You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.AngryPenguin wrote: »After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
xylena_lazarow wrote: »You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.AngryPenguin wrote: »After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
Refusing to cure a disease does not make you strong. Asking the doctor for medicine does not make you weak. And by your logic, Julianos is the best set in the game, just look at all those beginners wrecking the overworld with it.AngryNecro wrote: »the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.
xylena_lazarow wrote: »Refusing to cure a disease does not make you strong. Asking the doctor for medicine does not make you weak. And by your logic, Julianos is the best set in the game, just look at all those beginners wrecking the overworld with it.
AngryNecro wrote: »xylena_lazarow wrote: »You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.AngryPenguin wrote: »After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.
Joy_Division wrote: »AngryNecro wrote: »xylena_lazarow wrote: »You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.AngryPenguin wrote: »After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.
Because the set in much better used with a ball group in Cyrodiil, which is the circumstance most people complain about it.
It is not nearly as dangerous in a 4v4 against a coordinated team with very good players because there isn't nearly the number of dawnbreakers, whirling blades, deep fissures, prox dets, etc., that will instantly kill you after the unblockable Fear. It's still very strong because it does not confer CC immunity and provides the team with the opportunity to do a high amount of burst damage against grouped up targets that won't be blocking. There is not another set in the game that allows this because RoA violates a core mechanic in ESO's gameplay. It is true that in a 4v4, a good player with a solid build with be able to survive that GCD - if their teammates are not walking VD procs. It is still incredibly frustrating to lose control of your character for two consecutive GCDs, and absolutely busted when used against an organized group of 12, which all use RoA.
It's not weak to ask for that to be adjusted. It's weak to insist that a set that violates the core rules of the game should continue to be used because highly experienced players in a setting with few players can deal with it. Are the PuGs really so dangerous/hard to kill that we need a set that double CCs them?
AngryNecro wrote: »You're confusing immunity to control. Which is not going anywhere. And an immunity to movement that does not exist. Show me where it says that there is an immunity to movement? In rules you found only imun to cc and if you have it RoA not stan you only move. Therefore, this topic is simply worthless, they don't even quite understand what they are talking about. And if you want to fix this set, then you'll have to fix warden's class record along with it, because it's the same thing. But you're talking about an immunity that doesn't exist.
You're crying about this set and not crying about the warden just because they don't use their class record that often yet.
So I'm informing all the Warden. Technically speaking, you can keep your opponent in a charm almost indefinitely. Come on, pile on more xD
If we talk about these topics seriously, then we should not discuss the set, but the mechanics of movement. And being serious players, you can't discuss these issues separately by blaming the set and not considering warden's class record.
That would be one solution. This is the worst set ever introduced to PvP. No telegraph (unlike virtually everything in the game), does not induce CC immunity, plus does damage, PLUS has an outrageous 12m pull radius.
Almost Nothing in the game has anything near such a radius of effect. Plus it is a free pull!
Ruinous cyclone, the Volendrong ultimate, has a nasty 15m pull. But it has a pretty well defined telegraph-- plus it is the Ultimate of one of th emost powerful items in the game! RoA is only a PROC set!
The evidence of how ridiculously OP this set is , is every single ball in Cyrodil uses this. Nothing is nearly as strong.
The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.
A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony
AngryNecro wrote: »Joy_Division wrote: »AngryNecro wrote: »xylena_lazarow wrote: »You weren't here for my 6 month 2000 post thread to get Hardened Ward nerfed. It worked, Sorcs are mortal again, and ZOS said they're looking into RoA, so might as well keep giving feedback on how much of a pain point RoA is.AngryPenguin wrote: »After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.
the position of the weak is to ask for something to be taken away, not to level the lagging classes. and yet, if RoA is so powerful, why do we see so little of it in the top 4x4? According to your reasoning, there should only be guys in RoA.
Because the set in much better used with a ball group in Cyrodiil, which is the circumstance most people complain about it.
It is not nearly as dangerous in a 4v4 against a coordinated team with very good players because there isn't nearly the number of dawnbreakers, whirling blades, deep fissures, prox dets, etc., that will instantly kill you after the unblockable Fear. It's still very strong because it does not confer CC immunity and provides the team with the opportunity to do a high amount of burst damage against grouped up targets that won't be blocking. There is not another set in the game that allows this because RoA violates a core mechanic in ESO's gameplay. It is true that in a 4v4, a good player with a solid build with be able to survive that GCD - if their teammates are not walking VD procs. It is still incredibly frustrating to lose control of your character for two consecutive GCDs, and absolutely busted when used against an organized group of 12, which all use RoA.
It's not weak to ask for that to be adjusted. It's weak to insist that a set that violates the core rules of the game should continue to be used because highly experienced players in a setting with few players can deal with it. Are the PuGs really so dangerous/hard to kill that we need a set that double CCs them?
You already get cyro mod with out sets, i dont understand what the problem. Why are you blaming one set on cyro mechanics? For example, I almost never play cyro, just because it is completely ruined and also lags. and he doesn't break the rules. This is just an exception to the rule. And I'll say it again, it's not just this set. There are no mechanics for immunity to movement, as well as no immunity to the charm of the warden. You can use 3 moves one after the other and it doesn't violate any rules. It's not just RoA that does this, DC does the same thing, you just don't know it because you didn't launch it after RoA. If you activate them from two panels, you will get a double move. It's the same with triple movement if you run scribing after them. And if you say yourself that this set is not so dangerous in 4x4, then there is nothing to cut it even more. Fix cyro, not sets. There are no problems with it in BG.
- The animation proc is extremely unreliable and hardly visable. Dark con is a pull set that places a HUGE purple AoE on the ground which you could see from a mile away making it easier to counter, dodge/block & walk out of it. Majority of the time when you're hit with Rush you hardly ever see the chains, just the sound proccing and hope to God you can block/walk out of it if you even know where it's coming from.
- Cooldown is way too low so it's able to be stacked quite a bit. If you're yanked once and able to counter it, you'll literally be yanked back into it from someone else. Comped groups take advantage of this.
- No CC immunity. Speaks for itself
- The pull is so glitchy half the time that players are being yanked off walls, down stairs, around corners, even through walls. The whole "12 meters" is just false as again, multiple players from multiple platforms have reported it pulls them from way farther than 12 meters
Joy_Division wrote: »
If you hardly play Cyrodiil, then you don't know how ruinous this set is in that setting with 12 man groups.
The problem is, we shouldn't have to play a campaign that eliminates 85% of the sets, when there are just 5 or 6 that are problematic and 1 especially so.
There is immunity for forced movement. Go on your DK, chain someone and then immediately try to fossilize them. Dark convergence does not act like RoA because when it forcibly moves someone, the target is given CC immunity. As you say, it's an exception. If we are going to have exceptions when it comes to rules and core mechanics, there should be a very compelling reason why. Making it trivial for ball groups, already too powerful, to instant-kill their targets is about the worst reason I can think of for an exception.
I can see why you do not think this set is a big deal because you do not really play in Cyrodiil and thus have to deal with literally every single ball group who all use this set and only use this set as the core of every "strategy" they use. 12 players put far more damage than 1 or 4 so there is no way to fix Cyrodiil as long as this set does not allow CC immunity.
The set doesn't just violate ZOS's core fundamentals, it also violates their own balance practices. They said that Crystal Fragments stunning while also allows a simultaneous large burst of damage to a single target was too powerful. Oh, really? But forcibly moving multiple targets while hitting them all with a burst of damage and denying them CC immunity isn't? Deep Fissure, Jabs, Incap, Destructive Reach all had the CC removed because ZOS said high damage + CC was bad. Cast times were added to many ultimates in the game because ZOS said they wanted targets about to be hit with large amounts of damage to have counterplay. RoA flies in the face of all of that. There is no consistency. If we have to deal with this broken set that goes against everything ZOS has said and balanced the game for the past decade, then at least they should be consistent so we have our powerful abilities back so we give these RoA users and organized groups a taste of their own medicine.
AngryNecro wrote: »Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.
"ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD
If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.
AngryNecro wrote: »Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.
"ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD
If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.
I love how JohnJRant 2.0 keeps telling us there is simple counterplay to RoA, but conspicuously avoids saying what it is every time.
I love how JohnJRant 2.0 keeps telling us there is simple counterplay to RoA, but conspicuously avoids saying what it is every time.
The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.
A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony
I too have lots of opinions on things I almost never do. Wanna hear them?AngryNecro wrote: »For example, I almost never play cyro
AngryNecro wrote: »Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.
"ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD
If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.
I love how JohnJRant 2.0 keeps telling us there is simple counterplay to RoA, but conspicuously avoids saying what it is every time.
RealLoveBVB wrote: »The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.
A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony
That comes from the simple fact, that all your names play on NA, while others are on EU. I also just know your names from the forums, so it's impossible to say, whether you are good players or ranters.
So I wouldn't mind, if they remove the set on NA, if they keep it on EU, as less players have a problem with it
Thumbless_Bot wrote: »RealLoveBVB wrote: »The overwhelming majority of experienced players, including on this forum Skara, React, Xylena and Joy, agree this yet is garbage and needs to be changed.
A few people I've never seen nor heard of disagree, because they use it. But I'll take the 40 years of game play experience of the four I named as stronger testimony
That comes from the simple fact, that all your names play on NA, while others are on EU. I also just know your names from the forums, so it's impossible to say, whether you are good players or ranters.
So I wouldn't mind, if they remove the set on NA, if they keep it on EU, as less players have a problem with it
I've been playing this game for ten years on ps5 and pcna. But, so what? If I make an argument it's not right or wrong because I said it. It's right or wrong because it's right or wrong.
Where and who the argument comes from is not relevant. Arguments for or against anything should stand on their own, no matter who says them, how good they are at the game, how many games theyve played, how many likes or whatever they have, how long they have been playing, or how many stream subscribers they have.
https://en.m.wikipedia.org/wiki/Argument_from_authority
Can we still call it counterplay if the counter is to not play?Thumbless_Bot wrote: »The counterplay is to disengage.
AngryNecro wrote: »Joy_Division wrote: »
If you hardly play Cyrodiil, then you don't know how ruinous this set is in that setting with 12 man groups.
The problem is, we shouldn't have to play a campaign that eliminates 85% of the sets, when there are just 5 or 6 that are problematic and 1 especially so.
There is immunity for forced movement. Go on your DK, chain someone and then immediately try to fossilize them. Dark convergence does not act like RoA because when it forcibly moves someone, the target is given CC immunity. As you say, it's an exception. If we are going to have exceptions when it comes to rules and core mechanics, there should be a very compelling reason why. Making it trivial for ball groups, already too powerful, to instant-kill their targets is about the worst reason I can think of for an exception.
I can see why you do not think this set is a big deal because you do not really play in Cyrodiil and thus have to deal with literally every single ball group who all use this set and only use this set as the core of every "strategy" they use. 12 players put far more damage than 1 or 4 so there is no way to fix Cyrodiil as long as this set does not allow CC immunity.
The set doesn't just violate ZOS's core fundamentals, it also violates their own balance practices. They said that Crystal Fragments stunning while also allows a simultaneous large burst of damage to a single target was too powerful. Oh, really? But forcibly moving multiple targets while hitting them all with a burst of damage and denying them CC immunity isn't? Deep Fissure, Jabs, Incap, Destructive Reach all had the CC removed because ZOS said high damage + CC was bad. Cast times were added to many ultimates in the game because ZOS said they wanted targets about to be hit with large amounts of damage to have counterplay. RoA flies in the face of all of that. There is no consistency. If we have to deal with this broken set that goes against everything ZOS has said and balanced the game for the past decade, then at least they should be consistent so we have our powerful abilities back so we give these RoA users and organized groups a taste of their own medicine.
Try up RoA with DC and you see that gravity will work twice. In any launch sequence.
This is a feature that ZOS introduced a long time ago. it reveals new tactics and there are counter measures against it not only me write today about contr that set. I expected that in update 45 we would have another set for this and a monster set, but that nagging ruined everything, thank you.
"ZOS balance practices"? kiding me yap?) 80% time i play on necro, i see only one ZOS balance practices its every update lick sorc and more and more debuff necr. ZOS balance practices ohhhh you good joker) ZOS balance practices xD
If that set so badly in Cyro and all thik its broken why all ball group how you tell use it?) after all, everyone agrees that the set is broken. How is it? everyone agrees, but everyone wear it? Just ask to ban this set in cyro or solve the problem with ball group. set not fault in cyro balls problem.
Joy_Division wrote: »
Yes. ZoS balance practices. As much as I dislike and disagree with them they do exist. If they are not consistent - to use your example of licking Sorcs and dunking on Necros - then it creates problems and imbalances. So we need standards and consistency and at least try and pretend they exist.
I can assure that people love to use skills, sets, combos, etc, that they know is broken all the time. Because 1) it enables them to win and inflate their ego 2) because everyone else uses them, they feel as if they have no choice but in order to compete.
Believe me, if I could convince ZOS to ban RoA just in Cyrodiil and have the BG crowd have to deal with its nonsense because they're all cool with it, I'd sign up for that right now.
The set needs to be deleted. Its one of the things thats just simply keeping me from enjoying pvp atm, the dumbest things is when i see 8 ppl running these pullgroups... So I dont pvp anymore, wich means I dont rly play much anymore.
xylena_lazarow wrote: »Can we still call it counterplay if the counter is to not play?Thumbless_Bot wrote: »The counterplay is to disengage.