They sorta have some. Sea Serpent's Coil, really strong mythic and I think people still use it in duels, but in open world it's mostly been replaced in the meta for brawler builds by Saint and Seducer, which is only a small downgrade in power with no speed drawback. There's also the tank set Ironblood, which saw niche play before its nerf.Erickson9610 wrote: »Why not add a set that buffs players for having low movement speed.
xylena_lazarow wrote: »They sorta have some. Sea Serpent's Coil, really strong mythic and I think people still use it in duels, but in open world it's mostly been replaced in the meta for brawler builds by Saint and Seducer, which is only a small downgrade in power with no speed drawback. There's also the tank set Ironblood, which saw niche play before its nerf.Erickson9610 wrote: »Why not add a set that buffs players for having low movement speed.
While I love going fast on my DK, I'll agree that speed creep is a problem, you shouldn't be obligated to build so much speed just to keep up and land hits. I also miss when StamSorc had a distinct "speed demon" class identity.
Erickson9610 wrote: »Why not add a set that buffs players for having low movement speed, rather than punishing players for having high movement speed? Something like the inverse of the movement speed to damage bonus of Chaotic Whirlwind.
Adding a set that punishes players for using a core mechanic (like Plaguebreak does with purging/cleansing) just leads to a situation where players stop using that mechanic entirely. If the set in the original post is added, players will never want to sprint (which might reinforce Snow Treaders as a meta set, since it disables sprinting while in combat anyway).
Tommy_The_Gun wrote: »I wish there was a set that would deflect 100% of Proc Set Damage back to the attacker...
Ye good fight, thanks for helping me test a StamSorc that plays like DK that I started working on! Plar is always my pressure archetype's toughest matchup so it's a fight I'm always happy to practice improving.The_Meathead wrote: »Also, nice fight the other day Xy. You were indeed fast on your DK, when you got tired of our unending exchange (and thank God because I was too but am not fast enough to run away.)
It's a hard thing to balance. The old Shield Breaker was useless against health builds, but pretty much auto killed the average shield build. You don't want your targeted counterplay to render its target unplayable, that's not balance. The Shield Breaker rework was really cool design, giving a moderate 6% damage against everyone, and then a strong 12% into shield builds, but sadly 6% that doesn't carry over bars is too mid these days.Thumbless_Bot wrote: »These sets all directly counter a certain play styles that i think we need more of. In some form or another. I am not sure if these examples would be broken or not. They are just ideas.
xylena_lazarow wrote: »It's a hard thing to balance. The old Shield Breaker was useless against health builds, but pretty much auto killed the average shield build. You don't want your targeted counterplay to render its target unplayable, that's not balance. The Shield Breaker rework was really cool design, giving a moderate 6% damage against everyone, and then a strong 12% into shield builds, but sadly 6% that doesn't carry over bars is too mid these days.Thumbless_Bot wrote: »These sets all directly counter a certain play styles that i think we need more of. In some form or another. I am not sure if these examples would be broken or not. They are just ideas.
Long time PvP player here. Over the years I’ve watched the power creep reach, what I would have called 10 years ago, absurdly imbalanced. One of the stats that is insanely out of balance is movement speed. There are so many track stars out there. So, I have a suggestion for a new set called “Coward’s Remorse”.
When you cause direct damage on a target you curse them with Coward’s Remorse’. Each second the target sprints grants a stack of Remorse. Once the target reaches 12 stacks they violently explode. Each second the target is not sprinting removes a stack.
That’s it. They just die.
Long time PvP player here. Over the years I’ve watched the power creep reach, what I would have called 10 years ago, absurdly imbalanced. One of the stats that is insanely out of balance is movement speed. There are so many track stars out there. So, I have a suggestion for a new set called “Coward’s Remorse”.
When you cause direct damage on a target you curse them with Coward’s Remorse’. Each second the target sprints grants a stack of Remorse. Once the target reaches 12 stacks they violently explode. Each second the target is not sprinting removes a stack.
That’s it. They just die.
This is an important point, outnumbered players still need a chance to survive for chaotic open world PvP to function. Making it easier to zerg down solos is the last thing this PvP needs.Seems like the main effect of this set would be to punish players sprinting away from a fight which is ok to punish if the player is running with your scroll or from a fair fight preferring to fight unfair but not if player trying to escape is outnumbered/outbuild.
xylena_lazarow wrote: »As one such "track star" the OP mentions, I should add that there does exist decent counterplay to speed and kite tactics. The things that give me the most trouble when I'm running from zergs are Plar beams, Meteors, ranged pressure from MagSorcs, ranged cc like Dazing Soul, rooting poisons, and gap closer spam.
xylena_lazarow wrote: »This is an important point, outnumbered players still need a chance to survive for chaotic open world PvP to function. Making it easier to zerg down solos is the last thing this PvP needs.Seems like the main effect of this set would be to punish players sprinting away from a fight which is ok to punish if the player is running with your scroll or from a fair fight preferring to fight unfair but not if player trying to escape is outnumbered/outbuild.
Long time PvP player here. Over the years I’ve watched the power creep reach, what I would have called 10 years ago, absurdly imbalanced. One of the stats that is insanely out of balance is movement speed. There are so many track stars out there. So, I have a suggestion for a new set called “Coward’s Remorse”.
When you cause direct damage on a target you curse them with Coward’s Remorse’. Each second the target sprints grants a stack of Remorse. Once the target reaches 12 stacks they violently explode. Each second the target is not sprinting removes a stack.
That’s it. They just die.
Most players get high movement speed by major or minor expedition, celerity cp or swift jewelry and rately have to sprint. Sprinting players also cant use any skills, pots, light or heavy attacks, dodge or do anything else while sprinting. Moving fast while fighting also does not make you a coward except you are constantly kiting on a range build against one equal or outnumbered players.
Seems like the main effect of this set would be to punish players sprinting away from a fight which is ok to punish if the player is running with your scroll or from a fair fight preferring to fight unfair but not if player trying to escape is outnumbered/outbuild.
xylena_lazarow wrote: »This is an important point, outnumbered players still need a chance to survive for chaotic open world PvP to function. Making it easier to zerg down solos is the last thing this PvP needs.Seems like the main effect of this set would be to punish players sprinting away from a fight which is ok to punish if the player is running with your scroll or from a fair fight preferring to fight unfair but not if player trying to escape is outnumbered/outbuild.
This also means that people can run away from a single player. This point is as invalid as any. There needs to be penalty to putting yourself in a bad situation altogether.
Long time PvP player here. Over the years I’ve watched the power creep reach, what I would have called 10 years ago, absurdly imbalanced. One of the stats that is insanely out of balance is movement speed. There are so many track stars out there. So, I have a suggestion for a new set called “Coward’s Remorse”.
When you cause direct damage on a target you curse them with Coward’s Remorse’. Each second the target sprints grants a stack of Remorse. Once the target reaches 12 stacks they violently explode. Each second the target is not sprinting removes a stack.
That’s it. They just die.
Most players get high movement speed by major or minor expedition, celerity cp or swift jewelry and rately have to sprint. Sprinting players also cant use any skills, pots, light or heavy attacks, dodge or do anything else while sprinting. Moving fast while fighting also does not make you a coward except you are constantly kiting on a range build against one equal or outnumbered players.
Seems like the main effect of this set would be to punish players sprinting away from a fight which is ok to punish if the player is running with your scroll or from a fair fight preferring to fight unfair but not if player trying to escape is outnumbered/outbuild.
What’s the difference in running away from a single player and running away from a Zerg? This is not a good argument.
When players see me (by myself) they run away. Why should they just get to peace out back to their Zerg with 0 penalty?
If being able to disengage and run away is the end result then what’s the point of playing PvP at all?
When players see me (by myself) they run away. Why should they just get to peace out back to their Zerg with 0 penalty?
If being able to disengage and run away is the end result then what’s the point of playing PvP at all?
Long time PvP player here. Over the years I’ve watched the power creep reach, what I would have called 10 years ago, absurdly imbalanced. One of the stats that is insanely out of balance is movement speed. There are so many track stars out there. So, I have a suggestion for a new set called “Coward’s Remorse”.
When you cause direct damage on a target you curse them with Coward’s Remorse’. Each second the target sprints grants a stack of Remorse. Once the target reaches 12 stacks they violently explode. Each second the target is not sprinting removes a stack.
That’s it. They just die.
How about Reverse Vicious Death: When you die, for each player that damaged you in the last second, deal 10,000 oblivion damage to each of those players. If only one player does damage, heal that player to full.
So, if 4 players do damage to you in the second before you die, you deal 40,000 oblivion damage to each of those 4 players.
Long time PvP player here. Over the years I’ve watched the power creep reach, what I would have called 10 years ago, absurdly imbalanced. One of the stats that is insanely out of balance is movement speed. There are so many track stars out there. So, I have a suggestion for a new set called “Coward’s Remorse”.
When you cause direct damage on a target you curse them with Coward’s Remorse’. Each second the target sprints grants a stack of Remorse. Once the target reaches 12 stacks they violently explode. Each second the target is not sprinting removes a stack.
That’s it. They just die.
Instead of asking to break something that's useful for people like me, instead of asking to force me to change, why not adapt yourself and produce a build that can slow people down? They're out there. Guess how I know that.