Leads in IA.

Thoriorz
Thoriorz
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@ZOS_Kevin
Hi, would it be possible to change that Leads in IA can be gained from chests for beating stage bosses?
Currently you can only get them from mini event chests/chests after killing arc boss/marauder/Gw the pilferer and I think this is wrong (not enough).
In IA there are a lot of Leads, there are stations that consist of several Leads etc and if you want to build a full codex it's almost unrealistic. Leads are not curated, there are many of them, the chances are not very high to drop a Lead and the fact that they can only drop from the above mentioned places is bad. This is not fun. I asked for the opinion of a few people I know are interested in Antiquities and they all have the same opinion, either make Leads have a chance to drop from all chests (even the ones after the stage boss)/or make them curated in some way.

This probably won't be the first thread, but I would like to know if this kind of feedback ever reaches the devs, or what their opinion on the matter is? Are they interested in Antiquities at all? Is it worth hoping for any improvement at all?
PCEU
  • DenverRalphy
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    I agree that they have gated entirely too many leads behind IA (and by too many I mean obsurdly too many), however dropping them from Cycle boss chests would be too much IMO.

    Instead, the fix should be twofold.
    • Redistribute the drop locations for lesser leads to the Apocrypha/Telvanni zones content. There are entirely too many leads in the pool to draw from in IA.
    • Retool/Rebuild the entire RNG seed/roll mechanic and the Loot Table mechanic that's tied to it, because it's flawed and severely prone to extremely long dry spells. This is a pain point game-wide, not just in IA.

    Incidentally, I'd be remiss if I didn't point out that Leads actually are curated. As long as you haven't dug them up, you can't get a duplicate lead.
    Edited by DenverRalphy on February 17, 2025 2:51PM
  • Thoriorz
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    Incidentally, I'd be remiss if I didn't point out that Leads actually are curated. As long as you haven't dug them up, you can't get a duplicate lead.

    That's not so much true. If you have a Lead and you don't have it dug = you can still roll in the chest that Lead but what happens is that you don't see the drop (because you have it), so when you open the chest you don't see anything but you could roll the Lead (but the one you already have).
    Same system as Treasure Maps Leads.

    The only thing that happens is that you just don't see the duplicate drop.
    This is the reason why when you have a lot of unexcavated (but revealed) Leads and you only want some specific ones, so you don't see the drop of any Leads, but it just means that you don't see the drop of the ones you keep as unexcavated.

    That's why if you have for example a Treasure map with 10 possible Leads, at the beginning when you have 0/10 you often see the Lead drop, but the more you have gained (but not dug) the more often you don't see the Lead drop and if you are on 9/10 it can happen that you open 30 Treasure maps for example and you don't see any Lead drop, but that just means that the Lead is still rolling from the Treasure map but you don't see it because you already have it...


    But yes, distributing the Lead drop, for example, into the content in Apocrypha would also help, I agree.


    PCEU
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Is that why I rarely get leads in IA? Because boss chests can't drop any? That's just dumb.

    Although they don't seem to drop much from marauders or Gw the pilferer either. The droprate seems atrocious.
    [Lie] Of course! I don't even worship Daedra!
  • DenverRalphy
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    Thoriorz wrote: »

    Incidentally, I'd be remiss if I didn't point out that Leads actually are curated. As long as you haven't dug them up, you can't get a duplicate lead.

    That's not so much true. If you have a Lead and you don't have it dug = you can still roll in the chest that Lead but what happens is that you don't see the drop (because you have it), so when you open the chest you don't see anything but you could roll the Lead (but the one you already have).
    Same system as Treasure Maps Leads.

    The only thing that happens is that you just don't see the duplicate drop.
    This is the reason why when you have a lot of unexcavated (but revealed) Leads and you only want some specific ones, so you don't see the drop of any Leads, but it just means that you don't see the drop of the ones you keep as unexcavated.

    That's why if you have for example a Treasure map with 10 possible Leads, at the beginning when you have 0/10 you often see the Lead drop, but the more you have gained (but not dug) the more often you don't see the Lead drop and if you are on 9/10 it can happen that you open 30 Treasure maps for example and you don't see any Lead drop, but that just means that the Lead is still rolling from the Treasure map but you don't see it because you already have it...


    But yes, distributing the Lead drop, for example, into the content in Apocrypha would also help, I agree.


    If a lootroll procs a lead loot table, it produces a table from any possible leads from that trigger source, tosses any active leads you already have from the loot table, and if there's any left in the loot table randomly picks one from the remainder.

    Edited by DenverRalphy on February 18, 2025 2:06AM
  • BretonMage
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    I totally agree that antiquity lead drop rates should be boosted somehow. Both for IA and for treasure maps.

    Especially if IA lead drops are competing with, and therefore diluted by, style page drops from these same sources.
  • Rishikesa108
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    In @ZOS_Kevin 's post about the 5 pain points, I reported this very problem. I spoke generically about leads, not just the ones you can get in IA. In fact, many leads are really hard to get and the fact that they are not curated is a really serious problem. If they were curated, only leads useful for completing codexes should arrive, and not those that have been dug maybe 10 times. This is the goal of players, completing codexes. Currently, I think it is an almost impossible goal to achieve. This should never happen in a game.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Thoriorz
    Thoriorz
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    Is that why I rarely get leads in IA? Because boss chests can't drop any? That's just dumb.

    Although they don't seem to drop much from marauders or Gw the pilferer either. The droprate seems atrocious.

    Yes, from the chests after the stage boss, you can't get a Lead from them..
    And these mini events, all you have to do is make one or two mistakes and fail to complete the task and you're without a chest = loss of chance for a Lead. Now add to that the fact that you only have 2 of these mini games in the whole arc and how many possible Leads you have available...

    In @ZOS_Kevin 's post about the 5 pain points, I reported this very problem. I spoke generically about leads, not just the ones you can get in IA. In fact, many leads are really hard to get and the fact that they are not curated is a really serious problem. If they were curated, only leads useful for completing codexes should arrive, and not those that have been dug maybe 10 times. This is the goal of players, completing codexes. Currently, I think it is an almost impossible goal to achieve. This should never happen in a game.

    Yeah, I wrote it in there just like you did. We can only hope. :)
    PCEU
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