Duke_Falcon wrote: »The ranges of Mages Light & Expert Hunter are ineffective. I’ve tested them extensively in real combat situations and the range of them makes them nearly pointless and the cost of them is insane as a counter compared to the cost of stealth options. The ranges need expanded to reflect the range of ranged skills, and the cost needs reduced to reflect the cost of stealth options so there is a possibility for counter play.
... the Sentry set.That set has unlimited range...
What were your tests?
These skills are for preventing visible nightblades from reentering stealth. In that role they excel. The skills pulse every 1s. You cast them while you are in a fight at melee range, or while closely pursuing a fleeing nightblade that has not entered stealth yet. You may get away with casting them just as they cloak, but it's better to cast them when the nightblade has lost health and you merely anticipate them cloaking.
These skills may also deter nightblades from attacking and may, perhaps, counter some bombing builds. You might use them while waiting for a flag to turn. However, do not expect to expose a nightblade that way. Expect to merely deter some of them. If you want to catch nightblades and your build is tanky enough to survive a gank, bait them by not running that skill and by not blocking.
These skills are not suitable for detecting nightblades speculatively, e.g. when you don't already know one is close. If that is something you really want to do, wear the Sentry set. That set has unlimited range. It might be what your heart desires. Other alternatives include playing a streaking sorc or a high-speed magblade yourself. Those types of builds tend to accidentally expose nightblades by virtue of how they play.
Nightblade is a solo class. Some are gankers. Some are brawlers. Some are questers. Some are Tel Var farmers. Above all, the class gives the player the means to deal with being outnumbered. Specifically it gives newer players the option to only engage when they choose, to not be zerged at every single opportunity. IMO this playstyle has a place. If you haven't played stealth yourself, and done so for a while, you IMO have no business talking about class balance, e.g. judging detection ranges and skill costs. If you had played stealth, you would know that being countered by a player who uses detection properly is brutal for the nightblade already.
The duration of Magelight is 7 seconds nowadays. Cost per second, using your numbers, is 1315 for Cloak and 695 for Magelight.Duke_Falcon wrote: »What were your tests?
These skills are for preventing visible nightblades from reentering stealth. In that role they excel. The skills pulse every 1s. You cast them while you are in a fight at melee range, or while closely pursuing a fleeing nightblade that has not entered stealth yet. You may get away with casting them just as they cloak, but it's better to cast them when the nightblade has lost health and you merely anticipate them cloaking.
These skills may also deter nightblades from attacking and may, perhaps, counter some bombing builds. You might use them while waiting for a flag to turn. However, do not expect to expose a nightblade that way. Expect to merely deter some of them. If you want to catch nightblades and your build is tanky enough to survive a gank, bait them by not running that skill and by not blocking.
These skills are not suitable for detecting nightblades speculatively, e.g. when you don't already know one is close. If that is something you really want to do, wear the Sentry set. That set has unlimited range. It might be what your heart desires. Other alternatives include playing a streaking sorc or a high-speed magblade yourself. Those types of builds tend to accidentally expose nightblades by virtue of how they play.
Nightblade is a solo class. Some are gankers. Some are brawlers. Some are questers. Some are Tel Var farmers. Above all, the class gives the player the means to deal with being outnumbered. Specifically it gives newer players the option to only engage when they choose, to not be zerged at every single opportunity. IMO this playstyle has a place. If you haven't played stealth yourself, and done so for a while, you IMO have no business talking about class balance, e.g. judging detection ranges and skill costs. If you had played stealth, you would know that being countered by a player who uses detection properly is brutal for the nightblade already.
Try to fight a nightblade in a 1v1 battle and use Mages Light as your counter to their cloak. Its nearly impossible, not entirely impossible, but almost, its needs some balancing for sure. The cost of Mages Light 4860 is nearly double the cost of Cloak 2629 to begin with so when someone hits it, it should "Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.", but it doesn't. I've been standing on Nightblades I've streaked into and hit Mages Light right after and they still enter stealth.