Nah, this is accurate for TES vampirism.
It's considered a curse for a reason.
Nah, this is accurate for TES vampirism.
It's considered a curse for a reason.
The more blood you drink, the more you embrace the vampirism but the less you have left of your humanity. This means getting more of the vampires weaknesses (Such as vulnerability to fire, reduced regeneration) but you get the benefits of vampiric bonuses (The higher tier passives and reduced costs for vampire skills).
This also includes more drastic shifts in appearance as you become more vampire and less [Whatever your race is]. Maybe a powerful Vampire adept in illusion magic could mask their appearance, but for the most part you undergo a physical change the more you feed the vampirism.
They could maybe stand to make the passives more enticing to utilize, though they did recently nerf Undeath because it was very popular due to how strong it was. In addition having the skills be more useful (Drain and Mesmerize are both kind of meh with Mist being somewhat janky) so their cost reductions would be more relevant.
Since the overall idea is that you trade off your regular abilities in exchange for vampire ones. Only in ESO's case you get 99% of what you care about at Stage 1 (The better Sneak and access to Eviscerate/Blood frenzy/Mist. With the Blood for Blood morph bypassing the need to care about its resource cost)
emilyhyoyeon wrote: »This change to the way player vampirism worked in ESO was contended for a reason. In Oblivion and Skyrim you drink blood as a vampire to stay less feral. Even the Ravenwatch vampires in ESO work this way.
emilyhyoyeon wrote: »This change to the way player vampirism worked in ESO was contended for a reason. In Oblivion and Skyrim you drink blood as a vampire to stay less feral. Even the Ravenwatch vampires in ESO work this way.
In Oblivion and Skyrim, it works the same as it does here.
The more you drink, the less of your humanity you have and the more powerful a vampire you are (With more and more physical alterations. More fire damage taken, more damage when in sunlight, less regeneration)
emilyhyoyeon wrote: »emilyhyoyeon wrote: »This change to the way player vampirism worked in ESO was contended for a reason. In Oblivion and Skyrim you drink blood as a vampire to stay less feral. Even the Ravenwatch vampires in ESO work this way.
In Oblivion and Skyrim, it works the same as it does here.
The more you drink, the less of your humanity you have and the more powerful a vampire you are (With more and more physical alterations. More fire damage taken, more damage when in sunlight, less regeneration)
In Oblivion and Skyrim, the more you drink, the more of your humanity you have. You have weaker vampiric abilities, take less sun damage, look less disgusting, etc.
In Oblivion and Skyrim, it works the same as it does here.
The more you drink, the less of your humanity you have and the more powerful a vampire you are
Higher stage means more of the vampire passives become active, which are still at least somewhat decent despite nerfs.
The health regen thing is also a complete non-issue and your healing isn't really limited in any other way.
The increased skill costs are offset by reduced cost to the vampire skills,
If you want vampirism but refuse to actually use any of it, that's on you.
7% damage reduction at half health isn't as OP as the passive was originally, but it's nothing to sneeze at either. It'd a solid midway point between minor and major protection and applies when it matters, and works on all damage types, so you come out ahead if you're taking something other than fire damage. The sprinting passive is actually 3 seconds, and having that access to stealth (plus mist form) also helps proc the 300 weapon damage.Higher stage means more of the vampire passives become active, which are still at least somewhat decent despite nerfs.
Stealth speed, a little bit of damage resistance, and sprinting for 6 seconds turns you invisible. This is only a good trade for a few builds, mostly PvP builds. The damage resistance doesn't even cancel out the fire damage, which means the one type of damage you consistently need to resist isn't covered.The health regen thing is also a complete non-issue and your healing isn't really limited in any other way.
So we need to make sure we have healing skills slotted, reducing our build options even further. Note that these healing skills will now cost 30% more.The increased skill costs are offset by reduced cost to the vampire skills,
Which are mostly useless. Blood for Blood isn't affected, mist form is janky and a criminal act, mesmerize works about half the time (the game has a really hard time figuring out who is "facing you"), drain essence is both weak and a channel skill that blocks you from using any other skills during its duration. Blood scion only seems to be used when Blood Frenzy's health drain makes your life too low and you need a quick burst heal (the bat morph is mid and the "Stage 5 vampirism" morph is a joke).If you want vampirism but refuse to actually use any of it, that's on you.
I'm sorry that I prefer skills with decent dps and that offer other benefits like major/minor buffs, and that I can use without looking over my shoulder to make sure some random justice NPC isn't standing behind me.
Vampire is, at best a lateral move as far as strength goes. But even that statement is dubious. Overall, vampires are weaker than mortals, and each stage of vampirism reduces overall strength. Stage 4 is *especially* weak. Unless you like running away from things, which isn't a point in favor of "strong."
James-Wayne wrote: »Your right some vampire lore does state this however lore also states you can't go in sunlight so let's change the game so you can't play during the day.
You only get access to Unnatural Movement at stage 4, which decreases sprint cost by 50% and stealths you if you run for 3 seconds. This can also proc Strike from the Shadows passive, which grants 300 weapon and spell damage for 6 seconds when you leave sneak, invis, or mist form. Having in combat stealth on a class that normally doesn't have it can be useful, though it's mostly a PvP thing. Also nice if you need to sprint through a delve or something and don't want to fight the mobs along the way, among other conveniences.I'll admit, I only started playing a vampire for the Golden Pursuits. I've maxed out the skill line, bought all the active and passive skills, and have been putting it through its paces in solo PvE while chasing the other endeavors.
I don't see how Stage 4 is more powerful that Stage 3 (for example). But I'm inexperienced and it's likely I'm missing something or don't understand some key mechanic or synergy.