Funny you choosed NB for this topic browhich sucks as a PVP healer
. Its nice in PVE tho. Best heal for pvp now is arcanist, especially cos of multitarget shielding.
I personally agree with that there should be different scaling for HEALS/DMG/RESISTANCES, cos now everyone can be all in one, which sucks also, actually a better solution ive had in my topic before.
But AGAIN i have to mention, heals are not that much of a problem, DMG shields are ! granting 100% crit resistance, while also shielding HP, which means you are immune to critics, while you can also heal yourself to full HP UNDER the protection of shield, or even better, someones else heals you and shield you, while youre doing the same on your own, GOD mode cheat literally. Thats why sorcs and DKs are dominating whole PVP.
DMG shields definitely should not be present in PVP content. Its only way to save this games PVP.
Major_Mangle wrote: »Imagine saying NB healer is a weak PvP healer when it´s arguably one of the strongest ones, and has been for many many years.
Funny you choosed NB for this topic browhich sucks as a PVP healer
dark_hunterxmg wrote: »Not looking for trinity style pvp. I'm talking about balance. Healing is way over tuned. It goes for cross heals from damage dealers and self heals for damage dealers. Healing should not scale upward with weapon damage. A single player can be 50% healer, 50% damage dealer, and be 100% great at both.
dark_hunterxmg wrote: »So many people talk about the healing problem, the tank problem, the shield problem, yet not many actually want to give up any of that for some real balancing. As it turns out, players want to be able to do everything solo in this multi-player game. Scribing has made this worse.
xylena_lazarow wrote: »If you want trinity style PvP, then you probably want an entirely different game.
AngryNecro wrote: »dark_hunterxmg wrote: »So many people talk about the healing problem, the tank problem, the shield problem, yet not many actually want to give up any of that for some real balancing. As it turns out, players want to be able to do everything solo in this multi-player game. Scribing has made this worse.
Well, I personally don't see the problem of the tank and the shield. But if you cut off the whole heall half of the classes will lack it, and then a more serious imbalance will begin. In the matter of heall, it is necessary to correct only coss-heall, and i think only on BG
This style "solution" has been brought forth for a decade+ and it's not gonna happen because it would nuke solo DD play and cross heal smallscale due to the demands on self sustain, further tilting the playing field in favor of minmax comps that already hard specialize and split DD from healer/support. Or it would turn everyone into MagSorcs. Everyone...Izanagi.Xiiib16_ESO wrote: »This isn't true, we used to have this type of system but tanks were 'support' instead in group play and it was a way better system imo
dark_hunterxmg wrote: »AngryNecro wrote: »dark_hunterxmg wrote: »So many people talk about the healing problem, the tank problem, the shield problem, yet not many actually want to give up any of that for some real balancing. As it turns out, players want to be able to do everything solo in this multi-player game. Scribing has made this worse.
Well, I personally don't see the problem of the tank and the shield. But if you cut off the whole heall half of the classes will lack it, and then a more serious imbalance will begin. In the matter of heall, it is necessary to correct only coss-heall, and i think only on BG
The stacking of self heals is a problem too. A damage dealer packing 5k/s+ HoT and a 10k burst heal is excessive.
AngryNecro wrote: »dark_hunterxmg wrote: »AngryNecro wrote: »dark_hunterxmg wrote: »So many people talk about the healing problem, the tank problem, the shield problem, yet not many actually want to give up any of that for some real balancing. As it turns out, players want to be able to do everything solo in this multi-player game. Scribing has made this worse.
Well, I personally don't see the problem of the tank and the shield. But if you cut off the whole heall half of the classes will lack it, and then a more serious imbalance will begin. In the matter of heall, it is necessary to correct only coss-heall, and i think only on BG
The stacking of self heals is a problem too. A damage dealer packing 5k/s+ HoT and a 10k burst heal is excessive.
well they loose damage in that case too. and if playrs start use heall-blok skills and set maby zose give more heall-block skills too you soone
dark_hunterxmg wrote: »
They don't lose damage. The heals scale on damage.
xylena_lazarow wrote: »This style "solution" has been brought forth for a decade+ and it's not gonna happen because it would nuke solo DD play and cross heal smallscale due to the demands on self sustain, further tilting the playing field in favor of minmax comps that already hard specialize and split DD from healer/support. Or it would turn everyone into MagSorcs. Everyone...Izanagi.Xiiib16_ESO wrote: »This isn't true, we used to have this type of system but tanks were 'support' instead in group play and it was a way better system imo
Better would be subjective. It would be a different game if you rigidly separate healing and damage like that. Soft caps did not do that at all, not sure what you mean. Soft caps in theory kept the power ceiling down so you don't end up with the meta being warped by ultra-efficient minmax group comps or one-stat outliers like current MagSorcs. You were more than free in 2014 to build a 1vX brawler that could tank, heal, and damage, as you should be able to in this game.Izanagi.Xiiib16_ESO wrote: »If you mean about splitting damage to weapon dmg and healing to resources then I think its perfectly possible to do and would be a better system. In fact we used to have a viable system in place (Soft caps). Players could still choose to be more bursty or more supportive in their playstyles but also had to balance their stats for the most part (which made resources be the main issue).
But healing wasn't such a big problem before hybridization.
xylena_lazarow wrote: »
They are tackling the stat creep with Vengeance.Major_Mangle wrote: »You wanna fix overtuned survivability you tackle the stat power creep (buff sets, sustain being too easy, HP being too easy to get without any trade off etc etc), but preferably without forcing people into the old MMO trinity.
We frequently have a werewolf in our ball group, sometimes as the raid lead, because of their ability to apply both major and minor defile with a single conal AOE attackxylena_lazarow wrote: »They are tackling the stat creep with Vengeance.Major_Mangle wrote: »You wanna fix overtuned survivability you tackle the stat power creep (buff sets, sustain being too easy, HP being too easy to get without any trade off etc etc), but preferably without forcing people into the old MMO trinity.
Before Summerset, Defile offered counterplay to heal stacking. It helped enabled a dynamic DD meta with bursty glass cannons, midrange bleed brawlers, and defile attrition tanks. It was effective against the midrange bleed builds and in attrition tank mirrors, but not much against the glass cannons or niche shield builds.
Now all we have is Meatbags and Jeralls... but you're right that just Defiles wouldn't solve the problem, because it's moreso a problem at the large scale level with the sort of mass heal stacking seen in comp groups.
We frequently have a werewolf in our ball group, sometimes as the raid lead, because of their ability to apply both major and minor defile with a single conal AOE attackxylena_lazarow wrote: »They are tackling the stat creep with Vengeance.Major_Mangle wrote: »You wanna fix overtuned survivability you tackle the stat power creep (buff sets, sustain being too easy, HP being too easy to get without any trade off etc etc), but preferably without forcing people into the old MMO trinity.
Before Summerset, Defile offered counterplay to heal stacking. It helped enabled a dynamic DD meta with bursty glass cannons, midrange bleed brawlers, and defile attrition tanks. It was effective against the midrange bleed builds and in attrition tank mirrors, but not much against the glass cannons or niche shield builds.
Now all we have is Meatbags and Jeralls... but you're right that just Defiles wouldn't solve the problem, because it's moreso a problem at the large scale level with the sort of mass heal stacking seen in comp groups.
But this is yet another bit of flexibility that ball groups can enjoy that solos or smaller scale groups can't as easily make use of. I remember a time in the game wearing Durok's Bane and Fasalla's Guile in a smaller scale brawl group to apply major and minor defile.
dark_hunterxmg wrote: »Defiles definitely don't solve any of the problem. I'm a Werewolf main and I can say for certain that 1: Defile claws barely make a dent in other players healing capacity and 2: A solo werewolf is not enjoying anything. :'D