Mathius_Mordred wrote: »If this means no ball groups and no bombers I'll be well happy!
Major_Mangle wrote: »It's not a "mode". It's a test for a short period of time.
The EXACT same thing was said a few years back when no proc was only " a test for a short period of time" and see where that lead....
Similar patterns are now seen with a small but extremely vocal minority praising these tests and spewing borderline propaganda how "good and refreshing" theae tests are. It's the same all over again and I don't see anything good come out of this.The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game
So you don't want them to try to figure out how deep the code deficit that makes cyrodiil lag actually is?
If the price is an unrecognisable stripped down preset PvP then I'd rather have some manageable lag during primetime Cyrodiil (Cyrodiil performance for the last few months has unironically not been that bad). After the no proc fiasco I've very little faith/trust in these kind of tests.
I don't mind that ZOS is seemingly making a genuine attempt to figure out what's causing performance issues. My beef is that they also seem to expect players to work like actual employees in service to it. I'm sure some don't mind, and will even enjoy it, but the testing environment they've made strips out a lot of what I find enjoyable about pvp - figuring out a build and customizing my character. I'll give it a go and I hope they get some really good, actionable data.
LatentBuzzard wrote: »Firstly, it's a TEST, not a final anything. Secondly, it's also separating PVP from PVE, which we need DESPERATELY
If it's just a test to collect data that's only going to be around for a short period of time, then that means that there's no intention to seperate PvP and PvE as those changes will be going away when the test finishes.
They did speak to that. Rich Lambert reiterated that ESO is one whole game in the livestream today. I think if there is any separation it will be as minimal as possible.
katanagirl1 wrote: »I don't mind that ZOS is seemingly making a genuine attempt to figure out what's causing performance issues. My beef is that they also seem to expect players to work like actual employees in service to it. I'm sure some don't mind, and will even enjoy it, but the testing environment they've made strips out a lot of what I find enjoyable about pvp - figuring out a build and customizing my character. I'll give it a go and I hope they get some really good, actionable data.
I don’t mind helping out with the testing myself. There just isn’t a good way for them to test large scale PvP in house. Besides, they’d be playing locally on their server with no internet lag so it wouldn’t be a good test anyway.
If there are enough people on this new campaign I might even be able to bring my old stamplar back for some fun. She wasn’t even running proc sets back then, before they nerfed templar to nothingness in PvP, so she might do well again. She just does daily crafting writs now, such a shame since she used to be a lot of fun.
It would be great to get better performance back (though I personally only rarely suffer any disconnects) and reduce or eliminate the carry sets, and bring back skill based gameplay.
Major_Mangle wrote: »It's not a "mode". It's a test for a short period of time.
The EXACT same thing was said a few years back when no proc was only " a test for a short period of time" and see where that lead....
Similar patterns are now seen with a small but extremely vocal minority praising these tests and spewing borderline propaganda how "good and refreshing" theae tests are. It's the same all over again and I don't see anything good come out of this.The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game
So you don't want them to try to figure out how deep the code deficit that makes cyrodiil lag actually is?
If the price is an unrecognisable stripped down preset PvP then I'd rather have some manageable lag during primetime Cyrodiil (Cyrodiil performance for the last few months has unironically not been that bad). After the no proc fiasco I've very little faith/trust in these kind of tests.
Since our stats constantly change in combat, the server needs to dynamically calculate every single tick of damage or healing on dozens of players. That may cause a major performance drop when many players affect each other, even when on average the server is powerful enough to barely break a sweat.
The bad state of overland performance (npcs popping in with a huge delay, enemies aggroing before you even see them), may be a side effect of moving more and more server capacity to PVP to try and improve performance there.
Throwing more and more power at a problem has its limits, though, sometimes far more can be accomplished by thinking outside of the box and changing the way you approach the task at hand.
This is a test to see how much performance impact the dynamic calculations actually have. If this turns out to be a major factor, ZOS can start to optimize the code or think about alternatives, like normalizing numbers in PVP or letting part of the calculations be done by the client, which then would require stronger anti-cheat measures.
DeadlySerious wrote: »ZOS hasn't even tried to do some of the things that would make the current system far, far less calculation intensive before trying to create an entirely new system. The approach to this problem is not making sense to me.
It's not a "mode". It's a test for a short period of time.
xylena_lazarow wrote: »
Major_Mangle wrote: »It's not a "mode". It's a test for a short period of time.
The EXACT same thing was said a few years back when no proc was only " a test for a short period of time" and see where that lead....
Similar patterns are now seen with a small but extremely vocal minority praising these tests and spewing borderline propaganda how "good and refreshing" theae tests are. It's the same all over again and I don't see anything good come out of this.The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game
So you don't want them to try to figure out how deep the code deficit that makes cyrodiil lag actually is?
If the price is an unrecognisable stripped down preset PvP then I'd rather have some manageable lag during primetime Cyrodiil (Cyrodiil performance for the last few months has unironically not been that bad). After the no proc fiasco I've very little faith/trust in these kind of tests.
SaffronCitrusflower wrote: »This current iteration will not work for me, that's for sure.
I'm not sure why ZOS is putting time into developing a new system as opposed to fixing the system they already have in the first place.
DeadlySerious wrote: »ZOS hasn't even tried to do some of the things that would make the current system far, far less calculation intensive before trying to create an entirely new system. The approach to this problem is not making sense to me.
Yes, you don't understand the approach to the problem.
What they're doing is finding out where the fault(s) lie in the chain of systems.
Much like diagnosing a faulty part of a PC. You strip it bare and slowly add each part one by one until you find the thing causing the problem.
What they're doing, is stripping the mode bare and seeing if there's a problem inherent in the core of the mode.
They will likely then add in each other system back in (Such as skill morphs, proc sets etc) until they find what aspects are truly causing the problems. Once they know what is causing the problems, they can take measures to address them.
This is far more effective than just doing bunches of stuff without knowing exactly what is causing the problems. Like, if proc sets aren't the issue and you faff around with proc sets for a few years... You've done nothing.
The premise of this methodology isn't that this new TEST is the basis of their new vision for the mode (If it was, it wouldn't be an OPTIONAL campaign touted as a TEST. It'd simply be the new mode. Much like how they implemented the new BG's replacing the old ones)
It's simply a way of fault finding to figure out exactly what the problem actually is. By checking things one system at a time. Instead of working on the assumption that the problem is proc sets/crosshealing/buff stacking/CPs or any number of potential sources.
Mathius_Mordred wrote: »If this means no ball groups and no bombers I'll be well happy!
Ball groups and bombers make it more fun! At least I think they do. Nothing more satisfying than jumping from the top floor and chaining their healer down to a swarm of sharks below. Bombers..... just gotta tip your hat. High risk high reward.