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Rush of Agony needs a telegraph

Kaelthorn_Nightbloom
Kaelthorn_Nightbloom
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Dark Convergence has a telegraph and so should Rush of Agony. If you aren't facing the player that procs Rush then it's very easy to get pulled from off screen. That's not the case with Dark Convergence. Even if you are facing the player, it's still possible to not block in time because there's no telegraph other than Blink/Pull, etc. Also it's very difficult to block if the player procs Rush with a stealthed NB teleport and often impossible to block due to server lag.

Rush of Agony really should be given a telegraph given how incredibly strong it is.

Edited by Kaelthorn_Nightbloom on March 12, 2025 11:29PM
PC NA
  • Thumbless_Bot
    Thumbless_Bot
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    The telegraph should read, "disabled by battle spirit".
  • xylena_lazarow
    xylena_lazarow
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    ZOS said they're looking into changing this set. I still vote for "monsters only."
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Turtle_Bot
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    The telegraph should read, "disabled by battle spirit".

    "This set's pull effect doesn't activate if Battle Spirit is active."

    This would still leave it as one of the strongest proc sets in the game with raw damage values on par with pre-nerf Caluurions.
  • RealLoveBVB
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    The telegraph should read, "disabled by battle spirit".

    What's the hate against NPCs? They will come as next to the forums to complain about the set :/
  • LPapirius
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    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
  • RealLoveBVB
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    LPapirius wrote: »
    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.

    Those pull sets require a skill each, that cost resources?

    Or are they pulled for free, if you put tab target on them?
  • Thumbless_Bot
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    LPapirius wrote: »
    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.

    Those pull sets require a skill each, that cost resources?

    Or are they pulled for free, if you put tab target on them?

    Chains or leap or whatever skill that fits the criteria will pull one or more persons and then roa will pull everyone else. You have to proc the set.
  • darvaria
    darvaria
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    The telegraph should read 75% NERF. Come on Nerf warriors ... lets get that nerfed.

    That and limit these gear to only players in same group.
  • RealLoveBVB
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    LPapirius wrote: »
    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.

    Those pull sets require a skill each, that cost resources?

    Or are they pulled for free, if you put tab target on them?

    Chains or leap or whatever skill that fits the criteria will pull one or more persons and then roa will pull everyone else. You have to proc the set.

    I was sarcastic. You said, that RoA is a free pull- now you say, it requires leap etc, which are skills that cost resources. Therefore no free pull.
  • El_Borracho
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    LPapirius wrote: »
    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.

    I disagree. This argument can be applied to all proc sets.

    I am fine with a telegraph or cue for ROA. Every other set has something to let you know you are about to get stuck, blown up, or frozen.
  • Thumbless_Bot
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    LPapirius wrote: »
    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.

    Those pull sets require a skill each, that cost resources?

    Or are they pulled for free, if you put tab target on them?

    Chains or leap or whatever skill that fits the criteria will pull one or more persons and then roa will pull everyone else. You have to proc the set.

    I was sarcastic. You said, that RoA is a free pull- now you say, it requires leap etc, which are skills that cost resources. Therefore no free pull.

    It's is free for seven out of eight folks you didn't target and use a gcd to pull, and damage, and get no cc immunity on. And cost each of them at least one gcd. It's busted.

    Does that clarify things for you?
    Edited by Thumbless_Bot on March 13, 2025 10:05PM
  • DeadlySerious
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    LPapirius wrote: »
    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.

    I disagree. This argument can be applied to all proc sets.

    I am fine with a telegraph or cue for ROA. Every other set has something to let you know you are about to get stuck, blown up, or frozen.

    An argument can be made that pigs can fly and it would be as rational as "this argument can be applied to all proc sets".

    Free pull sets are fundamentally bad design in a PvP situation and shouldn't exist.
  • AngryNecro
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    Well, I just came in and immediately came across this. ZOS has already trimmed the new set from update 45 and removed the control that was originally there. The new monster set was also trimmed. What else do you need? Maybe stop cry about these sets. Such requests will simply lead to the fact that pvp will be turned into standard sets for everyone and the same skills for everyone. There is no problem to resist these sets if you know how to play. I declare expertly that the hysteria about these kits is exaggerated. Yes, you can find videos where NB kills the crowd in them. You may come across my necromancer on a 4x4 BG in these kits. But these are not invulnerable builds. They're just good. It's not even "meta," even though it doesn't exist at all. Anyone who has difficulties with this set is welcome to consult, I will explain to you how to overcome them. All these complaints about these sets have already ruined the 45 update in intresting set. These sets don't even come close to matching the heaviness of sorka's streak and scribing's class record. pls stop that fake isteria about that sets.
    And one more. Do you now you can get that set in youre bild, whats wrong with that? DC you can buy in market.

    ZOS pls dont cut RoA and DC. its absolutley normal and not disbalanse set. game have too many other thing to balansed.
  • xylena_lazarow
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    AngryNecro wrote: »
    ZOS pls dont cut RoA and DC. its absolutley normal
    RoA is the least normal thing in the game. It breaks every design rule you can think of.

    Last night I played this BG that ended 510-465 but it wasn't actually close at all. The 465 team had one RoA guy that landed a couple lucky pull bombs, including yet another one where I countered it perfectly, blocked the followup including multiple VDs, shielded myself and surviving allies, rolled out of range when it was safe to let go of block... only to die to yet another VD that hit me while I was rolling. All the RoA guy did was press 2 buttons from stealth then spam.

    Absolutely pointless garbage PvP environment every time Rushing Agony appears. Was gonna play BGs for an evening but instead I quit after one match, even though I otherwise performed well and my team won.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Thumbless_Bot
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    AngryNecro wrote: »
    ZOS pls dont cut RoA and DC. its absolutley normal
    RoA is the least normal thing in the game. It breaks every design rule you can think of.

    Last night I played this BG that ended 510-465 but it wasn't actually close at all. The 465 team had one RoA guy that landed a couple lucky pull bombs, including yet another one where I countered it perfectly, blocked the followup including multiple VDs, shielded myself and surviving allies, rolled out of range when it was safe to let go of block... only to die to yet another VD that hit me while I was rolling. All the RoA guy did was press 2 buttons from stealth then spam.

    Absolutely pointless garbage PvP environment every time Rushing Agony appears. Was gonna play BGs for an evening but instead I quit after one match, even though I otherwise performed well and my team won.

    I leave bgs now when I see either team running this set. It's unfair, not fun and that's even if it was t bugged. I'd rather farm for columbine for 15 minuted than play against this set.

    I also leave if either team is running an acuityden and I realize it. Columbine or dragon rheum...

    I am just sick of playing against stupid cheesy setups, but to each thier own.

    Imagine if everyone on a team logged as soon as they other team showed roa...
  • AngryNecro
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    AngryNecro wrote: »
    ZOS pls dont cut RoA and DC. its absolutley normal
    RoA is the least normal thing in the game. It breaks every design rule you can think of.

    Last night I played this BG that ended 510-465 but it wasn't actually close at all. The 465 team had one RoA guy that landed a couple lucky pull bombs, including yet another one where I countered it perfectly, blocked the followup including multiple VDs, shielded myself and surviving allies, rolled out of range when it was safe to let go of block... only to die to yet another VD that hit me while I was rolling. All the RoA guy did was press 2 buttons from stealth then spam.

    Absolutely pointless garbage PvP environment every time Rushing Agony appears. Was gonna play BGs for an evening but instead I quit after one match, even though I otherwise performed well and my team won.

    And how, please tell me, did he spam? Why was he doing this? Have you ever thought that if you had put damage into hem, he would not have been able to spam and would have gone into protection? You're just too afraid of this set and overprotective. If RoA is able to kill you with an instant combo, you have a bad build. To collect RoA with a lot of damage, you have to sacrifice protection + the presence of RoA assumes that you will always be in focus. It's easy to wear this set only in battles with very dead players. And at a high mmr, it's very difficult. There's always a lot of attention on you. It's not enough for you to simply activate a set, for a successful attack that can give you a quadruple kill, you must successfully apply a two-panel combo, and then finish off opponents who, if not full zeros, will instantly focus you. No need to say that it's just about the set. I saw a bunch of players in this set who were completely harmless. If you think it's very easy to wear this set, then put it on and play at high mmr.
  • xylena_lazarow
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    AngryNecro wrote: »
    Have you ever thought that if you had put damage into hem, he would not have been able to spam and would have gone into protection?
    Oh wow you're right, I forgot that I can do damage, that solves everything. Time to git gud and figure out how to have 100% uptime on immovable + detect pots as well as permanent 360 degree FOV, then I can kill him first.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • AngryNecro
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    moreover. RoA in one panel variant is garbedge, to real profit you need play it only from duble panel bild, with serpentor colie or markin + monstr set. only that fact can fully justify the success of this set among some high-end players. There are not many players playing with such builds. And I'm sorry, but these are high levels of building, it's not surprising that such a build is hard to beat. The fact that you say that it's all about RoA is a misconception. RoA by itself is nothing terrible without a good build.
  • AngryNecro
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    https://eso-hub.com/en/builds/jhon777doe/9e6ddc28-f4ef-4ad5-8b81-d04abcc6581b/youreblood-is-mine

    https://eso-hub.com/en/builds/jhon777doe/9e4a1c57-64b8-46a0-be65-9223e8897864/igetyouall

    Thats 2 RoA bild what i playd usualy (Except for the monster set) or with frostbite and stuff. And what you can say that easy bild to play? one button bild? if you thing so you can try by yerself.

    And offcores in that bild you be good if you good in pvp. but its not meta not esy bild and not one button bild.
  • xylena_lazarow
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    AngryNecro wrote: »
    And what you can say that easy bild to play? one button bild? if you thing so you can try by yerself.
    I do. I have a Rushing Agony NB. I've run it in my smallscale groups, the only hard part is when you get hit by ranged attackers during the cast time of Lotus or Tether. Otherwise, you sit back in safety, look for a clump of distracted enemies, then do Lotus > Tether/Fear > spam Power Extract. Repeat ad nauseum. That's it. The whole playstyle. Yeah everything in any PvP game takes skill, some playstyles more or less than others, RoA is much less.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Major_Mangle
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    AngryNecro wrote: »
    https://eso-hub.com/en/builds/jhon777doe/9e6ddc28-f4ef-4ad5-8b81-d04abcc6581b/youreblood-is-mine

    https://eso-hub.com/en/builds/jhon777doe/9e4a1c57-64b8-46a0-be65-9223e8897864/igetyouall

    Thats 2 RoA bild what i playd usualy (Except for the monster set) or with frostbite and stuff. And what you can say that easy bild to play? one button bild? if you thing so you can try by yerself.

    And offcores in that bild you be good if you good in pvp. but its not meta not esy bild and not one button bild.

    Imagine criticising someone for their PvP ability when giving legitimate feedback on the overtuned/broken nature of RoA....and then willingly exposing yourself with those two builds you're running...... :D
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • AngryNecro
    AngryNecro
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    I do. I have a Rushing Agony NB. I've run it in my smallscale groups, the only hard part is when you get hit by ranged attackers during the cast time of Lotus or Tether. Otherwise, you sit back in safety, look for a clump of distracted enemies, then do Lotus > Tether/Fear > spam Power Extract. Repeat ad nauseum. That's it. The whole playstyle. Yeah everything in any PvP game takes skill, some playstyles more or less than others, RoA is much less.

    You described the game in the company of creepy noobs) welcome to the big leagues, there are no problems with RoA or any other sets. No need to cry from kindergarten that some kind of set is too strong. I repeat once again, at a low mmr, this is really a very strong set. But that's no reason to cry about it and ask for it to be cut. If you want, I can agree that an 8x8 nursery can be without it. about cyro, you allready get costrat mod with blank bild.

  • RealLoveBVB
    RealLoveBVB
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    I don't like BGs in general, but I would always prefer to play against a squishy RoA Bomber, rather than a 50k warden block tank, who is rooted on the flags.

    I wonder which classes you play. But some have aoe stuns like necro totem, nightblades fear trap etc.
    Do you know, what kind of nice counter they are against RoA players, when they are just about to jump into those traps? Thank me later.
  • AngryNecro
    AngryNecro
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    I don't like BGs in general, but I would always prefer to play against a squishy RoA Bomber, rather than a 50k warden block tank, who is rooted on the flags.

    I wonder which classes you play. But some have aoe stuns like necro totem, nightblades fear trap etc.
    Do you know, what kind of nice counter they are against RoA players, when they are just about to jump into those traps? Thank me later.

    absolutley. totem is good contrmere for RoA and all NB. and yap RoA it implies weaker protection and less sustain. These are absolutely not invincible builds.
  • El_Borracho
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    LPapirius wrote: »
    Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.

    I disagree. This argument can be applied to all proc sets.

    I am fine with a telegraph or cue for ROA. Every other set has something to let you know you are about to get stuck, blown up, or frozen.

    An argument can be made that pigs can fly and it would be as rational as "this argument can be applied to all proc sets".

    Free pull sets are fundamentally bad design in a PvP situation and shouldn't exist.

    Was this supposed to refute your argument applies to all proc set? Dark Convergence is a free CC. Way of Fire is a free damage proc. Tarnished Nightmare is a free damage proc and a free Sundered status. Mara's Balm is a free purge. I can go on, because ROA is the same, except its a pull.

    You know what else has a free pull? Vateshran S&B. GASP. Which has a telegraph. Which if applied to ROA, would have the same effect on that set in PVP as it did for Vateshran.

    But pigs, yo. :#
    Edited by El_Borracho on March 14, 2025 3:26PM
  • AngryNecro
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    Imagine criticising someone for their PvP ability when giving legitimate feedback on the overtuned/broken nature of RoA....and then willingly exposing yourself with those two builds you're running...... :D

    I don't see anything legitimate or justified in crying about RoA. I don't think this set is broken. with all the advantages, the assemblies on it have a lot of disadvantages. I very rarely meet players who pose a real danger in it. This is all far-fetched hysteria coming from not very strong players. Seth's fine.
  • xylena_lazarow
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    AngryNecro wrote: »
    I don't think this set is broken.
    You aren't running good RoA builds and you critically misunderstand how powerful single bar RoA is.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • AngryNecro
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    AngryNecro wrote: »
    I don't think this set is broken.
    You aren't running good RoA builds and you critically misunderstand how powerful single bar RoA is.

    xD is this an expert opinion from someone who has problems with this set, about someone who has no problems? Ohhh, this is so funny) I won't argue with you. The main thing is that ZOS pays as little attention as possible to complaints about so weak players. lern how to play and you no have problem with any set on any class. It's really just a laugh. Apparently, you don't even have a clue why two bars are used) a combo through one bar, by definition, can't be more powerful) just a laugh. study the game before asking you to ruin any set.
  • AngryPenguin
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    AngryNecro wrote: »
    Have you ever thought that if you had put damage into hem, he would not have been able to spam and would have gone into protection?
    Oh wow you're right, I forgot that I can do damage, that solves everything. Time to git gud and figure out how to have 100% uptime on immovable + detect pots as well as permanent 360 degree FOV, then I can kill him first.

    After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.

    Edited by AngryPenguin on March 14, 2025 3:47PM
  • AngryNecro
    AngryNecro
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    AngryNecro wrote: »
    Have you ever thought that if you had put damage into hem, he would not have been able to spam and would have gone into protection?
    Oh wow you're right, I forgot that I can do damage, that solves everything. Time to git gud and figure out how to have 100% uptime on immovable + detect pots as well as permanent 360 degree FOV, then I can kill him first.

    After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.

    nope i register for necro posts) RoA just drop on eye. i dont understand you guys. not alone i tell you how you can kill playrs in RoA, we tell you that not big problem, but you dont stop cry. What you whant? cut all prog set? well so you need a separate kindergarten that won't have prog set. like new cyro mod.
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