Parasaurolophus wrote: »Veteran content, as it seems, is designed with players in mind who have mastered the mechanics and can output at least 90k DPS on the Iron Atronach. As a result, most veteran content isn’t particularly challenging—it’s accessible to “reasonably experienced” players.
Am I missing something? It's not challenging as a direct result of being targeted at players who have mastered the mechanics and do top dps?
Parasaurolophus wrote: »One of the biggest issues in ESO throughout all its years is the fact that most players perform quite poorly.
Parasaurolophus wrote: »And I don’t blame them: developing the necessary skills for good PVE and PVP takes years.
Parasaurolophus wrote: »However, the reality is that the more skill-intensive a combat system is, the fewer players will be able to master it. This creates a massive number of issues for the game.
Parasaurolophus wrote: »It’s pure RNG. Maybe I’m missing something, but if you know the mechanics, all you can do is pick the right cards and pray to the RNG gods. That’s it. Nothing else depends on you.
Parasaurolophus wrote: »Questing and Overland
Parasaurolophus wrote: »Perhaps I need to muster some courage to say this. But… ESO falls far behind the mainline Elder Scrolls titles in terms of artistic design. No chapter of ESO has ever evoked the same awe and excitement as a new Elder Scrolls installment. And, frankly, it probably never will.
Parasaurolophus wrote: »The combat system needs to be simplified in some way, or else the vast majority of players will only ever experience normal-mode dungeons.
JiubLeRepenti wrote: »I also hope the game will take a new and more ambitious turn in 2025 OP.
But as mentioned above, we can't say ZOS has shined by their ambition and innovation these last years.
Let's cross our fingers and wait and see. I keep thinking the game has the potential to be an MMO buster. But it would require far more resources, ambition, and new content, especially for endgame/HL/PvP players.
Parasaurolophus wrote: »One of the biggest issues in ESO throughout all its years is the fact that most players perform quite poorly.
This isn't unique to ESO.
The vast majority of people suck at video games. Which becomes most notable in MMO's wherein there is no MMR system to match people of similar* skill for activities, so you're stuck with people you happen to find regardless of their skills.
*Of course not all online games have particularly good MM systems, many like to "Average out" elo which doesn't work very well, especially for team based formats where one skilled person cannot hard carry the game.Parasaurolophus wrote: »And I don’t blame them: developing the necessary skills for good PVE and PVP takes years.
Not really.
The main thing is that the game doesn't really bother teaching you any of the skills at all. Literally, up until you start actually doing Vet content you have 0 reason to ever actually DO anything.
There is no difficulty in any content before then, no series of tasks that push you to learn things, nothing.
It's just "I can slam my face into my keyboard and be fine" until you get slapped by actually needing to perform.
With also one of the more significant problems not being skill related... But the fact that gear is also very specific. There are literally hundreds of absolute garbage sets in the game, which again, nothing is really taught to a player about what sets are good and why. It's just "Lmao I can just wear whatever green items I picked up while questing" until hitting that wall of Vet content where you're pushed towards the good sets.Parasaurolophus wrote: »However, the reality is that the more skill-intensive a combat system is, the fewer players will be able to master it. This creates a massive number of issues for the game.
Not really.
How many people can master a system is irrelevant. What matter most is what level of adequacy is required to complete content.
You can have very complex systems that only 0.001% of people can truly master, if most people are still able to achieve a level of competence that gets them through it.
In fact, this is often the ideal scenario, since it gives people some room to grow and improve beyond "I just beat the content" - Which is generally why Hard Modes exist, to give people that extra thing to push themselves for.Parasaurolophus wrote: »It’s pure RNG. Maybe I’m missing something, but if you know the mechanics, all you can do is pick the right cards and pray to the RNG gods. That’s it. Nothing else depends on you.
The skill is knowing which are the right cards and when to use patrons.
It's the same for any card game. RNG plays a factor, but the skill is all in the decisions you do make.
People often like to critizise card games for "Just being pure RNG" yet they gloss over their low win rates and the fact that the same people consistently reach the highest levels and get consistently high win rates. Decision making is the most important factor in many card games, ToT is no exception.Parasaurolophus wrote: »Questing and Overland
In before this thread gets closed and redirected to the Overland megathread.Parasaurolophus wrote: »Perhaps I need to muster some courage to say this. But… ESO falls far behind the mainline Elder Scrolls titles in terms of artistic design. No chapter of ESO has ever evoked the same awe and excitement as a new Elder Scrolls installment. And, frankly, it probably never will.
Well... Sure.
You have to put into perspective the scope of each game though.
Mainline TES titles, spend about 4-6 years in development. Wherein their focus is making this single game area.
ESO's chapters spend 1 year in development and are sharing development resources with overall game maintenance, introducing whatever new systems into other areas of the game and of course continuing to churn out Crown Store items regularly.
So of course, ESO will never have the same level of polish put into its artistic design. It literally has merely a fraction of the development time put into it.Parasaurolophus wrote: »The combat system needs to be simplified in some way, or else the vast majority of players will only ever experience normal-mode dungeons.
Is this necessary though?
Do the vast majority of players NEED to be experiencing Vet content and Trifectas?
I see plenty of people talk about how they're happy as a clam just putzing around overland slapping things and decorating their homes. They don't WANT to do Vet content.
It reminds me a lot of WoW where it was suddenly like "Oh, everyone NEEDS to be doing Raids!" while literally most people didn't care one iota about them, they were happy doing their dailies, running normal dungeons and crafting.
It's even less necessary when this isn't a Vertical Progression MMO. Outside of Monster Sets being exclusive to Vet Dungeons, there is literally no reason for anyone to do anything beyond Normal mode outside their own personal desire for more difficult content. Which is similar to GW2, no-one needs to do Raids in that game, you can get the best gear in the game without stepping foot in a raid and can play endlessly without ever even seeing a Raid which never has and continues to not be an issue.
At best, they need to provide a better transition for those looking to get into doing more difficult content. The jump into Vet content is pretty stark due to the complete lack of substance the game has outside of it and without any guidance most people will be completely lost in regards to how to optimize.
Beyond that... There should be more emphasis on providing players with options like Oaken/Velothi/Arcanist. Since if these forums are any indication then many players are 500 year olds with no hands who have the reaction time and dexterity of a stale pudding. Which is why options to simplify gameplay are welcomed by many.
Base combat itself... Could actually benefit from being more complex really. Since it is incredibly simple, it just has a lot of artificial complexity due to annoyance.
Like, the base combat is braindead simple. Keep buffs/debuffs/DoTs up and spam your spammable. That's it. That's the entirety of comabt in a nutshell. No skill interactions, no thoughts or decsions, just keep your timed stuff up and spam 1 skill.
The annoyance factor comes to make things more difficult. Weaving LA's, the fact that all these timed skills have short 10-20s durations (Along with the additional button presses that come from weapon swapping), the prevalence of ground target skills that make you have to constantly shift your camera down (And have to reapply whenever a boss moves) etc.
Which is again, where aforementioned options such as Oaken/Velothi/Arcanist see an increase in popularity. They actively reduce the amount of annoyance needed to put up with. Oaken removes the need to care about applying buffs and removes the second bar from being a concern. Velothi and Arcanist both drastically cut down the amount of LA weaving required.
Parasaurolophus wrote: »But… ESO falls far behind the mainline Elder Scrolls titles in terms of artistic design. No chapter of ESO has ever evoked the same awe and excitement as a new Elder Scrolls installment...
For instance, the art direction often feels uninspired.
Essentially, you can only play this game properly during the short window of prime time—after that, it’s just silence.
sans-culottes wrote: »It’s disappointing that you felt it necessary to attack players for whom the frenetic combat system that the devs recognize as problematic enough to have introduced several bandaids to address. Instead of adding more sets, maybe they should instead focus on making the core classes better.
sans-culottes wrote: »The characterization of this system as somehow elite, though, is way off base.
Parasaurolophus wrote: »But… ESO falls far behind the mainline Elder Scrolls titles in terms of artistic design. No chapter of ESO has ever evoked the same awe and excitement as a new Elder Scrolls installment...
For instance, the art direction often feels uninspired.
Wow, out of all the criticisms of ESO, that's the last thing I expected to hear. The art is fantastic in this game. Look at some of the fabulous screenshots taken by players! I've played all the TES games, starting with Arena, and yes, when one releases, I'm like, "Yeah!", but it has nothing to do with the art. It's more to do with, "Yay, there's a new TES game that I'm going to spend hundreds of hours in." I guess you also missed a lot of the commentary about the lousy animations and such in TES games.
As far as LA weaving goes, sorry, I have an RSI. I'm not going to kill my tendons/joints so I can hit that maximum DPS. LA weaving is a dumb mechanic that apparently was a bug that they decided to keep. It should have been removed, but that boat has sailed.
Also, there's an assumption in some posts on this forum that every ESO player is interested in maximizing their DPS. Wrong. You only need to care about that if you want to do vet content. There are a lot of players here for the lore, the housing, the role-playing, the story, etc. Not the combat. Not the vet content. That's why ZOS had better be very careful about how they do a more difficult overland or they could tank this game real quick for a lot of people. The obsession with "closing the gap" is a wild goose chase as far as I'm concerned, that has done more damage than has helped, for everyone. Those who do care and those who don't.
Players who care about DPS will figure out how to do more DPS (if they're physically able to do so). Players who don't, won't. It's not a matter of skill. It's a matter of what someone is interested in doing in the game, or is physically capable of doing without aggravating injuries, i.e. causing actual real harm to themselves.
Also, I run normal dungeons all the time, and so do many other players. You might not have a reason to do anything but HM, but many players do.Essentially, you can only play this game properly during the short window of prime time—after that, it’s just silence.
Nope. I rarely play at prime time for my server and I pug dungeons every day and see plenty of players running around.
You do sound bored at this point, so perhaps take a break. It sounds like you need one.
Veteran content, as it seems, is designed with players in mind who have mastered the mechanics and can output at least 90k DPS on the Iron Atronach. As a result, most veteran content isn’t particularly challenging—it’s accessible to “reasonably experienced” players.
Parasaurolophus wrote: »I am one of the old, experienced, and bored players. There are very few of us left in the game.
Veteran content, as it seems, is designed with players in mind who have mastered the mechanics and can output at least 90k DPS on the Iron Atronach. As a result, most veteran content isn’t particularly challenging—it’s accessible to “reasonably experienced” players.
I'm sorry, but this made me laugh out loud. 90k dps is "reasonably experienced"? 90k dps is, at best, the top 5% of players. I've been playing for more than 5 years and am happy when I can bash out more than 20k dps on the little skeleton dummy (I can't even kill the trial atronach; I run out of attention span and patience long before it's dead).
90k dps is a pipe dream for most of us, not "reasonably experienced."
(Well, except maybe on Arcanist, judging by the number of people who are saying Arcanist is over-tuned.)
robwolf666 wrote: »My gaming malaise isn't so much focused on ESO in particular but games in general, especially in recent years. This is because, for me at least, there seems to be a downward trend in the quality of games.
I can't think of a single game I've been interested in over the past few years, including AAA titles, that hasn't been poor quality in one way or another—whether it's released broken or so full of bugs and glitches it may as well have been broken. And yet they still expect us to pay £50-£60+ for it? Classic case of paying more for less.
SilverBride wrote: »Parasaurolophus wrote: »I am one of the old, experienced, and bored players. There are very few of us left in the game.
I can't get past this. I'm also am old experienced player and there is nothing out there that indicates there are very few of us left in the game. I feel that the opposite is true.
Parasaurolophus wrote: »why is this game still running?
robwolf666 wrote: »My gaming malaise isn't so much focused on ESO in particular but games in general, especially in recent years. This is because, for me at least, there seems to be a downward trend in the quality of games.
I can't think of a single game I've been interested in over the past few years, including AAA titles, that hasn't been poor quality in one way or another—whether it's released broken or so full of bugs and glitches it may as well have been broken. And yet they still expect us to pay £50-£60+ for it? Classic case of paying more for less.
The game that made me stop pre-ordering was Cyberpunk 2077. I'm sure everyone knows what a mess that was on release. Then Starfield was a big disappointment for a variety of reasons. Then they managed to break Fallout 4 with a Next Gen "upgrade." And let's not forget the parody—at least, I assume it's a parody—of DA Veilguard, plus a few others mixed in.
The only games I still have on my Xbox's internal drive are ESO and Skyrim—both Elder Scrolls, and both "old." But now that ESO seems to be moving away from zone/story expansions, I'm wondering if my time with it will diminish. The thing that kept me coming back, most of all, was the new zones and stories—yet they stop before finishing the map of Tamriel? Why not complete the remaining areas first, then do something different?
I'm finding that I spend more and more time on Skyrim, experimenting with the mods it has available (not the paid ones).
End of sermon.
Grizzbeorn wrote: »Parasaurolophus wrote: »why is this game still running?
Because it caters to many other playstyles beyond just yours.
Parasaurolophus wrote: »Veteran content, as it seems, is designed with players in mind who have mastered the mechanics and can output at least 90k DPS on the Iron Atronach. As a result, most veteran content isn’t particularly challenging—it’s accessible to “reasonably experienced” players.
Am I missing something? It's not challenging as a direct result of being targeted at players who have mastered the mechanics and do top dps?
The fact that 90k DPS is unattainable for most players does not necessarily mean it is difficult to achieve. It is not. Rather, many players simply do not make the effort, which is perfectly acceptable if their primary activity is casually exploring the overworld.
spartaxoxo wrote: »The fact that 90k DPS is unattainable for most players does not necessarily mean it is difficult to achieve. It is not. Rather, many players simply do not make the effort, which is perfectly acceptable if their primary activity is casually exploring the overworld.
It is difficult to achieve. The devs have talked in the past about how players hit a wall in terms of higher DPS output. And they created mythic gear and changed the game significantly specifically to make the gap easier to close
SilverBride wrote: »Parasaurolophus wrote: »I am one of the old, experienced, and bored players. There are very few of us left in the game.
I can't get past this. I'm also am old experienced player and there is nothing out there that indicates there are very few of us left in the game. I feel that the opposite is true.
Experienced players don't struggle with vet DLC dungeons or vet trials. Virtually everything ZOS is doing lately, in addition to several in game trends, indicates there is a rapidly shrinking player base.