jktz122_ESO wrote: »just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..
Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.
There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.
If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.
If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.
As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.
jktz122_ESO wrote: »just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..
Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.
There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.
If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.
If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.
As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.
jktz122_ESO wrote: »jktz122_ESO wrote: »just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..
Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.
There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.
If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.
If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.
As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.jktz122_ESO wrote: »just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..
Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.
There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.
If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.
If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.
As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.
well for starters say you get a private whisper or in game mail trying to sell you gold or whatever .. you then report said player not just you but many people report ok so now zenimax notices player xyz gets 1000 or so reports or flags of being a spammer I don't think its too difficult for zenimax to shift those player away from the normal population and spam themselves to death .. I agree with you would be fun to torture those spammers/botters but its probably harder to implement than phasing spammers away from the normal society and nthat phased isolated online location is the proverbial"own little island"
Carnage2K4 wrote: »While I do like most of the suggestions, the 1st paragraph where the OP explains who they are, leads me to assume they [REDACTED] to their reflection in the mirror...
I think that bot owners should be banned by the multiple parameters, not only by account name. It can be linked to user hardware (like pokerstars system) or (and) personal data. May be not lifetime ban, but it should be... "painfull"