I disagree.
Classes are already quite homogenized within past years.
It started first with psijic skill line, later hybridization and as last scrybing.
Any distinction between different builds is achived thru class skill lines and removing the requirement to use them will eradicate build diversity even further.
DestroyerPewnack wrote: »I disagree.
Classes are already quite homogenized within past years.
It started first with psijic skill line, later hybridization and as last scrybing.
Any distinction between different builds is achived thru class skill lines and removing the requirement to use them will eradicate build diversity even further.
I don't think that's what he meant. He's saying a specific class should have access to all of their class skill line passives, even if they don't use skills from that specific skill line. If anything, that would add more to class identity, by turning on all their class-specific passives, and making the difference between them and other classes more apparent.
I think it's a great idea!
I am sorry but you are wrong with class identity. Active skills is the most important distinguishers between different play styles not the passive skills. Most passives just increase stats and does very little when it comes to make your toon look different compared to other classes and roles.
If the toon is not forced to use its own class skills to get benefits of certain passives then you are free to use other more powerful common skills (weapon,guilds etc) making each class feel much more similar to play.
Main problem is the common skill lines have often more powerful skills compared to some of the class skills.
They should should be weaker but can be useful by covering weakness of each class.
For example destruction staff could have more aoe oriented skills which cover a class not having enough cleave.
Or bow could be more single target oriented for a class with not enough single target focused skills.
But they should never perform better than class skills.
DestroyerPewnack wrote: »I am sorry but you are wrong with class identity. Active skills is the most important distinguishers between different play styles not the passive skills. Most passives just increase stats and does very little when it comes to make your toon look different compared to other classes and roles.
If the toon is not forced to use its own class skills to get benefits of certain passives then you are free to use other more powerful common skills (weapon,guilds etc) making each class feel much more similar to play.
Main problem is the common skill lines have often more powerful skills compared to some of the class skills.
They should should be weaker but can be useful by covering weakness of each class.
For example destruction staff could have more aoe oriented skills which cover a class not having enough cleave.
Or bow could be more single target oriented for a class with not enough single target focused skills.
But they should never perform better than class skills.
Maybe you haven't given OP's suggestion enough thought, or maybe you don't know enough about the different class passives in the game. Or maybe you think class identity is a problem that should be tackled in an entirely different manner. At any rate, it's debatable. I just happen to think it's one of the better suggestions I've read on the forums in a while.
If the toon is not forced to use its own class skills to get benefits of certain passives then you are free to use other more powerful common skills (weapon,guilds etc) making each class feel much more similar to play.
DestroyerPewnack wrote: »I disagree.
Classes are already quite homogenized within past years.
It started first with psijic skill line, later hybridization and as last scrybing.
Any distinction between different builds is achived thru class skill lines and removing the requirement to use them will eradicate build diversity even further.
I don't think that's what he meant. He's saying a specific class should have access to all of their class skill line passives, even if they don't use skills from that specific skill line. If anything, that would add more to class identity, by turning on all their class-specific passives, and making the difference between them and other classes more apparent.
I think it's a great idea!
For class passives. What's the purpose other than to limit build choices and force us to slot otherwise useless abilities? I mean passives like Flourish
and Hemorrhage, not those with scaled effects to the numbers of abilities.
JiubLeRepenti wrote: »It would be insanely broken to allow to get all the passives at the same time, mostly for the (already) OP one bar builds.
KekwLord3000 wrote: »The whole idea is so you actually have skills from your class.
Otherwise people would load their chars with weapon/guild skill line and lose the last class identity there is (there is no class identity)
People aren't only using class skills for the passives, and they wouldn't stop using class skills if the passive restrictions were removed. There's no universe in which my stamblade drops surprise attack in favor of uppercut, rapid strikes, or silver shards.
I disagree.
Classes are already quite homogenized within past years.
It started first with psijic skill line, later hybridization and as last scrybing.
Any distinction between different builds is achived thru class skill lines and removing the requirement to use them will eradicate build diversity even further.
People aren't only using class skills for the passives, and they wouldn't stop using class skills if the passive restrictions were removed. There's no universe in which my stamblade drops surprise attack in favor of uppercut, rapid strikes, or silver shards.
Some of us do.
There are NBs using Blood for Blood or bow abilities as the spammable. Curative Runeforms is almost useless in PvP except for healer, and you don't need Warden's Animal Companions on both bars.
Not sure why you're bringing up the healing class line of Arcanist. Aren't Runeblades supposed to be their spammable?