Alchimiste1 wrote: »Imagine going after the one set that scales better with less people and promotes solo/smaller scale pvp.
nice try.
Alchimiste1 wrote: »Imagine going after the one set that scales better with less people and promotes solo/smaller scale pvp.
nice try.
It offers the same 1650 Critical Resistance as Impregnable while also giving 300 Weapon & Spell Damage, with the added bonus of working on just one bar. That’s an unfair advantage over other defensive sets that require full-time commitment.
If it were truly a ‘small-scale’ PvP set, it wouldn’t be the default choice for almost every build in Cyrodiil and Battlegrounds. The fact that it dominates both solo and group play just proves how overtuned it is.
Alchimiste1 wrote: »Imagine going after the one set that scales better with less people and promotes solo/smaller scale pvp.
nice try.
It offers the same 1650 Critical Resistance as Impregnable while also giving 300 Weapon & Spell Damage, with the added bonus of working on just one bar. That’s an unfair advantage over other defensive sets that require full-time commitment.
If it were truly a ‘small-scale’ PvP set, it wouldn’t be the default choice for almost every build in Cyrodiil and Battlegrounds. The fact that it dominates both solo and group play just proves how overtuned it is.
Alchimiste1 wrote: »Alchimiste1 wrote: »Imagine going after the one set that scales better with less people and promotes solo/smaller scale pvp.
nice try.
It offers the same 1650 Critical Resistance as Impregnable while also giving 300 Weapon & Spell Damage, with the added bonus of working on just one bar. That’s an unfair advantage over other defensive sets that require full-time commitment.
If it were truly a ‘small-scale’ PvP set, it wouldn’t be the default choice for almost every build in Cyrodiil and Battlegrounds. The fact that it dominates both solo and group play just proves how overtuned it is.
Now do the proc set damage to weapon damage of sets like pyrebrand, vateshran inferno, rush of agony dot damage, sheer venom, eso scavenging demise and other notable hard hitting proc sets.
then tell us how OP rallying cry is.
No thank you undercover ball group member.
Teeba_Shei wrote: »Alchimiste1 wrote: »Alchimiste1 wrote: »Imagine going after the one set that scales better with less people and promotes solo/smaller scale pvp.
nice try.
It offers the same 1650 Critical Resistance as Impregnable while also giving 300 Weapon & Spell Damage, with the added bonus of working on just one bar. That’s an unfair advantage over other defensive sets that require full-time commitment.
If it were truly a ‘small-scale’ PvP set, it wouldn’t be the default choice for almost every build in Cyrodiil and Battlegrounds. The fact that it dominates both solo and group play just proves how overtuned it is.
Now do the proc set damage to weapon damage of sets like pyrebrand, vateshran inferno, rush of agony dot damage, sheer venom, eso scavenging demise and other notable hard hitting proc sets.
then tell us how OP rallying cry is.
No thank you undercover ball group member.
Why would a ball group member care about rallying cry? Rallying cry doesn’t protect a small-scale player from getting run over by 12 people. Rush of agony DoT damage? Do you even know what these sets do? Is this post bait?
You can line of sight or out range vate; scavenging demise can be blocked or roll-dodged; sheer venom hits like a baby and can be purged. Pyrebrand might be a little overtuned, but you only see it in duels can it can also be purged. What is the counter-play to rallying cry? There isn't any.
Teeba_Shei wrote: »What is the counter-play to rallying cry? There isn't any.
xylena_lazarow wrote: »Rallying Cry is fine, it's the lack of viable alternatives. Deleting Rallying Cry is not going to make Impreg good, players would still ignore it. There need to be more other sets that provide a similarly dense, reliable, and flexible balance of offensive and defensive stats. There are plenty of other unique stat combinations they could make that would see play.
spartaxoxo wrote: »No. A lot of sets are outdated, created for a vastly different time period in the game, and are strictly worse than a handful of new sets that are performant. It's been years since these sets were touched.
A large scale rebalance of all the old gear is long overdue.
Alchimiste1 wrote: »Imagine going after the one set that scales better with less people and promotes solo/smaller scale pvp.
nice try.
It offers the same 1650 Critical Resistance as Impregnable while also giving 300 Weapon & Spell Damage, with the added bonus of working on just one bar. That’s an unfair advantage over other defensive sets that require full-time commitment.
If it were truly a ‘small-scale’ PvP set, it wouldn’t be the default choice for almost every build in Cyrodiil and Battlegrounds. The fact that it dominates both solo and group play just proves how overtuned it is.
Renato90085 wrote: »I think it's just that the other sets are terrible...
The only change that should be made to this set, is that the scaling should be much more harsh with group size than it is now. The concept of stat dense sets to benefit people who are likely going to be at a numbers disadvantage is fine, imo. The stat density of this set is nowhere near as strong as the utility, stats, and dynamics that simply having more players in your group brings.
Have it remove 1/3rd of the stats per additional player in the group.
Solo = 1650 crit resist, 300 WD
Duo = 1100 crit resist, 200 WD
Trio = 550 crit resist, 100 WD
4+ = 0 stats
YandereGirlfriend wrote: »The solution is what SkinnyCheeks was proposing a while back - a wholesale re-itemization and re-balance of the game's existing sets by someone actually familiar with the content and how the game is played at a high level.