Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
crappyjazz1964 wrote: »I know it's frustrating to fight them. So I joined one. There is so much work and coordination that goes into them, it's really quite beautiful.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
While I do think it should be obvious to anybody that coordinated group play doesn't violate the TOS, I do want to point out this is the very first time I have ever seen a zenimax employee even acknowledge ball groups, which I think has been the number one complaint for the majority of the PVP community going on years now.
I'll withhold what I'd really like to say regarding ballgroups until the Q&A you're referencing drops. But I must also point out that it's not just that we don't have the "tools to disrupt them", but that the combat team has actively removed them or prevented them from functioning. Azureblight for example was one of the few things that was more effective against a ballgroup than when being utilized by one, and it was made into a PVE only set after several complaint threads from players within those groups.
An even more egregious example might be snake in the stars. This set was introduced after numerous threads complaining about the stacking of same morph HOTs, something responsible for a huge amount of the over-the-top survivability of these groups. In theory, this is the perfect set to counter this behavior - but for some reason the set has a global cooldown instead of a per target cooldown, resulting in it being completely worthless against these groups.
The whole concept of adding sets to counter fundamentally flawed balancing isn't great to begin with. In most cases the sets will benefit the groups more than those trying to counter them, and they don't address the core balance issues at all.
I hope the Q&A has some real insight to offer into these concerns. It'll be supremely frustrating if it doesn't, given that we now know zenimax is aware of these behaviors and the community's concerns regarding them.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
sans-culottes wrote: »Good post. The multiboxing comparison is unfair. While these can be annoying for other players, they take coordination, etc. Having said that, it’d be nice to have some tools to counter ball groups more effectively.
CatoUnchained wrote: »I'm also concerned that there will actually be a PvP Q&A. We never got the promised QA after U35 or the PvP QA session discussed after the new BG release just recently.
CatoUnchained wrote: »I'm also concerned that there will actually be a PvP Q&A. We never got the promised QA after U35 or the PvP QA session discussed after the new BG release just recently.
Hi everyone. We know everyone has been asking about the Q&A related to combat. After internal conversations with the team, we have decided to shift from a Q&A. Instead, we've gone through the questions many have been asking and taken those back to the combat team to address the core themes we saw asked across the community. With that, the combat team has drafted an ESO Combat Vision statement, designed to give the community a clearer picture around the goals the combat team has always strived for and will continue to strive for. You can find the statement here for the forum discussion link. While we know the Q&A was initially proposed, we hope the statement helps to clarify some questions around the vision for ESO combat. Thanks for your patience around this topic.
This next one covers questions and answers about Battlegrounds as well as a few miscellaneous PvP-related topics. We do still have a Cyrodiil & Imperial City and PvP Combat & Itemization sets in progress.
SaffronCitrusflower wrote: »So your position is that organized teamwork should be prohibited? Just looking for clarification.
I read the OP's post as claiming that the insane heal and shield stacking in groups could be and probably should be considered an exploit of the inherent systems ZOS put in place for groups. This is fine for PvE situations, but it is killing PvP. Ball groups as they are today and for the last year plus are indestructible. There is no way to defend against them and thus far ZOS has refused to address the issue in any capacity (despite daily posts on this forum about the problem) beyond reducing group size to half what it should be for PvP guild raids.
DragonRacer wrote: »
Unexperienced people die on ball groups because they act like moth on lighbulbs they chase and charge like bulls and they wonder why they die 1 vs 12.
Ball groups, like multiboxing, exploit game mechanics to remove meaningful counterplay. ZOS banned multiboxing not because it used third-party software, but because it warped PvP balance by creating an artificial advantage. Ball groups do the same—by stacking healing, mitigation, and synergies beyond normal limits, they trivialize damage and make most counters ineffective.Dack_Janiels wrote: »
You argue that stacking these mechanics is intended, but if that were true, ZOS wouldn’t have repeatedly nerfed AoE healing, mitigation, and group synergies. The fact that they keep trying to weaken this playstyle proves it’s an exploit of current mechanics, not an intended design.
As for counterplay, the “counters” you list—burst damage, snares, siege—don’t work in practice. If they did, ball groups wouldn’t be dominating Cyrodiil. Siege should counter them, yet cold fire barely dents them. Burst damage is meaningless when they layer healing and mitigation. The only real counter? Another, stronger ball group—which proves the meta is broken.
ZOS hasn’t outright banned ball groups yet, but neither did they ban multiboxing immediately. That changed when they saw the damage it did to PvP balance—just like ball groups are doing now. If ZOS is serious about fair play, it’s time to classify ball grouping as an exploit and act accordingly.
Ah yes, the incredibly unfair behavior of checks notes planning ahead...
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
So your position is that organized teamwork should be prohibited? Just looking for clarification.