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Sariias's Guide to Tormenting Goldfarmers (For Zenimax with love)

  • jktz122_ESO
    Saerydoth wrote: »
    just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..

    Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.

    There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.

    If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.

    If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.

    As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.
    Saerydoth wrote: »
    just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..

    Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.

    There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.

    If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.

    If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.

    As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.

    well for starters say you get a private whisper or in game mail trying to sell you gold or whatever .. you then report said player not just you but many people report ok so now zenimax notices player xyz gets 1000 or so reports or flags of being a spammer I don't think its too difficult for zenimax to shift those player away from the normal population and spam themselves to death .. I agree with you would be fun to torture those spammers/botters but its probably harder to implement than phasing spammers away from the normal society and nthat phased isolated online location is the proverbial"own little island"
  • Saerydoth
    Saerydoth
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    Saerydoth wrote: »
    just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..

    Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.

    There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.

    If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.

    If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.

    As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.
    Saerydoth wrote: »
    just put them all on their own little server with unkillable enemies and no mail.. and unconnected to the megaserver ..

    Stop and think for a minute. How do you put them on their own server? They have to be detected to begin with. This is NOT something that can be automated. Computers are not sentient. You'd basically have to have hands-on support staff constantly watching everything.

    There is no magic bullet that will allow a computer to "detect" a bot. Bot detection is a cat and mouse game. Detection method is found - bot maker immediately removes bot to make it detectable again.

    If you're suggesting players flag bots, that is unworkable. There would have to be extensive oversight and hands-on verification. Because I can guarantee that within 5 minutes of such a system being implemented, someone would decide that they didn't like someone else, and would abuse it to "banish" them to the "bot realm". This would be *immensely* abused almost immediately after implementation.

    If you're suggesting players just report suspected bots...that's what we do now. We report them, GM's show up when they can and ban them. I'm sure we would all like this process to happen faster, but still...how do you ban all these bots "instantly" without some sort of verification? The faster it is done, and the less verification there is, the greater the chance of innocent players getting caught up in it. Where are the safeguards to protect people that just happened to be in the wrong place at the wrong time? For instance, going up to a jute node, not knowing there are 3 bots underneath it.

    As real as Tamriel might look on your screen, it is not a real place. It is just a big database filled with numbers. Bots don't have anything magical that makes them look different from other players.

    well for starters say you get a private whisper or in game mail trying to sell you gold or whatever .. you then report said player not just you but many people report ok so now zenimax notices player xyz gets 1000 or so reports or flags of being a spammer I don't think its too difficult for zenimax to shift those player away from the normal population and spam themselves to death .. I agree with you would be fun to torture those spammers/botters but its probably harder to implement than phasing spammers away from the normal society and nthat phased isolated online location is the proverbial"own little island"

    Spamming is pretty cut and dry if you take action after they do it, but computers are not psychic and cannot know what you are going to say before you say it.

    Also, not ONE person has said how that they plan on detecting the bots, for this "scheme". They just say things like "their behavior is obvious". COMPUTERS ARE NOT SENTIENT. They can't just make the game "detect bots". If it were possible to easily detect bots, everyone would be using that and there would be no bots. If you can come up with a foolproof method to detect bots, I guarantee you will be rich overnight because EVERY MMO company in the world will want it. Blizzard has thrown a LOT of money into combatting bots, and guess what? Gold sellers and bots are still prevalent in WOW after 10 years.

    The reality of the situation: every time you come up with a method to detect a bot, the bot maker will update their bot to counter your method, sometimes within hours.
    Edited by Saerydoth on May 14, 2014 12:58AM
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Identifying MMORPG Bots: A Traffic Analysis Approach

    http://www.iis.sinica.edu.tw/~swc/pub/bot_identification.html

    After reading this, it is no wonder bots are over running this game. It really is a hard task to battle and I for one would not like to be in the developers seat in a gaming company.
  • axiod
    axiod
    So... you want them to create a whole "zone" just for bots... right...
  • Mackeh
    Mackeh
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    What a terrific post .. OP deserves some kudos.
  • Sariias
    Sariias
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    axiod wrote: »
    So... you want them to create a whole "zone" just for bots... right...

    I also want a gold statue of Sheogorath force feeding Vivec cheese.
  • ebunts14_ESO
    ebunts14_ESO
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    All they need to do create new account as they do now and they are back at it. Rinse and repeat.
  • Darastix
    Darastix
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    I like the overall idea behind this, but stuff like making them pvp targets, while a great stress relief for normal players, would give then notice that something is wrong and defeat the intended goal.
  • Carnage2K4
    Carnage2K4
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    While I do like most of the suggestions, the 1st paragraph where the OP explains who they are, leads me to assume they *** to their reflection in the mirror...

    Edit...
    apparently the 'master of debaters' is a curse word according to ZOS... ;/
    Edited by Carnage2K4 on May 14, 2014 3:12AM
    Human Infant Connoisseur
  • Sariias
    Sariias
    ✭✭✭
    Carnage2K4 wrote: »
    While I do like most of the suggestions, the 1st paragraph where the OP explains who they are, leads me to assume they [REDACTED] to their reflection in the mirror...

    Only when I catch myself looking at myself from the corner of my eye.

    P.S. to Zenimax: The swear filter doesn't apply to quotes.
    Edited by Sariias on May 14, 2014 3:12AM
  • Carnage2K4
    Carnage2K4
    ✭✭✭✭
    Sariias wrote: »
    Only when I catch myself looking at myself from the corner of my eye.
    I know the feeling...
    Human Infant Connoisseur
  • Umbra
    Umbra
    ✭✭✭
    I think that bot owners should be banned by the multiple parameters, not only by account name. It can be linked to user hardware (like pokerstars system) or (and) personal data. May be not lifetime ban, but it should be... "painfull"
  • Sariias
    Sariias
    ✭✭✭
    Umbra wrote: »
    I think that bot owners should be banned by the multiple parameters, not only by account name. It can be linked to user hardware (like pokerstars system) or (and) personal data. May be not lifetime ban, but it should be... "painfull"

    Well, I'm sure much of the personal data is fake. I hope they ban credit cards, I really do. Yes, the goldfarming cartels probably have loads of fake and stolen credit card numbers, but those can be whittled down over time. I'm sure they keep track of all the customer credit card info too, and I bet they steal from them.

    I mean, how many bots are on at any given time? I'd guess 15-30 per zone, in collected areas. For Pact, Covenant, and Dominion, that's what... 270 to 540 bots online at a time? Not including the delete/remake quest bots. And there's multiple, competing companies that sell gold to consider.

    Still, even if they ban 1000 credit card accounts, would that really take that long? Or is there some embarrassing legal oversight that's causing them to not be able to weave a sword of justice?

    That's the reason why my initial post is partial true in it's intent. If they're not willing to ban these people, make these people miserable.
    Edited by Sariias on May 17, 2014 6:14PM
  • laislyn
    laislyn
    Sheogorath has touched you, Sariias. The OP has my full support.
    Edited by laislyn on May 17, 2014 10:13PM
  • Phinix1
    Phinix1
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    I prefer to do THIS.

    Yes, it takes me a while to FRAPS them, make a detailed report on all of them, post it on Youtube, update my spreadsheet with all their character AND account names, and add all those account names to my ignore list with a note of where and when I reported them, to see if ZOS does in fact EVER ban them as they say. But to me, it is well worth the effort.

    These bots have completely DESTROYED this game.

    This way I have REAL EVIDENCE where I have done all the leg work for them, given them UNDENIABLE PROOF, and if they STILL won't ban them, then I can make public statements with FACTUAL DATA that they are allowing the bots to remain to make profit.

    Quantifiable data. That is the science of bot killing.
    Edited by Phinix1 on May 17, 2014 10:18PM
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