The set needs to be deleted. Its one of the things thats just simply keeping me from enjoying pvp atm, the dumbest things is when i see 8 ppl running these pullgroups... So I dont pvp anymore, wich means I dont rly play much anymore.
xylena_lazarow wrote: »Can we still call it counterplay if the counter is to not play?Thumbless_Bot wrote: »The counterplay is to disengage.
This explains very well how exactly Rushing Agony makes PvP unfun. The constant meticulous awareness required to play around RoA makes the game so freakin sweaty, with no real payoff for it. Even if I win, I feel like I lost. Same deal for dealing with all the ranged Sorc spam, but that's the other thread.Even if I win a BG match or it's really close and otherwise a fantastic game, having to constantly deal with sets like ROA throughout the duration of the match turn an otherwise fun experience sour. It's bonkers having to make that many gameplay decisions around a single armor set - keeping an eye out for the user, different positioning, saving ults, having to pay even more attention to allies' positioning and their health values (there's always a 25k-er out there somewhere).
Unfortunately I think ZOS heavily underestimates the impact unpleasant sets can have. Even if I win a BG match or it's really close and otherwise a fantastic game, having to constantly deal with sets like ROA throughout the duration of the match turn an otherwise fun experience sour. It's bonkers having to make that many gameplay decisions around a single armor set - keeping an eye out for the user, different positioning, saving ults, having to pay even more attention to allies' positioning and their health values (there's always a 25k-er out there somewhere).
I mostly play 8v8 BGs where there are enough people that it's a problem, unfortunately. I don't begrudge folks their vicious death kills but roa is definitely too much.
AngryNecro wrote: »
Unfortunately I think ZOS heavily underestimates the impact unpleasant sets can have. Even if I win a BG match or it's really close and otherwise a fantastic game, having to constantly deal with sets like ROA throughout the duration of the match turn an otherwise fun experience sour. It's bonkers having to make that many gameplay decisions around a single armor set - keeping an eye out for the user, different positioning, saving ults, having to pay even more attention to allies' positioning and their health values (there's always a 25k-er out there somewhere).
I mostly play 8v8 BGs where there are enough people that it's a problem, unfortunately. I don't begrudge folks their vicious death kills but roa is definitely too much.
You're a necromancer. It's strange to hear this from a necromancer, we always have to play with increased attention and make more efforts.
It's also strange that you're playing 8x8 instead of 4x4.
Well, here's something else that's weird for you. Necromancer is the best class after NB to use RoA xD
With your approach to PVP, I can't invite you to join my necro team)
AngryNecro wrote: »I don't know why you can't accept the idea that you might be doing something wrong.
On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?
But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.
99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.
Izanagi.Xiiib16_ESO wrote: »AngryNecro wrote: »I don't know why you can't accept the idea that you might be doing something wrong.
On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?
But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.
99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.
The set should be adjusted because it goes against the combat rules present in every other set in the game, CC should always provide immunity based on ZOS's core gameplay design. For some reason this 1 set was added which circumvents this rule.
Secondly when it comes to mechanics of the set - The telegraph is unfortunately somewhat buggy. Yes its very easy to see this set when a player simply charges to you in normal gameplay especially in a 4v4 bg where there is little delay however there are 2 scenario's where this isn't the case necessarily.
1) in Cyrodiil where there are both the clutter of multiple effects and players (for more than just 4) and high amounts latency causing the set to be somewhat random in it's proc timing. for example both using the set and being affected by it, sometimes it goes off in just .8s sometimes it takes 2s to activate, should I just hold block until I see it happen? its annoying.
2) Gapclosing from stealth has a delay in revealing the attacker in some instances (especially in cyrodiil due to the issues mentioned above), this causes the set to appear to be instance sometimes.
Both of these 'visual' issues could be overlooked, despite not conforming to other sets visual clarity (for example the AOE circle of dark convergence is very visible in comparison). However it is this combined with the core combat gameplay rule breaking which causes the set to be an issue.
edit: also forgot to mention that the set is actually not working as intended with regards to LOS checks too - there are other posts on this.
AngryNecro wrote: »Izanagi.Xiiib16_ESO wrote: »AngryNecro wrote: »I don't know why you can't accept the idea that you might be doing something wrong.
On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?
But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.
99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.
The set should be adjusted because it goes against the combat rules present in every other set in the game, CC should always provide immunity based on ZOS's core gameplay design. For some reason this 1 set was added which circumvents this rule.
Secondly when it comes to mechanics of the set - The telegraph is unfortunately somewhat buggy. Yes its very easy to see this set when a player simply charges to you in normal gameplay especially in a 4v4 bg where there is little delay however there are 2 scenario's where this isn't the case necessarily.
1) in Cyrodiil where there are both the clutter of multiple effects and players (for more than just 4) and high amounts latency causing the set to be somewhat random in it's proc timing. for example both using the set and being affected by it, sometimes it goes off in just .8s sometimes it takes 2s to activate, should I just hold block until I see it happen? its annoying.
2) Gapclosing from stealth has a delay in revealing the attacker in some instances (especially in cyrodiil due to the issues mentioned above), this causes the set to appear to be instance sometimes.
Both of these 'visual' issues could be overlooked, despite not conforming to other sets visual clarity (for example the AOE circle of dark convergence is very visible in comparison). However it is this combined with the core combat gameplay rule breaking which causes the set to be an issue.
edit: also forgot to mention that the set is actually not working as intended with regards to LOS checks too - there are other posts on this.
all set and skill (DC, scribind skill) ignor imun to cc when move playrs. but not ignore imun to cc when stan. I think all right with mehanic. you can use all 3 source and all 3 be moved playrs. but imun on cc will be work
Izanagi.Xiiib16_ESO wrote: »
This is incorrect. When you are pulled via other mechanics you gain CC immunity because your character was controlled. Only rush of agony doesn't apply CC immunity after moving you.
AngryNecro wrote: »I don't know why you can't accept the idea that you might be doing something wrong.
On the one hand, of course, more reference and educational materials on PVP are needed. On the other hand, who among the strong players who came to everything themselves needs it?
But pvp in TESO is quite a complicated thing. My advice is to build your own builds more, rather than copying them from the Internet. It's a longer, more expensive, and more nerve-wracking journey, but it's cooler.
99% of the players faced a team with a strong healers not get more control on panel, I'm not even aware that you can block treatment in the game. A lot of people, even in 4x4, don't look at the situation around them. They can run alongside their player who is sneaking around, not thinking that attacking them will open him up and disrupt his attack. Almost no one conducts attacks on the enemy flag out of stealth. 90% manage to ruin an attack if they don't explain in detail that they shouldn't reveal themselves ahead of time. Believe me, if you have problems with a set, then there is something to strive for, do not blame the set for this.
Joy_Division wrote: »
Here's a good way to understand how most people feel about RoA. In the sorcerer thread, read your own comments and replace "sorcerer" with "rush of agony."
Then in this thread read your comments about "rush of agony" and replace that with "sorcerer."
Naturally, with the outlier set that you like and presumably use is perfectly fine, and people can't accept that they might "be doing something wrong. But, the outlier class is a "cancer" deserves to be in "a state of non-playability."
It's almost like people get frustrated when having to play an imbalanced game where so many other people are using sets, skills, classes, etc., that are OP.
JustLovely wrote: »Free pull sets should not exist in a PvP environment.
AngryNecro wrote: »Izanagi.Xiiib16_ESO wrote: »
This is incorrect. When you are pulled via other mechanics you gain CC immunity because your character was controlled. Only rush of agony doesn't apply CC immunity after moving you.
ok agein in all movment set and skill from scribing MOVMENT work with out imun. CC work with imun. do you see difrend with movment and cc?
Please elaborate on how you are being blackmailed. This could be serious. Thank you for your time.AngryNecro wrote: »such blackmail will not work with me
Izanagi.Xiiib16_ESO wrote: »
I'm sorry your sentence doesn't make sense. Please give an example of what you are trying to explain naming specific skills and in the case of scribing their slotted scripts.
If you are trying to say a gap closer doesn't provide CC immunity and therefore a pull skill shouldn't then I completely disagree with you because you are activating the gap closer yourself therefore your character is not 'Controlled' vs an enemy changing the location or movement of your character does 'Control' your movement
AngryNecro wrote: »Joy_Division wrote: »
Here's a good way to understand how most people feel about RoA. In the sorcerer thread, read your own comments and replace "sorcerer" with "rush of agony."
Then in this thread read your comments about "rush of agony" and replace that with "sorcerer."
Naturally, with the outlier set that you like and presumably use is perfectly fine, and people can't accept that they might "be doing something wrong. But, the outlier class is a "cancer" deserves to be in "a state of non-playability."
It's almost like people get frustrated when having to play an imbalanced game where so many other people are using sets, skills, classes, etc., that are OP.
oh no no no buddy such blackmail will not work with me. No need to mix the warm and soft here.
1. RoA its set what can use all playrs.
2. when sorc dress RoA he have huge stat then necro. when sorc dress any els set they have huge stat then necro.
3. Sorc have how active skills who havent other class in game (and it more than one) and passive skills (with minor crit too)
4. Sorc its class not set. comparing them is generally utter nonsense. Someone may not like it purely for aesthetic reasons. Someone does not want to associate themselves with these players, someone does not want to play for this class for some other reason.
5. Sorks don't stop me from winning that much. I just want justice. Necromancers have been outsiders for too long, and sorc have too muth unmoral playrs who allwayse do some durt like get pet on 4x4 and stay all round at spawn. on the day when zos fix necr I won't care about sorc.
6. RoA its сlose combat set, not range. cry from close combat set, that shame.
Even if your comparison wasn't utter nonsense, you still have to try to think of comparing an entire class and one set lol. You still wouldn't be able to shame a necromancer who plays 4x4 as an active DD and often plays on 1vs4. More than how necr i wery clerly know how contr that set.
Joy_Division wrote: »
LOL blackmail.
No, it's clear how you roll. When a class has skills and passives that no other class has, it's a problem. When there is a handy dandy set you use that does something that no other set or skill or ultimate in the game, it's totally cool. It's highly skilled gameplay, and others need to learn how to play better.
And the idea that RoA is a close combat set is ridiculous. It triggers off a gap closer (22 meter range) and then pulls everyone 12 meters away once the movement is completed. That is part of what makes the set so busted. It allows an organized group to quickly nuke players who are far away from them.