Evil_Rurouni wrote: »No idea about the maths, but theres one key fact that isn't included in any equasion:
You don't regen any mag while blocking using an ice staff with the destro passives that switch it to blocking with mag, nor do you regen stam if blocking with any other setup.
If the build is PvP oriented, or a PvE tank, it'll likely prefer a cost reduction glyph that always works to a regen one that only works when not blocking.
CameraBeardThePirate wrote: »It kinda depends on the build.
% cost reduction makes cost reduction glyphs slightly less effective. I have a build that uses Telvanni Efficiency (without a companion) and Imperial. Spell cost reduction glyphs on this build are about 20% less effective than they are on a Dark Elf without Telvanni Efficiency (only reducing my spell costs by about 150 instead of the usual 203 for non-infused spell cost).
Outside of that interaction - is your build entirely mag skills? Are you something like a PvP healer, where you're spamming abilities every GCD even during lulls in combat to stay buffed? If so, mag cost reduction can be more effective than recovery. If you are truly spamming a mag ability every second, then it's an easy comparison - mag recovery gives you 169 magicka every two seconds. Spell cost reduction gives you 406 every two seconds provided you are casting a magicka ability every GCD.
This probably more pertains to PvP where in tight situations you really can be mashing down some of those skills literally on cooldown for minutes at a time.And this here is the real kicker, because I hear this everywhere, too. Who is actually casting a Magicka ability every second of a fight?
This probably more pertains to PvP where in tight situations you really can be mashing down some of those skills literally on cooldown for minutes at a time.And this here is the real kicker, because I hear this everywhere, too. Who is actually casting a Magicka ability every second of a fight?
This probably more pertains to PvP where in tight situations you really can be mashing down some of those skills literally on cooldown for minutes at a time.And this here is the real kicker, because I hear this everywhere, too. Who is actually casting a Magicka ability every second of a fight?
Sure, I agree. I'm definitely not a PvP expert, and that is what I hear from PvPers - cost reduction is more valuable. When it comes to PvP, I generally trust the consensus.
However, I do this coming from the other camp, as well, and as someone who has been in the support role at endgame PvE, it's not clear to me why.
This probably more pertains to PvP where in tight situations you really can be mashing down some of those skills literally on cooldown for minutes at a time.And this here is the real kicker, because I hear this everywhere, too. Who is actually casting a Magicka ability every second of a fight?
Sure, I agree. I'm definitely not a PvP expert, and that is what I hear from PvPers - cost reduction is more valuable. When it comes to PvP, I generally trust the consensus.
However, I do this coming from the other camp, as well, and as someone who has been in the support role at endgame PvE, it's not clear to me why.
Do they run sustain? I haven't done serious organized PvE in years so I actually don't know anymore. Perhaps it's just parroting? That seems to be a common trait among progression groups in particular.
They tend to hear a factoid and stick to it like it was gospel and the only possible way. It's why so many struggle to clear content that they could have otherwise already mastered, because right out of the gate they want to use the same setup and techniques that the record breakers use to make their top runs. All the while not realizing that the very best groups didn't start that way - They used 'learner' setups that allowed for mistakes and left plenty of optimization on the floor because they wanted the opportunity to learn the fight and practice different techniques. It also helps that they tend to be a group of regulars that have played together for a long time and know how to play well together.
Anyway I digress. I think the best option is really just to try them both and see which feels better for you. It's not prohibitively expensive like before so why not have both options available anyway? You probably will find it even just depends on the fight and the group as to which is really better.