DenverRalphy wrote: »
tomofhyrule wrote: »I guess the main question is: if there are 16 people in the queue, then you can't really separate them by MMR since there are only 16 people in the queue and 16 per match. The alternative is that you just don't have the match run at all.
It is busted because of their "fix" to MMR, specifically the monthly reset. It takes around 3 weeks to reach any kind of balance between players, and then a week later it resets again. People warned against it on PTS, I've asked about it for the PVP Q&A but they pushed the non-cyrodiil questions back to past u45 launch, so like Aldoss said we are probably going to be stuck with this system for at least a few more months.
Their MMR system of W/L + a modifier for max rank alliance character on account was awful in 4v4v4. So inaccurate that people assumed the MMR was based off medal score.
In 4v4 there is more of a claim for this type of MMR working, as in most cases, people cant avoid PVP to run objectives. The monthly reset totally negates this advantage of 2 team BGs and makes the MMR system feel worse than it was.
DestroyerPewnack wrote: »It's ridiculous how not a single game has been close, since they made the change from 4v4v4 that no one asked for.

Major_Mangle wrote: »The MMR system was always the dark horse for battlegrounds even before the rework. It's the main reason to long bg queues, loop sided games etc.
Main difference now is that it seems to reset more often ,once/month if I remember the patch notes correctly, which is honestly way too frequently. Preferably once/patch would be ideal.
For me the best game mode is to play as a duo in the 4v4 and going up against other duos. I've seen one full 4 man premade this entire patch but other than that the 4v4 group queue is an overwhelming majority filled with duos, and most of the matches I play are very very close and feels somewhat competitive (even tho there isn't anything competitive about the new BG's, and it never was with the old format either tbf).
Still, zos needs to actually roll up their sleves and give us a proper mmr system that you can see so BG's can at least feel a little competitive.
Dragonnord wrote: »So you guys mean ZOS intentionally, in every single match, puts the best players in one team and the worst players in the other team?
No? You don't mean that?
Then you mean it's bad luck that, all the time, puts the best payers in one team and the worst players in the other team.
Right?
Do you really think ZOS splits the teams intentionally? Or do you think every single match has bad luck always putting the best players against the worst players? Really guys?
It's totally random.
My games don't always go like you say. Some times we destory the other team, some times we're destroyed, some times we win by a good margin, some times we lose the same way, and some times games are really close.
I put a screenshot above. Want me to put 10 or 20 more of those? Or 10 or 20 screenshots of non-close games but where one team is definitely not destroying the other team, even if the game is not close?
Games are fine. It's random. There's nothing to fix here.
https://www.youtube.com/watch?v=a9Fl4DaDzFc