want to imply that any behavior is fair game in an RND group. But there's a huge difference between ruining a custom group clearly marked as "Story" or "Quest" and speed-running through a random dungeon.
ESO_player123 wrote: »frogthroat wrote: »El_Borracho wrote: »Group finder is not made for:
That's odd. I can define the purpose of the run in pretty detailed way. I can even choose "Story" as the playstyle.
I think the poster meant Random Group Finder (the one used for daily XP), not the one you screenshotted.
Hypertionb14_ESO wrote: »Its a one way relationship, and with so many people here victim blaming the person with the quest? seriously?
Did OP actually say that? The thread is titled "Group Finder" but that could also mean the random "Dungeon Finder".
KekwLord3000 wrote: »It's not intentional people just want their dungeons done fast, and killing all the lamiyas at the beach is a long as time. I had many of my quest bug out due to going too fast, it can happen it's whatever just next time ill do it with friends not a huge deal.
It's not that someone wants to mess with you, people just want to rush for their 10 transmutes/daily exp and move on.
Hypertionb14_ESO wrote: »I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.
Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.
I've never had anyone type into the chat "No, I won't wait for you to do the quest." But I have certainly asked to do the quest, and been ignored, even though the others are also using the text chat so almost certainly saw my text. That isn't terribly common, though.Ragnarok0130 wrote: »I've run many toons since BETA and have never been told no when I ask the group to do the dungeon quest on an alt in chat.