Thumbless_Bot wrote: »The telegraph should read, "disabled by battle spirit".
Thumbless_Bot wrote: »The telegraph should read, "disabled by battle spirit".
Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
RealLoveBVB wrote: »Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
Those pull sets require a skill each, that cost resources?
Or are they pulled for free, if you put tab target on them?
Thumbless_Bot wrote: »RealLoveBVB wrote: »Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
Those pull sets require a skill each, that cost resources?
Or are they pulled for free, if you put tab target on them?
Chains or leap or whatever skill that fits the criteria will pull one or more persons and then roa will pull everyone else. You have to proc the set.
Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
RealLoveBVB wrote: »Thumbless_Bot wrote: »RealLoveBVB wrote: »Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
Those pull sets require a skill each, that cost resources?
Or are they pulled for free, if you put tab target on them?
Chains or leap or whatever skill that fits the criteria will pull one or more persons and then roa will pull everyone else. You have to proc the set.
I was sarcastic. You said, that RoA is a free pull- now you say, it requires leap etc, which are skills that cost resources. Therefore no free pull.
El_Borracho wrote: »Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
I disagree. This argument can be applied to all proc sets.
I am fine with a telegraph or cue for ROA. Every other set has something to let you know you are about to get stuck, blown up, or frozen.
RoA is the least normal thing in the game. It breaks every design rule you can think of.AngryNecro wrote: »ZOS pls dont cut RoA and DC. its absolutley normal
xylena_lazarow wrote: »RoA is the least normal thing in the game. It breaks every design rule you can think of.AngryNecro wrote: »ZOS pls dont cut RoA and DC. its absolutley normal
Last night I played this BG that ended 510-465 but it wasn't actually close at all. The 465 team had one RoA guy that landed a couple lucky pull bombs, including yet another one where I countered it perfectly, blocked the followup including multiple VDs, shielded myself and surviving allies, rolled out of range when it was safe to let go of block... only to die to yet another VD that hit me while I was rolling. All the RoA guy did was press 2 buttons from stealth then spam.
Absolutely pointless garbage PvP environment every time Rushing Agony appears. Was gonna play BGs for an evening but instead I quit after one match, even though I otherwise performed well and my team won.
xylena_lazarow wrote: »RoA is the least normal thing in the game. It breaks every design rule you can think of.AngryNecro wrote: »ZOS pls dont cut RoA and DC. its absolutley normal
Last night I played this BG that ended 510-465 but it wasn't actually close at all. The 465 team had one RoA guy that landed a couple lucky pull bombs, including yet another one where I countered it perfectly, blocked the followup including multiple VDs, shielded myself and surviving allies, rolled out of range when it was safe to let go of block... only to die to yet another VD that hit me while I was rolling. All the RoA guy did was press 2 buttons from stealth then spam.
Absolutely pointless garbage PvP environment every time Rushing Agony appears. Was gonna play BGs for an evening but instead I quit after one match, even though I otherwise performed well and my team won.
Oh wow you're right, I forgot that I can do damage, that solves everything. Time to git gud and figure out how to have 100% uptime on immovable + detect pots as well as permanent 360 degree FOV, then I can kill him first.AngryNecro wrote: »Have you ever thought that if you had put damage into hem, he would not have been able to spam and would have gone into protection?
I do. I have a Rushing Agony NB. I've run it in my smallscale groups, the only hard part is when you get hit by ranged attackers during the cast time of Lotus or Tether. Otherwise, you sit back in safety, look for a clump of distracted enemies, then do Lotus > Tether/Fear > spam Power Extract. Repeat ad nauseum. That's it. The whole playstyle. Yeah everything in any PvP game takes skill, some playstyles more or less than others, RoA is much less.AngryNecro wrote: »And what you can say that easy bild to play? one button bild? if you thing so you can try by yerself.
AngryNecro wrote: »https://eso-hub.com/en/builds/jhon777doe/9e6ddc28-f4ef-4ad5-8b81-d04abcc6581b/youreblood-is-mine
https://eso-hub.com/en/builds/jhon777doe/9e4a1c57-64b8-46a0-be65-9223e8897864/igetyouall
Thats 2 RoA bild what i playd usualy (Except for the monster set) or with frostbite and stuff. And what you can say that easy bild to play? one button bild? if you thing so you can try by yerself.
And offcores in that bild you be good if you good in pvp. but its not meta not esy bild and not one button bild.
xylena_lazarow wrote: »I do. I have a Rushing Agony NB. I've run it in my smallscale groups, the only hard part is when you get hit by ranged attackers during the cast time of Lotus or Tether. Otherwise, you sit back in safety, look for a clump of distracted enemies, then do Lotus > Tether/Fear > spam Power Extract. Repeat ad nauseum. That's it. The whole playstyle. Yeah everything in any PvP game takes skill, some playstyles more or less than others, RoA is much less.
RealLoveBVB wrote: »I don't like BGs in general, but I would always prefer to play against a squishy RoA Bomber, rather than a 50k warden block tank, who is rooted on the flags.
I wonder which classes you play. But some have aoe stuns like necro totem, nightblades fear trap etc.
Do you know, what kind of nice counter they are against RoA players, when they are just about to jump into those traps? Thank me later.
DeadlySerious wrote: »El_Borracho wrote: »Free pull sets should not exist in a PvP game. Anything that moves another players location should cost resources and take up a skill slot. It's that simple. Free pull sets are bad game design to the degree that minor changes to them could never balance them in a PvP situation. They have to have "monsters only" condition or just not be created in the first place.
I disagree. This argument can be applied to all proc sets.
I am fine with a telegraph or cue for ROA. Every other set has something to let you know you are about to get stuck, blown up, or frozen.
An argument can be made that pigs can fly and it would be as rational as "this argument can be applied to all proc sets".
Free pull sets are fundamentally bad design in a PvP situation and shouldn't exist.
Major_Mangle wrote: »
Imagine criticising someone for their PvP ability when giving legitimate feedback on the overtuned/broken nature of RoA....and then willingly exposing yourself with those two builds you're running......
You aren't running good RoA builds and you critically misunderstand how powerful single bar RoA is.AngryNecro wrote: »I don't think this set is broken.
xylena_lazarow wrote: »You aren't running good RoA builds and you critically misunderstand how powerful single bar RoA is.AngryNecro wrote: »I don't think this set is broken.
xylena_lazarow wrote: »Oh wow you're right, I forgot that I can do damage, that solves everything. Time to git gud and figure out how to have 100% uptime on immovable + detect pots as well as permanent 360 degree FOV, then I can kill him first.AngryNecro wrote: »Have you ever thought that if you had put damage into hem, he would not have been able to spam and would have gone into protection?
AngryPenguin wrote: »xylena_lazarow wrote: »Oh wow you're right, I forgot that I can do damage, that solves everything. Time to git gud and figure out how to have 100% uptime on immovable + detect pots as well as permanent 360 degree FOV, then I can kill him first.AngryNecro wrote: »Have you ever thought that if you had put damage into hem, he would not have been able to spam and would have gone into protection?
After reading a couple pages of posts in reference to RoA, RoA is the only issue the poster your replying to has commented on, ever.