I made my peace years ago with the fact that people are selfish and impatient, and despite being a community-driven game, like to act like their fun is the only fun that matters. They simply don't wanna wait 2 whole extra minutes to allow people to read, and by gum: they aren't going to let you. I just roll my eyes now and go with it when people insist on doing Dungeons at a dead run. It's rude unless you've specifically set up a speed run &/or checked that everyone is on board, and it doesn't actually take that much extra time to be polite and accommodating to people on quests, new players, et cetera.
People having the time to read/listen to the quests they're on is a baseline expectation in a video game. Speed-running at a dead run is not. People trying to read their quests isn't your major time loss factor in a PuG - it's the fact that you're choosing to run 20 PuGs in a day. That's on you. That's a long-winded and tiresome false equivalency, @frogthroat . But continue pretending they're the same thing, I guess.
People having the time to read/listen to the quests they're on is a baseline expectation...
Dragonnord wrote: »Play as you want, don't force, demand nor tell others how they have to play their games.
Dragonnord wrote: »Play as you want, don't force, demand nor tell others how they have to play their games.
But thats exactly what you speed runners do - forcing your way of playing on others.
Dragonnord wrote: »And don't tell me: "But they should go slow". No, they should go how they want.
El_Borracho wrote: »Group finder is not made for:

frogthroat wrote: »El_Borracho wrote: »Group finder is not made for:
That's odd. I can define the purpose of the run in pretty detailed way. I can even choose "Story" as the playstyle.
ESO_player123 wrote: »I think the poster meant Random Group Finder (the one used for daily XP), not the one you screenshotted.
SilverBride wrote: »I don't know how it is on other platforms, but I've had very good results on PCNA by announcing that I am doing the quest at the start of the run. I can't remember more than a couple of times that the group didn't slow down enough for me to complete the objectives, and I always complete them as quick as I can so I don't hold up everyone else.
But the bottom line, as many have stated, is if we join a pug we get what we get. If we want a specific type of run we need to form a group with friends, or guildies, or other like minded players.
DeadlySerious wrote: »Selenes web and Vollenfell are another examples of the dungeons that the dungeon quest can not be completed if the group runs ahead and kills the first mob and keeps speed running. The NPC you need to talk to in order to start the quest is not available if the first mob is killed before the quest can be picked up.
As others have pointed out, they just need to make the quests and each quest node auto complete if people run ahead before we can complete the necessitated NPC conversation.
How exactly are you being forced to go slower by other players? The fastest member of a group will pull the other three regardless of what speed they're going. Whoever gets to the boss first will set the speed.Dragonnord wrote: »Really? Don't you see things go both ways? Then questers and role players are forcing speed runners to go slow.
And don't tell me: "But they should go slow". No, they should go how they want.
The only thing a group can do with a speed runner is vote kick. I've rarely seen that, mostly others get fed up and quit the group.
I think the real question here is why do speed runners keep trying to do fast runs with random groups, when they can form groups or join guilds to do exactly this?
CalamityCat wrote: »How exactly are you being forced to go slower by other players? The fastest member of a group will pull the other three regardless of what speed they're going. Whoever gets to the boss first will set the speed.
CalamityCat wrote: »I think the real question here is why do speed runners keep trying to do fast runs with random groups, when they can form groups or join guilds to do exactly this?
tsaescishoeshiner wrote: »They're not intentionally breaking your quest, they're just not interested in helping. That's a big difference, but it's still annoying.
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Having a different opinion is normal and acceptable to me, I don't see the problem there. Players are allowed to be frustrated if someone disrupts their attempt at completing a quest. Just as some can get upset that a player is slower than they are. But neither side is "right" or better than the other.Dragonnord wrote: »Replace "forcing" with "demanding". Who are questers and role players to demand, and get angry, and post all type of threads in these forums, if speed runners want to speed run dungeons?
If it's okay for you to be speed running with randoms, it's equally acceptable for others to do quests with randoms. Quests are an integral part of dungeons and character training, so why shouldn't those players join random groups to do that? Newer players don't always have guilds and friends. Even when they do, no one playstyle has the monopoly on random groupsDragonnord wrote: »Same goes the other way, why do questers and role players keep trying to quest and role play with random groups, when they can form groups or join guilds to do exactly this?
The simplest solution is finding like-minded people, either via zone or guild. Most people using the dungeon finder are going for a daily random normal for the experience alone.
While some groups will wait for quests, some don't even see the chat until the final "tyfg".
It's unfortunately one of the consequences to PuG.
Dragonnord wrote: »Dragonnord wrote: »Play as you want, don't force, demand nor tell others how they have to play their games.
But thats exactly what you speed runners do - forcing your way of playing on others.
Really? Don't you see things go both ways? Then questers and role players are forcing speed runners to go slow.
And don't tell me: "But they should go slow". No, they should go how they want.
SaffronCitrusflower wrote: »Dragonnord wrote: »Dragonnord wrote: »Play as you want, don't force, demand nor tell others how they have to play their games.
But thats exactly what you speed runners do - forcing your way of playing on others.
Really? Don't you see things go both ways? Then questers and role players are forcing speed runners to go slow.
And don't tell me: "But they should go slow". No, they should go how they want.
When a low level toon respectfully requests they have the dungeon quest and to hold up so they can pick it up and do the necessary npc dialogue along the way, what's your problem with that exactly?
SaffronCitrusflower wrote: »When a low level toon respectfully requests they have the dungeon quest and to hold up so they can pick it up and do the necessary npc dialogue along the way, what's your problem with that exactly?