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https://forums.elderscrollsonline.com/en/discussion/683901

Drinking blood as Vampire should me me stronger, not weaker

Frogmother
Frogmother
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A high vampirism stage is a disadvantage. Be it the usage of non-vampiric skills having higher costs or because of merchants in towns refusing to trade with high-stage vampires. A high vampirism stage also limits healing options and vampires take more damage from fire with every stage. The few passive traits are very situational or (for me) even useless. In conclusion, not drinking blood is the better way to be a stronger vampire and that does not make sense.

It should be the opposite, not drinking blood should make the players weaker, vulnerable, and more feral (the merchant in towns issue). Keeping up a high stage should on the other hand make vampires stronger and it also should make it easier to conceal the vampires true nature.
  • Taril
    Taril
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    Nah, this is accurate for TES vampirism.

    It's considered a curse for a reason.

    The more blood you drink, the more you embrace the vampirism but the less you have left of your humanity. This means getting more of the vampires weaknesses (Such as vulnerability to fire, reduced regeneration) but you get the benefits of vampiric bonuses (The higher tier passives and reduced costs for vampire skills).

    This also includes more drastic shifts in appearance as you become more vampire and less [Whatever your race is]. Maybe a powerful Vampire adept in illusion magic could mask their appearance, but for the most part you undergo a physical change the more you feed the vampirism.

    They could maybe stand to make the passives more enticing to utilize, though they did recently nerf Undeath because it was very popular due to how strong it was. In addition having the skills be more useful (Drain and Mesmerize are both kind of meh with Mist being somewhat janky) so their cost reductions would be more relevant.

    Since the overall idea is that you trade off your regular abilities in exchange for vampire ones. Only in ESO's case you get 99% of what you care about at Stage 1 (The better Sneak and access to Eviscerate/Blood frenzy/Mist. With the Blood for Blood morph bypassing the need to care about its resource cost)
  • emilyhyoyeon
    emilyhyoyeon
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    Taril wrote: »
    Nah, this is accurate for TES vampirism.

    It's considered a curse for a reason.

    This change to the way player vampirism worked in ESO was contended for a reason. In Oblivion and Skyrim you drink blood as a vampire to stay less feral. Even the Ravenwatch vampires in ESO work this way.

    Edited by emilyhyoyeon on February 9, 2025 12:54PM
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

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  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Taril wrote: »
    Nah, this is accurate for TES vampirism.

    It's considered a curse for a reason.

    The more blood you drink, the more you embrace the vampirism but the less you have left of your humanity. This means getting more of the vampires weaknesses (Such as vulnerability to fire, reduced regeneration) but you get the benefits of vampiric bonuses (The higher tier passives and reduced costs for vampire skills).

    This also includes more drastic shifts in appearance as you become more vampire and less [Whatever your race is]. Maybe a powerful Vampire adept in illusion magic could mask their appearance, but for the most part you undergo a physical change the more you feed the vampirism.

    They could maybe stand to make the passives more enticing to utilize, though they did recently nerf Undeath because it was very popular due to how strong it was. In addition having the skills be more useful (Drain and Mesmerize are both kind of meh with Mist being somewhat janky) so their cost reductions would be more relevant.

    Since the overall idea is that you trade off your regular abilities in exchange for vampire ones. Only in ESO's case you get 99% of what you care about at Stage 1 (The better Sneak and access to Eviscerate/Blood frenzy/Mist. With the Blood for Blood morph bypassing the need to care about its resource cost)

    This is only accurate for Lamae Bal's blood strain, all other known vampire strains becomes more monstrous, stronger, and feral from not drinking blood. Vampires of the Cyrodiilic Order for example keeps themselves well fed because their strain of vampirism becomes almost unrecogniseable as vampires if they are well fed, making them able to blend in to society perfectly without illusions.
    [Lie] Of course! I don't even worship Daedra!
  • Taril
    Taril
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    This change to the way player vampirism worked in ESO was contended for a reason. In Oblivion and Skyrim you drink blood as a vampire to stay less feral. Even the Ravenwatch vampires in ESO work this way.

    In Oblivion and Skyrim, it works the same as it does here.

    The more you drink, the less of your humanity you have and the more powerful a vampire you are (With more and more physical alterations. More fire damage taken, more damage when in sunlight, less regeneration)

    The only difference between them and ESO, is in ESO you never have to drink blood, while in the single player games you have to occasionally drink blood to even remain in stage 1.

    Though this is only a gameplay concern rather than a lore one. In ESO, NPC vampires are noted for needing to occasionally drink blood. The reason that players don't is because they can't have your character perma-die/go feral for not feeding. So the result is not having to do anything to remain stage 1.

    In Oblivion/Skyrim, going feral isn't stage 1, it's starving at stage 1. So long as you don't starve, you don't start going feral. While feeding more continues to make you more vampiric, gaining the abilities and weaknesses associated with such.

    Of course, this is an overall look at vampirism as a whole. There's a lot of differences between the many strains of the vampirism disease that alters the way it manifests and the effects it has on a person. Hence why ESO player vampires don't take damage from sunlight while Oblivion/Skyrim player vampires do.

    The base vampirism in TES is that drinking blood = more vampire and less human. Gaining more vampiric traits at the cost of humanity. With higher stages being more apparent, in Skyrim you'd literally be attacked on sight by guards for being Stage 4 (Until they changed it when they did the Dawnguard DLC)
  • emilyhyoyeon
    emilyhyoyeon
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    Taril wrote: »
    This change to the way player vampirism worked in ESO was contended for a reason. In Oblivion and Skyrim you drink blood as a vampire to stay less feral. Even the Ravenwatch vampires in ESO work this way.

    In Oblivion and Skyrim, it works the same as it does here.

    The more you drink, the less of your humanity you have and the more powerful a vampire you are (With more and more physical alterations. More fire damage taken, more damage when in sunlight, less regeneration)

    In Oblivion and Skyrim, the more you drink, the more of your humanity you have. You have weaker vampiric abilities, take less sun damage, look less disgusting, etc.
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • rootkitronin
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    Taril wrote: »
    This change to the way player vampirism worked in ESO was contended for a reason. In Oblivion and Skyrim you drink blood as a vampire to stay less feral. Even the Ravenwatch vampires in ESO work this way.

    In Oblivion and Skyrim, it works the same as it does here.

    The more you drink, the less of your humanity you have and the more powerful a vampire you are (With more and more physical alterations. More fire damage taken, more damage when in sunlight, less regeneration)

    In Oblivion and Skyrim, the more you drink, the more of your humanity you have. You have weaker vampiric abilities, take less sun damage, look less disgusting, etc.

    This is correct.
  • Soarora
    Soarora
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    It was the other way around but ZOS flipped it to how it is now because they found people weren’t draining NPCs enough because at the time higher stages of vampirism were better than they are now.
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  • VoxAdActa
    VoxAdActa
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    In Oblivion and Skyrim, it works the same as it does here.

    The more you drink, the less of your humanity you have and the more powerful a vampire you are

    This presupposes that Stage 4 vampirism in ESO makes a character stronger than Stage 1 does. Given that there are far more penalties and downsides to higher vampire stages in ESO, I think this is a false assumption. The only benefit to high vampire levels are a flat 13% damage reduction that does not scale for higher vampire stages than 3, and the ability to sprint into the shadow realm after 6 seconds. That doesn't even come close to outweighing all the serious downsides, like 0 health recovery, taking an insane amount of extra fire damage, having all your actually useful skills cost a crazy amount of resources, and being unable to interact with NPCs.

    In ESO, vampires at stage 4 are inarguably weaker than vampires at stage 3; for most builds, stage 3 is debatably weaker than stage 2; and for everyone who doesn't like/need stealth, stage 2 is weaker than stage 1. Stage 1 is weaker than not being a vampire at all.
  • JoeCapricorn
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    I run stage 4 all the time on my main and it's been working well for me ever since Greymoor. The sprint stealth helps me avoid players in Imperial City or Cyrodiil, or trash mobs in PVE areas, and I account for the lack of health regen in my build
    I simp for vampire lords and Glemyos Wildhorn
  • VoxAdActa
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    I don't know if "avoid fights" is included in the definition of "stronger," though. That's certainly not what I think of when I hear "vampires are stronger at stage 4."
  • Tonturri
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    It's not a disadvantage, it's a trade off. Higher stage means more of the vampire passives become active, which are still at least somewhat decent despite nerfs. The health regen thing is also a complete non-issue and your healing isn't really limited in any other way. The increased skill costs are offset by reduced cost to the vampire skills, which is fine. Vamp even has an extremely strong ult gen skill. If you want vampirism but refuse to actually use any of it, that's on you.
  • VoxAdActa
    VoxAdActa
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    Tonturri wrote: »
    Higher stage means more of the vampire passives become active, which are still at least somewhat decent despite nerfs.

    Stealth speed, a little bit of damage resistance, and sprinting for 6 seconds turns you invisible. This is only a good trade for a few builds, mostly PvP builds. The damage resistance doesn't even cancel out the fire damage, which means the one type of damage you consistently need to resist isn't covered.
    The health regen thing is also a complete non-issue and your healing isn't really limited in any other way.

    So we need to make sure we have healing skills slotted, reducing our build options even further. Note that these healing skills will now cost 30% more.
    The increased skill costs are offset by reduced cost to the vampire skills,

    Which are mostly useless. Blood for Blood isn't affected, mist form is janky and a criminal act, mesmerize works about half the time (the game has a really hard time figuring out who is "facing you"), drain essence is both weak and a channel skill that blocks you from using any other skills during its duration. Blood scion only seems to be used when Blood Frenzy's health drain makes your life too low and you need a quick burst heal (the bat morph is mid and the "Stage 5 vampirism" morph is a joke).
    If you want vampirism but refuse to actually use any of it, that's on you.

    I'm sorry that I prefer skills with decent dps and that offer other benefits like major/minor buffs, and that I can use without looking over my shoulder to make sure some random justice NPC isn't standing behind me.

    Vampire is, at best a lateral move as far as strength goes. But even that statement is dubious. Overall, vampires are weaker than mortals, and each stage of vampirism reduces overall strength. Stage 4 is *especially* weak. Unless you like running away from things, which isn't a point in favor of "strong."

  • Tonturri
    Tonturri
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    VoxAdActa wrote: »
    Tonturri wrote: »
    Higher stage means more of the vampire passives become active, which are still at least somewhat decent despite nerfs.

    Stealth speed, a little bit of damage resistance, and sprinting for 6 seconds turns you invisible. This is only a good trade for a few builds, mostly PvP builds. The damage resistance doesn't even cancel out the fire damage, which means the one type of damage you consistently need to resist isn't covered.
    The health regen thing is also a complete non-issue and your healing isn't really limited in any other way.

    So we need to make sure we have healing skills slotted, reducing our build options even further. Note that these healing skills will now cost 30% more.
    The increased skill costs are offset by reduced cost to the vampire skills,

    Which are mostly useless. Blood for Blood isn't affected, mist form is janky and a criminal act, mesmerize works about half the time (the game has a really hard time figuring out who is "facing you"), drain essence is both weak and a channel skill that blocks you from using any other skills during its duration. Blood scion only seems to be used when Blood Frenzy's health drain makes your life too low and you need a quick burst heal (the bat morph is mid and the "Stage 5 vampirism" morph is a joke).
    If you want vampirism but refuse to actually use any of it, that's on you.

    I'm sorry that I prefer skills with decent dps and that offer other benefits like major/minor buffs, and that I can use without looking over my shoulder to make sure some random justice NPC isn't standing behind me.

    Vampire is, at best a lateral move as far as strength goes. But even that statement is dubious. Overall, vampires are weaker than mortals, and each stage of vampirism reduces overall strength. Stage 4 is *especially* weak. Unless you like running away from things, which isn't a point in favor of "strong."
    7% damage reduction at half health isn't as OP as the passive was originally, but it's nothing to sneeze at either. It'd a solid midway point between minor and major protection and applies when it matters, and works on all damage types, so you come out ahead if you're taking something other than fire damage. The sprinting passive is actually 3 seconds, and having that access to stealth (plus mist form) also helps proc the 300 weapon damage.

    If you're playing on the level of 'I have to slot healing skills because my health regen is reduced', I...don't know what to tell you, build wise. Base health recovery is, what, 300 or so? Maybe you'll get up to around 1k on a more durable DK with Elder Dragon and some racial passives. That's really only relevant for open world quest content. If vampire is what's making you suddenly slot a healing skill because you were relying on the health regen, you could just apply a leech enchant or something to a weapon. It's about as effective.

    I can't speak for Blood for Blood, but it does seem to work in the UESP build editor - the cost reduction. Goes from 2.1k down to 1.7k. I'll grant you mesmerize though, I always hated that one, the ESO devs seem intent on putting weird requirements on skills sometimes in ways that the game doesn't seem equipped to properly handle in the first place. The ult is also meh, though I think it'd be fine with just a moderate cost reduction. For the other skills though, a heal, damage, and 15 ult? Or 30% of your entire stamina bar? Granted it's a long channel, but it's nowhere near as weak as you're making it out to be.

    As I said, it's a trade off. It does have some issues, but it's also just not a straight up upgrade anymore. And that's fine. I actually use it a lot on my necromancer. I've never had any problems with the criminal acts, either - it just means I can't meander around cities spamming the skills, but I did a lot of questing while leveling another necro recently and never had any issues.

    I have no way of knowing what content you do but Blood Frenzy's HP cost is very easily negligible almost everywhere. I've never even heard of anyone referencing it as something that could ever bring your health too low since it's entirely negated with ease.

    It sounds like you just want a flat-out upgrade. Unfortunately this is an MMO, not Skyrim.
    Edited by Tonturri on February 9, 2025 10:17PM
  • James-Wayne
    James-Wayne
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    Your right some vampire lore does state this however lore also states you can't go in sunlight so let's change the game so you can't play during the day.
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  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Your right some vampire lore does state this however lore also states you can't go in sunlight so let's change the game so you can't play during the day.

    Lamae's Bal's strain of vampirism can walk in the sun without issues. Some strains get very weak in sunlight but can walk in it, and others go swoosh with fire in sunlight.

    It all depend on which strain of the vampire disease someone have.
    [Lie] Of course! I don't even worship Daedra!
  • Amottica
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    There are advantages that come at a cost. So yes, in some ways, a vampire becomes weaker as the stages progress, but in other ways, they are stronger.
  • VoxAdActa
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    I'll admit, I only started playing a vampire for the Golden Pursuits. I've maxed out the skill line, bought all the active and passive skills, and have been putting it through its paces in solo PvE while chasing the other endeavors.

    I don't see how Stage 4 is more powerful that Stage 3 (for example). But I'm inexperienced and it's likely I'm missing something or don't understand some key mechanic or synergy.
  • Tonturri
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    VoxAdActa wrote: »
    I'll admit, I only started playing a vampire for the Golden Pursuits. I've maxed out the skill line, bought all the active and passive skills, and have been putting it through its paces in solo PvE while chasing the other endeavors.

    I don't see how Stage 4 is more powerful that Stage 3 (for example). But I'm inexperienced and it's likely I'm missing something or don't understand some key mechanic or synergy.
    You only get access to Unnatural Movement at stage 4, which decreases sprint cost by 50% and stealths you if you run for 3 seconds. This can also proc Strike from the Shadows passive, which grants 300 weapon and spell damage for 6 seconds when you leave sneak, invis, or mist form. Having in combat stealth on a class that normally doesn't have it can be useful, though it's mostly a PvP thing. Also nice if you need to sprint through a delve or something and don't want to fight the mobs along the way, among other conveniences.
  • barney2525
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    I like the stealth passive. That's handy and kind of fun.

    but that's about the only one I use unless sumbuddy wants a bite.

    :#
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