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Discussion Thread: Dev Team’s “Top 5 Bugs & Pain Points” Request

LadyGP
LadyGP
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Kevin created a thread asking players to submit their top five bugs and pain points that we would like addressed but asked to keep comments to a minimum.

This thread is for discussing the dev team’s request itself, what bugs and issues you think are the most important, and any expectations or thoughts on how they might address them.

Here’s a link to the original thread for reference: https://forums.elderscrollsonline.com/en/discussion/672718/dev-team-request-a-top-5-list-of-bugs-and-pain-points-you-would-like-addressed#latest

For me the top bug I was going to put in was stuck in combat and then pain points was going to be overall performance. Sounds like they are actilvey working on both.

So far I'm impressed with the changes ZoS has made to coms and player engaement. The off the cuff stream they did the other day was awesome as well - loved the insight.
LadyGP/xCatGuy
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  • sarahthes
    sarahthes
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    I agree. I've also seen a fair bit of ZOS team engagement in the endgame community, including a couple representatives joining the discord that endgame has put together to track world records and notable scores since the dissolution of esou where the records were previously kept.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Thanks for starting this conversation, @LadyGP.

    Just wanted to put a reminder that if folks share bugs and pain points here, that they also reflect that in the thread where we are collecting the list from players. LadyGP has it in the first post of this thread.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • LadyGP
    LadyGP
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    ZOS_Kevin wrote: »
    Thanks for starting this conversation, @LadyGP.

    Just wanted to put a reminder that if folks share bugs and pain points here, that they also reflect that in the thread where we are collecting the list from players. LadyGP has it in the first post of this thread.

    Good point... please go to that thread and drop your feedback there if you haven't already.
    LadyGP/xCatGuy
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  • Rkindaleft
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    I copied this from what I posted in the main thread.




    As I don't have much time at the moment I'll come back to clarify some more and order this properly later, but these are just some general thoughts:

    1) Hybridization all the way back from 2021 has been left incomplete. You got up to a point where some stuff got hybridized, but there are still some things that never got expanded upon like weapon/spell damage or physical/spell resists, which has led to scenarios where classes like Stam Sorc have to rely on spell crit potions.

    2) Treasure maps and surveys should be stackable and it's annoying to leave and come back if you have more than one of the same.

    3) Necromancer's kit has tethering issues and the skills are filled with bugs, not to mention Grave Lord's Sacrifice never getting updated in a year even though you said you would keep an eye on it.

    4) I think it's high time we stop releasing new item sets and instead solely focus on reworking/revamping older sets, now you have started to do this, but I don't see the point in adding new sets to the game when 95% of the sets that exist now are never used in any capacity and that number continues to grow with every single update.

    5) Dungeon finder often bugs out if you try to queue in a group with the tank or healer as the crown.

    6) Console needs a way to make it so we don't see other people's combat pets/followers/non-combat pets/companions in instanced content. PC can already do this with addons, the problem with visibility is getting worse since Arcanist and now Matriarch got even more obvious with the skill style.
    Edited by Rkindaleft on January 31, 2025 9:14PM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
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  • Rkindaleft
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    I would mention stuck in combat and performance too but been there done that 1000000x times :D
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • Warhawke_80
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    I posted the few pain points I have come across...but one thing that shocked me after taking a short break was the absolute desolation of the Guild Trader Wagons across the game...that's why my first Pain Point was the absolute need for an Auction House...the current system is dead and unless you are trading within a guild (which brings a plethora of issues of its own) you are just out of luck...I say this as a Co Founder of a very active guild...they gave it a good shot, it just didn't work, so now it's time to move on to a AH...after all they have the bones of one already in place.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • valenwood_vegan
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    ZOS_Kevin wrote: »
    Thanks for starting this conversation, @LadyGP.

    Just wanted to put a reminder that if folks share bugs and pain points here, that they also reflect that in the thread where we are collecting the list from players. LadyGP has it in the first post of this thread.

    Hey Kevin, I posted in the thread but just wanted to add here that I wonder if this might also be some good material for a survey, like y'all did last year about guilds. Not that you won't get useful feedback here on the forum, but I feel like that's going to be very difficult to parse through. Especially with the answers varying so greatly depending on the areas of the game that people engage with. Just a thought about another potential avenue for gathering this feedback from players but in perhaps a more structured way.

    It's really nice to see our feedback being sought after, whatever form that may take.
  • LadyGP
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    ZOS_Kevin wrote: »
    Thanks for starting this conversation, @LadyGP.

    Just wanted to put a reminder that if folks share bugs and pain points here, that they also reflect that in the thread where we are collecting the list from players. LadyGP has it in the first post of this thread.

    Hey Kevin, I posted in the thread but just wanted to add here that I wonder if this might also be some good material for a survey, like y'all did last year about guilds. Not that you won't get useful feedback here on the forum, but I feel like that's going to be very difficult to parse through. Especially with the answers varying so greatly depending on the areas of the game that people engage with. Just a thought about another potential avenue for gathering this feedback from players but in perhaps a more structured way.

    It's really nice to see our feedback being sought after, whatever form that may take.

    I think Kevin mentioned that they are working on a survey for performance and are in the final stages of that.
    LadyGP/xCatGuy
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  • BXR_Lonestar
    BXR_Lonestar
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    The stuck in combat "bug" is particularly bad and needs to be addressed in a way where we don't have to deal with it again. Honestly, it'd be preferable to see people get mounted on the outskirts of the combat area to bail and "get away" so to speak than it would be to have to deal with this bug.

    Nothing is worse than trying to play as a coordinated group, and you got half the group falling behind because they're still stuck in combat, even though your already half way to the next objective. Some nights have been so bad that I was relegated to just running between objectives (as a mag character with relatively low stam), and then you get to the objective without any resources, and you are at a major disadvantage. This is often catastrophic when you are fighting outnumbered all the time like my alliance is in my campaign.

    The other thing I think they need to take a hard look at if they are going to try to reduce the power of ball groups is to also reduce the advantage you have by simply having 3-4x the numbers of the opposing alliance. Regardless if you are pro-ball group or against ball groups, you need to understand one thing: Ball groups are the counter to zergs. If it wasn't for ball groups, the only thing that will dictate outcomes is numbers. So if you reduce the strength of ballgroups, you have got to do something to also reduce the advantages that an alliance has when they (routinely) outnumber the other alliances by a large margin.

    My suggestion: if ballgroups get a nerf, then put a mechanic in cyro similar to battle spirit where when you are outnumbered (say 1 bar to 3 bars), you get defensive and offensive buffs that will allow you to be competitive still in those situations. If this is not implemented, then people are just going to get zerged down and quit playing in there when they don't have the numbers advantage, which is going to be completely counterproductive if you want more people to be playing PVP.
  • LadyGP
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    The stuck in combat "bug" is particularly bad and needs to be addressed in a way where we don't have to deal with it again. Honestly, it'd be preferable to see people get mounted on the outskirts of the combat area to bail and "get away" so to speak than it would be to have to deal with this bug.

    Nothing is worse than trying to play as a coordinated group, and you got half the group falling behind because they're still stuck in combat, even though your already half way to the next objective. Some nights have been so bad that I was relegated to just running between objectives (as a mag character with relatively low stam), and then you get to the objective without any resources, and you are at a major disadvantage. This is often catastrophic when you are fighting outnumbered all the time like my alliance is in my campaign.

    The other thing I think they need to take a hard look at if they are going to try to reduce the power of ball groups is to also reduce the advantage you have by simply having 3-4x the numbers of the opposing alliance. Regardless if you are pro-ball group or against ball groups, you need to understand one thing: Ball groups are the counter to zergs. If it wasn't for ball groups, the only thing that will dictate outcomes is numbers. So if you reduce the strength of ballgroups, you have got to do something to also reduce the advantages that an alliance has when they (routinely) outnumber the other alliances by a large margin.

    My suggestion: if ballgroups get a nerf, then put a mechanic in cyro similar to battle spirit where when you are outnumbered (say 1 bar to 3 bars), you get defensive and offensive buffs that will allow you to be competitive still in those situations. If this is not implemented, then people are just going to get zerged down and quit playing in there when they don't have the numbers advantage, which is going to be completely counterproductive if you want more people to be playing PVP.

    Buffs for being low pop or anything are a double edged sword. Factions tend to exploit it (EP running up the score night capping for example). I hear you and I think the new Cyro changes will help with the ball gorup situation but as a ball grouper myself... generally speaking... a 12 person min/maxed group in coms will always out perform pugs running around aimlessly on the battle field.
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  • Elsonso
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    LadyGP wrote: »
    Kevin created a thread asking players to submit their top five bugs and pain points that we would like addressed but asked to keep comments to a minimum.

    This thread is for discussing the dev team’s request itself, what bugs and issues you think are the most important, and any expectations or thoughts on how they might address them.

    So, about the request itself, my plan is to ignore it. My expectations are that it won't matter. My expectation is that they will be more attracted to player comments that align favorably with their current decisions and not as much for comments that are not.

    I expect that they already have stuff in the works. Planned, booked, and confirmed. While ZOS needs to listen to players, I think that what we say now won't be in the game for over a year, assuming that it aligns well with what ZOS wants. 2026 or even 2027. By then, the player comments and opinions may be very much different than they are today. Many players that respond to this query today may not even be playing the game anymore.



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  • LadyGP
    LadyGP
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    Elsonso wrote: »
    LadyGP wrote: »
    Kevin created a thread asking players to submit their top five bugs and pain points that we would like addressed but asked to keep comments to a minimum.

    This thread is for discussing the dev team’s request itself, what bugs and issues you think are the most important, and any expectations or thoughts on how they might address them.

    So, about the request itself, my plan is to ignore it. My expectations are that it won't matter. My expectation is that they will be more attracted to player comments that align favorably with their current decisions and not as much for comments that are not.

    I expect that they already have stuff in the works. Planned, booked, and confirmed. While ZOS needs to listen to players, I think that what we say now won't be in the game for over a year, assuming that it aligns well with what ZOS wants. 2026 or even 2027. By then, the player comments and opinions may be very much different than they are today. Many players that respond to this query today may not even be playing the game anymore.

    While I understand the years of bottled up frustration coming through - I encourage you to give ZoS the benifit of the doubt here. I can't remember a time when I've seen such an intentional change in communication and engament with the player base than the last few months.

    We have seen surveys go out about guilds, another performance related survey in the final stages of being sent out, constant solicitation for information relating to the lag/ping spikes/dc's in the lag thread, the off the cuff stream the other day deep diving into the thought process with the Cyro test and answering questions (I can't give @ZOS_GinaBruno and the crew enough credit for this.. more of these please!!!), and now this asking for what the top 5 bugs/pain points are.

    Internally ZoS may have their own top 5 list but that may be very different than what our top 5 is. Example, I'm a software engineer and a product I built I thought I knew where the top pain points would be... once it got in the hands of my customer only 1 item was brought up.. they brought up stuff that didn't even come up after hours and hours and hours of testing - the same goes here.

    ZoS isn't going to take the time to ask us for feedback if they are just going to close the thread and not review the information. To your point about things being in the works years out - well of course they are. BUT look at the seasons they are launching. This new cadence allows them to be agile and adapt as needed. They absolutley can squeeze in some of these fixes in this new cycle and not have to wait two years to push them out. I think this is one of the biggest benifits with seasons that people were so quick to dismiss.

    It's very difficult for people to understand how software development truly works - how the sprints work - the process... it's very technical and difficult to explain to someone who isn't familiar. All I'm saying is... they can make room to work on these things.

    So for those of you who might have the above mindset I challange you to put aside the years of pent up frustration. ZoS is asking for feedback, making an attempt to listen to us... saying something like "whats the point"... just makes ZoS want to say.. "well we tried.. whats the point".

    Give them your feedback. If they decide they can't work on something, or have a reason why something can't be fixed.. I'm sure they will elaborate on why that is.
    LadyGP/xCatGuy
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  • BetweenMidgets
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    After some consideration, I do believe they will address all the housing/motif/outfit issues... but I believe we have honestly just given them the roadmap of monetization. Depressing thought.
    PC-NA
  • LadyGP
    LadyGP
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    After some consideration, I do believe they will address all the housing/motif/outfit issues... but I believe we have honestly just given them the roadmap of monetization. Depressing thought.

    Monetization strats are going to change over the lifecycle of a game. I don't expect them to say something like oh, you want these top 5 fixes... buy this seasons content. I'm like 99.99998% sure that isn't the case.

    Each season there will be fixes coming to the base game and then... maybe some purchasable content? I wouldn't expect an all or nothing approach. TBH that isn't even in ZoS best interest to do that.
    LadyGP/xCatGuy
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  • Taril
    Taril
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    LadyGP wrote: »
    ZoS isn't going to take the time to ask us for feedback if they are just going to close the thread and not review the information.

    They could though.

    I've seen it time and time again across many different companies.

    Ask for feedback purely to placate people into thinking their voices are being heard, while they completely disregard it.

    Heck, this is basically how people view ZoS's handling of U35, whereby all the feedback given during the PTS was ignored.

    Over time I've learned that it's best to remain skeptical of things. If someone promises something or asks for feedback to work on... Simply expect nothing until there's something to show for it. That way you're only marginally disappointed when they not only ignore that feedback but do the complete opposite of what people wanted (Since that seems to be the prevaling trend in modern times)
  • LadyGP
    LadyGP
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    Taril wrote: »
    LadyGP wrote: »
    ZoS isn't going to take the time to ask us for feedback if they are just going to close the thread and not review the information.

    They could though.

    I've seen it time and time again across many different companies.

    Ask for feedback purely to placate people into thinking their voices are being heard, while they completely disregard it.

    Heck, this is basically how people view ZoS's handling of U35, whereby all the feedback given during the PTS was ignored.

    Over time I've learned that it's best to remain skeptical of things. If someone promises something or asks for feedback to work on... Simply expect nothing until there's something to show for it. That way you're only marginally disappointed when they not only ignore that feedback but do the complete opposite of what people wanted (Since that seems to be the prevaling trend in modern times)

    I mean.. I guess technically anyone "could" ask for feedback then just ignore all of it. TBH I don't recall them soliciting feedback for U35 like this. I also think they have learned significantly from U35.

    Also - didn't intend for this thread to become a negative fest. Hoped we could focus the conversation on the changes we wanted.. thoughts on those changes, and just overall good dialogue around changes in general.
    Edited by LadyGP on February 1, 2025 9:57PM
    LadyGP/xCatGuy
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  • SaffronCitrusflower
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    For me the biggest pain point is server stability, lag, disconnecting and other performance related issues. Nothing else comes close in my book. Everything else is details.
  • Northwold
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    This thread is great but, obviously / presumably, it's not intended to be a duplicate of the thread it's talking about with people just listing here their bugs and pain points. That's the very purpose of ZOS's own thread.

    I think it was a great idea to ask players to prioritise five bugs and five pain points. But unfortunately a lot of players haven't, which rather defeats the purpose of the exercise in identifying the absolute most important things to people.

    I'm liking the engagement at the moment but as @valenwood_vegan says it seems like prime fodder for a survey. When I look at the answers here they're all over the place but do tend to concentrate more on the most common topics brought up by members in this forum. I'm not sure that using that to guide development is going to reflect the broader tastes of the wider player base.
    Edited by Northwold on February 2, 2025 1:35AM
  • LadyGP
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    For me the biggest pain point is server stability, lag, disconnecting and other performance related issues. Nothing else comes close in my book. Everything else is details.

    I'm with you on this for sure. The lag thread has been making a lot of progress in getting the engineers information and fingers crossed we can get a solution sooner rather than later. It's obvious they are working on it so it's just a matter of time imo.
    Northwold wrote: »
    This thread is great but, obviously / presumably, it's not intended to be a duplicate of the thread it's talking about with people just listing here their bugs and pain points. That's the very purpose of ZOS's own thread.

    I think it was a great idea to ask players to prioritise five bugs and five pain points. But unfortunately a lot of players haven't, which rather defeats the purpose of the exercise in identifying the absolute most important things to people.

    I'm liking the engagement at the moment but as @valenwood_vegan says it seems like prime fodder for a survey. When I look at the answers here they're all over the place but do tend to concentrate more on the most common topics brought up by members in this forum. I'm not sure that using that to guide development is going to reflect the broader tastes of the wider player base.

    I'm sure they will compile them and summarize a top 20 list of each or something. I know they were talking about posting stuff outside of the forums (surveys I think) so the feedback won't be isolated to just people who are on here.
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  • Taril
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    LadyGP wrote: »
    TBH I don't recall them soliciting feedback for U35 like this.

    U35 went onto PTS. The entire purpose of PTS is to obtain feedback (With potential to be a small stress test).

    Maybe they prioritize feedback about performance rather than content (Like I know some tests do. I've beta tested some expansions for other games where the main goal was to look for bugs), but the fact they received a ton of feedback in regards to content and chose to ignore it completely is a testament to their views on feedback.
    LadyGP wrote: »
    Also - didn't intend for this thread to become a negative fest. Hoped we could focus the conversation on the changes we wanted.. thoughts on those changes, and just overall good dialogue around changes in general.

    Sure.

    One does have to keep in mind that there is going to be a lot of negativity built up over years in regards to changes. Since it's going to take time before any actual changes get made based on this feedback to show how they're actually acknowleging it.

    Meanwhile, people will still be salty from all the years that have passed where feedback about even small things such as jabs animation has been ignored.

    Outside of that, most of the discussion value would be simply reiterating what people have posted in threads over and over and over and over... Since most of these "Top Bugs" and "Top Pain Points" people bring up have had dozens upon dozens of threads made about them.

    Since it's not like people have just been sat on their hands all this time and finally have an excuse to talk about their major issues with the game. No, people have been constantly providing feedback, in some cases with a lot of detail about solutions.

    So yeah, while it's nice that they're promoting more direct feedback... We've yet to see if it means anything. Or if we'll even get communication the other way (I.e. Them telling us what they're working on or at looking into)
  • sans-culottes
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    Having never faced stability issues, I’d like to see the developers work on fixing the Necromancer class.
  • DenverRalphy
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    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.
    Edited by DenverRalphy on February 2, 2025 5:11PM
  • LadyGP
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    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?
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  • DenverRalphy
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    LadyGP wrote: »
    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?

    Nope. The bank UI doesn't have a Stack function like your inventory does. So when your bank is at like 480/500 460/480, you have to actually go through all 460 items to find duplicates to withdraw, stack, re-deposit. Gotta keep a sharp eye out anytime you deposit anything stackable (ie.. surveys).

    Oddly, while they did put a Split Stack option into the bank ui, they left out the reverse.

    [edit]Corrected bank slot numbers for player bank as max is 480.
    Edited by DenverRalphy on February 2, 2025 5:50PM
  • LadyGP
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    LadyGP wrote: »
    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?

    Nope. The bank UI doesn't have a Stack function like your inventory does. So when your bank is at like 480/500, you have to actually go through all 480 items to find duplicates to withdraw, stack, re-deposit. Gotta keep a sharp eye out anytime you deposit anything stackable (ie.. surveys).

    Oddly, while they did put a Split Stack option into the bank ui, they left out the reverse.

    Actually never noticed that. Hmm.. yeah that would be an amazing feature. I don't have ESO+ anymore so my space is always a struggle. As soon as I take anything out of the bank I'm SOL can't get it to another toon very easy.
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  • Elsonso
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    .
    LadyGP wrote: »
    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?

    Nope. The bank UI doesn't have a Stack function like your inventory does. So when your bank is at like 480/500, you have to actually go through all 480 items to find duplicates to withdraw, stack, re-deposit. Gotta keep a sharp eye out anytime you deposit anything stackable (ie.. surveys).

    Oddly, while they did put a Split Stack option into the bank ui, they left out the reverse.

    It would be nice if they could do it and we could get rid of Roomba (PC addon).

    I always figured it was due to database concurrency issues that they did not want to solve, since 500 people could be using the bank at the same time. Updating stacks is a lot more risky than just adding a new entry in the table.

    Not in my top-10 list of things I would ask for, though.
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  • DenverRalphy
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    Elsonso wrote: »
    .
    LadyGP wrote: »
    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?

    Nope. The bank UI doesn't have a Stack function like your inventory does. So when your bank is at like 480/500, you have to actually go through all 480 items to find duplicates to withdraw, stack, re-deposit. Gotta keep a sharp eye out anytime you deposit anything stackable (ie.. surveys).

    Oddly, while they did put a Split Stack option into the bank ui, they left out the reverse.

    It would be nice if they could do it and we could get rid of Roomba (PC addon).

    I always figured it was due to database concurrency issues that they did not want to solve, since 500 people could be using the bank at the same time. Updating stacks is a lot more risky than just adding a new entry in the table.

    Not in my top-10 list of things I would ask for, though.

    The Guild Bank has its own long list of flaws. But I'm referring to the player bank itself. There's only 1 entity able to withdraw/deposit at any given time.

  • virtus753
    virtus753
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    Elsonso wrote: »
    .
    LadyGP wrote: »
    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?

    Nope. The bank UI doesn't have a Stack function like your inventory does. So when your bank is at like 480/500, you have to actually go through all 480 items to find duplicates to withdraw, stack, re-deposit. Gotta keep a sharp eye out anytime you deposit anything stackable (ie.. surveys).

    Oddly, while they did put a Split Stack option into the bank ui, they left out the reverse.

    It would be nice if they could do it and we could get rid of Roomba (PC addon).

    I always figured it was due to database concurrency issues that they did not want to solve, since 500 people could be using the bank at the same time. Updating stacks is a lot more risky than just adding a new entry in the table.

    Not in my top-10 list of things I would ask for, though.

    The Guild Bank has its own long list of flaws. But I'm referring to the player bank itself. There's only 1 entity able to withdraw/deposit at any given time.

    I may be misremembering, but I thought that guild bank stacking had been a thing very early on and had to be removed due to duplication issues. It's been a very long time, though.
  • Djennku
    Djennku
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    virtus753 wrote: »
    Elsonso wrote: »
    .
    LadyGP wrote: »
    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?

    Nope. The bank UI doesn't have a Stack function like your inventory does. So when your bank is at like 480/500, you have to actually go through all 480 items to find duplicates to withdraw, stack, re-deposit. Gotta keep a sharp eye out anytime you deposit anything stackable (ie.. surveys).

    Oddly, while they did put a Split Stack option into the bank ui, they left out the reverse.

    It would be nice if they could do it and we could get rid of Roomba (PC addon).

    I always figured it was due to database concurrency issues that they did not want to solve, since 500 people could be using the bank at the same time. Updating stacks is a lot more risky than just adding a new entry in the table.

    Not in my top-10 list of things I would ask for, though.

    The Guild Bank has its own long list of flaws. But I'm referring to the player bank itself. There's only 1 entity able to withdraw/deposit at any given time.

    I may be misremembering, but I thought that guild bank stacking had been a thing very early on and had to be removed due to duplication issues. It's been a very long time, though.

    Exactly this. People were duplicating stuff and exploiting the system.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    .
    Elsonso wrote: »
    .
    LadyGP wrote: »
    Bank Stacking seems to be under represented under pain points. :disappointed:

    The bank ui is in dire need of a Stack All option. Let alone a smarter algorithm knowing when to stack items upon deposit.

    Dumb question, can't yoou just hit Y or something and it makes the stacks for you?

    Nope. The bank UI doesn't have a Stack function like your inventory does. So when your bank is at like 480/500, you have to actually go through all 480 items to find duplicates to withdraw, stack, re-deposit. Gotta keep a sharp eye out anytime you deposit anything stackable (ie.. surveys).

    Oddly, while they did put a Split Stack option into the bank ui, they left out the reverse.

    It would be nice if they could do it and we could get rid of Roomba (PC addon).

    I always figured it was due to database concurrency issues that they did not want to solve, since 500 people could be using the bank at the same time. Updating stacks is a lot more risky than just adding a new entry in the table.

    Not in my top-10 list of things I would ask for, though.

    The Guild Bank has its own long list of flaws. But I'm referring to the player bank itself. There's only 1 entity able to withdraw/deposit at any given time.

    Honestly, I have to wonder whether the guild bank and personal bank design and implementation are really the same thing, or at least a large part the same, under the covers where it matters.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
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