Not sure why you're bringing up the healing class line of Arcanist. Aren't Runeblades supposed to be their spammable?
not in PvP.
I brought up the healing line because the only thing that does healing there is Runemend, which is unreliable in messy pvp fights, but the line also grants 10% shield boost despite of having no real shield ability (chakram is for group).
And having to balance both pve and pvp makes similar problems worse. How can they ensure all 3 class lines are useful?
I disagree.
Classes are already quite homogenized within past years.
It started first with psijic skill line, later hybridization and as last scrybing.
Any distinction between different builds is achived thru class skill lines and removing the requirement to use them will eradicate build diversity even further.
What causes homogeneity is min/maxing. Which will never go away. Tying class passives to abilities needing to be slotted absolutely restricts build diversity.
Example: I want to make a cool Stam Sorc build like Thor, that uses storm skills and weapon abilities. But wait, to gain powerful Daedric summoning passives, I need to have one of those abilities slotted. To gain powerful buffs from dark magic, I need to cast those abilities.
Example 2: I want to make a poison knight DK build that loads up on poison ardent flame abilities and poison abilities from weapons. Oops, to gain access to 10% weapon power, I need to cast earthen abilities.
There are endless examples like this where cool build themes are made weaker and less viable due to restrictive requirements for class passives.
One thing to note is that ZOS is aware of this issue and has slowly made changes to improve passive accessibility. One of the changes that comes to mind is changing the Burning light passive from Templars to proc from all damage instead of just Aedric spear damage. Which was a great change for build diversity even if it was part of the package of Jabs nerfs.
For class passives. What's the purpose other than to limit build choices and force us to slot otherwise useless abilities? I mean passives like Flourish
and Hemorrhage, not those with scaled effects to the numbers of abilities.
To be honest, class passives could do with an overhaul completely.
Given the large amount of "Generic" passives like the "You get some Ultimate when you use a skill every so often" or "You have X% more stats/damage"
A lot of this stuff could easily be baked into baseline aspects of the game.
Like the ult generation thing could simply be scrapped and have the default ult generation buff from LA/HA/Healing/Blocking simply be increased slightly.
Classes could have their aura buff (DK's Minor Brutality, Sorc's Minor Prophecy, NB's Minor Savagery, Templar's Minor Sorcery, Warden's Minor Toughness, Cro's Minor Sadness, Arc's Minor Evasion) as simply a base effect where it's just auto-applied to anyone in your group.
Stats/damage can be easily added to CP's... Which could actually help some classes out that have bad sustain passives (Like Templar/Cro)
Leaving class passives more about bolstering up their respective skill lines, empowering them and adding more utility (Not just "Your skills last 2s longer" garbage)
For class passives. What's the purpose other than to limit build choices and force us to slot otherwise useless abilities? I mean passives like Flourish
and Hemorrhage, not those with scaled effects to the numbers of abilities.
I disagree.
Classes are already quite homogenized within past years.
It started first with psijic skill line, later hybridization and as last scrybing.
Any distinction between different builds is achived thru class skill lines and removing the requirement to use them will eradicate build diversity even further.