Um. My husband and I could figure out teams just by how they play the game (even without insignia or jersey colors).... Seriously, some of us do get that amount of detail (not to mention how players move, their body style and bulk etc.)
Disclaimer: This article is written from a PvP perspective and focuses solely on the importance of inspecting other players within PvP scenarios in ESO.
Inspecting other players should be a core mechanic of PvP because it directly supports the competitive nature of the game.
Atm you're forced to guess, which is not only frustrating but puts you at a disadvantage compared to those who have access to detailed information. Without an inspection feature, you’re left in the dark, guessing at the opponent's build, making it impossible to develop an intelligent counter-strategy. Moreover, with the increasing number of players using cosmetic skins for spell and scribing, reading a player's build or determining their skill usage has become nearly impossible. This makes the already difficult task of understanding an opponent’s build even more challenging. What’s the point of even trying to study an enemy player at this point? Why should I waste time fumbling around trying to guess what your setup is?
It’s like playing a game of “guess the ability” when you're already at a disadvantage. The cosmetic skins may look cool, but they add an unnecessary layer of confusion that hinders any meaningful competitive interaction, especially when combined with the lack of an inspection feature.
Oh, and I can hear the people in the back screaming, "You can just ask them lol."
Well, let's be honest here, most PvP players don’t want to share their builds. They’ve spent hours perfecting their setups, testing what works best, and putting in the work to gain an edge. Asking them for that info? You're not likely to get a response, or if you do, it’s often vague or unhelpful. The reality is, many players keep their builds to themselves to maintain their competitive advantage. That's why having the ability to inspect their gear, abilities, and buffs is so essential. It’s not about interrupting the flow or bothering anyone, it's about leveling the playing field and ensuring that knowledge is accessible, not just hoarded by the few who are willing to share.
Then, there’s the issue of player knowledge and growth. Inspections are not just about "checking out" your opponent they’re about learning. How did that player do so much damage? Why are they healing so much? What set are they using that gives them that insane defense? These are questions that should drive us to improve our own gameplay. Instead, without an inspection feature, we're left to guess, or worse fall into a toxic loop of trial and error. If I could see what gear, traits, or abilities you're running, I could adjust my own strategies and builds to actually learn and evolve as a player. Isn't that what PvP is about? Testing your skills, adapting, and getting better?
I've also heard the argument about the fact that it will "promote elitism"
The very idea that inspecting someone’s gear or abilities somehow promotes elitism or a sense of superiority is a weak excuse. If anything, not being able to inspect gear only helps the truly elitist players: those who have the best setups but refuse to share their knowledge. Let’s be real here: someone with better gear should be able to showcase that gear without fear of being judged for it. If a player is running a top-tier build, they should want others to see it because it’s the result of their effort, knowledge, and investment. But without an inspection feature, players with suboptimal setups are left to assume that everyone has the same opportunities which is far from true.
Furthermore, not having an inspection feature ruins the sense of community and cooperative learning. When players can’t inspect each other, it fosters an environment of secrecy and isolation. Yes, players can ask each other what they’re wearing, but that depends on the willingness of the other player to actually share this information. And if they don't want to? Tough luck. The game should provide the means to encourage communication and shared learning without having to jump through hoops. If I see someone kicking butt in PvP, I should be able to inspect them, learn from them, and potentially even mimic or adapt their tactics. Instead, without that feature, it feels like we're stuck in the dark ages of MMO design, where players only succeed through trial, error, and pure luck.
Finally, nowadays content creators have become the only reliable sources of build knowledge and PvP strategies.
But here's the catch !
These creators are becoming increasingly rare. Fewer and fewer players are willing to pour their time into creating guides, builds, and tutorials. This is especially problematic for new or casual players who rely on these creators to understand the game's complex mechanics. Without an inspection system in place, players are left at the mercy of these rare guides, which may not always be up to date or easy to find. It's frustrating that the game itself doesn't support this kind of learning through basic features, forcing players to jump through hoops or rely solely on outside sources, which is neither efficient nor sustainable in the long run.
This isn’t about some people being able to guess better than others ! it’s about making PvP fair and strategic for everyone. If you think relying on hidden knowledge instead of actual counterplay makes for a good competitive environment, then you’re just proving my point.
The lack of an inspection is not that big of a deal. It does not take away from our games or any sense of competitiveness in PvP as suggested or from PvE.
I find it odd that being able to inspect a player adds any competitiveness in PvP since a player's skill and the choices made in combat define how competitive a player is. If anything, the lack of inspection increases competitiveness since it would drive players to figure out what works best for them instead of copying what someone else has.
If anything, watching what someone does and their strategy does a lot more than inspecting gear could ever do. Watching videos and grabbing the recording of one's gameplay when defeated by another player to see how they counter or take advantage of our moves leads to learning how to play better. Seeing someone's gear teaches next to nothing. I know on PC we can set things up to grab the last few minutes of gameplay with a simple keybind. I understand that it can be done via Google search on both consoles as well.
TX12001rwb17_ESO wrote: »A lot of people simply do not want you to know what sets they are using.
IncultaWolf wrote: »TX12001rwb17_ESO wrote: »A lot of people simply do not want you to know what sets they are using.
Can you blame them though? Given the history of item sets being nerfed, even sets that hardly anyone ever used they might worry that if it becomes mainstream it will receive attention leading to their set being reworked or destroyed.
spartaxoxo wrote: »This isn’t about some people being able to guess better than others ! it’s about making PvP fair and strategic for everyone. If you think relying on hidden knowledge instead of actual counterplay makes for a good competitive environment, then you’re just proving my point.
I agree. PvP in this game struggles greatly. I don't believe it's only performance either. I think that the gap between vet PvP players and players that are new to PvP is far too great. People are able to make these super tanky builds that can still cut through newbies in pve gear like butter. And when that person is killed so quickly, they don't even know what was worn to cause it so they can't even go back and develop counterplay on their own.
Yeah, you can learn this stuff with videos guides, friends, etc. But such a steep learning curve just makes a lot of people not even bother and instead play PvP in games where the competition is more fair.
It might be too late to fix it though. Playerbase is dwindling and they've already had it this way for so long that people have already decided they don't like PvP in this game and nothing they do could solve that. In which case, changes would just drive out the niche audience it still has.
You can't tell which team people are on?
You know there's a setting for that under "Nameplates," right?
And if you can't tell someone's a healer when they're casting beams of white light from a stick, I don't know that any kind of "inspect" feature will help.
Wanna know what someone's build is? Look up the meta PvP builds. There are only like 4, and basically everyone is using them. Problem solved.
This isn't World of Warcraft.
I just don't understand how your suggestion will help anything. All of the problems with this alleged "secrecy" are individual performance problems, not system problems. You haven't explained how you intend to analyze even a single person's build in combat, much less a group's or a zerg's, nor have you explained how you intend to take advantage of that information after you've attained it. Are you immediately going to port back to your armory station, build a whole new setup, port back, and try to find that one guy you can now counter?
Right now, if I lose to someone, I can’t even begin to analyze why. I don’t know if their tankiness came from Pariah, Mara’s Balm, or something else entirely. I don’t know if their sustain is from their set bonuses, a specific Mythic, or just clever play.
It’s about gathering information over time to refine builds and strategies, just like in any other competitive game where data is available.
If you think PvP should be about blindly stumbling through fights instead of learning and adapting, then you’re just arguing to keep an artificial advantage, not for actual competition.
I guess maybe we should back up a step. What do you mean when you say "inspecting other players"? What does this mechanic look like to you? How does it function? What does it show, and when, and how?
Hapexamendios wrote: »What I'm wearing is my business, not yours. If I want to share, I will. If I don't, I won't.
That’s fair, but PvP isn’t just about YOU it’s about competition. When you step into a competitive environment, the expectation should be that players have access to the same level of information to strategize and counterplay.
Right now, those who already know the meta or have insider knowledge have an unfair advantage over those who don’t.
No one’s asking to ‘invade your privacy’ we’re asking for a way to make PvP less about guessing and more about actual skill-based adaptation. If the only reason a build works is because opponents can’t figure it out, is it really strong, or just hidden?
I guess maybe we should back up a step. What do you mean when you say "inspecting other players"? What does this mechanic look like to you? How does it function? What does it show, and when, and how?
Inspecting means exactly what it sounds like, being able to see another player’s equipped gear, active sets, and slotted abilities. Just like in other MMOs with inspection features, it would function through a simple UI interaction, either by targeting a player and selecting ‘Inspect’ / via a command or on the death recap or maybe with an armoury like wow did. It would show their armor, weapons, traits, and active slotted skills—basic, non-hidden information that directly affects PvP engagements.
When? Any time outside of combat to prevent abuse. How? A simple right-click or keybind, just like we already have for inviting, trading, and reporting. This isn’t some radical, untested idea it’s a standard QoL feature in competitive games.
And how do you expect that to help you more than the literally hundreds of people doing this in public for free on YouTube and on min-max sites?
Hapexamendios wrote: »Same level of information? That already exists. You don't know my build. I don't know yours. That sounds pretty even to me.
And how do you expect that to help you more than the literally hundreds of people doing this in public for free on YouTube and on min-max sites?
Relying on YouTube videos and min-max sites isn’t a real solution. Those resources are great for general knowledge, but they don’t tell me what that specific player I just fought is running (And they're becoming more and more rare /updated properly with massiv exode of content creator)
Not everyone follows the exact meta, and many players have unique setups that aren’t covered in guides.
Having an in-game inspection feature would allow players to learn and adapt in real-time within the game, rather than relying on outside sources that may be outdated or incomplete. If PvP is about strategy and counterplay, why limit access to information that helps players improve?
Hapexamendios wrote: »Same level of information? That already exists. You don't know my build. I don't know yours. That sounds pretty even to me.
That’s not ‘even’ , that’s just enforced ignorance. Competitive games aren’t about both players being equally clueless, they’re about both having the tools to adapt and counterplay.
Right now, the advantage goes to those who already know the meta, have inside knowledge, or simply get lucky guessing. That’s not competition that’s just unnecessary gatekeeping. If a build is strong, it should hold up even when people know what it is. If it only works because no one can figure it out, then maybe it’s not as good as you think.
Hapexamendios wrote: »😂 Call it whatever you want, it's still even.