SpiritKitten wrote: »You can get tickets for Whitestrakes without even participating in pvp.
necro_the_crafter wrote: »
You might wanna call in zone chat, if a ganker or other aggresive player is spoted in the town. Most of the times someone expirinced will come and hunt them down. A lot of PvPers also have no soft feelings for gankers.
Ishtarknows wrote: »I've been finding that there's a correlation between people who complain about fake roles in random normal dungeons and people who join battlegrounds in PvE gear. The hypocrisy is amusing (when they're in the opposite team, not so amusing when in my team).
spartaxoxo wrote: »Ishtarknows wrote: »I've been finding that there's a correlation between people who complain about fake roles in random normal dungeons and people who join battlegrounds in PvE gear. The hypocrisy is amusing (when they're in the opposite team, not so amusing when in my team).
An entire build is pretty different than needing to slot a single skill to fulfill a role, which I think is the usual complaint. Although fake DPS would also need a real build. But yeah, people should be doing PvP in gear that would allow them to contribute to the objective.
Ishtarknows wrote: »I've been finding that there's a correlation between people who complain about fake roles in random normal dungeons and people who join battlegrounds in PvE gear. The hypocrisy is amusing (when they're in the opposite team, not so amusing when in my team).
I absolutely hate being forced by the game to do event in PVP zone when I hate PVP in ESO.
I have stopped my subscription and just doing free momol due to this event being so abusive.
I have kids, work and other obligigations - with durg the week about 20-45 minutes to play something. The waste of time I get from this event is so frustrating I am considering uninstalling ESO all together and just playing something that does not annoy me.
***Yes I wrote this being angry with people killing me when I just want to do 1 quest.
I absolutely hate being forced by the game to do event in PVP zone when I hate PVP in ESO.
I have stopped my subscription and just doing free momol due to this event being so abusive.
I have kids, work and other obligigations - with durg the week about 20-45 minutes to play something. The waste of time I get from this event is so frustrating I am considering uninstalling ESO all together and just playing something that does not annoy me.
***Yes I wrote this being angry with people killing me when I just want to do 1 quest.
How did ZoS force you to do the event?
Turtle_Bot wrote: »I also want to point out a few tips (that have been pointed out on every single other thread like this one that always pops up during the MYM events) for completing quests, earning tickets, etc during MYM events for those who absolutely cannot stand PvP at all.
Cyrodiil
- Scouting quests
These quests are fetch quests and don't require any combat, build, skills or anything at all except the ability to mount up and ride somewhere to press [E] then ride back to base.Completing a scouting quest in Cyrodiil will take 5-10 minutes (depending if your alliance owns the map which determines how far you will need to ride to reach the assigned resource to scout). But it is nothing more difficult than an overland fetch quest, especially if you don't ride along the main routes between keeps (indicated by the coloured lines on the map that shows the linked keeps for an alliance). This quest is super easy to complete, even if your alliance owns literally nothing on the map, because most of the time, you won't see anyone from another alliance outside of the area's between 2 keeps owned by different alliances and 99.99% of players you run into "behind enemy lines" will be other questers (who also want to be left alone).
This gives 2 tickets for the cost of 5-10 mins riding time and pressing [E] once.
Imperial City
- 1. Arena zone daily quest
This quest can be completed without having to even jump down off the platform and even without having to enter combat at all.Completing the arena daily quest in IC is even easier than a scouting quest in Cyrodiil. Standing on top of the spawn platform, you can easily use ranged attacks to kill the NPCs below, thus "freeing the civilians" and completing the quest. While doing this can leave you potentially vulnerable to ranged attacks from below, it is possible to "crouch" up on that spawn platform, up against the wall and just wait, afk while those who pass through (or other players on the platform kill the NPCs) and the quest will tick up and complete. This takes 5-10 mins at most and requires literally nothing, not even playing the game to complete it.
This gives the 3rd ticket for the cost of 5 mins afk time.
Total of 5-10 mins of riding a mount + 3-5 mins afk time (while doing other things) and that's 3 daily tickets + associated reward coffers, zero combat required, zero interactions with other players. The hardest thing about completing these quests is organizing the loot obtained from the reward coffers.
Yes the Golden Pursuits will require some more effort to complete than collecting the daily event tickets, but the rewards for that are:
- 2 PvP specific currencies, and
- 1 PvP themed harvesting cosmetic.
Hardly anything that could be considered mandatory to playing the game, especially for playing the PvE side of the game.
SilverBride wrote: »I really don't see how this is an issue.
Cyrodiil and Imperial City are war zones. They are not safe places. If a PvE player chooses to quest in these zones they assume the risk of being defeated by other players. There is no assumption that a player shouldn't be attacked just because they are questing. No player needs any reason to attack another player in these zones other than that they are there.
LOL, that's not how even real life war(s) work. Sometimes, people just don't want to fight even if thy are in a war zone... If people are questing, let them quest.
SilverBride wrote: »I really don't see how this is an issue.
Cyrodiil and Imperial City are war zones. They are not safe places. If a PvE player chooses to quest in these zones they assume the risk of being defeated by other players. There is no assumption that a player shouldn't be attacked just because they are questing. No player needs any reason to attack another player in these zones other than that they are there.
LOL, that's not how even real life war(s) work. Sometimes, people just don't want to fight even if thy are in a war zone... If people are questing, let them quest.
SilverBride wrote: »[
We can't compare war in a game to real life war. Real life war is brutal, and I'm sure many would rather not be there. But the worst that can happen here is it could take longer to complete a quest.
This is the first year I participated in this event because I just wasn't interested in PvP before. But I've started doing some battlegrounds and found I enjoyed it so I gave it a try and have had a good time. But I didn't feel like I was missing out before, and I didn't feel forced into doing it now. And I certainly didn't expect others to cater to me and not attack me while I was participating.
I absolutely hate being forced by the game to do event in PVP zone when I hate PVP in ESO.
I have stopped my subscription and just doing free momol due to this event being so abusive.
I have kids, work and other obligigations - with durg the week about 20-45 minutes to play something. The waste of time I get from this event is so frustrating I am considering uninstalling ESO all together and just playing something that does not annoy me.
***Yes I wrote this being angry with people killing me when I just want to do 1 quest.
How did ZoS force you to do the event?
I used to be of that mindset too until I pondered the matter a bit further.
The reality is that a significant portion of the game's reward system is designed to effectively exploit human psychology; it is not surprising that a
sizeable chunk of the player base - myself included - falls for something that has been very deliberately and skillfully designed to prey on our... condition as human animals I guess?
I envy those who see through the smoke and mirrors and have developed a resistance to it though.
SaffronCitrusflower wrote: »And this is why I as a PvE'er stopped questing in PvP alltogether.
PvP draws toxic people or turns people toxic.
How do you know it's not PvE that draws toxic people or turns people toxic? We all start out as PvE players after all, right? How do you know it's not PvE players camping the quest givers in the towns? Personally I've never seen a regular PvP player camp the PvE quest givers in Cyrodiil. That's not PvP. That's just low rewards trollish behavior. Just about any other activity in Cyro will yield more AP and fun.
langewapper wrote: »most of the pvp gankers in bruma or vast and so are pvp losers who cant kill a good pvp player
so now they can kill a poor pve player and think they are good at pvp
TX12001rwb17_ESO wrote: »SilverBride wrote: »TX12001rwb17_ESO wrote: »The answer is simple, they do this because they are not skilled enough to kill other PvP players, they attack a PvE player because the PvE player is ill-equipped to fight back so for them it is something easier, more catered to their skill level.
If you admit to doing this you're also admitting that your not good at fighting.
How is a player supposed to look at another player and KNOW if they are a PvP player, or a PvE player, or how geared and skilled they are?
PvP players may do quests, too. Just because they are questing doesn't mean they are an underskilled and undergeared PvE player.
Well if they are doing questing why would they be attacking other players? for one they will run directly at you, usually self-buffing before they reach you.
It is pretty obvious.
langewapper wrote: »most of the pvp gankers in bruma or vast and so are pvp losers who cant kill a good pvp player
so now they can kill a poor pve player and think they are good at pvp
It used to be the case that self-inflicted deaths did not count against your K/D ratio in GTAO, so the tryhards would throw a bunch of sticky bombs around the area they were fighting in, and blow themselves up the moment they took any damage. Some of them also had suicide macros they'd trigger at the first sign of trouble. You could get these twits to roll around blowing themselves up over and over, and in the end they'd go away bragging about how "good" they were because their precious K/D ratio never dropped.
The rules of what defines "good" may change, but you'll always find that element looking to artificially boost their score somehow.
It used to be the case that self-inflicted deaths did not count against your K/D ratio in GTAO, so the tryhards would throw a bunch of sticky bombs around the area they were fighting in, and blow themselves up the moment they took any damage.