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Group Finder: Players skipping and intentionally breaking quests.

Hypertionb14_ESO
Hypertionb14_ESO
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I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.

Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.
I play every class in every situation. I love them all.
  • Munkfist
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    The simplest solution is finding like-minded people, either via zone or guild. Most people using the dungeon finder are going for a daily random normal for the experience alone.

    While some groups will wait for quests, some don't even see the chat until the final "tyfg".

    It's unfortunately one of the consequences to PuG.
    @Munkfist PC-NA
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  • wolfie1.0.
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    My advice for this dungeon is to simply either get like minded people or wait till your in cp to do it. Then go in and do the beach part solo.

    Once you've done that exit and then queue in for it. Quest progression will continue like normal
  • Hapexamendios
    Hapexamendios
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    I gave up on doing the dungeon quests through with randoms a long time ago. If I can't solo the dungeon, I'll wait until some friends are on to do it.
  • o_Primate_o
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    Were you on normal or vet? It was rude of them if on normal, but you got to expect that in vet.
    Xbox NA as o Primate o
  • Desiato
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    It's shocking ZOS doesn't just update the few dungeon quests that can break by editing them so each step autocompletes like in all DLC dungeons.
    spending a year dead for tax reasons
  • valenwood_vegan
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    Desiato wrote: »
    It's shocking ZOS doesn't just update the few dungeon quests that can break by editing them so each step autocompletes like in all DLC dungeons.

    Agreed, there would still be PuG complaints of course but this one comes up so often and it seems like it should be so easy for them to solve. In the meantime though, the best solution is to communicate and group with like-minded people who need or are willing to wait for the quest; like friends, guildies, using the group finder, etc.

    I would also just add in reference to the OP that I know how annoying it is, but it's not necessarily intentional. Someone might not speak English. Or they might not have looked at chat. Or they might not remember the quest stages and not even know what they're supposed to be waiting for (I mean, I quite honestly forget and miss something and break the quest when I'm soloing these dungeons on a new character occasionally). But some people are yes, unfortunately selfish and impatient or worse. Such is life in the random queue.

    Anyway, in case ZoS happens to look at this and needs a list of dungeon quests that need fixing, some of the other worst offenders besides Tempest Island are Volenfell, Selene's Web, and Vaults of Madness. Probably a couple others that I'm forgetting too?
    Edited by valenwood_vegan on March 13, 2025 5:46AM
  • Ardriel
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    Of course, it is a possibility to adjust the quests in this dungeon as well, so that players can simply rush through and the quest is done automatically.
    But Eso is a group game. Many tasks in the game require teamwork. Unfortunately, this selfish behavior of players corresponds to the current zeitgeist of our society. Nobody wants to sacrifice more than necessary of their time for others. You almost get the feeling that friendliness is frowned upon. ZOS indirectly supports this behavior by adjusting dungeon quests. Maybe there should be new loading screens with reminders to behave nicely and respectfully in dungeons. Whether they are read at all is another question.
    All you can do is wait patiently for a friendly group (they're certainly not that rare), use the group finder tool, or do the dungeon solo/with companion on normal.
  • said no one ever
    said no one ever
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    Clearly the onus is on zos to fix this and they clearly refuse so far to do it. It isn't fair that the burden be place on everyone else for a problem they created and refuse to fix BUT it would be great if the community would be supportive of people who clearly need the help and are asking politely for it. It's a shame really that so few people care about anyone but themselves that they can't pause a minute to help someone complete the quest or accommodate them in some other way that they might be in need of. People are just so selfish it seems. And i mean yiou would think the group finder would be the place to go to get like minded people but the waits are so long aren't they? So you go to zone chat and explain your problem and people join up and then sabotage the very thing you politely asked help for. I'm so sorry. There's no easy solution to the selfish human heart.
  • JiubLeRepenti
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    I'm sure this comes up often enough

    Yup.

    And it always ends the same way:
    - Some people complain about speedrunners in dungeons
    - Some people complain about people who take the time to do the quest

    My personal solution: both sides should join a guild, a Discord or any group of players who wanna play the same way. Or go through group finder.

    Playing in PUG implies to meet people who may not have the same expectations than us. That’s it. And there will never be any perfect solution for this.
    BE/FR l PC EU l CP2700
    TES III Morrowind biggest fan!
    A little snail once told me there were no place for debate anymore.
    Now, we i'll simply MAKE FUN OF IT!
  • said no one ever
    said no one ever
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    I'm sure this comes up often enough

    Yup.

    And it always ends the same way:
    - Some people complain about speedrunners in dungeons
    - Some people complain about people who take the time to do the quest

    My personal solution: both sides should join a guild, a Discord or any group of players who wanna play the same way. Or go through group finder.

    Playing in PUG implies to meet people who may not have the same expectations than us. That’s it. And there will never be any perfect solution for this.

    If you're lucky and it's only one you might be able to vote kick them out but in op's case they asked in zone chat for help in group finder and got two speed runners, if i understand it correctly, and so even voting them out isn't likely an option.

    The sad thing is that the speed runners almost always get their way. An easy fix i think that zos could do is simply lock the door to the cave if the quest is triggered until the step in the quest is complete. shouldnt be that hard to code for. but then you know, dungeons and doors have always been a pain in eso for some reason.
  • Jestir
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    Older/base game dungeon quests need to be updated to follow the dlc dungeon quest model, of course there will still be some salt cause of potential missed quest dialogue that run but at least the quest could be completed
  • PapaTankers
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    I feel like there only thing intentioal here is trying to blame the group or the speedurunners for it.
    People play how they wanna play.
    All fault here lies on zenimax for not updating those dungeon quests. Aim your frustratsion at them.
    Your time and goal is not more imporntant than goals and time of others.
  • SwimsWithMemes
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    How do you know they looked at the chat when you said quest
  • Thysbe
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    I gave up on doing the dungeon quests through with randoms a long time ago. If I can't solo the dungeon, I'll wait until some friends are on to do it.

    same - I think many people rather go solo than queue normal
    I don´t think players make that intentionally, they jus give a sh** about everything around them doing only their thing

    imho the "pull into boss fight" mechanic was everything but a blessing. If you play as a group you don´t need that.

    Edited by Thysbe on March 13, 2025 9:19AM
  • frogthroat
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    Why has this not been addressed?

    It has been addressed. Most, if not all base game dungeons now work the same way as DLC dungeons. Pick up a quest, complete dungeon, return quest at the end. No need to do any of the questing between.

    I can't remember if the quest updates in TI. Are you sure the quest didn't update after the lamia queen was dead?
  • Vulkunne
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    I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.

    Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.

    Its too bad things have to be this way. Like others said, sometimes it pays to take the time to be more careful about who you're dealing with, as inconvenient as that may be. Unnecessarily inconvenient I might add and strange to find this many people hostile towards working with others in an MMO.
    Edited by Vulkunne on March 13, 2025 8:51PM
    I completely and very respectfully disagree with changes to DK Burning Embers, Venomous Smite and removing Poison damage from the DK Class abilities.
  • abkam
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    I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.

    Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.

    ZoS should really do something to prevent this kind of "speed run." Skipping monsters and rushing straight to the boss isn’t a real speed run—it’s just crazy. New players don’t even get the chance to understand what’s happening.

    At the very least, normal dungeons should have barriers that only open once all trash mobs are defeated. But I guess this is exactly what ZoS expects from Elder Scrolls—one player rushing to the boss, another trying to fight something, and two more completely lost, wondering what kind of game this is.

    The forums are full of posts about this, yet nothing changes, and nothing will be done. This is ESO: Play the way you want, because everyone else does too.

  • colossalvoids
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    abkam wrote: »
    I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.

    Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.

    ZoS should really do something to prevent this kind of "speed run." Skipping monsters and rushing straight to the boss isn’t a real speed run—it’s just crazy. New players don’t even get the chance to understand what’s happening.

    At the very least, normal dungeons should have barriers that only open once all trash mobs are defeated. But I guess this is exactly what ZoS expects from Elder Scrolls—one player rushing to the boss, another trying to fight something, and two more completely lost, wondering what kind of game this is.

    The forums are full of posts about this, yet nothing changes, and nothing will be done. This is ESO: Play the way you want, because everyone else does too.

    The simplest reason it won't happen is that it can only create more issues with the game that already has griefing and unintentional roadblocks like wall spawns or NPC's getting outside of combat zones. It's better to have up to players than having uncompletable content because of those bugs and issues.
  • MaleAmazon
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    Why has this not been addressed?

    It has.

    For those who were not around, it used to be really hard to finish The Banished Cells I quest, because Rilis´s speech at the end of the quest is so long that you used to get booted out before you could turn the quest in, if people didn´t stand around.

    So, credit where credit is due, ZOS changed it so you can now remain in an instanced dungeon when everyone´s left, to turn in the quest.

    What ZOS cannot do is change what people want. Some people want to speedrun. I am one of them. Now, of course I will stay and help people with quests if they ask. But common courtesy is not common enough.

    "Reporting" people for doing this or changing the design is just wrong, though. The game is designed so that you have a reason to speedrun a dungeon despite having cleared it 100 times before. This was somewhat bad design to begin with, but forcing quests on people would be even worse.

    Trust me, I am an oldie in gaming. The best way to deal with these people, is the same as how you treat teabaggers, griefers etc.

    Avoid if possible, if not possible, ignore.
    Edited by MaleAmazon on March 13, 2025 10:31AM
  • abkam
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    The simplest reason it won't happen is that it can only create more issues with the game that already has griefing and unintentional roadblocks like wall spawns or NPC's getting outside of combat zones. It's better to have up to players than having uncompletable content because of those bugs and issues.

    It won’t happen because players will just complain about how many times they’ve done these dungeons and how tired they are of them. ZoS doesn’t fix this, and won’t, just because of all the whining.

    edit:
    I'll tell you more, if new players start making too much noise about this, ZoS will probably just hand out the skill point as soon as they enter the dungeon for the first time. That way, they can avoid all the veteran player whining.

    But this really needs to change. On my new account, I have to ask, "Please, can I do the quest to get my skill point?" Then, I have to rely on the goodwill of others. They’re the ones who decide whether I get my skill point or not.

    That’s so much fun in a game, isn’t it?
    Edited by abkam on March 13, 2025 10:40AM
  • Dragonnord
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    Aaaaaaand... another one of these threads.

    How many times we have to say that if you don't want things to go random DO NOT GO WITH RANDOM GROUPS?

    Go with friends, guild mates, form group in zone chat, form group in Discord, use the group tool and create a custom group for questing, etc., etc., etc.

    Stop going with random players if you want to do specific things.
  • colossalvoids
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    abkam wrote: »
    The simplest reason it won't happen is that it can only create more issues with the game that already has griefing and unintentional roadblocks like wall spawns or NPC's getting outside of combat zones. It's better to have up to players than having uncompletable content because of those bugs and issues.

    It won’t happen because players will just complain about how many times they’ve done these dungeons and how tired they are of them. ZoS doesn’t fix this, and won’t, just because of all the whining.

    edit:
    I'll tell you more, if new players start making too much noise about this, ZoS will probably just hand out the skill point as soon as they enter the dungeon for the first time. That way, they can avoid all the veteran player whining.

    But this really needs to change. On my new account, I have to ask, "Please, can I do the quest to get my skill point?" Then, I have to rely on the goodwill of others. They’re the ones who decide whether I get my skill point or not.

    That’s so much fun in a game, isn’t it?

    Personally I view RND as a social contract - we're all here to complete the objective. Other things like side bosses, quests, achievements, undaunted stuff is secondary and voluntary depending on majority or speed of the most capable of a bunch. For all those activities there's not a random grouping - friends, guilds, zone seeking for people who needs the same and new addition of a group finder. Or even soloing, thankfully most dungeons can be done solo without much issues especially with companions now. For others there are workarounds.

    Thinking that everyone should bow to everyone else, have respect or anything is setting yourself for a failure as you simply can't control other people, their emotions/mods, language they speak and their day/time.
  • frogthroat
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    abkam wrote: »
    I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.

    Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.

    ZoS should really do something to prevent this kind of "speed run." Skipping monsters and rushing straight to the boss isn’t a real speed run—it’s just crazy. New players don’t even get the chance to understand what’s happening.

    At the very least, normal dungeons should have barriers that only open once all trash mobs are defeated. But I guess this is exactly what ZoS expects from Elder Scrolls—one player rushing to the boss, another trying to fight something, and two more completely lost, wondering what kind of game this is.

    The forums are full of posts about this, yet nothing changes, and nothing will be done. This is ESO: Play the way you want, because everyone else does too.

    So... although there are nowadays tools and updates that address all of your complaints, the dungeons still should be changed to a forced playstyle you approve of?

    When you bow towards one side, you moon at the other.

    The quickest way to get 200 transmute crystals in one day is to run RND with 20 characters. And you want to go those dungeons fast. The quicker, the better.

    If you want a particular playstyle, use the group finder. The group finder is there to address this very issue (among other improvements it brought.) Or join a guild and ask guildies. Ask your friends. Ask in zone chat. There are multiple options.

    If you choose to go with a random group to a random dungeon, expect random things to happen. And make no mistake: it is your choice who you go to dungeons with. Use the tools and options you are provided.
  • DenverRalphy
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    Why has this not been addressed?

    It has been. Ad nauseam.

    The sad and ugly of it all is simple. The playerbase has over time nearly dropped all pretense of civility or etiquette in ESO dungeon runs. This thread will end the same as all the others that pop up every week or so. Players will use all kinds of spin to legitimize their behavior while demonizing opposing viewpoints. It shouldn't be long now before even that small amount of pretense is abandoned altogether.
    Edited by DenverRalphy on March 13, 2025 11:52AM
  • DigiAngel
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    I had this happen the other day. Put in group chat that I had the quest...didn't matter off the rest of the group went. I politely said I was going to bow out since they wanted to rush and I left the dungeon. It's fine...the dungeon isn't going anywhere and I'm sure I'll see it again :)
  • Koshka
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    Desiato wrote: »
    It's shocking ZOS doesn't just update the few dungeon quests that can break by editing them so each step autocompletes like in all DLC dungeons.

    This! Thankfully, most quests work fine even if you skip all npc interactions, but vaults of madness, for example, is pretty annoying to do on alts. Even if your teammates are willing to wait, you have to watch every npc interaction after every boss and then exhaust their dialogue.
  • CalamityCat
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    I'm sure this comes up often enough, but I am extremely annoyed by this last group. I have a new character who needs all the quest clears and qued for tempest island.. I say "quest" in chat and 2 still run past ignoring the beach objective, run to the first boss and pull me in breaking the quest. At this point clearly intentional behavior.

    Why has this not been addressed? I stick through the rest of the dungeons I waste my time, I quit out I get que penalized wasting my time.. I am punished purely for the actions of others. I feel like there should be a way to report this behavior, since often enough people flat out ignore people who are either under-leveled or state they need the quest in chat. 10 years on and ZOS has never addressed it, so I'm not holding my breath for them fixing dungeons that can be quest broken by skipping.
    I've had a lot of really fun random groups who did quests, but yeah you get players like that who just rush through. If they aren't watching chat, some don't realise. I hate that just one player is needed to pull a group through a dungeon, if it was at least the majority of the group then it wouldn't reward the most impatient as it does now.

    You can try vote kicking them if it's just one. Otherwise, if I can't complete the quest with that group, I'll just quit and do something else until I can queue again. I never do dungeons last in ESO, so I've always got writs, dailies and other quests I can do and then try again. I do stuff like that while I'm in the dungeon queue, things that can be interrupted like gathering materials and skyshards are ideal as they're things you need to do anyway, so it's more beneficial to get skill points that way than have time wasted by a bad group of randoms.

    If I can't get an awkward quest done with randoms, I'll ask guild mates. Especially if it's a daily pledge, then we do it on vet and I'll get the quest as we go. It's rare that I need to, but guild newbie dungeon run nights can be a lot of fun :)
  • twisttop138
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    Munkfist wrote: »
    The simplest solution is finding like-minded people, either via zone or guild. Most people using the dungeon finder are going for a daily random normal for the experience alone.

    While some groups will wait for quests, some don't even see the chat until the final "tyfg".

    It's unfortunately one of the consequences to PuG.

    I didn't even have to read the other responses. This is the exact answer. I'm a returning player, been back a couple months after 4ish years away. Before I left I wasn't much of a dlc dungeon guy but now that I'm back I'm into dungeons and trials. I experience what the op refers to sometimes and yes it's frustrating. So I talked with my guild about it. Their response was to create dungeon nights 4 or 5 times a week as dlc dungeon trainers with an experienced lead. Now I've done a bunch of dungeons with great people, had a blast. I don't see the attraction of pug groups over that.

    That said, it sucks the op has experienced this behavior, it is frustrating for sure. But grouping 4 strangers together is bound to sometimes result in differing agendas. That's the "contract you sign" when using dungeon finder.
  • Nestor
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    PUG Behaviour is not going to change. Nothing can be done by the Devs to mitigate the speed runs by PUGs. This complaint has been around since Launch.

    The best fix is to Offer a Story Mode. Knock Mobs and Boss's Difficulty and Health down to Public Dungeon levels, remove Dungeon Set Item Loot and Replace with Zone Set Loot. Then players who want to explore and enjoy the story may do so Solo at their own pace.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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