silky_soft wrote: »When you're hit by Dragon Leap, for the last 10 years, it locks your character up once it is cast, until the attacking players full animations are finished. Then you are cc by being thrown in the air. You can break free just before you hit the ground if the sever allows it. Not even scroll wheel bash can circumvent this if the sever doesn't like you.
I believe this is because, like many other buggy skills, there is no cast/wind up time. It's instant. Instant skills allow too many actions close together.
Similar damage ultimates that have cast times.
Radial sweep 0.4s
Death stroke 0.4s
Soul tether 0.5s
Beserker strike 0.4s
Lacerate 0.4s
Dawn breaker 0.4s
Meteor has a visual build up time before throwing you.
Remember how DB used to be before the cast time?
xylena_lazarow wrote: »Rushing Agony set still pulls beyond its listed radius and through walls/terrain.
It also violates the Z-axis and can pull you vertically.
For the love of the divines, please make this damn thing "monsters only" already.
xylena_lazarow wrote: »Rushing Agony set still pulls beyond its listed radius and through walls/terrain.
It also violates the Z-axis and can pull you vertically.
For the love of the divines, please make this damn thing "monsters only" already.
I also beg you to address this. For a New Zealand player on just over 200 ping, this set is insanely unpredictable combined with desync. It's crazy how often I appear to have been pulled from an objectively safe position, or from a long way out of its alleged radius. Dark Convergence has counterplay: Block, dodge roll back on the audio cue. You can almost always survive unless someone squishy dies next to you. There is no counterplay to Rush of Agony.
It makes the idea of having good positioning a bit of a joke, because the enemies have excessive control over where they are going to position you in the fight. On my ping, you can't even reliably LOS to mitigate. You will be pulled around, unpredictably, into groups of squishy players you would never voluntarily go close to, from positions that look safe and sensible.
Yeah that works against a random solo bomber, but the groups automating their strat will be spamming fear stuns, so you're cooked unless you also have cc immunity, forcing you to position yourself far from the group at all times.It has some counterplay: block. Tho I gotta admit that I also hate the set
xylena_lazarow wrote: »Rushing Agony set still pulls beyond its listed radius and through walls/terrain.
It also violates the Z-axis and can pull you vertically.
For the love of the divines, please make this damn thing "monsters only" already.
I also beg you to address this. For a New Zealand player on just over 200 ping, this set is insanely unpredictable combined with desync. It's crazy how often I appear to have been pulled from an objectively safe position, or from a long way out of its alleged radius. Dark Convergence has counterplay: Block, dodge roll back on the audio cue. You can almost always survive unless someone squishy dies next to you. There is no counterplay to Rush of Agony.
It makes the idea of having good positioning a bit of a joke, because the enemies have excessive control over where they are going to position you in the fight. On my ping, you can't even reliably LOS to mitigate. You will be pulled around, unpredictably, into groups of squishy players you would never voluntarily go close to, from positions that look safe and sensible.
It has some counterplay: block. Tho I gotta admit that I also hate the set
xylena_lazarow wrote: »Rushing Agony set still pulls beyond its listed radius and through walls/terrain.
It also violates the Z-axis and can pull you vertically.
For the love of the divines, please make this damn thing "monsters only" already.
I also beg you to address this. For a New Zealand player on just over 200 ping, this set is insanely unpredictable combined with desync. It's crazy how often I appear to have been pulled from an objectively safe position, or from a long way out of its alleged radius. Dark Convergence has counterplay: Block, dodge roll back on the audio cue. You can almost always survive unless someone squishy dies next to you. There is no counterplay to Rush of Agony.
It makes the idea of having good positioning a bit of a joke, because the enemies have excessive control over where they are going to position you in the fight. On my ping, you can't even reliably LOS to mitigate. You will be pulled around, unpredictably, into groups of squishy players you would never voluntarily go close to, from positions that look safe and sensible.
It has some counterplay: block. Tho I gotta admit that I also hate the set
Rogue_Coyote wrote: »02/04/25 RoA still broken gotta love being pulled from behind rocks uphill
huskandhunger wrote: »Potency of class and weapon healing abilities is too strong in PVP contexts.
Would like to suggest adjusting their values or those of defile, healing absorption etc.
silky_soft wrote: »Weakness to elements has no cost. Should be inline with mark target has 2700 magika cost.
You can essentially spam one of the morphs for free proc of 3x status effects.