Is Werewolf a Class?

Erickson9610
Erickson9610
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The answer may seem obvious (and irrelevant depending on who you ask), but this is a genuine subject of debate. For instance, the answer to this question would determine if Werewolf deserves Class Sets from the Infinite Archive and more frequent balancing changes like Classes get every update. It might also determine how a Werewolf Companion would be designed — would the Companion's Class abilities be swapped for Werewolf abilities if Werewolf is indeed considered to be a Class, or would Werewolf be a separate skill line on that Companion if Werewolf isn't a Class?

I'll list some argument points for each side:

Side 1: Werewolf is a Class.
  • Werewolf skills cannot be used in humanoid form, and once you transform, you are locked out of your Class abilities. In other words, you've swapped your Class abilities for Werewolf abilities, making Werewolf your new Class. Werewolf is played like a Class, and you can maintain Werewolf form indefinitely, just like your Class.
  • You can source many of the buffs you'd find in a Class within the Werewolf skill line because it's designed to replace the need for Class skills.
  • Werewolf had a Class Representative, making it a genuine Class worthy of discussion on the level of other Classes. For instance, this thread about Class Representative pain points lists Werewolf pain points alongside pain points of other Classes.

Side 2: Werewolf is NOT a Class.
  • Werewolf is not an official Class that can be selected at character creation; any character can become a Werewolf and can take it away, unlike their actual Class.
  • You can still use some Class passives in Werewolf form, making Werewolf more of a subclass than a real Class. Some Classes are better for the Werewolf playstyle than others are.
  • Classes have three skill lines, and the ability to deal damage to enemies, tank, and heal allies; Werewolf has only one skill line and cannot heal others.

After reading the main points from both sides, which side do you agree with the most?
Edited by Erickson9610 on February 20, 2025 5:13AM
PC/NA — Lone Werewolf, the EP Templar Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).

Is Werewolf a Class? 80 votes

Werewolf is a Class
13%
MuizerTommy_The_GunAvran_SyltMelivarVoxAdActaedward_frigidhandsKaelthorn_NightbloomdoscoablankusernameNavaac223JaxontheUnfortunate 11 votes
Werewolf is NOT a Class
80%
theskymovesFreelancer_ESOBelegnoleTarilAvalonRangerSilverBrideUrQuancyclonus11Enemy-of-ColdharbourDestaipeter1488Number_51DojohodaFischblutemilyhyoyeonSwimsWithMemesTyrobagRR_DF_RaptorRedGrim_Slaughterfishcoop500 64 votes
Other (please describe your thoughts)
6%
wolfie1.0.SilverIce58ErhasNord_RaseriAlchimiste1 5 votes
  • Grizzbeorn
    Grizzbeorn
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    I cannot choose it as a class in this game.
    Ergo, in this game it is not a class.
      PC/NA Warden Main
    • Kittytravel
      Kittytravel
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      Werewolf is NOT a Class
      I think "Werewolf" coming after the "Non-class/role related issues" kinda paints the picture accurately.

      Werewolf isn't something you can keep up indefinitely either; you can only keep it up in constant and active combat. They even removed the ability to do so with a maim potion.

      It's not a class but it is a build in the same way 'All-flame' or 'All-shock' builds exist. Those builds don't get class-sets from IA either; nor do they receive balance updates on the regular to keep them competitive. A really good example of this is New Moon Acolyte and Netch's Touch (and other sets like Netch's). NMA gives 400 WD/SD to all your abilities, but increases the cost by 5%. Netch's gives 400 WD/SD to all your Shock Damage abilities only. It's pretty clear to see which one is a better set to use; limiting yourself to only shock damage essentially cuts off every skill line in the game outside of niche Scribing Skills and Destro Staff lines. (Class lines if you have Shock available like Sorc).

      I've asked in the past even for things like Netch's (and sets like it) to be buffed to 450 to compensate for it's higher degree of unsuitability to build around. (Mind you that means Netch's also doesn't apply to any heals you provide to yourself whereas NMA would.) This buff would also bring it more in line with sets like Red Eagle's Fury which adds 470 WD/SD to your weapon skill lines. (Red Eagle's gets an extra 20 because it still increases the costs by 5%)

      Tldr: It's a build but not a class.
    • Soarora
      Soarora
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      Werewolf is NOT a Class
      It's not a class, it's a curse (not implicative of my opinions of lycanthropy). That said, I'd guess a werewolf companion would have werewolf abilities and transform once combat starts.
      PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
      • CP 2000+
      • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
      • Trials: 9/12 HMs - 4/8 Tris
      • Dungeons: 32/32 HMs - 25/26 Tris
      • All Veterans completed!

        View my builds!
    • Taril
      Taril
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      Werewolf is NOT a Class
      It's not a class because it is limited to the transformation and the 5 skills that it gets through that transformation.

      Unlike a regular class that has 3 full skill lines and can combine weapon skill lines, guild skill lines, world skill lines and scribed skills onto 2 separate action bars (For up to 12 different skills to use).

      Also unlike a regular class, werewolf is locked into Stam builds only. All of their bonuses and all but one of their skills are Stam. While every actual class facilitates both Stam AND Mag builds (To varying degrees... Arc DPS is heavily skewed towards Stam for example)

      Werewolf has some effort put into helping to bridge the gap between a class and the transformation with the plethora of buffs incorporated. It even has the 2 roles of DPS and Tank rolled into the morph selections.

      But it's a far cry from being a dedicated class. The very basis of it will often make it a temporary state as it can only be maintained with continual fighting (And even then only the "Tank" morphs provide the additional uptime boosts). Add in all the limitations like the overall lack of skills, lack of Healer role capabilities, lack of Mag build capabilities, lack of utilities, lack of Ultimate skills etc. It just doesn't function as a true class.

      Werewolf could be pushed closer to being a class, with more skills to flesh out multiple "Skill lines", and overhauls to existing skills/passives to make it more functional.

      But it won't actually become a "Class" per se, since it's always going to be hamstrung by its skill limitations while classes are balanced around the fact that they can utilize many non-class skills to fill out their bars with useful skills.

      Like, at best it could be overtuned like Arcanist and so can do everything with just its self contained skills.

      That said, it's not like it can't still have dedicated sets. We already have Salvation and Shapeshifter's Chain for example.

      As for balancing cadence... There's a lot of stuff that could do with more frequent balance passes really. Werewolf, Vampire, Guilds, various class skills... Necromancer...

      In regards to Werewolf Companion, I'd imagine they'd just get an Ult that transforms them and gives them a set bar of skills and if that set of skills doesn't align with the role you otherwise have them in then you're SOL. Much like how other companion Ults are specific to single roles (And almost all useless anyway)

      I can't see them doing it any other way if they want to retain the core functionality of companions to always have access to the weapon/guild skill options.
      Edited by Taril on February 20, 2025 8:27AM
    • Morvan
      Morvan
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      Werewolf is NOT a Class
      Tanlorin is a Dragonknight + Soul Mage, so if we ever get a vampire/werewolf companion they would very likely have a class + their curse skills, just like how Tanlorin has Soul Magic skills and not just Dragonknight stuff.
      @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
    • Jestir
      Jestir
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      Werewolf is NOT a Class
      Werewolf is a single skill line that any character can obtain, so obviously not a class
    • LostScot
      LostScot
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      It is a skill line. Not a class. Others have pointed out that it is not available for selection as a class during character creation, and to be fair, I think that is the definitive litmus test.

      I do fully appreciate your reasoning that it can be perceived as a class due to the skill lockout though.
      Craftaholics Guild, established 30th March 2014.
    • sans-culottes
      sans-culottes
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      Werewolf is NOT a Class
      Werewolf isn’t a class. Skill lines are not classes.
    • tomofhyrule
      tomofhyrule
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      Werewolf is NOT a Class
      No, but it should be balanced as one.

      Considering that in WW form you...
      • have no access to an ultimate
      • have no access to weapon passives
      • have only a few skills which will work with class passives, none particularly well
      • have very little build diversity

      There's a lot that could be considered when it comes to bringing our puppies up to par with other classes. Right now, it really odes feel like werewolf is a bit of a meme (but it's one that I happily will do since it's fun), so a bit more power would not go amiss. I don't think they should be meta, but they should get one or two bones thrown to them.

      At the very least, let us choose our color so I can finally stop über-memeing with my wolfman since he's supposed to have brown fur, and running an unmorphed transformation like I've been doing is just unsatisfying (but Ragnar does not have black fur, so I can't morph it in good conscience). I'm also hoping for a Grimoire eventually that will give us more utility than just the same 5 skills.

      I have done an all werewolf trial before (ok, 11 wolves and 1 vampire since we needed a healer) and it's so much fun. But yes, more for the bork borks pls.
    • wolfie1.0.
      wolfie1.0.
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      Other (please describe your thoughts)
      The problem is that Werewolf is in a weird position compared to vampire.

      Vampires get the benefits and curses of being a vampire while in human form and can choose to use one or more skills from the tree including the ultimate while still using regular skills and ultimates. You can mix and match. Vamp ultimate has a transformation, but again you can still use standard skills. (If I am wrong correct me it's been a long while since I used a vamp)

      With werewolves you have to use the ultimate to gain access to the skills, you lose access to all other skill triggers and have to feed and be active in combat to keep it going.

      Werewolf is a skill line class but it's the only one we're it's ultimate is the transformation but it's balanced like a class. However, it's the only ultimate that I know of that you can extend so long aa you remain in combat

      As much as I wish it were a class, it isn't
    • Avran_Sylt
      Avran_Sylt
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      Werewolf is a Class
      It's functionally a heavily restricted "World Class" that can be chosen and is not up all the time, and should try to be approached as one and given more flexibility.
    • Nord_Raseri
      Nord_Raseri
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      Other (please describe your thoughts)
      Sub-class
      Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
    • JaxontheUnfortunate
      JaxontheUnfortunate
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      Werewolf is a Class
      Since using the ult makes significant changes to your character including class skills I treat it as it's own class/sub class.
    • Kaelthorn_Nightbloom
      Kaelthorn_Nightbloom
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      Werewolf is a Class
      I mean technically it's a transformation but it's really just a temporary class from a game design perspective.
      PC NA
    • Tyrobag
      Tyrobag
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      Werewolf is NOT a Class
      I mean its not a class, but for the most part it is treated as one and should be treated as one since it has separate builds and playstyle. As far as IA sets, WW already has a few sets tailored specifically to it. They all suck, but so do most of the IA sets.
    • spartaxoxo
      spartaxoxo
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      Werewolf is NOT a Class
      I think that it's a hybrid between a skill line and a class.
    • SilverBride
      SilverBride
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      Werewolf is NOT a Class
      It's not a Class because it can be cured.
      Edited by SilverBride on February 25, 2025 6:52AM
      PCNA
    • ghastley
      ghastley
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      Werewolf is NOT a Class
      Vampire curse has the same relationship to the classes, so I am curious why you only asked about Werewolf. But no, anyway.
    • Tommy_The_Gun
      Tommy_The_Gun
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      Werewolf is a Class
      It is technically an ultimate ability, but it behaves like it's own separate mini-class with one skill line & unique gameplay.
      Edited by Tommy_The_Gun on February 25, 2025 10:21AM
    • LesserCircle
      LesserCircle
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      Werewolf is NOT a Class
      Werewolf isn’t a class. Skill lines are not classes.

      I mean... They kinda are but you're locked into them from character creation
    • Navaac223
      Navaac223
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      Werewolf is a Class
      Of course it isn't a real class but when I see a werewolf tank, I don't say "Oh look, a sorcerer who happens to be a werewolf". No, I say "Good luck with Ly and Tur, I've been in enough pugs to know how this is going to end"
    • sans-culottes
      sans-culottes
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      Werewolf is NOT a Class
      Werewolf isn’t a class. Skill lines are not classes.

      I mean... They kinda are but you're locked into them from character creation

      Class selection occurs at character creation. This isn’t a class, properly speaking.
    • MaleAmazon
      MaleAmazon
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      Werewolf is NOT a Class
      .
      Edited by MaleAmazon on February 25, 2025 7:21PM
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