I'd like to see the impact of changing PvE to template only skills at the same time this is being to PvP areas of the game. It's only fair that the entire game, all players, experience the same test in order to gather feedback and information on the system. It's only one week after all. May as well put the entire game under the same peramaters and see how it goes. It's more fair this way and then every player will be able to experience the system and give feedback regarding the system. Just think how good performance over the entire game would be!
Erickson9610 wrote: »I'd like to see the impact of changing PvE to template only skills at the same time this is being to PvP areas of the game. It's only fair that the entire game, all players, experience the same test in order to gather feedback and information on the system. It's only one week after all. May as well put the entire game under the same peramaters and see how it goes. It's more fair this way and then every player will be able to experience the system and give feedback regarding the system. Just think how good performance over the entire game would be!
The system is meant to test Cyrodiil performance when all of the calculations are minimized as much as possible. It's more than just reducing the ability and set toolkit; it's also reducing calculations for Emperor, Siege Weaponry, Quests, and so on in the Cyrodiil zone.
The test wouldn't help PvE because the lag in PvE is not as severe as it is in PvP, mainly due to the population cap enforced by each PvE instance. And again, the test isn't about trying to balance the game around a templated toolkit — those skills aren't going to become permanent for PvP, anyway.
I'd like to see the impact of changing PvE to template only skills at the same time this is being done to PvP areas of the game. It's only fair that the entire game, all players, experience the same test in order to gather feedback and information on the system.
And if they're going to implement the template system for PvP, then it should go active for everyone in every zone as well at the same time so everyone is playing the same game with the same limitations
Erickson9610 wrote: »I'd like to see the impact of changing PvE to template only skills at the same time this is being to PvP areas of the game. It's only fair that the entire game, all players, experience the same test in order to gather feedback and information on the system. It's only one week after all. May as well put the entire game under the same peramaters and see how it goes. It's more fair this way and then every player will be able to experience the system and give feedback regarding the system. Just think how good performance over the entire game would be!
The system is meant to test Cyrodiil performance when all of the calculations are minimized as much as possible. It's more than just reducing the ability and set toolkit; it's also reducing calculations for Emperor, Siege Weaponry, Quests, and so on in the Cyrodiil zone.
The test wouldn't help PvE because the lag in PvE is not as severe as it is in PvP, mainly due to the population cap enforced by each PvE instance. And again, the test isn't about trying to balance the game around a templated toolkit — those skills aren't going to become permanent for PvP, anyway.
You're guessing/assuming the template system will not become permanent and the only option in PvP.
tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Erickson9610 wrote: »tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Look at it this way: the goal of this test is to increase the population cap in Cyrodiil.
This doesn't apply to veteran trials because the population cap is always 12.
Erickson9610 wrote: »tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Look at it this way: the goal of this test is to increase the population cap in Cyrodiil.
This doesn't apply to veteran trials because the population cap is always 12.
So you're asserting that the problem is not population related. It's calculation related. (as most of us think is the root of the problem) That's why the template system should be implemented game wide and not just for PvP.
Erickson9610 wrote: »tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Look at it this way: the goal of this test is to increase the population cap in Cyrodiil.
This doesn't apply to veteran trials because the population cap is always 12.
So you're asserting that the problem is not population related. It's calculation related. (as most of us think is the root of the problem) That's why the template system should be implemented game wide and not just for PvP.
Erickson9610 wrote: »Erickson9610 wrote: »tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Look at it this way: the goal of this test is to increase the population cap in Cyrodiil.
This doesn't apply to veteran trials because the population cap is always 12.
So you're asserting that the problem is not population related. It's calculation related. (as most of us think is the root of the problem) That's why the template system should be implemented game wide and not just for PvP.
The problem is population and calculation related. That's why the test is happening in Cyrodiil and not in veteran trials or overworld.
More people mean there will be more calculations from abilities. Most people in the overworld PvE zones aren't constantly fighting one another, and even if they were, the PvE zones can be split into different instances to divide the population evenly. This doesn't happen with Cyrodiil because players expect to enter the same instance as everyone else in any given campaign.
The test would accomplish nothing in PvE, and it might actually make most veteran content impossible to clear if it were implemented.
Erickson9610 wrote: »Erickson9610 wrote: »tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Look at it this way: the goal of this test is to increase the population cap in Cyrodiil.
This doesn't apply to veteran trials because the population cap is always 12.
So you're asserting that the problem is not population related. It's calculation related. (as most of us think is the root of the problem) That's why the template system should be implemented game wide and not just for PvP.
The problem is population and calculation related. That's why the test is happening in Cyrodiil and not in veteran trials or overworld.
More people mean there will be more calculations from abilities. Most people in the overworld PvE zones aren't constantly fighting one another, and even if they were, the PvE zones can be split into different instances to divide the population evenly. This doesn't happen with Cyrodiil because players expect to enter the same instance as everyone else in any given campaign.
The test would accomplish nothing in PvE, and it might actually make most veteran content impossible to clear if it were implemented.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does with only 12 players in the group.
tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Erickson9610 wrote: »Erickson9610 wrote: »tomofhyrule wrote: »I have a sneaking suspicion this post has nothing to do with trying to improve performance in PvE and is mostly another complaining-about-Vengeance post.
First: it’s not all PvP areas of the game. It is specifically Cyrodiil. IC and BGs are not affected by the test.
Second: the devs have said numerous times that they’re not going to make ‘template PvP’ as the goal. This test is specifically to be a stress test to see how many people can be in Cyrodiil at once.
Third: if the test goes well, then the devs know that performance is related to the number of calculations. The next steps then would be to introduce things a bit at a time to see how to keep large numbers in Cyrodiil while still keeping ESO’s heart. If the test fails, the devs know that proc sets and all the skills are not the source of Cyrodiil lag. Either way, the next steps will depend on the results of this one.
Fourth: they have talked about Vengeance in the PTS patch notes, an impromptu Q&A stream, and have just released a written Q&A as well. If anyone hasn’t watched the VOD for the impromptu stream, I would definitely suggest doing so as it did a lot to make people feel better about the goals and was excellent communication.
By the way, the VOD is here: and the written Q&A is here: https://forums.elderscrollsonline.com/en/discussion/672867/cyrodiil-champions-live-test-community-q-a#latest
If you don’t like the idea of a test to try to help PvP, you are also free to not enter Cyrodiil during that test. I’m sure there are many people who will refuse to test this in the hopes that these tests devs will just stop trying to fix PvP and just sunset it completely so they can focus exclusively on PvE, so you would probably not be alone in sitting out of the Vengeance campaign.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does.
Look at it this way: the goal of this test is to increase the population cap in Cyrodiil.
This doesn't apply to veteran trials because the population cap is always 12.
So you're asserting that the problem is not population related. It's calculation related. (as most of us think is the root of the problem) That's why the template system should be implemented game wide and not just for PvP.
The problem is population and calculation related. That's why the test is happening in Cyrodiil and not in veteran trials or overworld.
More people mean there will be more calculations from abilities. Most people in the overworld PvE zones aren't constantly fighting one another, and even if they were, the PvE zones can be split into different instances to divide the population evenly. This doesn't happen with Cyrodiil because players expect to enter the same instance as everyone else in any given campaign.
The test would accomplish nothing in PvE, and it might actually make most veteran content impossible to clear if it were implemented.
Vet trials and end game PvE suffers from the same performance issues as Cyrodiil does with only 12 players in the group/instance.
Veinblood1965 wrote: »I highly doubt the ONLY option will be template based PVP.
I'd like to see the impact of changing PvE to template only skills at the same time this is being done to PvP areas of the game. It's only fair that the entire game, all players, experience the same test in order to gather feedback and information on the system. It's only one week after all. May as well put the entire game under the same parameters and see how it goes. It's more fair this way and then every player will be able to experience the system and give feedback regarding the system. Just think how good performance over the entire game would be! ....and just think what it would be like if everyone was forced to play the same game. (yes, a template only system is essentially a different game with the same background scenery. And if they're going to implement the template system for PvP, then it should go active for everyone in every zone as well at the same time so everyone is playing the same game with the same limitations)