Rishikesa108 wrote: »Rude. Rude behavior, rude words, rude people.
In-game behavior is exactly the reflection of irl behavior.
I'm sorry for what happened to the OP. I'm sorry because I see it happen often: low level people get swamped by mobs not killed by runners, then violently joined to the boss, no one can open chests... I'm sorry for that.
No solution has been found yet.
However the OP can contact me in game, my nick is the same as the forum one, PC EU, and I promise him/her a slow run, with quests, chests and sacks.
Or they may have the text chat completely turned off. I'm pretty sure I've run into this as well.valenwood_vegan wrote: »I would also just add in reference to the OP that I know how annoying it is, but it's not necessarily intentional. Someone might not speak English. Or they might not have looked at chat.
Very good point. A quick skim through the comments and I found about 15 comments where some solution has been suggested. It was a quick skim, so give or take a few.Dragonnord wrote: »And again, no solution has been found?
frogthroat wrote: »"I want to hammer this nail with a fish."
"A fish is no good for that. Here, use a hammer instead."
"Oh woe is me, why isn't there a solution? I just have to keep trying to hammer this nail with a fish."
The issue isn't the tools, but those who think the tools are only for them. Random groups and group finder are for everyone to use, not just playstyle x or y. Some players don't read the forums to know where they're supposed to play from one week to the nextfrogthroat wrote: »I don't really understand what is wrong with the tools to customise your experience. Why is it a must that people get exactly what they want from this most random and chaotic finder, and not from a tool that was specifically designed for it?
"I want to hammer this nail with a fish."
"A fish is no good for that. Here, use a hammer instead."
"Oh woe is me, why isn't there a solution? I just have to keep trying to hammer this nail with a fish."
This we can agree on. Alas, I think our opinions on what is the real culprit might differ.CalamityCat wrote: »The issue isn't the tools,
The irony is that people who refuse to consider the tool created for the sole purpose of finding a group where everyone's goals align and instead demand everyone in the chaos side (dungeon finder) play the way they want are the ones who say other players should consider others.CalamityCat wrote: »but those who think the tools are only for them.
Correct. Dungeon finder (ie, "random groups") is for everyone and there is no specific rule how you should complete the dungeon. People group up with random people in a random dungeon and it is, like I've said now many times, random. If you think you can bring order to chaos, you don't understand humans.CalamityCat wrote: »Random groups and group finder are for everyone to use, not just playstyle x or y.
And if they also do not notice the big text "Group Finder" in the same menu they use to go to Dungeon Finder, I don't think reading forums will help.CalamityCat wrote: »Some players don't read the forums to know where they're supposed to play from one week to the next
When has that ever happened in any place? You can't ever get all people to do anything only one way.CalamityCat wrote: »If all the questers and roleplayers switched
Which is already what many DDs are complaining. This is an existing issue. And the issue is lack of support players.CalamityCat wrote: »to using group finder, players would be complaining that the random group finder is deserted and they've "had to queue for an hour for a speed run that should have taken 2 mins!"
Group finder is already used by people doing pledges, vet (HM) clears and such. I am sure roleplayers will fit in as well. There's even an own category for questing.CalamityCat wrote: »Oh and "OMG group finder is all noobs and roleplayers! and it takes ages to form a group there now!!!"
What I really want to know is why do questers/casual players even care about the quests in these group dungeons? They're all the same. You talk to a generic NPC that has problem that can ONLY be fixed by killing the last boss. There is no deviation from this format. You can't betray the quest giver and side with the boss. You don't get different outcomes based on what prior zone stories you've done. You can't be evil and kill everyone. You can't use diplomacy and just talk your way out of combat. The only option you have is kill all the enemies/bosses. Every single dungeon is like this.
The quests for Lep Seclusa and Exiled Redoubt are exactly the same as the one in FG1. It's just the skin that's different.
So why do you care? You've already done every single dungeon quest as soon as you finish the one for FG1. Just grab the quest, spam through the pointless dialogue, and get the NPC to dispense his skill point at the end.
katanagirl1 wrote: »Have you guys ever tried creating a custom group in the group finder? After an hour you give up and just close the group for lack of interest. If you happen to get 1 or 2 people to join, they give up and leave because they don’t want to wait.
It is a relatively new tool and not everyone realises you can use it and some don't want to.katanagirl1 wrote: »Have you guys ever tried creating a custom group in the group finder? After an hour you give up and just close the group for lack of interest. If you happen to get 1 or 2 people to join, they give up and leave because they don’t want to wait.

katanagirl1 wrote: »Have you guys ever tried creating a custom group in the group finder? After an hour you give up and just close the group for lack of interest. If you happen to get 1 or 2 people to join, they give up and leave because they don’t want to wait.
I think part of the issue is players know group finder might take longer, where they can queue as a fake tank/healer and take their chance with the random groups with almost instant entry.frogthroat wrote: »Group finder is for people to define the playstyle they want to play. That was created by ZOS to address this very issue. It is not ZOS' fault if people insist on trying to find order in chaos that is the random dungeon finder.
I don't think it helps that there is little respect for those who do play support roles either. Tanks get blamed for group wipes and are wary of the responsibility/hassle. I don't find healing is a problem, but I know some players don't want that responsibility.frogthroat wrote: »Which is already what many DDs are complaining. This is an existing issue. And the issue is lack of support players.
One obvious fix is to ensure all dungeon quests can be completed even if a speed runner has pulled your group through past objective points or spawns you needed to kill.frogthroat wrote: »But I see you are passionate about this. I am genuinely interested, what would you do to fix the dungeon finder that questers are priority one? And why Group Finder could not do that already?
Funny, I've had a lot of nights with three of my guild just wanting to do our pledges quickly, so something like that would be good. Did the new dungeons with my RL partner and our companions the other night as guild mates weren't able to join us. It would work nicely if you're playing at odd times when few players are online toofrogthroat wrote: »One solution would be to allow RND with a smaller group. For example "I do it solo" option. I wouldn't mind to solo a dungeon if I get the transmutes at the end. And I am sure most of the speedrunners who basically solo the dungeon anyway wouldn't mind. That would remove those players from the pool.
A more advanced version of this could be you can set minimum group size and a timeframe you are willing to wait. You know, "minimum 2 players, but if the group is not full in X minutes, go to dungeon with a smaller group."
frogthroat wrote: »Very good point. A quick skim through the comments and I found about 15 comments where some solution has been suggested. It was a quick skim, so give or take a few.Dragonnord wrote: »And again, no solution has been found?
But yeah, this conversation seems to be devolving into:
"There's no solution."
"yes there is. here: solution 1, 2, 3 and 4."
"Why no solution?"
"but there is, solution 1, 2, 4"
"ZOS will probably not make a change to fix the situation"
"they have, solution 1 is here."
"but why no solution, tho?"
I don't really understand what is wrong with the tools to customise your experience. Why is it a must that people get exactly what they want from this most random and chaotic finder, and not from a tool that was specifically designed for it?
"I want to hammer this nail with a fish."
"A fish is no good for that. Here, use a hammer instead."
"Oh woe is me, why isn't there a solution? I just have to keep trying to hammer this nail with a fish."
CalamityCat wrote: »I don't think it helps that there is little respect for those who do play support roles either. Tanks get blamed for group wipes and are wary of the responsibility/hassle. I don't find healing is a problem, but I know some players don't want that responsibility.
Dragonnord wrote: »katanagirl1 wrote: »Have you guys ever tried creating a custom group in the group finder? After an hour you give up and just close the group for lack of interest. If you happen to get 1 or 2 people to join, they give up and leave because they don’t want to wait.
Then if you know (with "you" I don't mean you literally) that there is lack of interest in joining a custom group that want to quest, then why you queue for a random group expecting that that random group will quest?
There is no sense in that logic.
You know there is no interest in questing, but you still use the random group finder to quest and then complain that players don't quest?
If you know there is no interest, then, again, form a group with friends, with guild mates, in zone chat, in Discord, etc.
But no, players keep beating a dead horse (queuing with randoms for questing).
GloatingSwine wrote: »CalamityCat wrote: »I don't think it helps that there is little respect for those who do play support roles either. Tanks get blamed for group wipes and are wary of the responsibility/hassle. I don't find healing is a problem, but I know some players don't want that responsibility.
And part of that lack of respect is, once again, speedrunning so the tank always arrives at bossfights out of block juice and skipping all the mobs who then pull the tank into combat firing off Bracing Anchor (and forget having trash and boss specs, you ain't getting time out of combat to switch).
(Or for healers queueing as a fake tank and then all just whizzing around in boss fights trying to kite instead of standing still to be healed and buffed).
spartaxoxo wrote: »Most video games with random dungeon finders have systems in place to prevent other users from forcibly someone else's quest. It's completely ridiculous that this one still allows for that.
ZOS should have systems in place so that the quests can't be broken. This is obviously a design issue and pinning it on players when almost every other MMO has this figured it out does hold water imo.
CalamityCat wrote: »I think part of the issue is players know group finder might take longer, where they can queue as a fake tank/healer and take their chance with the random groups with almost instant entry.
Luckily most of the base game dungeons have been fixed. There's only a few left that have these issues where the quest can break. I hope they fix the remaining dungeons at some point.CalamityCat wrote: »One obvious fix is to ensure all dungeon quests can be completed even if a speed runner has pulled your group through past objective points or spawns you needed to kill.
Let a player select to start a quest without having to wait for a long speech or monologue, by which time a fast player has likely started a boss fight. I like the system in trials where you get in and instantly you can accept a quest. Then you aren't looking for an NPC or waiting around until they stop talking and you can speak to them.
That would be a nice QoL update.CalamityCat wrote: »Also, being able to go back through dungeons and open chests/unlock lorebooks is also useful. I'd extend the timer before players get kicked out after groups disband, so they can walk back and get things they missed and do some exploration if they want to.
Not sure if I would support that because the pull can be used as a tool as well. But I get your sentiment.CalamityCat wrote: »The other fix I'd like to see is that groups can't be pulled forward to a boss unless the majority of the group are there. Minimum of two in a four man dungeon. Rather than one impatient player can pull three.
The Dungeon Finder is full of speedrunners, too. And also they have the right to be there. So it comes again to pros and cons and individual choice. Do you want to take your chances and not wait long, or do you want to get the group you want and wait a bit.CalamityCat wrote: »Why doesn't group finder suit questing? I think I've already given some reasons, but mainly because questing players are plentiful in random group finder already.
Getting people to switch an existing tool to another is always a bit difficult.CalamityCat wrote: »I don't think many are checking group finder first.
frogthroat wrote: »Just to clarify, I don't have any issue with players because of their playstyle. If I disagree with speed runners on here it's their attitude and the points that they're making that I'm disagreeing with. Or the condescending attitude that some talk down to other players with, because they are simply training a newer character and have to complete dungeon quests.CalamityCat wrote: »I think promoting Group Finder is a better way to solve this than to give up and keep stubbornly using Dungeon Finder and shaking a fist towards those who play in a different style than you.
I'm all for promoting group finder, but it isn't a magic fix. Certainly not to avoid speed runners. Players see a group for the dungeon they want and join without reading the details. My guild uses group finder to complete trial and event groups all the time. It's why we sometimes find it preferable to complete the trial with just six of us
For doing dungeon quests, I just use an add-on that selects any dungeons I need to do quests on, plus the day's pledges. It's much faster and easier than manually using group finder for my newer chars.
strebor2095 wrote: »SaffronCitrusflower wrote: »Dragonnord wrote: »Dragonnord wrote: »Play as you want, don't force, demand nor tell others how they have to play their games.
But thats exactly what you speed runners do - forcing your way of playing on others.
Really? Don't you see things go both ways? Then questers and role players are forcing speed runners to go slow.
And don't tell me: "But they should go slow". No, they should go how they want.
When a low level toon respectfully requests they have the dungeon quest and to hold up so they can pick it up and do the necessary npc dialogue along the way, what's your problem with that exactly?
I think it's more than the speedy players may not be interested in reading the chat, or made read it long after they've actually blitzed through the first set of mobs. Some may not care, but some may just never notice.
CalamityCat wrote: »The issue isn't the tools, but those who think the tools are only for them. Random groups and group finder are for everyone to use, not just playstyle x or y. Some players don't read the forums to know where they're supposed to play from one week to the nextfrogthroat wrote: »I don't really understand what is wrong with the tools to customise your experience. Why is it a must that people get exactly what they want from this most random and chaotic finder, and not from a tool that was specifically designed for it?
"I want to hammer this nail with a fish."
"A fish is no good for that. Here, use a hammer instead."
"Oh woe is me, why isn't there a solution? I just have to keep trying to hammer this nail with a fish."
If all the questers and roleplayers switched to using group finder, players would be complaining that the random group finder is deserted and they've "had to queue for an hour for a speed run that should have taken 2 mins!" Oh and "OMG group finder is all noobs and roleplayers! and it takes ages to form a group there now!!!"
For those who don't know, for example an addon "Favorite Dungeon Rotation" does this. You can mark your favourite dungeons in normal or vet and with one button queue to all of them. It also has a special button "Select Incomplete Quests" and with that it queues to those dungeons you are missing a skill point from.CalamityCat wrote: »an add-on that selects any dungeons I need to do quests on,