DenverRalphy wrote: »
Incidentally, I'd be remiss if I didn't point out that Leads actually are curated. As long as you haven't dug them up, you can't get a duplicate lead.
DenverRalphy wrote: »
Incidentally, I'd be remiss if I didn't point out that Leads actually are curated. As long as you haven't dug them up, you can't get a duplicate lead.
That's not so much true. If you have a Lead and you don't have it dug = you can still roll in the chest that Lead but what happens is that you don't see the drop (because you have it), so when you open the chest you don't see anything but you could roll the Lead (but the one you already have).
Same system as Treasure Maps Leads.
The only thing that happens is that you just don't see the duplicate drop.
This is the reason why when you have a lot of unexcavated (but revealed) Leads and you only want some specific ones, so you don't see the drop of any Leads, but it just means that you don't see the drop of the ones you keep as unexcavated.
That's why if you have for example a Treasure map with 10 possible Leads, at the beginning when you have 0/10 you often see the Lead drop, but the more you have gained (but not dug) the more often you don't see the Lead drop and if you are on 9/10 it can happen that you open 30 Treasure maps for example and you don't see any Lead drop, but that just means that the Lead is still rolling from the Treasure map but you don't see it because you already have it...
But yes, distributing the Lead drop, for example, into the content in Apocrypha would also help, I agree.
NotaDaedraWorshipper wrote: »Is that why I rarely get leads in IA? Because boss chests can't drop any? That's just dumb.
Although they don't seem to drop much from marauders or Gw the pilferer either. The droprate seems atrocious.
Rishikesa108 wrote: »In @ZOS_Kevin 's post about the 5 pain points, I reported this very problem. I spoke generically about leads, not just the ones you can get in IA. In fact, many leads are really hard to get and the fact that they are not curated is a really serious problem. If they were curated, only leads useful for completing codexes should arrive, and not those that have been dug maybe 10 times. This is the goal of players, completing codexes. Currently, I think it is an almost impossible goal to achieve. This should never happen in a game.