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Regarding Endeavors and seals rewarded [2025-03-03]

twigbot11k
twigbot11k
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Noticed today, daily endeavors reward 30 seals, and the time required per each, on average, did not shoot up wildly, nice!

Saw too, weekly endeavors, in an odd spot. "Complete 6 BG matches" and "Defeat 7 patrolling horrors in the imperial city districts", kind of high on time/effort required to complete them, for only 215 seals rewarded.

However the "Harvest 65 resources from the World", is curiously fairly fast to knock out, and little effort is required, and the general reduction of rewarded seals, seems aligned specifically to this weekly endeavor.

Minor suggestion [know it breaks tradition in how the devs handled this system]: Consider possibly rewarding 300 or 400+ seals for 6 BG matches or Defeat 7 patrolling horrors. And 215 or 200 seals for 65 resources.

Could do that for daily endeavors. Like the treasure trove daily felt more like a brutal weekly to me [and the weekly form of that, was horrific, that should give 1000+ seals IF you manage to finish it]. If it pops as a daily, should give tons of seals vs easy daily endeavors. 100+.
  • tomofhyrule
    tomofhyrule
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    The endeavors are more rewarding because of the maintenance that happened last month: https://forums.elderscrollsonline.com/en/discussion/comment/8263815/#Comment_8263815

    Also, it is by design that there is no correlation between difficulty and reward. I'm actually surprised with the "harvest 65 resources" since that task for a weekly is usually 100, but that just means that everyone is gonna knock that one out no problem.

    We have had endeavors of different values before (when they were doing the original anniversary spotlights last year) and the feedback on those was decidedly negative. The biggest problem was that you only get your first three dailies or first weekly, so it was easy to lock yourself out of the big reward if you accidentally did one of the others first.

    Endeavors should stay the same value for all tasks. If the team notices that one is disfavored because it's too hard/the other is too easy, then they should modify that task in the future. But making different tasks have different weights is not the way to do that.

    (sidenote: Golden Pursuits have also done specific tasks having individual rewards, but that's fine because it does still tally even when you get the capstone so you don't end up locking yourself out of rewards)
  • Iriidius
    Iriidius
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    More difficult or time consuming endeavours should not give higher reward, otherwise there is no choice anymore for people if they want the full endeavours. Chosing a endeavour giving less seal reward is as bad as skipping endeavours giving the same number of seals except youcan still complete the skipped later.

    The PvP ones also count for golden pursuit. Would help to know however which golden pursuit tasks become endeavours so you can complete both at once and not have to do the task twice.
  • scrappy1342
    scrappy1342
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    i don't mind the double rewards for events. that's happened before and i know to look for it. i don't want to be surprised every day with different amounts. i also don't want to feel obligated to do more work for the harder ones. give me the easy ones lol
    pcna
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